[PFS] GM Lithrac's Thornkeep, part III - The Enigma Vaults


Play-by-Post Discussion

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Grand Lodge

This is the discussion thread. We can continue the discuttion from Part II here.

Could everyone post their new Init and Perception checks here please?

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Ah-choo!

Init +5
Perception +10

Liberty's Edge

Dead

Init +5, Perception +5.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Init +1, perception +0

I have a dilemma. I have some pregen credits that will boost me to level 8, as soon as I hit level 7. I just got another pregen credit that would put me at 8.33? Is that gonna mess everything up so apply to another PFS guy or keep doing what I am doing?

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Init +1
Perc +3

I think that will be OK, as long as it is OK with the GM. The levels the modules are to be play at are averages and ranges and such, so you usually don't have to be exactly all the same level.

Grand Lodge

You'll be fine Chasik, no worries about that. The only spot where it might cause trouble is if you have pregen credit levelling you from 4 to 5 at the end of the Enigma Vault, because the next scenario (Masks of the Living God) is 2-4, so you wouldn't be able to play. After that it's all fine.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Nope, all the pregen credit I have all comes into effect at level 7, which means I will get like 15K or so gold :) I will be one very rich man lol...Now all I have to do is live that long lol

Grand Lodge

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6) Human Sorcerer 2/Rogue 2

@Lithrac - that level dodge will bite me a bit. Would it work out if I were to run a pregen rogue for Masks of the Living God?

Init: +3
Per: +6

@Choamski - Kort got all of his sorcerous instruction in draconic, and that's what stuck, rather than the gnomish. But.. hanging around with you bad influences, I'm dedicating the skill point to it this level.

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

For my final purchases, instead of my +1 buckler I'm going to buy:

Armor Ointment
Oil of Magic Weapon, 2
Scroll (Bless), 2 new (4 total with 2 replacements)
Scroll (Remove Paralysis)
Wand of Protection from Evil (purchased with gp, instead of PP)

Grand Lodge

Gameplay thread is up. Let's start!

Oh and could you all update the fields appearing below your name to include the following information please?

HP XX/XX AC XX | T XX | FF XX | CMD XX | F +X | R +X | W +X | Init +X | Per +X

Kort: I don't mind you playing a pregen rogue for that one, you'll just have to make sure to tell me what character number you want to apply the credit to after the adventure.

Liberty's Edge

Dead

Might not be able to post for the next 24 hours or so. Switching from a very late night shift to a very early morning shift, with a day between, and have avoided sleeping tonight in order to recalibrate. Probably will not be an issue, but thought I would give a heads up just in case.

Hope you do not mind me posting the map link and key DM Lithrac, I've found it helpful in the previous threads.

Grand Lodge

I didn't include it in the gameplay thread because it was my intention to start in media res, but you did well.

As for the constructs, PFS rules won't allow them to carry over to the next adventure. The official explanation shall be that they're unable to go down the stairs and are too heavy to carry. The Goldenfire Order is thus conducting research on them.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

I'm happy a language I took was relevant!

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

He was my plastic pal who's fun to be with, though...

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy checking in.. Sorry but my labtop has gotten itself all virused up so i was unable to post over the weekend really..

Init +2, Perc +8

Grand Lodge

Thanks Wizzy! Glad to see you back.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Not to pry Knorrin but whats your 3rd level feat?

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

No worries. I took Extra Channel. It hasn't happened as much in PFS play, but in a number of PF games I was in I kept using up all of my Channel Energies. Yeah, I can guess there was probably something better but I don't know what it is... Just learnin'.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Well it wasnt shown on ur sheet so was just curious..

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Oh! I forgot -I took clear ear and greased myself beforewe headed in. So you have a greased, slightly irritable gnome linguist with you.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Well now thats just nasty.. You get to stay at the back now..

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

You are just jealous because you didn't think of it first!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

I only use grease on myself during private time..

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

No vermin repellant has been applied, so the gnomes needn't fear. ;-)

Whizzy, Ah. It's in two places but not the third... I always miss something.

