GMing Demonic NPCs


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The Exchange 5/5 RPG Superstar 2010 Top 16

Spoiler:
A glabrezu in Act 3 of the Special offers a deal after it kills a PC.

The vermlek in Wardstone Patrol force some folks to beat their neighbors. To death.

5/5

I just wrote what happened into the notes section of the chronicle. It has no mechanical effect on the game.

(The PC made a wish with the Glabrezu, which the the Glabrezu honored and then killed his family)

Silver Crusade 2/5 *

1 person marked this as a favorite.

If a GM is doing that with meta knowledge, I'm likely to get up from the table immediately and just not get a chronicle sheet for that scenario and mark it as "played".

I suppose that this would be somewhat understandable if a PC were running their mouth about a particular weapon. Aside from that, how can a demon tell some awesome weapon from any old weapon with bless weapon on it?

5/5

Finlanderboy wrote:
I am a little scared some jerk DM will read this thread, get ideas and think. I am going to trash John Doe's character with the next DM session by having him loss the sword I saw him buy. Sunder his locked gauntlet, telekentic the sword out of his hand, swoop in to to steal it, and teleport to a volcano.

Unless the player is Joe Caubo, then it's okay.

5/5

David Bowles wrote:
I suppose that this would be somewhat understandable if a PC were running their mouth about a particular weapon. Aside from that, how can a demon tell some awesome weapon from any old weapon with bless weapon on it?

Detect Magic or Arcane Sight (long shot, but technically a way)? If character has a holy demon bane weapon and it starts slicing or piercing (or bludgeoning!) through demons' defenses, getting rid of that weapon (by whatever means) might be a viable strategy.

"Look at that blade, it's slicing through Bob over there like he wasn't even a fiend!"

5/5

1 person marked this as a favorite.

I think we need more Persistent mage's disjunction traps in the middle of Persistent mind fog clouds in PFS. :-)

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Glabrezus and deals!

Spoiler:
After butchering half of the party, I had the glabrezu stop his onslaught, taunt the monk with the unhittable AC, and peace out.

"You I leave alive, Pathfinder. Since I cannot harm you with my strength, I will destroy you with my cunning. I will teleport to Absalom now and don your image. I will then find your loved ones and kill them, slowly. When you return, I pray it is in time to make their funerals."

I noted that the player earned the ire of a powerful demon on his chronicle sheet. As Kyle did. This serves no mechanical benefit or detriment, as Kyle said, but it does make the player's relationship with his PC a more intimate one than it was before.

Sure, he can choose to ignore it in future games if he wants. But instead I hope that the unique story I've woven around his character is enticing enough that he'll choose to play his character with the knowledge of that loss. It gives him more tools he can roleplay with, as well as gives him something unique to share with others at future tables.

5/5

I wonder what people would think of a scenario where the PCs were expected to have no gear except a pathfinder's pouch full of whatever they could fit in it. Like starting as fake slaves/servants to infiltrate some organization or whatever.

Silver Crusade 2/5

Kyle Baird wrote:

If character has a holy demon bane weapon and it starts slicing or piercing (or bludgeoning!) through demons' defenses, getting rid of that weapon (by whatever means) might be a viable strategy.

"Look at that blade, it's slicing through Bob over there like he wasn't even a fiend!"

"Darn, there went my 30gp cold iron longsword and the rest of my greater magic weapon duration. Guess I'll whip out my backup +1 longsword and cast bless weapon on it."

;)

Silver Crusade 2/5 *

Kyle Baird wrote:
David Bowles wrote:
I suppose that this would be somewhat understandable if a PC were running their mouth about a particular weapon. Aside from that, how can a demon tell some awesome weapon from any old weapon with bless weapon on it?

Detect Magic or Arcane Sight (long shot, but technically a way)? If character has a holy demon bane weapon and it starts slicing or piercing (or bludgeoning!) through demons' defenses, getting rid of that weapon (by whatever means) might be a viable strategy.

"Look at that blade, it's slicing through Bob over there like he wasn't even a fiend!"

Unfortunately for our demon in question, the concentration requirement for detect magic is not likely to be met. Paradoxically, the wealth limitations for the PCs work in their favor for this, because most PFS PCs won't be able to afford an obviously spectacular weapon, and thus, avoid having it singled out.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Walter Sheppard wrote:

Glabrezus and deals!

** spoiler omitted **

I noted that the player earned the ire of a powerful demon on his chronicle sheet. As Kyle did. This serves no mechanical benefit or detriment, as Kyle said, but it does make the player's relationship with his PC a more intimate one than it was before.

