Post your favorite Goblin build...


Advice


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We're kicking around putting together an all-goblin group. Thus far the only goblin build we've actually played (played by me, created by Martial! Martial! Martial! and posted here with his permission) is the Brawler (Fighter archetype) below that we used in our Rise of the Runelords campaign. I thought I'd post it and try to get others to post there so that we might get some ideas on how to round out the party - or just to get new ideas for goblin characters because this one was an absolute blast to play.

Goblin 2nd level Monk (Master of Many Styles) / 18th level Fighter (Brawler)
(Over-sized Ears, Monk levels taken at 2nd and 3rd)

Attributes: (20 point buy)
STR - 12 (-2 racial modifier)
DEX - 16 (+4 racial modifier, +1 at 4th, 8th, 12th, 16th & 20th level)
CON - 14
INT - 14
WIS - 12
CHA - 7 (-2 racial modifier)

Traits:
Goblin Foolhardiness (+1 melee attack bonus when no allies are adjacent)
Vagabond Child (+1 Disable Device, Disable Device is a class skill)

Feats:
1st - Weapon Finesse
1st - Two-Weapon Fighting
2nd - Improved Unarmed Strike
2nd - Stunning Fist
2nd - Snake Style
3rd - Snake Fang
3rd - Combat Reflexes
4th - Dodge
5th - Crane Style
6th - Crane Wing
7th - Improved Two-Weapon Fighting
8th - Weapon Focus: Unarmed Strike
9th - Crane Riposte
10th - Greater Weapon Focus: Unarmed Strike
11th - Stand Still
12th - Greater Two-Weapon Fighting
13th - Improved Critical: Unarmed Strike
14th - Critical Focus
15th - Sickening Critical
15th - Staggering Critical
16th - Critical Mastery
17th - Piranha Strike
18th - Stunning Critical
19th - Weapon Specialization: Unarmed Strike
20th - Greater Weapon Specialization: Unarmed Strike

Skills:
Acrobatics (1-20)
Climb (2)
Disable Device (1-20)
Perception (1-20)
Stealth (1-20)
Survival (2-3)
Swim (3)

Equipment:
Mithril Chain Shirt (Brawler), Mithril Heavy Steel Shield, Amulet of Mighty Fists (Agile)

The character was originally designed for an AP, and as such was really only 'perfected' for levels 1-17 - but something I actually considered towards the end of the build was to take 3 levels of Wizard (Transmuter) at 18th - 20th. The wide range of useful spell options as well as potential spell triggers makes it worthy of consideration. Another possibility I considered for those last three levels could be Rogue as well - +2d6 sneak attack damage per attack when you get your foe flanked or flat-footed, the ability to disarm magical traps, some additional skill ranks and a useful Rogue Talent probably grants a lot more complimentary utility than another three levels of Fighter would.

Random level samplings:

4th level:

HP 32 (2d10+2d8+10), Fort +9, Reflex +9 (Evasion), Will +4
Armor Class: 23
10 +5 [Dex] +1 [Small] +5 [Chain Shirt] +2 [Shield]
Attack: +10/+10, Snake Fang w/Combat Reflexes
+3 [BAB] +5 [Dex] +1 [Small] -2 [TWF] +1 [Trait] +2 [Brawling]
Damage: 1d6+2
1d6 +2 [Brawling]
Equipment:
Brawling Mithril Chain Shirt +1 (5,000), Heavy Steel Shield, Cloak of Resistance +1 (1,000)

8th level:

HP 68 (6d10+2d8+22), Fort +13, Reflex +15 (Evasion), Will +8
Armor Class: 31 w/Crane Wing
10 +6 [Dex] +1 [Small] +6 [Chain Shirt] +4 [Shield] +4 [Defensive]
Attack: +16/+16/+11/+11, Snake Fang w/Combat Reflexes
+7/+2 [BAB] +7 [Dex] +1 [Small] -2 [TWF] +1 [Trait] +2 [Brawling] +1 [Close] -2 [Defensive] +1 [Focus]
Damage: 1d6+12
1d6 +2 [Brawling] +7 [Dex] +3 [Close]
Equipment:
Brawling Mithril Chain Shirt +2 (10,000), Mithril Heavy Steel Shield +2 (5,000), Agile Amulet of Mighty Fists (4,000), Cloak of Resistance +3 (9,000), Belt of Incredible Dexterity +2 (4,000)

12th level:

HP 104 (10d10+2d8+34), Fort +16, Reflex +17 (Evasion), Will +10
Armor Class: 37 w/Crane Wing, Menacing Stance -1/-4
10 +6 [Dex] +1 [Small] +8 [Chain Shirt] +6 [Shield] +4 [Defensive] +2 [Ring]
Attack: +25/+25/+20/+20/+15/+15, Snake Fang w/Combat Reflexes, Crane Riposte
+11/+6/+1 [BAB] +8 [Dex] +1 [Small] -2 [TWF] +1 [Trait] +2 [Brawling] +2 [Close] -1 [Defensive] +2 [Greater Focus] +1 [Amulet]
Damage: 1d6+15
1d6 +2 [Brawling] +8 [Dex] +4 [Close] +1 [Amulet]
Equipment:
Brawling Mithril Chain Shirt +4 (26,000), Bolstering Mithril Heavy Steel Shield +4 (26,000), Agile Amulet of Mighty Fists +1 (16,000), Cloak of Resistance +4 (16,000), Belt of Incredible Dexterity +4 (16,000), Ring of Protection +2 (8,000)

16th level:

HP 172 (14d10+2d8+78), Fort +19, Reflex +20 (Evasion), Will +12
Armor Class: 40 w/Crane Wing, Menacing Stance -2/-5
10 +6 [Dex] +1 [Small] +9 [Chain Shirt] +7 [Shield] +4 [Defensive] +3 [Ring]
Attack: +34/+34/+29/+29/+24/+24, Snake Fang w/Combat Reflexes, Crane Riposte
+15/+10/+5 [BAB] +9 [Dex] +1 [Small] -2 [TWF] +1 [Trait] +2 [Brawling] +3 [Close] -1 [Defensive] +2 [Greater Focus] +4 [Amulet]
Damage: 1d6+20
1d6 +2 [Brawling] +9 [Dex] +5 [Close] +4 [Amulet]
Equipment:
Brawling Mithril Chain Shirt +5 (37,000), Bolstering Mithril Heavy Steel Shield +5 (37,000), Agile Amulet of Mighty Fists +4 (100,000), Cloak of Resistance +5 (25,000), Belt of Physical Might +4 (Dex/Con) (40,000), Ring of Protection +3 (18,000), Ring of Freedom of Movement (40,000), Winged Boots (16,000)

Grand Lodge

Does this include Monkey Goblins?

Liberty's Edge

My favorite was an arcane bomber (psionic) blue goblin raised by a wandering gnome. he had three riding dogs, a cart an the psionic weapon feat for lots of fun and explosions.

Shadow Lodge

nothing beats a gobblin cavalier on a warthog (boar)...

sittin in his full plate bout to kick ass! 4x damage on a charge mmmmhmmm.


Feral Gnasher

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