What Would You Pack For a Crossover Campaign?


Pathfinder First Edition General Discussion

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You have found a means to transport yourself from our mundane world to a medieval fantasy world. You've decided to go.

The trouble is... you can only carry with you equipment equalling your maximum load. For most people, that's going to limit you to somewhere between 100 (Str 10) and 130 (Str 12) pounds of gear.

Assuming that you can never return to our mundane world, what do you bring with you?

Here are some ideas:


  • Assortment of small gems (starting money) (1lb)
  • Glock .40, six magazines, and 1,000 rounds of ammo. (27lbs)
  • Steiner binoculars (2lbs)
  • Lighter w/spare flints and extra fluid (1lb)
  • Compass (.5 lbs)
  • Stopwatch (.5 lbs)
  • Thermometer (.5 lbs)
  • Drill bits (1lb)
  • Solar-powered scientific calculator (1lb)
  • Solar-powered autoranging multimeter (1lb)
  • Books on agriculture, biology, engineering (civil, mechanical, electrical, chemical, etc..), and science (physics, chemistry, etc...)

I'd be tempted to add in a compound bow, but I'd probably settle for instructions on how to make one. In the same vein, I'd be tempted to try to fit in a microscope and telecope, but it's probably better to add a book on optics.

I'm also tempted to replace all the books with a tablet PC and a solar-panel to power it. I don't have a lot of trust in the durability of technology, but... even two redundant systems might weigh less than a reasonable selection of books.

What about you? What would you pack for a one-way trip to the other side?


Depends on a whole lot of things. Does Medieval only refer to the level of technology there, or are the locals going to be highly hostile to anything that seems alien? Is a compass even going to work there (even without a change in physical laws, the planet's magnetic field may be no good for this)? Is the world subject to frequent EMP storms that are going to fry all your electronics a few months or even days after you get there? How long is it going to be before you can even get local food and water there?


Part of adventuring is the unknown. ;)

Grand Lodge

I'd add some gauze, tweezers/forceps, rubbing alcohol, penicillin and hydrogen peroxide to what you have on the list right now, because let's face it, you are going to get injured.

Oh, I'd also pack socks. Like ludicrous quantities.


Oh god. Where to begin.

I'd at least find some way to be able to reliably produce ammo for a modern gun to bring. Rather than just bring a hoard of ammo.

I'd also do some working out before I went ;)

No seriously, I imagine I'd need to.


While carrying a gun is not a bad idea, I doubt you'll be able to produce the primers as precisely as needed without an industry (or, I guess, magic), not to mention getting the right mix of gunpowder.

I wonder if there's a documentary about how hard it'd be to produce a working bullet if you were only allowed raw materials. It'd be entertaining.

Personally, I'd bring my sword and armor. Also medicine, and maybe some other basic survival thing. I wonder if I could get a bike that's light enough to carry over. Something to trade could also be a good idea. I wonder if taking some jewelry would work, though it's a gamble how much things would be worth on the other side.


salt & pepper
- no siriusly it was one of the more expencive spices in the middile ages.

Scarab Sages

Do I have any idea what I'm getting into?

I mean if there's no magic powerful enough to transform me into another race (I have a specific one in mind) I'd be far less tempted to go to a place that's harsh and dangerous like that.

If its say a golarion equivilent hmmmm some food, drink (don't know where I'll wind up or how far away civilation is). Trade goods of some sort (gold, gems etc). As regards to the above posters comments on salt and pepper there are also rare dye's that were expensive and gems that were a lot more valuable e.g. garnets were considered rubies for a lot of the medieval period. Good solid hiking clothes, perhaps documentation on base level technologies like steam engines I could sell the knowledge to produce. I'd avoid modern super tech like your solar powered gear or gun because (A) it'll eventually run out or (B) it'll make you a target. Of course that applies to a lot of what I'd be taking but depending on the societies attitude to things you may be talking official targettting for heresy, black magic etc in addition to bandits for wealth.

If its random portal to uknown place beyond medieval fantasy a lot of the same and as much good luck talismans as I can carry hoping for magic.


