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So using my advice in this thread, I decided to expand the idea of the "know-it-all" but towards the overall curtain to what can be known.
Elf Kensai Magus 9/Mindchemist Internal Alchemist 2
Worshipper of Aroden
STR - 12
DEX - 10+2
CON - 12-2
INT - 18+2
WIS - 7
CHA - 13
Favored Class Bonus - 1/6 Level for Extra Magus Arcana
Ability Score Bonus - Level 4 (INT)/Level 8 (INT)
Trait:
(Osirian Campaign Trait) Secret of the Sphinx - A Single Knowledge skill is a Class Skill (Religion); 1/day - +2 to Knowledge Check
(Social) Civilized - +1 Knowledge (Nobility/Local), Knowledge (Local) becomes Class Skill
Kensai Magus:
1 - Noble Scion (Scion of Lore); Weapon Focus (Falcata); Canny Defense; Arcane Pool (+1); Spell Combat
2 - Spellstrike
3 - Breadth of Experience; Magus Arcana - Divinatory Strike (When crit, automatic 20 on Knowledge check, even if already attempted Knowledge check earlier)
4 - Perfect Strike; Arcane Pool (+2)
5 - Dilettante; Power Attack
6 - FCB Magus Arcana - Arcane Accuracy; Magus Arcana - Wand Wielder
7 - Weapon Specialization (Falcata); Fighter Training; Iaijutsu
Mindchemist/Internal Alchemist:
8 - Cognatogen; Extra Bombs; Breath Mastery
9 - Toughness, Perfect Recall, Discovery - Preserve Organs; Poison Resistance (+2)
Kensai Magus:
10 - Arcane Pool (+3)
11 - [Open Feat], Critical Perfection
The trick here is to only have each Knowledge at 5 Ranks. But you might say, "Only 5 Ranks? Inconcievable!". That is the trick:
5 - Rank 5
3 - Class Skill (Arcana, Dungeoneering, Local, Nature, Nobility, Planes, Religion)
1 - Noble Scion
2 - Breadth of Experience
2 - Dilettante
14 - Intelligence Modifier x2 (Perfect Recall)
24(27) - Knowledge (Class Skill Knowledge)
Taking a look at gear:
Azlant Pendant (Arcana) - +5 to Knowledge (Arcana) (Competence), 1/day - +10 to Knowledge Check
Mossy Disk Ioun Stone x9 (4 if you want the Combat Knowledges)- +5 to a single Knowledge (Competence)
Headband of Ponderous Recollection - +2 INT, 3/day - 3 Knowledge checks at 5, 10, 15 + Knowledge Skill
Pathfinder Chronicle - +2 to Knowledge (Circumstance)
Both the trait and the Pendant can be used as free actions, totaling a +12 on a Single Knowledge Check.
Putting all of this together it becomes:
29(32) - Knowledge (Class Skill Knowledge)
For combat on a crit, including the Trait/Pendant bonus:
On crit, 1/day - "64 on Knowledge Check. What is it?"
On crit - "52 on Knowledge Check."
Not bad for the checks, but it does have some flaws:
- To hit is bad, which is why I grabbed the Wand Wielder for a Wand of True Strike.
- Hit Points are going to be iffy, since you are running at a CON of 10. Toughness can try to help, but it is not much.
- Damage might be low. Power Attack and Arcana Points to damage, as well as the Perfect Strike to make the Falcata's Critical to x4 might help out a bit.
Any comments/advice on what should I change, or what can be added in (like that missing Level 11 feat), would be appreciated.

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Well, there are a few things that works with an elf, that I felt was ok.
The bonus to Int and Dex is a simple start. The penalty to con is pretty bad, but I would be aiming for a constitution belt +4. With the belt and toughness, I am looking at 106 up at 11.
Breadth of Experience needs the race req to gain the stat.
I think there is an Aasimar that gives Dex/Int, but I am a bit up in the air on losing skill totals for that.
Though would there be another race that would benefit better?

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Whoops, yeah... LazarX and Adam, you tow are correct. I had intended to try to get some kind of character that would be an elf into one of my creations (somehow I always endup with Humans...), so I tried to make this Kensai/Mindchemist. I also had purchaced Gods and Magic a while back and say that it helped out the knowledge checks, forgetting about the lore behind Aroden.
This can result into a few paths now:
- Accept Aroden as my Deity, switching over to Human, and losing skill points in all the Knowledge checks by losing Breadth of Experience and the extra Magus Arcana, but gain 2 extra Arcane Pool Points (FCB).
- Keep the Elf, drop Aroden as my Deity, purchace a tenth Mossy Disk Ioun Stone, and opening up a Neck Slot, resulting in a 1/day - +2 Knowledge check, instead of the +12.
- Become a Half-Elf, can try to work Aroden as my Deity in a storyline, push INT to 20, swap Adaptability with Dual-Minded (since it conflicts with Dilettante), lose the extra Magus Arcana for 2 extra Arcane Pool Points (FCB), and lose Breadth of Experience.
- Go Emberkin Aasimar to get the Intellect/Charisma Bonus, take Scion of Humanity, obtain Racial Heritage (Elf), then grab Breadth of Experience (though I am not certain how the Age Requirement will work out), and losing the extra Magus Arcana (FCB) and Breadth of Experience.
- Go Dwarf, keep the INT at 18, but increasing the CHA to 15 (to obtain the 13 of the Noble Scion feat), but gain Hardy (even Steel Soul), and lose a few skill points and the extra Magus Arcana (FCB).
- Go Grimspawn Tiefling, gain the +2 DEX/INT/-2 WIS, 2 extra Arcane Pool Points (FCB of Tiefling) and lose Breadth of Experience and the extra Magus Arcana (FCB of Elf).
Looking at my options, what I feel is that the Elf is still a nice option (excluding Deity choice), but Human and Dwarf seems to be nice alternatives.
Any other ideas?