
RigaMortus |
If a character has water walk cast, and is fighting a creature on the surface of water (say a lake)... Can the creature grab the water walking character, and force it under water, or does water walk prevent you from re-submerging? Would it matter if you were standing during the grapple (as opposed to prone, where your feet aren't on the liquid surface).
I am just wondering based on:
"If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it."
I'd think if the spell is strong enough to force you to the surface at 60 feet/round, it'd be strong enough to prevent someone from forcing you back down.
Lastly, could you argue at least for some sort of check to prevent being moved into a "hazardous" location (under water)?

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I agree with PD. I would rule that someone could be pulled under the surface and if they we're let go, I'd let then immediately rise back. I believe we house ruled it in our own games that water walk allowed you kneel and such on the surface and the spell generally provided a barrier, so if prone, the character would still be just over the surface.
As for being pulled down in a grapple situation, I would grant the character a +4 (+8 if you're generous, it is a force raising you up 10 ft/sec) to resist being pulled directly down (the move grapple action), as there is a "buoyant" force pulling him directly up.
Unless the liquid was an acid or heat hazard, I wouldn't rule it as a hazardous location.

PD |
As for being pulled down in a grapple situation, I would grant the character a +4 (+8 if you're generous, it is a force raising you up 10 ft/sec)
Just to say, gravity is 32 ft/sec squared, so this is a lot weaker than that. Unless you give +16 or more to resist Grapple from a flying creature trying to lift someone up, this bonus is over-generous. It's the same speed as an unencumbered human doing a double move (60'/round).

Setorines |
Based on the definition of the spell i would treat it like fly in the way that PD mentioned earlier.
"The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects' feet hover an inch or two above the surface. Creatures crossing molten lava still take damage from the heat because they are near it. The subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground."
More specifically: "can be traversed easily, since the subjects' feet hover an inch or two above the surface."
It isn't like the water is treated as concrete or something.

Splendor |
If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it.
So raising at 60' per round is 6.82mph. Lets say the caster weighs 165lbs. His Impact force (F) if he hit something raising is only 57.5lbs? (I think thats right, it's been awhile, my math may be off).
So 57.5 upward force I would say corresponds to a 14 STR (light carrying capacity of a 14 STR is 58lbs)... so a +2 bonus to his check.
Lets include 45lbs of equipment so his total weight is 210. Then his upward force would be 73lbs or a +3 bonus to resist.