Grand Lodge

Knorrin wrote:
GM Lithrac wrote:
That was the spoiler of my post before. You passed the Religion one.

Sorry - The perils of trying to do something on the go. That sounds like the Arcane roll, though. Any luck identifying the critter? Since I remembered the description from the ISWG, maybe my character remembers it, too, with a K(Religion) of 26 (Planes has the same modifier)? Since it is probably just 'flavor', I'll mention it.

"It is not a ghost but an arcane defense of some type from long ago; more about such I cannot tell, and I do not have the power to Dispel it."

"I believe it represents Abraxas, the 'Demon Lord of Forbidden Lore and Magic'. Indeed, that would be a fitting patron for the former master of this place, and a fitting guard for the so-named 'Enigma Vaults'. 'Touch nothing lest you be purged' and all." Despite himself and his faith in his god, Knorrin feels very small in front of the demonic presence.

That's metagaming, please stop doing that. Next time if you have an objection or feel like using player's knowledge, simply don't do it. If you feel that your roll should be high enough to succeed and you didn't, accept it.

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Ah, sorry about that. Didn't think of it as "metagaming". My apologies. It's a bit of a cop, but I think I still have to learn some of the terms, lingo, and acceptable codes, coming more from a gaming/"roll play" background rather than a role-playing background.

Grand Lodge

Metagaming is one of the big no-nos of roleplaying. It consists in using player knowledge rather than character's knowledge.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

It would be fun to calculate the average gold per door we spend on wand charges and alchemical items, and calculate the average number of doors per level for the rest of thornkeep...... for some definition of fun :)

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Sorry, I'm not the people you asked but I do have the answer to your questoins:

Knorrin wrote:


FA, MA, MA, SwA

Free action, move action, move action, swift action. He was listing his action.

GM Lithrac wrote:


I fail to see how a greatsword does 3d6, would you care to explain?

It would be from the "Lead Blades" ranger spell he cast off the wand before the door was opened. The spell bumps the damage to the next size category. Weapon size categories

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

I could add that there would also be SA or StA for Standard Action, and IA for Immediate Action, rounding out the action categories.

I find it useful, too, to type it out, but could erase it. Meh.

Grand Lodge

Ah right. He just said "activate the wand", I don't recall him saying what spell it was or what it did. Thanks for the info Choamski!

It's alright Knorrin, you can leave it. I was just wondering since it's the first time I see those abbreviations used this way.

As as side note, Rellen's very lucky on his rolls today (between this character and Citadel of Flame): 14, 14, 12, 20, 18, 14, 15, 10. Someone's picking his dice well!

Liberty's Edge

Dead

I think my rolls on this site are ridiculous, I have one character out of ten that rolls poorly - I do wave my set of melted dice at the screen when I need to roll well, for intimidation purposes. And I seem to roll much lower as a GM. Apologies for not giving the spell, I will ensure I do so in future. I have two wands Longstrider and Lead Blades, but Lead Blades has a 1 minute duration and is thus going to get popped far more frequently!

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20
Choamski wrote:
It would be fun to calculate the average gold per door we spend on wand charges and alchemical items, and calculate the average number of doors per level for the rest of thornkeep...... for some definition of fun :)

Hopefully, the use of some wands and such now will end up sparing some uses of our wand of CLW & IH!

Liberty's Edge

Dead

Chasik if you have any spare carrying capacity can I strongly suggest you pick up a collapsible bridge? Two heavily armoured types just got BBQed jumping over lava in GM Lithrac's other game, one of whom was the first PFS death I've witnessed. Lesson learned its better not to jump over dangerous things with a negative athletics modifier!

Probably well overdue to see a death with about twenty scenarios played, was really expecting it to be Rellen!

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

I think I may be currently over capacity right now, I need to edit my sheet o.O

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Here's the link to the Portable Bridge.

There's also the Collapsible Plank, although I have no idea why they make these things 10' long when they should really be 11' or 12' long to span the ubiquitous 10'-wide pit.

