
Hawkmoon269 |

The rule on 1 card of each type for each character is not per check, but per any part of the encountering a card sequence.
Though it isn't entirely clear, I would say that each character can only play one spell with the words "when a character encounters a bane". By playing such a card, your next action would no longer be at the moment "when a character encounters the bane." Also, a new step in the encountering a card sequence has not begun, so you are not allowed to play any more spells until the next step does begin.
However, if the bane you encountered is a barrier that summons henchmen for each character, you can play this type of spell in reaction the barrier, then play another type of spell as the combat for the summoned henchmen. See this post for confirmation on that. This works because you play the cloud spell as part of a step in encountering the barrier and you play a different spell as a step in encountering the summoned henchmen.

Hawkmoon269 |

Ah. Mike is hinting here at the fact that once you play a cloud spell it lasts for the whole turn, so there is added incentive to explore more on that turn in the hopes of encountering more monsters that would also be effected by the cloud spell. And you could play subsequent cloud spells for every bane encountered. Soon everyone is adding 4d6 to their combat checks on that turn. What sly and cunning strategy.

h4ppy |

A slight tweak to Mike's wording is needed, I think...
My guess is that it should be:
While it is possible for both to be in effect at once, it is not possible for a single player to play both in response to a single character encountering a single bane.
If you have Ezren and Seoni in the party, I think they can each play ONE of these spells when a single bane is encountered. (Of course, I might be wrong!)

PezKat |

Hawkmoon there is this in the S&S Rules p. 12 (Attempting a Check): "Remember that each player may not play more than 1 card of each type or use any 1 power more than once during each check." However, given the date of this thread perhaps that wording was not in RotR and added as clarification.
So... does this to apply to any Spell Displayed before an encounter - even if its power is used during the check, the same player can play an 'additional' spell during the check? Because they were "played" at different times? (In the Wizard class deck FAQ re: Sphere of Fire I thought the ruling was that using the power of a displayed card counted as playing it, but maybe it was just for that particular card.)