CommandoDude wrote:
I'd at least find some way to be able to reliably produce ammo for a modern gun to bring. Rather than just bring a hoard of ammo.

You could bring a reloading machine (say... 20lbs) and a large number of primers and a canister of smokeless powder. You would also need a bullet mold. Then, you could obtain lead locally, cast bullets, and reload your brass until you ran out of powder or primers.

Manufacturing smokeless powder, primers, or shell casings would require probably more than one lifetime of effort.

You could also bring a black-powder firearm and be manufacturing your own balls and powder within a much more reasonable time frame.


Camping equipment. You're not guaranteed to end up in town.

Cooking equipment.

Multi-tool.

Hatchet.

Rope, for the love of all that's holy.

Scarab Sages

Inflatable solar-powered LED lamps.
Modern Compound Bow with a 80 pound draw and a supply of arrows.
A Wrist Rocket modern slingshot for light hunting and if I loose the arrows.
A knife
Several firesteel strikers for starting fires.
A supply of 100 or so stormproof matches in a watertight case for situations when you need a fire NOW and there is no easy kindling.
A Machete
A Hatchet/hammer
A saw
A large supply of ibuprofen
My ipad with a large collection of refence books on it.
A solar/crank recharging device for the ipad.
A tent
A cold weather sleeping bag
Several layers of quick-dry clothing
A backpack with a frame.
Lots of socks.


Start with a portable solar powered generator and portable solar panel to get electricity. They can be bought at. http://www.goalzero.com/

Next get a good Ultrabook laptop and load it with all the software you need. Get E books versions of any scientific or reference material you want.

Also pick up a smart phone downloaded with the Apps you want and also include a copy of the E books from the laptop. This will replace all the minor electronic appliances like calculators, digital camera, etc.

Now you can also purchase other scientific equipment that requires power.


Pft. Penicillin. Lots of penicillin.

And maybe some way to clean water. Charcoal filter and a supply of tabs. Or one of those straw-thingies Les Stroud likes.


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I'm not sure I would use much or any of my limited weight capacity for medical gear. Clerics on that side are so much better than medical science on this side that it just seems like a wasteful use of a limited resource.

I also wouldn't use my limited weight capacity for anything I could buy (or take off a corpse...) on the other side -- like a sword or a hammer.

Any extra carrying capacity I have would get assigned to scientific instruments, more books, or more ammo.

Heck, a rifle would far outperform a handgun and yet I'm taking the handgun and leaving the rifle to conserve weight. Clint Smith said, "The only purpose for a pistol is to fight your way back to the rifle you should have never laid down." He's right, but I'm still leaving the rifle home to save weight.

Scarab Sages

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Will.Spencer wrote:
I'm not sure I would use much or any of my limited weight capacity for medical gear. Clerics on that side are so much better than medical science on this side that it just seems like a wasteful use of a limited resource

Well this comes back to my question about what do you know of what your getting into. Fantasy medieval world covers ALOT of ground from books like the Belgariad or LOTR where magical healing is by and large non-existent but that orc will be very happy to run you through, up to ones like Golarion where wizards create their pocket demi-planes and clerics raise the dead on what seems like a revolving door basis (although if you did wind up in that world I doubt its really as prevelent as a game for fun makes it seem).

Technically speaking Jade Reagent and Discworld are both fantasy medieval worlds and neither one has magical healing at all at least in this sense but they do have some very nasty creatures, I mean you could be eaten by someones luggage if you bother the wrong person on discworld (not talking about Rincewind here, the Agatean empire had other sapient pearwood trunks. I mean he got his from a common worker in a small town he befriended).

Then you have places like the magician series by Raymond Feist. Magic, medieval, fantasy yes but if your not important good luck getting magical healing, even if you are important its hard to get and limited in scope. David Eddings tamuli series is another example where depending on where you wound up getting healing from the local magic uesrs (temple knights) is highly unlikely and being a heretic you stand a good chance of being run through instead.

