Building a "pun god" - Commoner level 20 Mythic tier 10 demigod


Advice


Hello pathfinders,
this is for one of mine homebrew campaign.
The Party is currently a level 13 / mythic-tier 2, a group of adventurers leading a new nation (UCam kingdom rules) in a planar world-war conflict.
By the way, they use their mythic power as a way to legitimate their rulership in their nation. I decided to question their authority in a "puny" way.

They have sometimes to defend their capital city from mythic monster chasing for them, and during those encounters, they really don't care about fighting inside their city walls, exposing their citizens to big threats. Here is what I want to do:
a commoner NPC will be near their battleground when they will defeat the next monster, and the mythic power of the beast will transfer to him, giving the unaware citizen the status of demigod.
And after a few weeks a proper "cult" of this new god will spread in the city, with all the trouble that this will cause to the party kingdom's rulership.

I'm thinking of a Commoner Level 20, Mythic tier 10, but here is where I need your help to build him. I don't want himt to be optimized for a fight (he is a commoner), because they will have to resolve this matter politically and not by the use deadly force.
I want him to grant divine spell to his new followers, so Divine Source (at 3rd, 6th and 9th) is mandatory, also Longevity and Mythic Sustenance could be god-themed, but what others path abilities, and more important, what mythic path should this commoner have? Guardian? Marshal? Trickster?

Help me building the best prank since the Pun Pun times


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I would place him in the Marshal Path. The Marshal Path focuses on granting allies extra actions and bonuses to saves/hit/damage. If he has an army of commoners at his beck and call, it would actually become quite a deadly force if they're being buffed by him. Plus, Marshal fits quite well thematically for a cult leader.

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