Fighter / Barbarian / Alchemist Build


Advice


Hey guys, I wanted to try something new but I thought I would get some feedback on what I have come up with so far.

This is a homebrew world/campaign and everyone is the same race.

The Race (humanoid) gets this - +2 in any two stats, 1 bonus feat, 1 free weapon proficiency, starting level is 6

So what I am thinking is this:

1 - Jotunkin Barbarian
2 - Vivisectionist Alchemist
3 - THF Fighter
4 - THF Fighter
5 - THF Fighter
6 - THF Fighter

Feats:

1 - JotunRage(Barb), Fast Movement(Barb), Power Attack(Bonus), Furious Foucus(Level 1), Weapon Proficiency(Not Sure yet)
2 - Alchemy, SneakAttack, Brew Potion, Mutagen, Throw Anything (All Alchemist)
3 - Weapon Focus (Fighter), Stepup (Level 3)
4 - *Bonus Feat*, Shattering Strike
5 - Overhand Chop (Fighter)
6 - Weapon Specialization (Bonus), *Level 6 Feat*

For the extra feats I was thinking about dazzling display and dramatic display for some flavor (but if you guys think there are better, let me know).

The method behind the madness.

This is going to be a str/con build with str as the primary stat

At level 6 I believe the str should look like this:
18 (base) +2 (race) +1 (level 4) +2 (Giant's Belt) = 23

Now when you drink a Mutagen and Rage you get +8 for a total of 31

I think dipping into alchemist is worth the -1 bab because for a few rounds you get +2 to hit and +2 to damage plus you get sneak attack damage.

Then use a large weapon which would turn into a huge weapon.

Which is why I was thinking dazzling display and dramatic display, because witnessing a man wield a huge anything with 31 str would be absolutely terrifying.

I haven't decided yet on which weapon yet though, maybe the crit route maybe the damage route. Anyone know which is better later levels?

So what do you guys think?


Easier than that, barb2/alch2
1 barb power attack cleave(BS profiency by GM)
2 alch
3 alch feral mutagen (insert feat) (claw/claw/bite YEAH!!)
4 barb Fiend totem, lesser (gore YEAH!!)
5 xxxx furious focus here you take your first -2 in PA if you hit with your BS, if you are going nat attack route you don't really need it...
continue the way you want after that
at this point you have:
3 nat attacks while mutagen.
1 nat attacks while raging.
4 nat attack combined.
You can even do, BS and 2 secondary nat attack as full attack.
Talk with your GM about his interpretation about Jotun, since it's a homebrew game and he will want to cap the size of your weaapon at some point or say the old, you can't wield it since it's a size too large.

BTW in this PC I reccomend extra rage power/extra discovery feat for an increased madness, so much fun with discoveries/rage powers.
You can go for beast totem route for pounce, beastmorph instead of vivi pounce/utility while mutaged.

You forgot Enlarge Person, increasing your nat attacks to 1d6/1d6/1d8/1d8 -> 1d8/1d8/2d6/2d6 and the Large BS from 1d10(normal)->2d8(large)->3d8(enlarged)
Hope it's helpfull.
Don't go fighter except you want the profiency in armor or you are feat starved.

Shadow Lodge

Where can I find this Jotunkin barbarian?


Titan Mauler archetype, he is probably referring to that

Sovereign Court

The Jotunkin archetype comes from Spes Magna Games.


Actually it's a third party archetype.

At a swift glance it looks like it essentially gives you Enlarge Person while raging. Neat.


yeah I dont think Im a big fan of the feral stuff, it just seems a little too weird for me.

and enlarge person and Jotun wouldnt stack.

I think the character concept kind of has a Bruce Banner feel to it, alchemist doing experiments, does testing on himself, and ends up turning himself into a monster when he gets pissed.

The dramatic display then would be like at the end of Avengers when he is jumping from building to building being terrifying.

Does anyone have any thoughts, possibly better feats, or weapon suggestions since I get a free weapon proficiency?