Sure, he can choose to ignore it in future games if he wants. But instead I hope that the unique story I've woven around his character is enticing enough that he'll choose to play his character with the knowledge of that loss. It gives him more tools he can roleplay with, as well as gives him something unique to share with others at future tables.

That sounds like a great way to have a monk start to "crack", shift out of his lawful alignment, and start taking barbarian levels thereafter.

Silver Crusade 2/5

Kyle Baird wrote:
I wonder what people would think of a scenario where the PCs were expected to have no gear except a pathfinder's pouch full of whatever they could fit in it. Like starting as fake slaves/servants to infiltrate some organization or whatever.

That's actually pretty close to how I start most adventures, gear-wise. I have some jewelry (some of it magical), a spell component pouch, and everything else is in a pathfinder pouch. Oh, and I keep a few coins in the actual mundane pouch, just in case I need to say "See? Just my coin purse is all!"

Silver Crusade 2/5 *

Kyle Baird wrote:
I wonder what people would think of a scenario where the PCs were expected to have no gear except a pathfinder's pouch full of whatever they could fit in it. Like starting as fake slaves/servants to infiltrate some organization or whatever.

That's a classic adventure trope. There's nothing wrong with this, except the author should remember to modify all the CRs, since the CR table assumes average WPL. OR at least, it seems to.

Shadow Lodge 3/5

I had this exact little disaster happen to me during the

season 5 special:
, in the Glabrezu encounter. Tier 10-11.

Party of 4 of us, 3 in melee with it and myself 30ft away, a witch throwing hexes at it.

It was tearing us apart and my ice tomb hexes kept failing, and I realised that if I didn't do something to buy us time, we were going to have dead characters in the very next round, so I used misfortune, which luckily worked. Cackle to keep it going.

Then it made a beeline for me, taking 3 AoO's without blinking. On my turn, I was in its range and couldn't escape (even with a withdraw), so I knew I was going to take the next hit, even with misfortune. I think a slumber was my only option, but whatever it was I did failed to work.

The meleers came back to hit its mirror images again. On the glabrezu's turn, it full attacked me, knocking me from 70something hit points to -11 (14 con, thank you +2 belt of con).

On one of the party member's turn, they moved down (we were flying) to CLW me, putting me on -4 and stable. Then the glabrezu hit me on the ground, killing me.

Then the glabrezu asked one of our party members via a note (with its telepathy) if he wanted to have our party member come back, which he enthusiastically said yes, not realising what was happening. And then I came back as an undead vampire - turning my 16 prestige raise dead into a 32 prestige resurrection.

I wasn't happy about the whole thing on several levels and the general verdict I hear is that you just have suck it up. I had no problem with being knocked unconscious to -11, but really, beyond that, I had big problems with its tactics, as a player, even if it is a demon.

The problem is that it ruins my enjoyment of the game to go quite so far and be quite that brutal.

When I'm GMing, my rule of thumb is that if there's a reasonable option to go for anyone else, to do anything else, while a player is on the ground instead of attacking them, take that option. Unless players either want hard mode or they're using similarly dastardly tactics themselves (which I can't recall seeing anyone actually do), killing helpless characters is something I put on my too-harsh list.

The wish at the end added insult to injury - I didn't even have the prestige to come back from that. Even if I did, I took into account if I would use that tactic if I were GMing, and again, it would fall under the same rules of thumb as killing helpless players that I mentioned above. Then I found out that the scenario actually talks fairly specifically about this - and this is key to the whole thread - if Paizo wants us to do that from their (albeit rough) tactics, I'd still be obliged to follow it.

Knowing all that, I don't know what to think about the whole encounter. I'm inclined to never want to run - or play - a scenario like that knowing how harsh it is.

Silver Crusade 2/5 *

Many demons have the explicit strategy to attack a PC until they are *dead*.

Grand Lodge 4/5

Jeez, so many players crying that demons are supposed to do what every other monster in PFS is supposed to do. Target your HP until they fall. Even despite loads of magical abilities to do otherwise.

If the PCs are winning the battle due to the inclusion of 'Platinum Vindicator' the +2 Holy Cold Iron Longsword, please explain to me why the demon is meant to ignore that? A Marilith has Improved Disarm for a reason.

Is it strategically the best decision ever? No, it's not a Devil. Is it going to cause epic amounts of PC butthurt? Yes, that's what it likes. It's DELICIOUS! Drink up your tears!

Locked gauntlets are 8gp.
Cold iron backup weapons are cheap and light.
If your hero is really as good as they say, surely you can win battles even without the medieval equivalent of a F-22 Raptor fighter jet in your hands.

