Determining treasure allowance for monsters with class levels


Rules Questions


Hey all. I had a couple questions on the proper way to kit monsters with class levels, specifically those whose "base" version of the monster (without class levels) says "Double Treasure."

The rules for Monster Advancement say this:

"A monster with class levels always possesses treasure equal to an NPC of a level equal to the monster's final CR. To determine the value of this gear, use the value listed for a heroic NPC of that level, as listed in Table: NPC Gear. Once a total GP value is determined, follow the rules for outfitting an NPC as outlined in that section."

Let us say that said monster has a final CR of 8. The NPC Gear Table lists the Heroic Wealth amount for 8 as 7800 GP. That's all fine and dandy.

My real question is this: If the base monster says "Double Treasure", would you double the 7800? Or does adding class levels negate the "Double Treasure?"

I can find no rule that says so specifically.

Thanks for any insight.


Hmmm, good question.

I would probably do that: Double the treasure for the original monster's CR, then add the NPC gear.


Since it says "always", I'd take the text at its word and use the NPC wealth instead of the treasure entry. Unless it didn't make sense, or I was attempting to balance treasure distribution. I rarely see the treasure entry as more than a guideline; a red dragon in the field won't have more treasure than it has equipped, stuck to its hide, or swallowed, while a successful fey thief might have hoarded much more than its entry suggests.


I'm with HectorVivis here. A Red Dragon with a level of fighter is still gonna have the same treasure hoard it had before, the addition of the class-level gear is in excess. I would not have that fall within the double/triple treasure category as I see no reason for those two to overlap.

Consider that an opinion-answer, as I have source to cite.

-Nearyn

Scarab Sages

Personally, I ignore the treasure thing, and just divy up treasure by level. So a group of level 9 adventurers are supposed to get x amount of treasure in a level, calculate that up and sprinkle it among the bad guys as it makes sense.

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