Brian Lumley's necroscope series is technically fantasy (vampiric species, psychic powers) and you could wind up in the medieval era of earth (serveral wamphyr's were active back then) but your unlikely to ever see either one unless your very unlucky and if you do run into them its probably as a meal.

Then there's the Gorean world (never read the series) but it was basically a guy's escapist literature from what I know where all the men are big, strong and powerful and all the women are kidnapped earth girls who suddenly turn into nymphomaniac bimbos. Not exactly somewhere you want to go if your a girl (or a guy who isn't arnold schwarzenegger sized).

Even assuming it is a world with Pathfinder style magic there's no guarantee you'll (a) have access to a cleric with healing powers or (b) he'll be willing to use them on you at least not without payment of some sort.

I could go on but I think I've made my point, knowing what we're getting into is very important to answering this question is it . . .

1) You see a swirly portal and don't know where it goes, if you could survive or if you can get back.

2) You know your going to a fantasy world of a medieval era but nothing more and you can never come back (the way is barred or the power doesn't exist there to return you).

3) You know your going to a fantasy world of a medieval era and if you ever want to return you need to find your own way back (pay a high level mage for instance).

4) You know exactly what kind of world your going to e.g Tamuli/Golarion/Discowrld and you can never come back.

5) You know exactly what kind of world your going to and you can come back if you find a way.

Like I said important.


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For weapons, I probably would want more than a handgun. A handgun is fine for close range combat with other humans, but you might end up in the wild facing a bear and that won't do it.

I'm not much of a shot, so a shotgun would probably be sensible. But a rifle would also be good (for range). A good modern Bowie knife probably counts as a masterwork dagger. Hopefully by the time I ran out of ammo I'd have enough combat experience to make do with what was available.

Kevlar body armor.

I would bring medical gear because even if I knew about fantasy clerics I wouldn't assume that one would be readily available wherever I "landed."

For transportation: a bicycle! Seriously, in this environment they can be awesome. If in rough terrain, you can walk the bike, and still load a lot of gear on it. This is how the Japanese were able to surprise the British garrison in Singapore in WWII. Make sure you bring some tools and several patch kits. Mountain bike style, obviously, with side baskets. If the cash doesn't matter then you can get a really light one of you are willing to spend the dough.


Hygiene stuff like toothbrush and toothpaste, nail clippers
Two slingshots maybe make one a crossbow slingshot
A hatchet or machete
A survival knife
Spare glasses and a monocle or two (might be easier to use without arousing too much suspicion)
light modern body armor
Several swiss army knifes
Basic fishing equipment (hook, line and sinker. No pole)
Water purification devices (filtering straws)
Hand powered flashlight
Survival tabs
Modern underwear (several sets) and medieval looking clothes including a warm cloak that can double as a blanket.
Lightweight hammock

Scarab Sages

Google search is fun survive


I would not bother carrying anything with me that ran on electricity. Books would be far more precious that any other item imaginable. With the right books and high enough Charisma rolls, you could rule the world. True, you would first have to find people amenable to your insights, and avoid monsters who would kill you and loot your weird backpack, but you'd have to worry about that anyway. After getting the right set of books, there are several items other people have mentioned that I would want to bring along but again, nothing electronic.

A bicycle would be fantastic, but I'd have to make sure I got one with solid tires. Extra weight, I know, but being able to ride it until the rubber falls apart completely would be worth it. Patches never last.

While you're at it, bring along a box of modern sewing needles. They're tiny, cheap here on Earth, and would be extraordinarily valuable in medieval times. A comparatively lousy needle would take over a day to make in most of Europe as recently as the 1700s. You'd want to make sure you got correctly sized needles though, as the smallest modern needles would be almost useless in such a time period, due to thread-size.

Also, as many water balloons as you could carry, a turkey baster, and a riot shield. I'm talking tens of thousands of water balloons. Not the cheapy ones either. I mean the kind you can reuse if they don't hit their target directly, even if they roll around in gravel. Best way to defend yourself against Pathfinder goblins is to distract them with something weird and fun to throw around.


