Multiple Decks for Starting from Scratch


Rules Questions and Gameplay Discussion


I wanted to get some thoughts on this and check to see if this was allowed or even feasible. I will be starting from scratch with Perils of the Lost Coast. I will be playing with a group and will also play solo sometimes as well. When starting from the very beginning with Perils, I'd like to use all cards in the Basic, Character Add-On Deck and use cards from ALL of the Class Decks as well. Am I allowed to do this and would it be feasible to do so. it would seem to me that the variety of cards would make for quite an experience, especially with all of the new weapons, spells, items, etc. So, back to my original question: Can I use the Basic, Character Add-on and Class Decks when I start anew from the very beginning or am I supposed to wait until later to incorporate the extra decks. Any rules clarification and advice you can give would be greatly appreciated.
Charlie


Yes, you're allowed to do this. However, you still have to build your initial deck with cards that are B or C and that have the Basic trait.


You certainly can do it. However by and large, I think that adding the cards from the class decks makes things both less interesting and less thematic (and yes, there are a couple of exceptions). But do whatever you think would help you have the most fun.


What zeroth_hour said is correct, I just wanted to highligt that the B in the right corner of some cards doesn't stand for Basic. It stands for Base Set. New character decks must be cards that have the Basic trait, not simply cards that have a B in the upper right corner. There are many B cards that are quite powerful, and therefore not Basic.

S&S Rulebook p4 wrote:

Card Sets

If you own the Character Add-On Deck, go ahead and combine that set with the cards in the base set as described in Organizing Your Cards (see below). If you own any Class Decks, you may also add any cards from them that have a B in the upper-right corner...
Build Your Character. Each character needs a character deck; if you don’t already have one, you’ll need to build one. If you’d like to start playing quickly, use the suggested deck for your character provided at the back of this rulebook (see Suggested Deck Lists on page 28). Alternatively, you can choose your own cards to create your deck. The Cards List on your character card indicates the exact quantity of each card type that you must choose from the box to make up your character’s deck. You may choose only cards with the word “Basic” in the list of traits underneath the card name.


It's a home game so you can do whatever you like.

Having said that, I wouldn't add the cards from the class decks if you're doing a Rise of the Runelords campaign.

1) There are a lot of cards in there that have nothing to do with RoR (pirates, ships, etc).

2) Also, part of the challenge is working with the cards you're given. If you add in another 6 haste spells (just an example don't read too much into it), perhaps all of the sudden things might get too easy.

I think it's more fun to run it as intended personally, but YMMV.


If it were me, I'd only add the character decks of classes that are actually going to be in your group at the time. Throwing all the class decks at once would definitely break theme, but adding appropriate decks based on your party would add a tailored feel to the game.

Some exceptions I would do, is if I wanted to play Lianne(?) the gunslinger to ROTR, I'd add all the firearm related cards from SAS into the ROTR box; just so she isn't completely hampered. Otherwise, power feats in ROTR would be largely useless for her (at least until a gunslinger class deck was made).

Plus throwing all those cards into one box would be a shuffling nightmare.


Jason S wrote:

It's a home game so you can do whatever you like.

Having said that, I wouldn't add the cards from the class decks if you're doing a Rise of the Runelords campaign.

1) There are a lot of cards in there that have nothing to do with RoR (pirates, ships, etc).

2) Also, part of the challenge is working with the cards you're given. If you add in another 6 haste spells (just an example don't read too much into it), perhaps all of the sudden things might get too easy.

I think it's more fun to run it as intended personally, but YMMV.

Interesting note (I know you were just using an example) - there are no Hastes in any of the class decks. Like Restoration and Holy Candle, it appears to be a card they regret making so powerful. Not that they'll never reprint it - but they haven't done so yet.

Just something I noticed when I considered adding them (and so checked) because my Ezren player was disappointed in his explore options early on.

