Travel between with stars any official rules or plans to release such? Very Minor Spoilers


Reign of Winter


I've been looking around and while there are some creatures with starflight

Reign of Winter Spoilers:
(able to travel between them) and a few unique beings (baba yaga got to Golarion somehow from Russia and other worlds as well) the only rules for PC's is a level 9 spell specifically states you can't use "A habitable planet near that star" as a destination.

Some I'm wondering are there rules out there or plans to release such that address deliberate PC controlled travel between stars and completely uknown planets?

I can if necessary come up with stuff but it'd be nice if things like methods, hazards, protections existed somewhere.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Paizo makes no announcements of products they're going to release, until they're pretty much close to the release stage.

I can safely say that this is so niche an issue, that nothing has been announced by it.

There is absolutely nothing however preventing GM's from setting up gates or magical transports as they see fit.

Given that this is NOT ever going to be an area of major Paizo concern, I'd say don't bother waiting and *gasp* homerule your own.


While there is a player companion about space (and the stuff around golarion) this enters houserules territory. I do remember finding a fan conversion of spelljammer for 3.0, gonna see if I can dig it up.


There are elf gates that can connect planets. There is no reason why ancient Thassilon or Azlant couldn't have had them. There is a PFS module "King Xeros of Azlant" that includes exploration of an astral ship.

So while Paizo may not have plans to do "space" stuff. They have given you the starting mechnaics to do it yourself.


like I said I can GASP do it myself I just don't like reinventing the wheel so I figured I'd ask first, the conversion to spelljammer would be nice if you can find it thanks and I'll look into the king Zeros one too. I'm looking more for setting offt to New worlds than travelling between known ones and it was the references in distant worlds to things like a 16th level wizard making a home in the sun, regular protections not working so wish forged diving bells seeing use and the aetherships and suits that made me wonder if there were rules out there. Especially combine with things like the migo that have starflighy even if not a whole book just excerpts here and there. Ship rules in this book or spells for space in that. Ah well guess its off to the drawing board.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Don't be afraid to reinvent the wheel. You might do a better job.


Interplanetary teleport works fine for interstellar travel. You only need have a reliable description. If you know the target planet is the third planet from the star Sol, you can teleport there. So use divination spells to find the planet you need, then teleport there.

For that matter, greater teleport can do everything that interplanetary teleport can. The latter spell must have been based on a misconception.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
blahpers wrote:

Interplanetary teleport works fine for interstellar travel. You only need have a reliable description. If you know the target planet is the third planet from the star Sol, you can teleport there. So use divination spells to find the planet you need, then teleport there.

For that matter, greater teleport can do everything that interplanetary teleport can. The latter spell must have been based on a misconception.

Greater Teleport in Pathfinder isn't quite as overreaching as 3.5's Greater Teleport. You can't use it for planar or planetary travel in Pathfinder. Pathfinder never gave Greater Teleport any ability other than being an error free version of the level 5 Teleport spell. Interplanetary Teleport is the first example of Pathfinder bringing the teleport mechanic beyond atmosphere.


LazarX wrote:
blahpers wrote:

Interplanetary teleport works fine for interstellar travel. You only need have a reliable description. If you know the target planet is the third planet from the star Sol, you can teleport there. So use divination spells to find the planet you need, then teleport there.

For that matter, greater teleport can do everything that interplanetary teleport can. The latter spell must have been based on a misconception.

Greater Teleport in Pathfinder isn't quite as overreaching as 3.5's Greater Teleport. You can't use it for planar or planetary travel in Pathfinder. Pathfinder never gave Greater Teleport any ability other than being an error free version of the level 5 Teleport spell. Interplanetary Teleport is the first example of Pathfinder bringing the teleport mechanic beyond atmosphere.

And distant worlds says only wish or the like can with difficulty scry the stars so its not easy to pull off.


Behold, The Silver Maiden.


Nawtyit wrote:
Behold, The Silver Maiden.

Mmmmm very nice and you can design the ship itself although I am a touch concerned all these artifacts have CL30 considering that's hundreds of billions of xp to reach if your sole classed. Nice travel time and protection from space and planetary surfaces although you do need water or your travelling by shanks mare.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
LazarX wrote:
blahpers wrote:

Interplanetary teleport works fine for interstellar travel. You only need have a reliable description. If you know the target planet is the third planet from the star Sol, you can teleport there. So use divination spells to find the planet you need, then teleport there.

For that matter, greater teleport can do everything that interplanetary teleport can. The latter spell must have been based on a misconception.

Greater Teleport in Pathfinder isn't quite as overreaching as 3.5's Greater Teleport. You can't use it for planar or planetary travel in Pathfinder. Pathfinder never gave Greater Teleport any ability other than being an error free version of the level 5 Teleport spell. Interplanetary Teleport is the first example of Pathfinder bringing the teleport mechanic beyond atmosphere.

I don't know...

Pathfinder Greater Teleport "This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible."

It seems as long as you have a reliable description, then you should be able to get there with Greater Teleport. I also do not see any difference with the Pathfinder and the 3.5 version. If you assume that other worlds are are the same plane, then it should work.

3.5 Greater Teleport "This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible."


Sorry missed your reply and only noticed it when trying to track something else down. Interplanetary teleport specifies that contrary to normal belief greater teleport can't handle interplanetary distances.

Grand Lodge

Retool Spelljammer? I kid, I kid... but I always thought the old setting had some merit.


isn't there an interplanetary teleport or something in Distant Worlds? honestly check out that book for interplanetary shenanigans:)


Dungeon 92/Polyhedron 151 offered here in pdf for $5 provides a 3e conversion of spelljammer.


The Silver Maiden, as noted, can travel the stars. Interplanetary Teleport will get you there as well. The "Transport Travelers" clause of Wish will, as could casting two Gate spells, since they open in precisely the point you want. On top of that, there is the 6th level Archmage mythic path ability Starwalker, which allows you to do what the Silver Maiden does, except under your own power.


Adventure Path Charter Subscriber

For my Pathfinder game, there is a potentially functioning Stargate (aka similar to the stargates in Stargate SG1) buried in ancient Osirion (sorry, had to do it).

It was put in place by the mysterious space craft which after placing it, tried to so a system continuity check with it's own internally carried stargate and the just place gate. Interaction with largely unknown mana field around Golarion and some divine intervention by a Golarion deity to prevent a planetary calamity occurred when the magic weave around Golarion caused a wormhole within a wormhole event which nearly result in a black hole being created.

Said deity stopped Golarion from being destroyed by destroying the black hole at the instant of its expansion from within the opening stargate singularity of the testing gate on the ship. The explosion of the ship's gate bought down the star ship, crashing it into Numeria. And the rest, as they say, is history.

No one in my campaign is aware of this history though my players during an Osirion campaign did find the stargate and unearthed it. The players know what it is (kinda obvious) but their characters don't. And the DUD (Dial Up Device) was destroyed in the feedback energy when the gate test failed and nearly destroyed the world.

So in theory, a DUD could be created. And the star ship that crashed in Numeria had a hold full of inert stargates and DUDs, as the ship's purpose was to set up a network of stargates.

Which is why I am in particular excited for Iron Gods. Regardless of how Paizo paints the purpose of the starship, for my campaign, it was the ship setting up the gate network and I am hoping I can inject some of my own created lore in Iron Gods. Perhaps the stargate in Osirion can be reactivated finally, and if so, I can use it as a stepping stone to other campaign worlds via the stargate.

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