. This is a fun thread.


http://www.amazon.ca/The-Knowledge-Book-Everything-Century/dp/142620518X

One great book.

Some phosphorous or thermite grenades, maybe a flamethrower.

Educate and elevate the locals, rule them with pride and fairly... punish your enemies with explody fire.

A laser pointer, just to mess with people (or in a pinch, possibly blind them). Several spare sets of batteries.


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Instructions for the disposition of my corpse because there's nothing I could bring that would keep me from being kobold food in a matter of minutes.


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Other people. Full stop. There is no other way to safely sleep. I also would feel like the world's biggest jerk if I didn't take my wife with me, ruining my enjoyment of living in fantasyland. Many other friends and family members would want to come as well. At least 30 of us or I don't go. Seriously, I would be planning a migration not an escape.

Liberty's Edge

A way back.


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a towel.

(also grenades)


M6 Scout
Marlin 1985 GS
Sig Sauer P226
Taurus Judge

And ammo for the above.

Unless you have detailed knowledge of the economy, it is unlikely that anything you pick as valuable necessarily have any particular value there, and very few mundane items couldn't be replaced with local equivalents or would be reliable.

While books would be interesting, I'm going to assume that magic fills in a lot of things and it is unlikely that any infusion of knowledge could produce reasonable culture changes in my lifetime. From a selfish point of view, if I obtained enough influence to cause those changes, I wouldn't really need them personally anyway, as most advances help the poor more than the rich.


Assuming I am limited to my real life skills and abilities, and assuming I expect physics to still work on the other side

1. My alice pack, with it i can pretty comfortably hump about 130lbs of gear over miles, Max load would probably be around 160-180lbs i think, never really went over around 120lbs.
2. Camel Pack, portable uv water sterilization system, and portable filtration system.
3. A leatherman and a survival knife
4. One man tent
5. Bedroll
6. Cold Weather clothing/boots
7. Warm Weather Clothing/boots
8. Hatchet
9. Solar Powered charger
10. Heavy duty tablet loaded with as many reference texts as I can fit on there
11. First Aid kit stocked with antibiotics
12. Binoculars
13. Entrenching tool
14. A couple weeks of MREs
15. One of those self charging flashlights
16. Modern Fire starter (flint and steel basically)
17. good pair of gloves
18. Hammer, wood saw, hacksaw, wood plane, chile, hand drill
19. 2000 zip ties
20. Large supply of vitamins and nutritional supplements
21. camp stove, pot, cup/bowl combo.

Now the fun stuff
1. Dragon Skin Body Armor and kevlar helmet.
2. MP5 sub machine gun 10 magazines
3. Glock 19 handgun with detatchable suppressor and 6 magazines
4. As much 9mm ammunition as i can carry.
5. Compound bow with 100lb draw and quiver full of arrows
6. fletching kit
7. hand pumped air gun and tranquilizer darts to fit it along with a spare resevoir of strong tranquilizers


Well, I can't go. I have Epilepsy.

But is everyone playing Twilight 2000? You're going to a fantasy world you can't come back and yet you want to bring guns ammo and medicine which will all run out.

The bow is a good idea.
Learn to make arrows, so you can hunt for your food.
Learn to trap for food (Bear Grillz, Survivorman)
Learn what kinds of plants might have healing properties

computers are bad (batteries)

Watch every episode of every survivor show you can find before you go unless you are military or the like.


Will.Spencer wrote:
Part of adventuring is the unknown. ;)

Yes, but if I don't know anything about where I am going, how do I even know I am going to end up in a Medieval fantasy world as opposed to some dirt ball that doesn't even have enough oxygen to breathe?

Actually, Robert Heinlein wrote a pretty cool novel about a survival course where you were given a decent amount of knowledge about the general environment where you were going (no Medieval worlds, though), and had to prepare yourself to survive there for a few days. They gave you enough knowledge so that you knew (or at least should have known) you didn't need to take a spacesuit. As the main part of the novel, a group got stuck on a world for several months instead of several days, because a supernova knocked the teleportation gates offline. Unfortunately, I can't remember the name of the novel.

