| Melkiador |
A first level human blood rager with the aberrant bloodline can have all of these at the same time from level 1:
Wasp Familiar:
You gain a familiar as per the arcane bond class feature, using your character level as your wizard level. The familiar is a cat-sized, chaotic neutral wasp loyal to you. Use the statistics for a greensting scorpion familiar (Pathfinder RPG Ultimate Magic 188), but give it a base speed of 10 feet, a fly speed of 40 feet (average), no Climb bonus, and Fly +7. If you have the ability to gain a familiar through other means (such as the arcane bond class feature), and you are at least 5th level, instead use the statistics for an imp, but replace the invisibility spell-like ability with an unnatural lustUM (DC 14) spell-like ability usable three times per day. You can have only one familiar.
Aberrant Tumor:
The alchemist creates a Diminutive or Tiny tumor on his body, usually on his back or stomach. As a standard action, the alchemist can have the tumor detach itself from his body as a separate creature vaguely resembling a kind of animal suitable for a familiar (bat, cat, and so on) and move about as if it were an independent creature. The tumor can reattach itself to the alchemist as a standard action. The tumor has all the abilities of the animal it resembles (for example, a batlike tumor can fly) and familiar abilities based on the alchemist’s caster level (though some familiar abilities may be useless to an alchemist). The tumor acts as the alchemist’s familiar whether attached or separated (providing a skill bonus, the Alertness feat, and so on). When attached to the alchemist, the tumor has fast healing 5. An alchemist’s extracts and mutagens are considered spells for the purposes of familiar abilities like share spells and deliver touch spells. If a tumor familiar is lost or dies, it can be replaced 1 week later through a specialized procedure that costs 200 gp per alchemist level. The ritual takes 8 hours to complete.
Bloodline Familiar
At 1st level, a sorcerer, bloodrager, or any other character with one of the following bloodlines can choose to gain a bloodline familiar. The character gains a familiar (as a wizard’s familiar), treating her class level as her wizard level for the purposes of this ability. This familiar has an additional ability listed below based on the master’s bloodline.
Aberrant—Squeezer (Ex): The familiar gains the compression ability, allowing it to move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
So, if I take all three of these at level 1, what do I have? Do, I have 3 familiars, because wasp familiar says no, but what's the alternative? Do I have 1 familiar with the combined extra powers of all of the different familiar sources? If I have only one familiar, do the source levels stack to make my familiar equivalent to a 3rd level familiar?
| Melkiador |
Nope, you can only have one familiar from the wasp description. You basically just lose the other two.
Here's another interesting thing. Wasp familiar limits you to one familiar, but doesn't specify that "the one" has to be the wasp. I could choose the tumor as my "one". But this other bit from the feat would still apply:
If you have the ability to gain a familiar through other means (such as the arcane bond class feature), and you are at least 5th level, instead use the statistics for an imp, but replace the invisibility spell-like ability with an unnatural lustUM (DC 14) spell-like ability usable three times per day.
That line also doesn't specify that it has to be used on the wasp familiar. Which would turn this feat into an improved version of improved familiar.
| Argendauss |
Wasp familiar explicity rules out having other familiars. Clear.
Wasp and bloodline familiars both reference the arcane bond class feature which specifies that levels in sources that grant familiars stack with each other. Clear.
The tumor familiar does not directly reference the arcane bond feature, but all familiars share the same mechanics which are determined from that section anyway. Supporting that reading, see SKR's answer to #5. But forum posts not being RAW, less clear.
As for how high effective wizard levels (or other class levels that grant familiars) can stack, that is not determined by RAW. GM fiat. Capping at character level unless something like Huntsmaster says otherwise seems reasonable to me. And Russ Taylor.
So as I'd rule it, if you have all three abilities, while you cannot have all 3 familiars, I'd say they share traits in the same way that a (lawful) Divine Commander 5/Paladin 5 could have an EDL=10 mount with both the resolute and celestial templates. In your case, that's a funky fleshwasp with the stats of a modified imp familiar at EWL=CL that can squeeze through things.
| Argendauss |
CampinCarl9127 wrote:Nope, you can only have one familiar from the wasp description. You basically just lose the other two.Here's another interesting thing. Wasp familiar limits you to one familiar, but doesn't specify that "the one" has to be the wasp. I could choose the tumor as my "one".
It doesn't have to say it. It's inherent. But you could just combine features. Like if you were a duettist bard with the wasp feat, that wasp would have imp stats and be able to perform with dance or whatever.
| Goth Guru |
I would refluf it as the guy in Naruto who had a nest of wasps in his body. The character took the swarm as a familiar. The infestation was like a tumor. Various feats could be introduced for sending a single wasp as a spy, or splitting the swarm currently deployed in 2, ect.
I'm saying you might not be able to get what you want without going homebrew.
| Skylancer4 |
I would refluf it as the guy in Naruto who had a nest of wasps in his body. The character took the swarm as a familiar. The infestation was like a tumor. Various feats could be introduced for sending a single wasp as a spy, or splitting the swarm currently deployed in 2, ect.
Except.... It doesn't work that way (this is the wrong forum for suggestions on how you could run it when the rules don't allow for it). A "refluff" means changing flavor without touching mechanics, and your suggestion is basically houseruling the mechanics and allowing something that does not work, to work.