Grand Lodge

The other thing to consider is that quite a few of us thought RotR was not very difficult overall. Adding more stuff from ALL the Class Decks will make it that much easier, possibly. Are you playing characters from the Class Decks or just adding the cards? If you aren't playing the characters then I'd advise against adding the cards. If you are playing class deck characters then add those class deck cards.

Remember, you only add the correct level of cards from those decks to the set.


Actually, adding ALL the cards from ALL the class decks is a lottery - it will either be easier, because there are more good cards to acquire, or, more likely, it will be harder because of all the irrelevant garbage* you have to wade through to get to them.

*Don't take that wrong, the word just seemed to fit best. There are some outright bad cards, but mostly there's cards meant for other characters that would be just useless for your character.


1 person marked this as a favorite.

My group added 3 class decks each to RotRL and S&S based on the characters people were playing (So the Wizard class deck sits in its box unused).

What I really wish existed was a bane deck with new banes that I could add to the box, but that's just whishful thinking...


Orbis Orboros wrote:

Actually, adding ALL the cards from ALL the class decks is a lottery - it will either be easier, because there are more good cards to acquire, or, more likely, it will be harder because of all the irrelevant garbage* you have to wade through to get to them.

*Don't take that wrong, the word just seemed to fit best. There are some outright bad cards, but mostly there's cards meant for other characters that would be just useless for your character.

I agree... The issue will be that you will slightly unbalance the game between the different characters.

Some characters need some specific types of cards that are present in the standard game at a certain proportion that has been well tested. If you add up all that, you will definitively kill those proportions. Some characters will benefit from that, others will be penalized.
E. G. a cleric needing blessings from a specific god will have much less chance to encounter those. Firearm user will pretty much never encounter one. And so on.

So definitively you can do it, it's your game, but then try to select a party with characters that are all impacted the same way to ensure "equality of fun".

Altogether, you'll make the game a little harder because you will have much more basic/elite boons in the game with no additional chances to get rid of them when reaching higher scenarios, thus deluting the chance to get the good hiugh level boons.


Frencois wrote:

Altogether, you'll make the game a little harder because you will have much more basic/elite boons in the game with no additional chances to get rid of them when reaching higher scenarios, thus deluting the chance to get the good hiugh level boons.

This is another reason I added three decks to my game; my group ends up replaying through the scenarios several times as since not everyone in the group can make each session (we have seven regulars and a couple of occasional players). It would get boring replaying scenarios if you got everything you wanted from only a couple of playthroughs.


I've noticed a lot of opinions saying RotR is kind of easy and so decreasing the 'drop rate' of boons (as in its much harder to find boons you actually will want to keep) might make it more challenging for me.

Adding the unique cards from Class Decks will actually be more interesting in my opinion, especially if you decide not to add in the duplicates

As for the thematic sense, I would like to ask more examples on how adding all Class Decks (the 7 available) breaks theme of RotR. I can see how it will affect S&S since its theme heavy, but as far as RotR is concerned it seems okay.

I myself plan on doing the same thing Charles Shircliff is planning and mixing all the Class Decks into the RotR base set just for added variety and difficulty.

As for S&S, I would be more careful in adding cards from class decks.

To answer TC's concern: Yes you may add the class deck cards right away as long as you add the cards appropriate to the current level you are playing (only add basic -B- if you are starting from Perils, add cards with -1- once you start adventure 1, and so forth)

Scarab Sages

Vic Wertz of Paizo doesn't recommend that you do what you're planning on doing:
http://paizo.com/threads/rzs2rkjb?Using-Boons-from-class-decks-in-Skulls-an d#33

I tend to agree. Many, if not most, of the cards from the class decks are rather boring - repeats from Runelords and / or Skull & Shackles. If you play by the official rules and add all cards from a class deck to the box, then I'd recommend choosing few class decks - as few as possible to get the desired benefit (e.g., the cards required for a character's powers - like poison cards for the rogues, etc.).

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

Actually, a better guideline would be "only add the class decks for the characters you are playing."

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Rules Questions and Gameplay Discussion / Multiple Decks for Starting from Scratch All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions and Gameplay Discussion