Liberty's Edge

UnArcaneElection wrote:
Will.Spencer wrote:
Part of adventuring is the unknown. ;)

Yes, but if I don't know anything about where I am going, how do I even know I am going to end up in a Medieval fantasy world as opposed to some dirt ball that doesn't even have enough oxygen to breathe?

Actually, Robert Heinlein wrote a pretty cool novel about a survival course where you were given a decent amount of knowledge about the general environment where you were going (no Medieval worlds, though), and had to prepare yourself to survive there for a few days. They gave you enough knowledge so that you knew (or at least should have known) you didn't need to take a spacesuit. As the main part of the novel, a group got stuck on a world for several months instead of several days, because a supernova knocked the teleportation gates offline. Unfortunately, I can't remember the name of the novel.

Tunnel in the Sky. Great book. :)


blue and purple paint(small can say 12 oz).
Assortment of small gems (starting money)
Steiner binoculars
Lighter w/spare flints and extra fluid
Compass
Pocket Watch(navel)
Thermometer
Drill bits
Solar-powered scientific calculator
Solar-powered autoranging multimeter
Books on agriculture, biology, engineering (civil, mechanical, electrical, chemical, etc..), and science (physics, chemistry, etc...)
tablet PC
Inflatable solar-powered LED lamps.
A knife or A Machete
Several firesteel strikers for starting fires.
A supply of 100 or so stormproof matches in a watertight case
A Hatchet hammer crowbar multitool
A saw
A large supply of ibuprofen
A solar/crank recharging device
A tent
A cold weather sleeping bag
Several layers of quick-dry clothing
A backpack with a frame.
Lots of socks.
a .22 pellet rifle with scope. and 1000 pellets and a .117 long barrel pellet pistol 1000 pellets. Shoulder sling and holster for them.
various spices
Small drone(camera) with solar charger for it and the control
Jerky
water (in canteen)
filter straw
Pens and Ink.
A dog or cat friendly
A small ground vehicle like a bike or recumbent tricycle.
Friends would be really helpful if they can be included. I have 7 friends that would join me lol.

Also do we know what the environment will be like on the other side and how close to a settlement?

Liberty's Edge

@UnArcaneElection
That sounds like a really sweet novel, if you happen to remember you should post it.
EDIT: Thanks Deadmanwalking!

I'd probably bring a:
Gun (Some ammo, this is for EMERGENCIES)
Bow+Arrows
Big Knife
Aspirin
First Aid Kit (Lots of focus on curing infections)
Hiking Pack
Durable Clothes (lots of socks)
Tobacco/"Green herbs" (hope I can convince the locals that I'm "cool")
Waterproof Matches+Zippo++Flint+Flammable Liquid (lots of)
Small Backpacking Tent
Wind-Up Flashlight
Some Books (Science+Fiction)
Water Filter+Water Bottles+Camel Back
Rain Coat

But, seriously, a will of what to do with my body.


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A large variety of seeds and other agricultural items.

Some of the survival gear that has already been discussed.

I suppose I'd have to take like my 10-15 favorite books, I might still risk bringing my kindle and mount a mission to Numeria to try and get my books back. I'd also be tempted to take an ipod so I can try and save recorded music as an option, but I am under no impression that I am not going to have a sad scene where my music dies before I get killed by some gnolls.

A towel.

Possibly as many PF books as possible.

Man giving up the internet for the possibility of magic and the far more likely possibility of brutal death or toil. It's a tough call.

Scarab Sages

Create Mr. Pitt wrote:

A large variety of seeds and other agricultural items.

Some of the survival gear that has already been discussed.

I suppose I'd have to take like my 10-15 favorite books, I might still risk bringing my kindle and mount a mission to Numeria to try and get my books back. I'd also be tempted to take an ipod so I can try and save recorded music as an option, but I am under no impression that I am not going to have a sad scene where my music dies before I get killed by some gnolls.

A towel.

Possibly as many PF books as possible.

Man giving up the internet for the possibility of magic and the far more likely possibility of brutal death or toil. It's a tough call.