Would it be better just to do Barbarian/Alch and cut out the fighter even though he adds 3 extra feats in 4 levels?


Weapon: Bastard Sword It's the "only legal by rules" to be large and wield it 2handed. Talk with your GM if you want other weapons
And if you pick BS it's a "free feat" since you already have proficiency with all martial as barbarian
Don't pick Jotunrage, it sounds amazing but it's a trap.
You want to rage in every place and being forced to be large while raging is bad. It's size bonus and it doesn't stack that well.

I'll try to make the option I offer more appealing:

Natural attacks can be used in grapples.
They are all primmary (claw/claw/bite/gore) this means you full attack with 4 attacks at full str.
You have two combinations, raging and mutagen, that means more resources.
You can combine them with your weapon: BS/bite/gore adding "free damage"
It makes you look like a Hellspawn.
You can stack Enlarge when you want.
Bonus str is higher:
+4 moral +4 alchemichal +2 size +4/+2 ench (bull's str/belt)
If you mix in Drunken Brute you can drink your potions or prolong your rage drinking ale.
If you continue advancing as alchemist, I recommend min lvl 4 since there is only 1BA lost.
Check my PFS PC as reference: Felaron
Change extra discovery for combat feats if you preffer.
More Natural attacks...more sneak damage from Vivi...
Another trap:
Overhand Chop (Ex)

At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

Usefull in charges and nothing else, you lose too many rage powers/discoveries/formulae to achieve that...

1 Stupid tip: Buy a Tower Shield, yes I'm serious, wield it while you advance and once you are in reach for carnage, drop it and start killing ^^.

Silver Crusade

@Nefariis Darkspell: Picking up Alchemist as a dip for the Mutagen feature is not effective without a little investment. The bottleneck comes from having your Mutagen available when you need it. You get 1 minute/level each dose. You need a lab and one hour to create another dose. I urge you to consider taking a second level of Alchemist to unlock discoveries. Take Infused Mutagen so that you can "Hulk" up more than once in a short time if you need. The second level also gets you twenty rounds of bonus, which covers all fights but the most drawn out. There might be another way to go about it, but I don't know of it yet.

There is a similar argument for your Rage from the Barbarian class. As Laif mentioned, the Drunken Brute is a strong choice because it allows you to use Barbarian Rage "endlessly". The Archetype uses an AoO-free Move Action to drink, but I believe there are a few ways to reduce that. Also, this compliments some very strong Rage Powers (Like Good for What Ails You which allows re-saves vs an enormous list of horrible conditions.)

It does mean you take two levels of Barbarian, but you get quite a lot for those levels. Also, I'd like to point out that many strong, historical figures had infamous drinking habits: Roosevelt, Churchill, every Roman and Grecian hero... It also gives you a great character flaw to play. Don't be a drunk, be an alcoholic and tormented by your needs, not the stupid washout on the bar stool.

I think Two-Handed Fighter is a great archetype, and it'll do a ton of damage. You might also consider a Mobile Fighter because of the superior tactical options. Full Attacks while moving across the battlefield at full speed is an awesome advantage. You also get bonuses to things like paralyze and entangle, which cripple your effectiveness. All of that without having to invest in any Dexterity.

Whatever you choose, good luck and have fun!


Mutagen lasts for 10min/level, not 1min/level.

IMO - take Titan Mauler Barbarian archetype but do not go beyond 3rd level in it. Take an even number of alchemist levels for the extra discovery, probably just 2 levels. Two Handed Fighter is good for this kind of build as well, I would fill in all missing levels with that. For a build that takes advantage of large sized weapons I would forgo a natural attack routine. Take Power Attack and the Vital Strike line of feats. Furious Focus is also good. Critical Feats later on can be helpful as well. Dazzling Display is normally only good if you are going with a Shatter Defenses/Cornugon Smash type build. Unless you are taking more levels in Vivisectionist to take advantage of landing more sneak attacks I wouldn't go with those feats. Especially if you are only using a single weapon rather than Two Weapon Fighting or using Natural Attacks.

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