Rules on natural fog


Rules Questions


Fog

Whether in the form of a low-lying cloud or a mist rising from the ground, fog obscures all sight beyond 5 feet, including darkvision. Creatures 5 feet away have concealment (attacks by or against them have a 20% miss chance).

I am confused (actually I'm not, just gotta prove something!) by the phrasing "obscures all sight" and "5 feet away". How is fog actually supposed to be handled?

A) Adjacent creatures have Concealment (20% miss chance), all creatures further away have Total Concealment (50%),
or
B) Adjacent creatures are clearly visible; creatures further away have Concealment (20%)
?


Bump:S


A.

Grand Lodge

A


Thanks so far! Can someone back that up? I'm sure there is somewhere an official product where this occurs somewhere in combat tactics of an enemie as far as I can remember, but I cant find it:/


Um! not sure it needs to be backed up. It's all there in what you posted.

concealment is 20% miss chance. That is incontrovertible.
Total concealment is 50% miss chance, equally unarguable.

Creatures 5' away have concealment. If you are adjacent you are 5' away. If you need confirmation of this look at 5' step and 10' reach.

'Obscures all sight' - I'd really like to see any deconstruction of this such that it doesn't grant total visual concealment.

A


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Confirmed: the statement "five feet away" refers to enemies adjacent to your position. They have concealment, which confers 2 important advantages:

1) 20% miss chance
2) immunity to precision damage... like sneak attacks.

Those more than one square away are invisible, meaning you must pinpoint their location using some other sense than sight (hearing, smell, blindsense, tremorsense, etc) and even then you have 50% miss chance. So generally you can't attack them at all. Aside from area effect spells and the like.

Fog and dim lighting are nasty effects that DMs too rarely use on the game board.

Grand Lodge

Wheldrake wrote:
Fog and dim lighting are nasty effects that DMs too rarely use on the game board.

Darkvision defeats dim lighting and there are various ways to see through fog, smoke and dust - therefore these effects make player choices other than +stats relevant, which is a good thing.

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