Depends on the person I think, for me if I had a guarantee I was going to a pathfinder style world and not say just inside the event horizon of a black hole I'd take the chance for a shot at transpeciism (?) even if I'd probably die doing it.

Another intersting book was Webers through the looking glass series. Series of wormholes opening up all over the universe due to a scientific experiement gone right. Some opened to inhabitable worlds, some to worlds with an alien invasion force (main opponent of the series), some to worlds where you can't survive, some to vacumn and one to the home of a telepathic Cthulu style being that drove everyone inside a certain radius incurably insane.

Sovereign Court

I'll bring condoms, my actual weapons (Short sword and mace) , medicine, A first aid kit, Mylar Space Blanket to protect against all kind of weather, a backpack, rations, Ponchos for bad weather, Soap, Shampoo and other personal hygiene items, matches in a waterproof container, Salt and Peper definitely, flashlights and glowsticks (with around 400 hours of lifetime and some batteries), A compass and some books for entertainment.


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Given the violence level and of most Pathfinder, guns and lots of ammunition.
And stockings and sexy lingerie. Oh, sorry, that is for a cross dressing campaign. An understandable mistake.


Chainsaw, boomstick, chemistry book.

Hail to the king baby.


I'll go against the grain and suggest a S&W 627 .357. Considering what you might be running into, I want better penetration than a .40.

Lots of people suggesting some really high draw bows (80-100 lbs), and I have to wonder if they have ever tried to shoot something with that high of a draw weight. Even with a Compound Bow, that's a hell of a draw. I have been doing archery for 25 years and I shoot a 65# compound (and only a 50# recurve). If you can get shots off quickly with that high of a draw, more power to you lol.

Scarab Sages

Joynt Jezebel wrote:

Given the violence level and of most Pathfinder, guns and lots of ammunition.

And stockings and sexy lingerie. Oh, sorry, that is for a cross dressing campaign. An understandable mistake.

Depending on what you run into it may not be cross dressing for long.


Create Mr. Pitt wrote:

{. . .}

A towel.

Come to think know of it, our favorite Galaxywalkers Hitchhikers got into some pretty hazardous environments -- not that they had a choice in the matter.

Create Mr. Pitt wrote:
Possibly as many PF books as possible. {. . .}

Here's a disturbing thought: What if you got there with your PF books, and found that the world already had them?

Or what if they had some similar set of books about a world suspiciously similar to Earth?


All the guys with the guns are funny.

How many of you are actually good with a gun? I mean really good with one in combat.
You're talking about the one thing, that's both an extremely limited resource and the thing jut about anyone who saw it would be trying to kill you to steal.

IF we are talking about actual medieval lands/times and not fantasy, modern humans are much larger and stronger than our past ancestors. the typical high school jock would make viking barbarians look like sidekicks. So I wouldn't worry too much about combat dominance.

Healthwise the majority of modern humans have been inoculated, traveling back in time we would be nearly immune to most of their diseases.

The thing we would have to worry about most would be sepsis. so anti septics would be of paramount importance.
Lack of Clean water/dysentary also a big issue for us (locals would be accustomed to it)

Most modern people can't start a fire to save their lives, so fire cheating supplies would be important (* i personally have never successfully started a fire with sticks and string, but I have seen it…I think I fell asleep for a while with how long it took)

Water proof gloves and boots and a good cloak or overcoat would be extremely important and valuable.

IF I were to bring a fire arm I would want a 22 revolver could easily carry ten times the ammo of any other weapon and could feed me nearly indefinitely. a Rifle would be the other , the distance capability would far outweigh the usefulness of something like a handgun.

Modern steel axe, sword and a few knives would also be pretty awesome, considering their superiority to the metal of the time.

being already bigger stronger and faster than most of my modern day human fellows, I wouldn't be too concerned about "dominance" there as I would ring able to feed myself (large people burn a lot of calories… of the reasons, along with medicinal limitations, people of the time were smaller.) for that reason, although I like my rifle and 22 ideas… I think the guy with the modern wrist slingshot and replacement parts has the best idea.