Liberty's Edge

Dead

Chasik armour and encumbrance penalties do not stack, you take the worst, so you can carry a heavy load with no problems at all.

Grand Lodge

This was also the first PFS death in a game I GMed or took part in, and to be honest I'm glad it remains a rare thing.

That being said, attempting a jump over a lava canal when you are wearing medium armor and have no ranks in Acrobatics is a bad choice that will result most of the time in a predictable death. As I recall, it was 1d20-3 with a DC of 10...

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Ooph, Yeah.

I'm surprised it isn't more common in PFS, though. I've been down to negatives quite a few times, myself.

Speaking of which, I helped correct an error in PCGen about the Masterwork Backpack and so now I am in Heavy Load territory, so no jumping over lava for me!

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

That's why my first magic item was the haversack. I didn't want to be stuck at 15' move.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Hey knorrin... I like your output sheet from pcgen

I made my own fbut I was having some annoying whitespacing issues. Do you think I could show it to you?

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Sure, but I don't really know much about those things. :-P Unfortunately, mine starts as a PCGen text output called "ObsidianPortal.txt" and then I clean it up, rearrange it, and add markup for this site. It is enough trouble that I just do the updates between levels manually instead of starting from scratch with a new output sheet, although I miss things here and there when I do. It's too bad PCGen doesn't have a funding source like HeroLab!

I was thinking about putting in a request for a Paizo-forum-friendly output sheet - or learning about such things myself, though output formats are probably beyond me. I was starting to learn some of the data coding in PCGen - real entry-level stuff - but then ran out of time with changing responsibilities.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Oh, them maybe you should try my sheet then :) I'll send it when I get home. I've did submit it to their repo, but I haven't made any revisions to it in a week.

The output sheet part is definitely up there with one of the most annoying semi-languages I've ever seen. Especially the lack of ability to comment (at least in the text output one - you can still comment in the html ones)

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

He was able to get a running start moving at an angle so the dc was 5, my modified result was a 4 so yea.. I honestly didnt expect it to do 6d6 damage though.. I had no ranged weapon so it was either set there and watch the fight or try the jump.. its no biggie..

Grand Lodge

Cutting off the fight against those CR 1/2 cultists, I don't see the point of it. Consider the resources you used beforehand in the fight expended, as well as one round of performance for Wizzy as I guess he'd use it anyway in the first round regardless of the foe. Does it sound fair?

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

It's fine by me and I've already recorded the charges used.

Liberty's Edge

Dead

Fine by me, I was intending to deal non lethal unless they showed real resistance.

Grand Lodge

Kort hasn't posted for nearly a week, and hasn't responded to my private message. I'll consider him MIA, since he hasn't taken part in this module's story in any meaningful way. You should be completely fine finishing it wuth a 5-man team, and we'll possibly recruit a new member for the next part.

On another topic, I'm reviewing the "play list" for our little group. Running two full modules side by side will be a bit much for me, especially since they're more complex to run than Thornkeep and it will coincide with the birth of my first baby. Hence I prefer replacing it with another module available in the list we'd established earlier (Carrion Hill), which I have already GMed (not for PFS credit though), so I'm more familiar with it. Picking it will put less strain on me in that sensitive period of time, which I would deeply appreciate. Another pro is that it's one of the best modules paizo has ever published, and contains lots of RP opportunities, which is preceisely not one of Thornkeep's strong suits.

Would that change be satisfactory to everyone?

The "play list" would be:

Thornkeep - The Accursed Halls (level 1) - done
Thornkeep - The Forgotten Laboratory (level 2) - done
Thornkeep - The Enigma Vaults (level 3) - work in progress
Carrion Hill (level 4)
Thornkeep - The Dark Menagerie (level 5)
Thornkeep - Sanctum of a Lost Age (level 6)

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Too bad, I enjoyed his contribution. I can understand though, having been torn away from a game by circumstances once before :( I wish him well.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

I wouldn't be surprised if you suspend things for a couple of months when your baby is born!

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