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Kort Drakovich's page

216 posts. Organized Play character for utopia27.


Full Name

Kort Drakovich

Race

Human

Classes/Levels

Sorcerer 2/Rogue 2

Gender

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6)

Size

medium

Age

18

Alignment

CN

Languages

Common, Draconic, Gnomish

Strength 14
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 8
Charisma 17

About Kort Drakovich

Kort Drakovich _ lvl_04
Male human (Chelaxian) rogue 2/sorcerer (crossblooded) 2 (Pathfinder RPG Ultimate Magic 69)
CN Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 21 (4 HD; 2d6+2d8+1)
Fort +1, Ref +6, Will +0
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+2/19-20) or
. . mwk short sword +5 (1d6+2/19-20) or
. . quarterstaff +4 (1d6+3) or
. . sap +4 (1d6+2 nonlethal)
Ranged mwk composite shortbow +6 (1d6+2/×3)
Special Attacks claws (2, 1d4, 6 rounds/day), sneak attack +1d6
Sorcerer (Crossblooded) Spells Known (CL 4th; concentration +7)
. . 1st (5/day)—vanish[APG] (DC 14)
. . 0 (at will)—detect magic, mage hand, prestidigitation, ray of frost, read magic
. . Bloodline Draconic, Shadow
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Statistics
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Str 14, Dex 16, Con 10, Int 12, Wis 8, Cha 17
Base Atk +2; CMB +4; CMD 17
Feats Eschew Materials, Point-Blank Shot, Precise Shot, Two-weapon Fighting
Traits isgeri orphan, magical knack
Skills Acrobatics +10, Disable Device +12, Knowledge (arcana) +8, Linguistics +5, Perception +6, Profession (merchant) +3, Sleight of Hand +7, Spellcraft +6, Stealth +10, Survival -1 (+1 to avoid becoming lost), Use Magic Device +10
Languages Common, Draconic, Gnome
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), rogue talent (positioning attack[APG]), trapfinding +1
Combat Gear cold iron arrows (50), potion of cure light wounds (2), silver arrows (49), wand of infernal healing (48 charges), liquid ice[APG] (2), oil (2), weapon blanch (adamantine)[APG]; Other Gear darkleaf cloth lamellar (leather) armor[UC], arrows (20), arrows (20), dagger (8), mwk composite shortbow (+2 Str), mwk short sword, quarterstaff, sap, ioun torch ioun stone[APG], ring of spell knowledge i (true strike)[UE], wayfinder[ISWG], adventurer's sash, artisan's outfit, bedroll, courtier's outfit, decorative trim[UE], fishhook (2), hammer, jewelry[UE], jewelry[UE], masterwork backpack[APG], masterwork thieves' tools, mug/tankard, piton (4), pulque (per wineskin)[UE], sack of hoarding, sack of stashing, silk rope (50 ft.), string or twine[APG], thread (50 ft.), tindertwig (2), waterskin, whetstone, 3,852 gp, 7 sp
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Claws (6 rounds/day) (Su) 2 Claw atacks deal 1d4 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Positioning Attack (1/day) (Ex) When hit a foe in melee, move up to 30 ft without AoO, but must end adjacent to that foe.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Shadow Gain Stealth bonus equal to spell level for 1d4r after casting a [darkness] or [shadow] spell.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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