I think, the biggest attraction to traveling to a primitive world like that would be all the opportunities to easily become a landed noble.

all that unclaimed, unprotected land out there, with people who are more or less afraid of everything and you know better not to be afraid of, the opportunity would be pretty awesome.

there are a lot more people these days, everybody is squatting on something that used to be clear/clean resources.
No cell phones, no "got to be here or there in 5 minutes"
Large families the key to an empire.

Wood, water, food and fire, simpler times…. I would be hard pressed NOT to go.


The ammo problem was why I decided to bring slingshots. Whyle the steel balls I bring will run out, it is fairly easy to make lead ones. Or anything else that is round. Stones, glass pebbles etc.

As an alternative, for hunting: A musket. Gunpowder is easy to make (if you find the incredients) and again, lead balls are easy, too.

Wiki wrote:

Shot making

Process

In a shot tower, lead is heated until molten, then dropped through a copper sieve high in the tower. The liquid lead forms tiny spherical balls by surface tension, then solidifies as it falls. The partially cooled balls are caught at the floor of the tower in a water-filled basin.[1] The now fully cooled balls are checked for roundness and sorted by size; those that are "out of round" are remelted. A slightly inclined table is used for checking roundness.[2] To make larger shot sizes, a copper sieve with larger holes is used. However, the maximum size is limited by the height of the tower, because larger shot sizes must fall farther to cool. A polishing with a slight amount of graphite is necessary for lubrication and to prevent oxidation.

Grand Lodge

Pendagast wrote:


IF we are talking about actual medieval lands/times and not fantasy, modern humans are much larger and stronger than our past ancestors. the typical high school jock would make viking barbarians look like sidekicks. So I wouldn't worry too much about combat dominance.

Healthwise the majority of modern humans have been inoculated, traveling back in time we would be nearly immune to most of their diseases.

Modern humans use a 20 point buy instead of 15 point buy. That or modern humans get a +2 to all stats, like Azlantians.


Ms. Pleiades wrote:
Pendagast wrote:


IF we are talking about actual medieval lands/times and not fantasy, modern humans are much larger and stronger than our past ancestors. the typical high school jock would make viking barbarians look like sidekicks. So I wouldn't worry too much about combat dominance.

Healthwise the majority of modern humans have been inoculated, traveling back in time we would be nearly immune to most of their diseases.

Modern humans use a 20 point buy instead of 15 point buy. That or modern humans get a +2 to all stats, like Azlantians.

if you were going through a portal to a fantasy realm, I would expect you would be "translated" into different races when you got there.

Let's face it… current day humans vary pretty greatly and by game standards wouldn't be considered one race.. there's too much variation in us… as much s we like to think "all men were created equal" that really only applies directly to our rights concerning life, liberty and pursuit of happiness and nothing else…. with that being said I think very few of us would qualify as "Azlanti" with a +2 to all stats. :)


While most modern humans might have more physical potential our affluent society made a lot of us overweight and weak. In other words unfit for survival situations and a harsh medieval world.


Too many factors to consider.

Can I get back home? Do I arrive near civilization, or will it be a week-long trek through wilderness? Can I speak the language?


ngc7293 wrote:

Well, I can't go. I have Epilepsy.

But is everyone playing Twilight 2000? You're going to a fantasy world you can't come back and yet you want to bring guns ammo and medicine which will all run out.

Having a limited supply of something is better then having none. It would also make for a very good means of trade in a pinch.

As for guns and ammunition, with proper gear, you would be surprised on how much ammunition you can carry. And in all likelyhood it wont take a large amount of it to end any specific conflict, its not useful to fight a war, but it would be useful in dangerous situations that need to be ended quickly. If history is any sort of guage, people who havent seen guns before react very strongly to guns putting down combatants at range seemingly in a flash. In my plan I am bringing just 9mm rounds, the rest of my gear (based on experience) comes to around 70lbs (including weapons), if my max load in my alice pack is around 130lbs, that leaves me with 60lbs of ammunition, which is around 3500 rounds(30rounds is close to half a pound at around 8 grams each).