Stop your crying and keep fighting.

1/5

2 people marked this as a favorite.
Chris Mortika wrote:

So, I'm trying to get my head around "how to run demon opponents". I suspect I'm going to have a lot of practice with this skill this year.

Stuff:
My understanding is that demons aren't nice, don't cut PCs slack, and are all about causing their opponents pain, misery and suffering, to the extent that their powers and Intelligence allow. That's the distinction between demonic outsiders and just nasty humans: humans have goals you can negotiate with.

If a PC drops one weapon to use another, or loses a firearm in a Disarm, it's not above a babau's tactics to pick it up, teleport to the center of the Worldwound, drop it, and teleport back.

If a PC is dropped unconscious or helpless, it's not above a schir's tactics to demand that her allies surrender or else it'll kill her, and then, after they drop their weapons and spell component pouches, kill her anyways.

All of the "don't be a jerk" advice gets a little caveat: "...unless it's in character for the demonic NPC." All the rules about "Don't set out to kill PCs" get the footnote: "... unless they're fighting an intelligent demon. At that point, do everything you can to cause the characters woe."

Which makes fighting demons distinctive and thrilling, but not much fun for a weak or inexpert party.

Your take?

I've read through this thread and all the discussion surrounding it. Honestly, it comes across as "how can I be a jerk to the player and justify it?" As others have stated, this isn't a homebrew campaign where the GM can increase player wealth at will.

Demons aren't real. There's no requirement that they act any certain way to make them "more believable." Looking for an excuse to grief players is simply that: griefing players. Even if the completely fictional attitudes of demons are codified in some PF sourcebook, the paradigm under which that stuff is written is not PFS. Destroying players' expensive equipment simply because you can, is a "jerk move." No PFS author should be writing such tactics into a game unless PFS is is also going to randomly reward players with items that exceed WBL by the same amount. If not, then you have an asymmetry at work that serves no purpose other than to aggravate the individual.

Four and five star GMs who adopt the attitude the players should suck it up, suffer from a skewed perspective. As David Bowles succinctly points out, the bread and butter of PFS's player base does not have even a two star GM's backlog of characters, gear, boons, etc. Let me add that if you're such a GM, you might consider that you've lost touch with the average player's attachment to their character. I can imagine that that after GMing forty plus games, I'm going to start being desensitized to success and failure and may even enjoy failure as a novel experience.

Every now and than I run across and read about GMs who don't get organized play. It's clear they derive their enjoyment from stressing out players and hurting the person by going after a person's character. The "I like to have power over others" stereotype in full effect. These type of GMs should be weeded out of PFS.

If I see PFS authorizing this type behavior in scenario tactics, I'm pretty much done with PFS. It's completely unnecessary and represents a malicious attitude towards the average customer.

Shadow Lodge 3/5

I think, to sum it up, it becomes a problem when the line where the character being screwed by the demon and the player being screwed by the demon become blurred.

Silver Crusade 2/5 *

Andrei Buters wrote:

Jeez, so many players crying that demons are supposed to do what every other monster in PFS is supposed to do. Target your HP until they fall. Even despite loads of magical abilities to do otherwise.

If the PCs are winning the battle due to the inclusion of 'Platinum Vindicator' the +2 Holy Cold Iron Longsword, please explain to me why the demon is meant to ignore that? A Marilith has Improved Disarm for a reason.

Is it strategically the best decision ever? No, it's not a Devil. Is it going to cause epic amounts of PC butthurt? Yes, that's what it likes. It's DELICIOUS! Drink up your tears!

Locked gauntlets are 8gp.
Cold iron backup weapons are cheap and light.
If your hero is really as good as they say, surely you can win battles even without the medieval equivalent of a F-22 Raptor fighter jet in your hands.

Stop your crying and keep fighting.

First off, F-22 raptors suffocate their pilots. And PFS PCs can't afford such weapons on the budgets we are given. I believe I pointed this out above. Mariliths are beyond the scope of tier 10-11 anyway.

Shadow Lodge 3/5

It's obvious different players can handle rough situations better than others (easily more obvious than the easy vs hard mode/make scenarios more vs less difficult discussions), so we have to be careful not to make blanket statements that cover the whole GM base, the whole author base or even presuming an individual GM's running style will never change or adapt.

Having said that, it feels more than ever (over the past 3 odd years, at least) that the campaign and the community is willing to push the lines to becoming as punishing as possible - since for some people, that makes a fun game.

I think we just have to remember that what's fun for some isn't necessarily fun for everyone, and that no one person's perspective - including yours and mine - is the "correct" way to do it at every table.

