
kestral287 |
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2, 6, 9, or 20.
2: Gets you a smattering of first-level spells and their core combat features. You could push to 3 for an Arcana, but you won't have the points to work with most of them.
6: Necessary to use another class' spell list with Spell Combat
9: The level that the baseline Magus gets its last Really Awesome Thing (the best Arcanas coming online), meaning now it only has to look forward to Awesome Things. At this point you're (hopefully) prestiging out though.
20: Magi are awesome