oracle clouded vision question


Rules Questions


Wondering, does an oracle with clouded vision have all the usual penalties associated with blindness when it comes to dealing with things attacking him from further away than the 30ft he can see?
I mean the penalties to AC, the enemy gets a 50% concealment etc....

How does it affect perception checks for things outside the 30ft? Does something sneaking around automatically fail to be detected, or should it not be considered a sight based perception check in this case and they just get some sort of penalty to detect something is there?


for perception treat it as blind or that the creature is invisible if farther than 30ft. and yes, the enemy gets a 50% concealment and you have to try a perception to locate the square they are in. It a pretty hard curse to deal with.


Creatures beyond the oracle's visible range would have total concealment just as a creature outside of a human dungeoneer's torch radius would. The oracle is not blind, though, and would retain her Dex bonus to AC (just as the dungeoneer would). However, just like the dungeoneer, the oracle would lose her Dex bonus to AC against a creature using Stealth against her, which would be quite easy.

Basically, treat the oracle as having a visiblity radius much like a torch grants to normal creatures in the dark, except that there is no attenuation and actual light level doesn't matter.

Grand Lodge

Odd question:

Does a creature without traditional eyesight, like the Morlock, gain vision, with the Clouded Vision Curse?

Grand Lodge

blackbloodtroll wrote:

Odd question:

Does a creature without traditional eyesight, like the Morlock, gain vision, with the Clouded Vision Curse?

You mean the Grimlock? No. The oracle can't see anything beyond 30 feet. Within that radius she can see as if she had darkvision. Darkvision allows you to see what you otherwise could, in monochrome, even when there's no light. If you have darkvision, but you're blinded, you can't see.

The clouded vision curse doesn't interfere with blindsense, blindsight or other abilities that are not vision.

Grand Lodge

Yes, Grimlock.

I mean, does it grant a vision of 30ft, to a sightless creature?


ME GRIMLOCK.
GRIMLOCK NO SEE, EVEN WITH GOD CURSE. GRIMLOCK NO NEED SEE. SEEING IS FOR WEAK NON-GRIMLOCKS!

Grand Lodge

FuelDrop wrote:

ME GRIMLOCK.

GRIMLOCK NO SEE, EVEN WITH GOD CURSE. GRIMLOCK NO NEED SEE. SEEING IS FOR WEAK NON-GRIMLOCKS!

Wrong Grimlock.

The transforming robot T-Rex leader of the Dinobots has no fear of a god's curse, or being unable to see.


I'm playing an oracle with the clouded vision curse. My GM allows me to see further that 30' if she's looking at things in a mirror. The logic is that the mirror is within 30 feet so she can see whatever is reflected in the mirror. I'm not complaining because it gives her some way to scope out a large space.

But if I were the GM, I might not allow this. It raises some interesting questions about how darkvision works and how images seen in mirrors work.

The rules for darkvision do not get into how the darkvision works.

Core Rule Book wrote:
Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black-and-white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Most people assume it is the ability to see infrared light that radiates from all objects, particularly warm objects. If this is true, than mirrors would not reflect infrared light and mirrors would look black to someone in a dark room with darkvision. The same argument would spoil the trick of using a mirror to see beyond 30' feet for a clouded vision cursed oracle. She would see mirrors simply as glass with nothing to reflect.

But if darkvision only drains color from normal light and if normal light can be seen in a mirror, than the oracle could see light reflected in a mirror.

But it still might make game sense to limit what the oracle can see in a mirror to the same 30' feet that her eyesight normally allows.

Liberty's Edge

1-2 ed. AD&D had infravision. It was spoiled by heat and light sources and was a way to see in the infrared. It don't allowed you to use mirrors.

Now we have darkvision, that is very different from that. We see for 60', with full clarity. We can read with it, something that was not possible with infravision, and it is unaffected by heat sources or light sources.
There is no explanation of why or how. it allow you to use mirrors, but your sight is still limited to 60' total, so you see in the mirror only what is present within 60'.

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