Rules Question: Teleportation Chamber


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Longshot11 wrote:
Vic Wertz wrote:
Answered in FAQ.
Not to push it, but... What happens if we draw a bane with check to defeat "None"?? Would seem kinda unfair to be punished by not being allowed to close the TC...

Yes indeed you do not close. And, no, this is not unfair. Teleportation is always an issue of luck. So you can be lucky and (find a boon) close for free, mid-lucky and gets to roll a check or unlucky and fail automaticaly.


Frencois wrote:
Longshot11 wrote:
Vic Wertz wrote:
Answered in FAQ.
Not to push it, but... What happens if we draw a bane with check to defeat "None"?? Would seem kinda unfair to be punished by not being allowed to close the TC...
Yes indeed you do not close. And, no, this is not unfair. Teleportation is always an issue of luck. So you can be lucky and (find a boon) close for free, mid-lucky and gets to roll a check or unlucky and fail automaticaly.

I agree. I'm fine with this. Isn't there already a location that to close you to defeat a random barrier? This works out the same.


Hawkmoon269 wrote:
I agree. I'm fine with this. Isn't there already a location that to close you to defeat a random barrier? This works out the same.

Not quite the same, if you take "See below" to mean "None", as it has been FAQ'd to read. There are barriers you can defeat which have no check to defeat. (And then there's Storm.)


Right, but there are still "undefeatable" barriers. In fact, this is slightly better odds you will be able to defeat it, because there aren't any undefeatable monsters and only one undefeatable henchman. So the percentage of "undefeatable" cards that might be the top card of the deck is now lower. You have better of odds of "bad luck" with the barrier one than you do with this one.


Hawkmoon269 wrote:
Right, but there are still "undefeatable" barriers.

Actually, the only one I can think of is Storm (I just started AP2) and -call me a dreamer- I don't believe this was accounted for when they came up with Fringes of the Eye. (Apropos, judging by the posts around the forum a lot of people consider Storm *unfair* exactly because there's nothing you can do about it - just dumb luck). And as Elcoderdude rightly noticed - Fringes requires you to DEFEAT a barrier - something that not only you can do if they have Check: None (because their power specifies the conditions required to Defeat), but it is in fact EASIER as they don't get the Fringe's atrocious +3 difficulty boost.

So, I understand why some of you may find acceptable to lose the closing attempt automatically, but for the life of me I can't see where you're getting that this is the *intent*. And I believe the issue comes from the fact that the FAQ now requires you to "Defeat" the check of a card without encountering it - something that (as far as I can think) is a total precedent in the game, and makes me far more inclined to believe that the "Check: None" possibility is an omission, rather than conscious design.


As one of the whiners, I'd just like to say that I (personally) don't think that Storm is unfair, per se...

I just don't like it. :P

...Although, unlike, say, Enchanter from RotR, this one irks me in a way that I do actually desire a change - although not enough to actually ask for one, like I did with Resto, or got on board with for Radillo.


I'd have to go dig through my box which I can't do at the moment, but I am fairly certain that there are other barriers that don't have checks to defeat and are merely banished if you accomplish something else, like skeleton horde. That barrier can be beat but it is never actually "defeated." You just banish it after fighting the skeleton. I'd give an example from S&S but I'm still fairly early in the game. Maybe Pirate Hunting?


nondeskript wrote:
I'd have to go dig through my box which I can't do at the moment, but I am fairly certain that there are other barriers that don't have checks to defeat and are merely banished if you accomplish something else, like skeleton horde. That barrier can be beat but it is never actually "defeated." You just banish it after fighting the skeleton. I'd give an example from S&S but I'm still fairly early in the game. Maybe Pirate Hunting?

S&S doesn't have barriers like that, so far. Pirate Hunting explicitly says that if you defeat the summoned ship, you defeat the barrier. Through deck 5, the only S&S barrier that cannot be defeated is Storm.

Sovereign Court

Which, with the new FAQ, whether it can be defeated is irrelevant -- what matters is whether it has a check to defeat. I don't think there's enough banes without checks to defeat to make this a problem or unfair. Espcially with the amount of boons in most locations, I don't see autofailing on some banes as even a tiny problem.


We were talking about Fringes of the Eye.

Sovereign Court

I assume you're talking to the poster above you who looks like me but totally isn't me. Ignore the crazy drunk man above you that clearly didn't read part of the thread. He's dumb, has no idea what he's talking about...

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