HyperMissingno |
Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy non-magical traps as a move action without the need to use tools or take any action beyond simply touching it.
The wording seems to suggest that the HP is the same. It just suffers the effects of the broken condition.
That said the later wording suggests that you can temporarily fix it, which might mean that it looses HP when you take it, but it regains the HP once it leaves your hand.
nighttree |
The wording seems to suggest that the HP is the same. It just suffers the effects of the broken condition.That said the later wording suggests that you can temporarily fix it, which might mean that it looses HP when you take it, but it regains the HP once it leaves your hand.
Ya, that's what's throwing me....0-O
It specifically call out "being repaired" which to my mind means restoring HP damage...
nighttree |
Correction..." If a held item is restored to unbroken condition, it becomes broken again the following round."
Both Mending and Make whole specifically call out repairing HP as the means to remove the broken condition....
The Craft skill can be used to repair broken objects...but does not specifically call out repairing HP damage to the object...
graystone |
To me it seems that the hp don't change. As I pointed out, there are things that JUST remove the broken status (not touching the hp) so adding that to HyperMissingno's post, it leaves you with "The wording seems to suggest that the HP is the same. It just suffers the effects of the broken condition."