Curmudgeonly |
Hey everyone,
I'm about to start running a new campaign with my friends. We're starting the campaign at level 5.
One of my players wants to mess around with the custom race builder. Let's take the centaur in the ARG as an example: 28 RP points used.
Everyone else is making a standard level 5 race / class combo. He will be playing a fighter.
Should he be making a level 2 fighter to compensate for the RP points? I'm unclear how to determine how one factors in the extra power the RP points provide.
Thanks in advance for the help!
Bob Bob Bob |
The approximation is that a 10 RP race is normal, a 20 RP race is a +1 level adjustment, and a 30 RP race is a +2 level adjustment. How they do level adjustment and all that is detailed in the book, I seem to recall it tapers off as you get to higher levels. Seems to be about +10 RP equals +1 level adjustment.
Curmudgeonly |
Thanks for the responses, but I'm still confused.
Are you saying we don't compensate that on the character side, but adjust the encounters to be more challenging?
Would it not be simpler to just reduce the character's level so he's on par with the rest of the group?
Bob Bob Bob |
Level adjustment works by giving the character virtual levels. So a level 5 character with a 30 RP race would be a level 3 fighter (or any other class). The other two levels are the race. It's... exactly what you suggest doing. The only difference with the Paizo rules is that at a certain level (don't remember off the top of my head) you stop counting the virtual level and catch them up to the rest of the party.
Eltacolibre |
What people mostly means by it's not going to matter, assuming you are going the medium track, the centaur will catch up to them naturally just because of how exponentially the xp required to level up keep increasing. He might be slightly behind but usually by level 10-11, he won't be a couple of thousands xp and probably even be the same levels that they are most of the time.