Gunslinger feats


Advice


I will soon be playing a Gunslinger and wanted some input on feats. We will be starting at 1st level and working up to 15ish. I'll probably be human.
Here are the feats I'm looking at. Any suggestions otherwise?

1-Craft Alchemy
1- Rapid Reload
3- Point Blank
4 Rapid Shot
5- Precise Shot
7- Deadly Aim
8- Dodge
9- Mobility
11- Signature Deed
12- Deft Shootist
13- Signature Deed or Improved Precise Shot
15 Clustered Shot
16- Leaping Shot or Snap Shot


You will definitely want Precise Shot earlier than that. Even against touch AC those early levels will be rough without it.

Also, I don't think Craft Alchemy is a feat? So move Point Blank up to 1, and Precise Shot to 3.


I had Craft Alchemy skill confused with the Crafting feats so that frees up that slot.
Thanks for pointing it out.

RumpinRufus wrote:

You will definitely want Precise Shot earlier than that. Even against touch AC those early levels will be rough without it.

Also, I don't think Craft Alchemy is a feat? So move Point Blank up to 1, and Precise Shot to 3.


Pathfinder Adventure Path Subscriber

I don´t think gunslingers really need Precise Shot.
You´ll be hitting often enough and make more then enough damage.
Depending on archetype you could even leave out deadly aim!
Instead, take some more colorfull feats that let you do more things, perhaps even better social interacting.

Recommendable are also combat reflexes, weapon focus, snap shot, improved snap shot. Threaten up to 15 feet with your main stat on AoO´s and with a gun.

Why take dodge and mobility?


A 10th level gunslinger does not need Precise Shot.

A 1st level gunslinger does, IMO.

When your BAB is +1 and you're taking a -4 for cover in probably 50+% of situations, that additional -4 can be really rough. If retraining is allowed, you can retrain it once you get to higher levels.


Normally I don't take Dodge and Mobility feats but they are required for Deft Shootist.

Hayato Ken wrote:

I don´t think gunslingers really need Precise Shot.

You´ll be hitting often enough and make more then enough damage.
Depending on archetype you could even leave out deadly aim!
Instead, take some more colorfull feats that let you do more things, perhaps even better social interacting.

Recommendable are also combat reflexes, weapon focus, snap shot, improved snap shot. Threaten up to 15 feet with your main stat on AoO´s and with a gun.

Why take dodge and mobility?


deft shootist is really really bad, because it takes up useful feat slots, that could be going to improved initiative, iron will, improved critical, etc.

Also, you don't need rapid reload until you will be actually using a gun, like 5th level. until that time, use a bow. guns are really really bad until you get dex to damage, and all your feats work for a bow as well (deadly aim, rapid shot, etc.) It is also much cheaper until you can comfortably afford alchemical cartridges.


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CWheezy wrote:

deft shootist is really really bad, because it takes up useful feat slots, that could be going to improved initiative, iron will, improved critical, etc.

Also, you don't need rapid reload until you will be actually using a gun, like 5th level. until that time, use a bow. guns are really really bad until you get dex to damage, and all your feats work for a bow as well (deadly aim, rapid shot, etc.) It is also much cheaper until you can comfortably afford alchemical cartridges.

And if your character is being played as someone who is a gunslinger, and not simply as a pile of stats, do you hang up your guns for a while and use a bow instead?

Also, being able to avoid AoOs can be VERY important, especially when you're provoking 2 per shot. Not saying Deft Shootist is a great feat, or that taking two mediocre prerequisites doesn't hurt, just that dismissing it as really bad, when there isn't really anything that accomplishes the same goal, is kind of overstating things.


Luckily I am not beholden to class names when I roleplay, so i don't mind using a bow on a gunslinger. Similarly, I don't mind using diplomacy on a fighter, working as a team while being a rogue, and stealthing as a barbarian.

Having a feat only be useful in a niche situation, and a lot of horrible prerequisites is the definition of being bad. Comparably, initiative comes up every single combat and is important to win, and will saves are bad for gunslinger and also important to make, as they are often save or dies or save or be out of the fight.


CWheezy wrote:

Luckily I am not beholden to class names when I roleplay, so i don't mind using a bow on a gunslinger. Similarly, I don't mind using diplomacy on a fighter, working as a team while being a rogue, and stealthing as a barbarian.

Having a feat only be useful in a niche situation, and a lot of horrible prerequisites is the definition of being bad. Comparably, initiative comes up every single combat and is important to win, and will saves are bad for gunslinger and also important to make, as they are often save or dies or save or be out of the fight.

I didn't mean playing someone according to your class, I meant playing someone that should be using firearms. For instance, you're playing a cowboy from the Old West. When was the last time you saw Clint Eastwood or The Duke in the same SCENE as a bow, let alone use one?

Provoking AoOs for shooting and reloading when you have to be fairly close to your opponents to use a firearm effectively (or burn through grit) means that you're going to be in situations where 5-foot stepping isn't going to get you out of harm's way.

And while Dodge and Mobility aren't GOOD, they're at least not worthless feats.


When was the last time you saw clint eastwood or the duke in the same scene as a man flying in the air shooting fireballs, a 2 foot tal person riding a bear, and a guy with scales for skin who can spit poison.

While this is just re iteration, remember that you only have so many faeat slots. burning three on something that might never come up seems like a bad idea. Also, Remember that as a gunslinger your ac is pretty solid, you can fight defensively because you will probably still hit, and you have a d10 HD, so you are not squishy by any means.


I won't be using a bow. I'm making a Gunslinger, not just a ranged guy and bows don't fit the concept for the character. He will be more of a tech/tinkering kind of guy. I'll have a melee weapon out of necessity though.
At higher levels it is too often that there are things with reach that can really screw up things with AoO's. That's why I like Deft Shootist. I just wish I didn't need Dodge and Mobility for it.

CWheezy wrote:

When was the last time you saw clint eastwood or the duke in the same scene as a man flying in the air shooting fireballs, a 2 foot tal person riding a bear, and a guy with scales for skin who can spit poison.

While this is just re iteration, remember that you only have so many faeat slots. burning three on something that might never come up seems like a bad idea. Also, Remember that as a gunslinger your ac is pretty solid, you can fight defensively because you will probably still hit, and you have a d10 HD, so you are not squishy by any means.


Pathfinder Starfinder Maps Subscriber

Having played a gunslinger in PFS, I can say that Precise Shot is very much needed at the lower levels. Shooting into a melee through cover is a common thing, since the maps can be quite tight. I missed A LOT at low levels, and it really hampered my effectiveness.

Those same cramped quarters also made Deft Shootist a God-send. It didn't matter where I went, someone was able to close ranks and cut off any 5' steps to safety. With DS, I don't worry about it any more and just shoot the bad guy in the face, from the most literal of point-blank ranges.

As far as using a bow at lower levels, the character is a gunslinger, not a bowslinger. I'm a role-player, not an optimizer.


I have a level 9 gunslinger in pfs and aoo came up only once, only because a group of wraiths popped out of the wall and surrounded him. I survived because gunslinger touch ac is pretty awesome

Shadow Lodge

I think i have never seen clint eastwood reloading and i have never ever seen a gun jam in movies.

Guns in pf are just a matter of selective realism

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