That will change alot of situations in my favor.

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The bow is a good idea.
Learn to make arrows, so you can hunt for your food.
Learn to trap for food (Bear Grillz, Survivorman)
Learn what kinds of plants might have healing properties

Except this is a fantasy world, there is no guarantee plants will have the same properties or would even be recognizable at all.

Though I agree on the bow thing, hence the compound bow and fletchers kit in my list.

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computers are bad (batteries)

Notice I am bringing a solar powered charger, so it will be a long time before the batter goes bad, particularly on a low charge use item like an e-reader.

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Watch every episode of every survivor show you can find before you go unless you are military or the like.

Certainly both these things help. But again, most of those people would always be glad of any potential tool to have handy, even if its a limited resource, it might still save your life, or give you an advantage.


Dexion1619 wrote:

I'll go against the grain and suggest a S&W 627 .357. Considering what you might be running into, I want better penetration than a .40.

Lots of people suggesting some really high draw bows (80-100 lbs), and I have to wonder if they have ever tried to shoot something with that high of a draw weight. Even with a Compound Bow, that's a hell of a draw. I have been doing archery for 25 years and I shoot a 65# compound (and only a 50# recurve). If you can get shots off quickly with that high of a draw, more power to you lol.

Ive done a fair bit of archery training, and I am comfortable with a heavy draw (I am a fairly big guy mind you, particularly in the shoulders). I am not overly quick with it, but theres a reason I brought guns too.


Pendagast wrote:

All the guys with the guns are funny.

How many of you are actually good with a gun? I mean really good with one in combat.
You're talking about the one thing, that's both an extremely limited resource and the thing jut about anyone who saw it would be trying to kill you to steal.

Not as limited as you think if you choose the right weapon (lighter ammunition), and also, I've seen alot time on the firing range, when I used to do airsofting in my college days we had a relationship with the local army base, and lots of combat and survival simulations using reasonably close simulations of the weapons I plan to use. So I am reasonably confident I can use it effectively, at least as confident as I can be about anything in a fantasy world, hard to know for sure how i'd react to a dragon or a band of orcs until I do.

As for people trying to steal it, most people would have no idea what it is, and probably be awed by it as opposed to see to take it. At least initially.

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IF we are talking about actual medieval lands/times and not fantasy, modern humans are much larger and stronger than our past ancestors. the typical high school jock would make viking barbarians look like sidekicks. So I wouldn't worry too much about combat dominance.

You are thinking specifically mideval europe, a literal dark age. Other points in history, humans were not nealy so small, or weak. It has to do with physical activity and nutrition. Good sources of calcium any other essential viatmins means big strong people. And honestly, I'd not put my money on the jock in a hand to hand fight with a viking warrior. Size doenst equal strength. The kind of muscles a lifetime of combat builds is very different then the kind built on a football feild or in a gym.

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Healthwise the majority of modern humans have been inoculated, traveling back in time we would be nearly immune to most of their diseases.

Um...what? Are you serious? Get on a plane, go to india, take a big drink of water from a faucet. People are immune to the germs in their own environment. Travel to a new location, no immunity. Diseases are different from region to region in THIS world. What makes your current immunities would have any bearing at all on what you would find in literally another world.

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The thing we would have to worry about most would be sepsis. so anti septics would be of paramount importance.
Lack of Clean water/dysentary also a big issue for us (locals would be accustomed to it)

Completely agreed clean water is probably the single more important thing you will need.

Most modern people can't start a fire to save their lives, so fire cheating supplies would be important (* i personally have never successfully started a fire with sticks and string, but I have seen it…I think I fell asleep for a while with how long it took)

I've done it, but its way easier with soem dry leaves and a flint rock (or other source of a spark). That I can do relatively easily.

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Water proof gloves and boots and a good cloak or overcoat would be extremely important and valuable.

Also completely agreed, particularly boots. Wet feet is a near death sentance in a long term survival situation, and thats in warm weather.

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