1001 cool Kingmaker ideas


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What about a moat full of chickens, that way someones bound to exclaim

:
my god i've never seen so many cocks in one hole before!

sorry i'm tired, broke and bored:)
a winning combination for a wednesday:)


captain yesterday wrote:

What about a moat full of chickens, that way someones bound to exclaim ** spoiler omitted **

sorry i'm tired, broke and bored:)
a winning combination for a wednesday:)

*Golfclap*


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Tiny Coffee Golem wrote:
Orthos wrote:
Tiny Coffee Golem wrote:
Orthos wrote:
Need to have some kind of stone sealant then, to cover it up.
Put up a tarp. Enough to block sunlight, but not enough to walk on. Will just need to watch it at night. Perhaps have some sort of containment spell at the ready. Walls of fire would so it, though a bit high level and ostentatious.
If it gets splashed, though, the ooze'll eat right through.
If you put a stone slab on top it's not really a moat.

Solid Fog, perhaps? Can't support people, blocks out most light...can be made permanent at higher levels...


The green slime moat would work if you built your city underground, in a large cavern.


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Talking Skull wrote:
Tiny Coffee Golem wrote:
Orthos wrote:
Tiny Coffee Golem wrote:
Orthos wrote:
Need to have some kind of stone sealant then, to cover it up.
Put up a tarp. Enough to block sunlight, but not enough to walk on. Will just need to watch it at night. Perhaps have some sort of containment spell at the ready. Walls of fire would so it, though a bit high level and ostentatious.
If it gets splashed, though, the ooze'll eat right through.
If you put a stone slab on top it's not really a moat.
Solid Fog, perhaps? Can't support people, blocks out most light...can be made permanent at higher levels...

That's pretty perfect actually. Plus it gives your castle that creepy vibe.


Tiny Coffee Golem wrote:
That's pretty perfect actually. Plus it gives your castle that creepy vibe.

Yeah - but it'd make it a she'ite place to live... ;-p

Liberty's Edge

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I offered to bring back to life one of the party members if they'd be willing to give up their first born child to "The Green Lady" of book 6. The player took me up on it. :-)


J-Bone wrote:
I offered to bring back to life one of the party members if they'd be willing to give up their first born child to "The Green Lady" of book 6. The player took me up on it. :-)

I believe that's number 53. Nice, J-Bone!


54) Recruit all possible NPCs (Jhod, Kesten and his men, another Paladin NPC) for a crazy frontal assault against the Staglord' fort.

55) Have the invisible alchemist place 15 alchemist's fires under the fort main gate, and ignite them from safety distance with an arrow-bomb!

56) Have the female catfolk ranger take the Staglord's helm, and suddenly all Kesten' men start calling her The Staglady.


57) Deal with Candlemere Will-O-Wisps to send them on your south-west frontier so they can feed on trolls (and keep them away).
58) As the prime minister, convince the king, who is a paladin of Erastil, and his councelor Jhod that it's a good idea to recruit a traveling brothel to spy on Pitax armies.
59) Try to fish Hooktongue using cattle as bait (we only catch a dire crocodile).
60) Spend all the exploration time trying to befriend with anything you can talk with and manage to start a fight with the gnomish convoy, because the party witch refused to believe they needed help ...
61) Spend the tournament trying to recruit NPCs for the kingdom, well, in fact, only female attractive NPCs as you play a ladies elf character.
62) In fact, try to seduce almost all the female NPCs in the campaign
63) When Irovetti is defeated, tell the party that prime minister can only be a temporary position and claim Pitax crown as yours.


64) Start a citystate-kingdom of kobold archmages.

That is what it had to be after favoring the kobolds, and their utterly mindboggling rate of reproduction... and that that rate of wizards (sorcerers?) towers springing up... a dozen or so a round. And later a hundred, if someone could be bothered with the accounting.

Eventualy incomes were in the 12000 BP range, and accounting simply stopped.

Supposedly the world would be covered in wizards towers in a few more decades at that rate of growth. Im kinda assuming they began masscrafing demiplanes for those kobold wizard towers :p

Oh and the kingdom had absolutely no farmland at all.
Magic items, thats where business really is.

Armies consisted of a few archmage legions, many more apprentice legions, and golems. Yes, whole armies golems. That just retarded development for less than a single kingdom round per golem army. Scary? Yup..


65) Cavalier says "Let's talk to the lizard men behind the stockade!" Alchemist says "They're ignoring us, I'll throw a bomb at the front gates to get their attention!"
<face palm>


Tiny Coffee Golem wrote:
The Smiling GM wrote:
52) build a moat around the city and fill it with green slime. Its now our dump for everything (even toilet waste). Once every couple of days we fireball it to drop the level.

I like where your head is at, but there's a problem.

See bold below.

Green Slime CR 4
XP 1,200

This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.

A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.

Edit: Also, I think it can climb.

All this is true, but our GM allowed the party alchemist to make a craft alchemy check to alter a green slime sample. Our new green slime isn't effected by sunlight, but rain will damage it.

We have guards whose job it is to keep an eye out for climbing slime.


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66) Candlemere housing a colony of mad derro and a shard of a qlippoth runestone deep under the island crust.
67) A half-criminal cartel of traders and war profiteer gnomes from Jovvox.


68. Introduce both mites and kobolds as potential allies in the encounter at the radish patch, probably Mikmek here instead of as a prisoner, and his friend a mite ranger named Quixotle.

Where I got the mite

69. Who are trying desperately to stop the mite-kobold war.


70. Attempting to get on the kobold's good side by offering them bandit bodies to eat because no one in the party knows.


71. Spymaster recruits Grigori in secret while openly fighting him. Get thrown in jail for assault. Con the other council members into thinking you're going assassinate him. Unbeknownst to they Spymaster, the Red Mantis shows up to assassinate Grigori but fail due to party intervention.

72. Spymaster makes deal with Red Mantis society to "takeover" the contract (since can't cancel the contract in my mind, but you could be assigned the contract) in exchange for a future favor, no questions asked. Heh, heh, heh.


55. My group convinced the sootscales to move out so that they could develop the silver mine in their lair. In turn they built a foreign quarter in their town to house the homeless sootscales.


TrustNo1 wrote:
55. My group convinced the sootscales to move out so that they could develop the silver mine in their lair. In turn they built a foreign quarter in their town to house the homeless sootscales.

Kobolds are renowned miners to which only dwarves compare. My group hired them to do it.


56. Use the magic the gathering trapdoor spider card, including the boot in the illustration when you describe the scene. It gives the PC's an opportunity to shoot an arrow at the boot, quickly reveal the spider and let them decide what to do next. The other boot of course is still important.

I gave the boot information to a person who rolled low on her perception check......

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