Help with the flying Spaghetti Monster


Advice


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I am GM of a regular group in the WotR campaign and slowly but steadily some members of my group have found some truly nasty combinations. One druid, a son of Gozreh, want to honor both storm and water by flying in the sky- as a kraken.

a) non-mythic
So here we go. He is shapeshifting into a giant octopus ( http://www.d20pfsrd.com/bestiary/monster-listings/animals/octopus/giant-lak e-octopus ), a huge animal (druid 8) with reach 30 and 9 natural attacks! Now, in order to breathe air he adds fluid form (from the groups wizard or an alchemists wand) which also adds another +10 reach and some minor other benefits. With some additional buffs, a truly impressive combat form.

b) mythic
A few levels later, he has gained some more mythic tiers including enduring blessing 2, which allows him to cast seamantle on himself for 24 hours, which adds, among some other stuff, +8 AC (can be prevented by freedom of movement) immunity to fire. Also, mythic combat reflexes allows him due to is extreme reach to attack almost at will.

As far as I can see, rule-wise everything is fine. Still, while not the worst my mythic group throws at me, i want to challenge my players. So- what would be such an interesting challenge(s) to this FSM? Dispelling the buffs is an (obvious) possibility but gets old after some time and kind of destroys the fun. I have thought about summoning some nice aquatic animals into his sea mantle but they are not on the summon nature ally lists (I would just love to drop a whale on him!). Are there some ways to to so?


I believe your player has been truly "Touched by His Noodly Appendage."

In game terms Fluid form only lasts 1 min/level so it will require a lot of castings to last anytime worthwhile- its a transmutation but not a polymorph spell so it should combine w/ wild shape

Mythic stuff is something else- it gets broken real fast- I don't even know

I would be interested in seeing his FSM build- esp the non-mythic portion- he may really be onto something here

item wise you could have someone toss a dust of dryness on him- not sure it would hurt him RAW but it might mess up his seamantle


Thx. He truly has been touched by this noodle appendage

If just found an old thread where the giant octopus form is discussed
http://paizo.com/threads/rzs2ov72?Help-Giant-Squid-Beast-Shape

RAW:
What it boils down to is that a druid can wild shape into this form and does not gain the aquatic subtype- so he can still breathe air. As the form, however, provides swim movement, he also gains the ability to breathe water (transmutation rules for polymorph, BTW this also applies for a rat form, which allows a druid to breathe water. learned something new here.) So in order to be a flying spaghetti monster all you need is a lvl 8 druid and some way to fly. The whole seamantle/ fluid form business is not required RAW for breathing air (but provides some other benefits). Still, I might make it mandatory as it's otherwise a bit silly to have an air breathing octopuss. Now, I need to find some interesting counters, though.


Electric eels might give him kind of an itch...

Sand or flour or cement in his water-jacket to slow/weight him.

Make the water-jacket boil and see if he like wearing it.

Freeze his water-jacket. Then shatter it into sharp cutting crystals.

Tie his noodly appendices in a knot. Use a giant gorilla/kingkong to do so.

Lastly, congatulate your player for coming up with and executing a fun great concept.


You might be aware already, but this might be overlooked. The 8 tentacle attacks are secondary attacks (= -5 to hit without Multiattack).

Be thankful that the druid isn't a wizard with a familiar. You could have a pair of "flying spaghetti monsters" with Overland Flight available.

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