The Scribbler and AP5S1 banishmentpalooza


Rules Questions and Gameplay Discussion


Okay, I want to make sure I played the Villain right.

The Scribbler (who I imagined came to Sandpoint after Batman laughed at his villain name) says "Before the encounter, each character at this location summons and encounters a random monster.". My question is what happens when multiple people are there.

A) Draw one monster everyone encounters a copy of it.
B) Draw one monster per person and each character encounters their own going in turn order.

I ask because the wording is different from The Garrison's effect. The first time I only had one person there so it didn't come up, but the last time I had 3 characters there choosing B. Considering I drew that new Demon that would have wiped someone's hand 3rd, I would have loved it to be A.

I do want to add that this is the perfect Villain to NOT do the "Burying the Henchmen/Villain into the bottom half of the deck" because he's like Mammy Graul in that you have to defeat him twice during the game. I faced him with no locations closed, failed to find my Holy Candle, and barely won the game before time ran out due to those 2 lost blessings (and considering I had to banish a blessing to close a location, it could have been 3).

Also, can someone explain the point of the scenario rule (Pass a Wisdom or Divine 8 check or reset your hand and end your turn)? What other stuff are you going to do (outside of The Garrison having cards in it) after you permanently close a location? That's the only one you have to fight to close so using a character's power (like Seoni or Ezren on recharging spells) isn't an issue.

Oh, and the Monster banishment record is now set at 17, and that was with 5 characters. Almost every single one in the scenario was Elite (including all 4 Ghouls making Exorcist Kyra sad) plus my last Zombie. Sure makes shuffling that god-awful stack of monsters easier.


I would imagine it's B. Otherwise, I think the wording would be different by specifying that each character would encounter a copy of it.

As far as I'm aware, the scenario power would only come up if you use a card (or power) that moves you at the end of your turn, or if you wanted to use a healing card after the fight or something.


I'd argue for B too. Not only is it the more natural reading, but it matches with the principle behind this:

Rulebook v3 p11 wrote:
If a card calls for a die roll that affects multiple characters or situations (for example, if it says that each character at a location is dealt 1d4 damage), roll separately for each.

And that scenario rule also has an effect on End of the Turn Effects, since it would count as a card that forces you to reset your hand and end your turn.

Rulebook v3 p9 wrote:
Reset Your Hand: First, apply any effects that happen at the end of the turn; if a power allows or directs you to not reset your hand, you must still apply any effects that happen at the end of the turn. You may play cards and use powers unless a power directed you to reset your hand and end your turn.

So that would include movement spells, recharging displayed spells, Harks's scouting power, Lem's swapping power, Seelah's examine power.

Paizo Employee Chief Technical Officer

kysmartman wrote:

Okay, I want to make sure I played the Villain right.

The Scribbler (who I imagined came to Sandpoint after Batman laughed at his villain name) says "Before the encounter, each character at this location summons and encounters a random monster.". My question is what happens when multiple people are there.

A) Draw one monster everyone encounters a copy of it.
B) Draw one monster per person and each character encounters their own going in turn order.

"Each character... summons and encounters a random monster" means each character summons a random monster and then encounters it.

kysmartman wrote:
Also, can someone explain the point of the scenario rule (Pass a Wisdom or Divine 8 check or reset your hand and end your turn)? What other stuff are you going to do (outside of The Garrison having cards in it) after you permanently close a location? That's the only one you have to fight to close so using a character's power (like Seoni or Ezren on recharging spells) isn't an issue.

I must be misunderstanding your question. Let's say you explore and encounter a henchman, which you defeat, allowing you to close the location. Sure, because you're at a closed location, exploring again is unlikely to be an option, but there are many cards you could play or powers you can activate at that point. But in this scenario, if you fail that roll, you don't get to do any of those things—all you can do is reset your hand and end your turn.


"As far as I'm aware, the scenario power would only come up if you use a card (or power) that moves you at the end of your turn, or if you wanted to use a healing card after the fight or something."

But wait. I thought you wrapped up the combat and had an anytime slot to play those Cures before you had to attempt to close the location? Granted that's not a huge deal for my parties usually. Honestly, I tend to use most of my Cures on another character's turn.

Hawk, didn't think about the displayed spells as the only one that is worthwhile is the Incendiary Cloud one. Blizzard is terrible imho. Harsk's would be useless as the deck is empty, but I forgot about the other two characters' powers (don't have; don't use much respectively). Movement spells got tossed by me upon playing my 2nd ever game.

Glad I played the Villain right. Oh, and that monster banishment total is still at 17 after the 2nd scenario. Really not a fan of that scenario though some of that was just bad luck. I had 4 of the "locations" closed after the very first round (so 5 turns), and it would have been 5 for 5 if Seoni didn't use Scrying to put the Stone Head at the bottom of the deck. And yes, I put them in the middle of the decks when building them so I definitely shuffled them.

Edit: Vic, as I stated, there's almost no card I'd want to play once I close that location. Sure, there are some, but I'd never want to play them at that time. Those movement spells are useless imo, and really the only power that will be affected with my play-style is Amiri's move at the end of the turn power which isn't that huge of a deal. The other stuff Hawk and Mech stated which I answered already.

Paizo Employee Chief Technical Officer

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kysmartman wrote:
But wait. I thought you wrapped up the combat and had an anytime slot to play those Cures before you had to attempt to close the location?

"You may immediately attempt to close this location" means that if you choose to attempt that, you must do it immediately.


Damn, i totally played that scenario wrong and made it the hardest i ever played.
I read the scenario power as:
"If you fail the check, wipe your hand and draw a new one."
I spent a lot of blessings to not fail that rolls.

And another question, when the Scribbler summons monsters that are basic or elite, do the go back to the box, or get banished into the Void?


Summoned cards are always banished after you encounter them, so they get removed from the game if they qualify, yes.


Vic Wertz wrote:
kysmartman wrote:

Okay, I want to make sure I played the Villain right.

The Scribbler (who I imagined came to Sandpoint after Batman laughed at his villain name) says "Before the encounter, each character at this location summons and encounters a random monster.". My question is what happens when multiple people are there.

A) Draw one monster everyone encounters a copy of it.
B) Draw one monster per person and each character encounters their own going in turn order.

"Each character... summons and encounters a random monster" means each character summons a random monster and then encounters it.

Oh we played that wrong, too... again. I played that scenario with 3 groups now. First time wrong, second time right, third time wrong. Well in most cases each releveant character summons a copy of a specific monster so that is what we assumed with this case, too.

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