The easiest fix would be for scenarios to include better tactics, including what the bad guys absolutely will or absolutely will not do. Maybe the reporting needs some sort of GM note that allows "extreme actions" that occured during the scenario, which might include lost 18K gp items? Just throwing ideas around.

5/5

I still don't understand why 'wealth curve' is such a big deal. I have a character who's mostly played down (before the changes) and has averaged about 1.3 fame per scenario. He's doing just fine and is quite a blast to play and still pretty competent (at what he's supposed to do).

I can't think of any of my characters that would be "unfun" to play if their stuff was stolen or destroyed. *scans brain for character info* Yep. As long as they had a basic thing or two (holy symbol, musical instrument, arcane bond, etc), they'd still be a blast to play and I bet I could even make them competent enough to contribute in PFS play. Not being the absolute best at something doesn't have to ruin the game.

5/5

Maybe my lack of understanding shows in the tactics in [redacted].

The good news is that it's like the complete opposite in my next one. :-)

5/5 *

Kyle Baird wrote:

Maybe my lack of understanding shows in the tactics in [redacted].

The good news is that it's like the complete opposite in my next one. :-)

Noooo. don't go softie on us Kyle... Dawwwwwww

3/5

Kyle Baird wrote:

I still don't understand why 'wealth curve' is such a big deal. I have a character who's mostly played down (before the changes) and has averaged about 1.3 fame per scenario. He's doing just fine and is quite a blast to play and still pretty competent (at what he's supposed to do).

I can't think of any of my characters that would be "unfun" to play if their stuff was stolen or destroyed. *scans brain for character info* Yep. As long as they had a basic thing or two (holy symbol, musical instrument, arcane bond, etc), they'd still be a blast to play and I bet I could even make them competent enough to contribute in PFS play. Not being the absolute best at something doesn't have to ruin the game.

There is a lot of I's in here. While I agree with your opinion on fun in the game. This is you using the standard person problem. How you enjoy the game is not how others enjoy it.

Telling players something they play is "unfun" is a form of stupidbadfun.

Dark Archive 4/5

My Recently Level 12 Sorcerer has a +5 Holy Adamantine greatsword when he needs it (go paladin spells and UMD), although if it gets stolen I wont really lament the 3000 gp cost of the item +1000gp scroll to make it a +7 equivalency (yes it only lasts 10 rounds but that is a long time a boss fight).

He frequently leaves his weapons lying around on the battle field as none of them are actually magical, I find being able to mage hand your weapons is surprising to some NPC's.

I have many PC's who are not item dependent, I also have some PCs who are more dependent on gear but in the end the difference between a non magical weapon and a +3 weapon is not as much as people would think if your build is good.

The Exchange 5/5 RPG Superstar 2010 Top 16

Avatar-1 wrote:
The problem is that it ruins my enjoyment of the game to go quite so far and be quite that brutal.

Then stay away from demons. Play other seasons. I'm sorry the dice didn't go your way, but the GM played the opposition exactly right in that case.

N N 595 wrote:
Demons aren't real. There's no requirement that they act any certain way to make them "more believable."

I disagree on both counts. It's not worth arguing on the first count; I agree that dretches and lemures don't exist.

But a creature doesn't have to be real in order to be well-defined or consistent. In fact, fictional characters typically have to be more consistent. (If Frodo suddenly whipped out a battle axe and started reaving orcs, many people would consider that poor writing.) Read the Bestiary entry on demons. Read "Demons Revisited." Nobody's trying to grief the player, but we are trying to get into the headspace of creatures who are absolutely trying to grief the character.

3/5

1 person marked this as a favorite.
Chris Mortika wrote:
Avatar-1 wrote:
The problem is that it ruins my enjoyment of the game to go quite so far and be quite that brutal.

Then stay away from demons. Play other seasons. I'm sorry the dice didn't go your way, but the GM played the opposition exactly right in that case.

N N 595 wrote:
Demons aren't real. There's no requirement that they act any certain way to make them "more believable."

I disagree on both counts. It's not worth arguing on the first count; I agree that dretches and lemures don't exist.

But a creature doesn't have to be real in order to be well-defined or consistent. In fact, fictional characters typically have to be more consistent. (If Frodo suddenly whipped out a battle axe and started reaving orcs, many people would consider that poor writing.) Read the Bestiary entry on demons. Read "Demons Revisited." Nobody's trying to grief the player, but we are trying to get into the headspace of creatures who are absolutely trying to grief the character.

Chris, you seem to be completely missing both Avatar's and N N 595's points still.

As N N 595 points out, PFS does not work like a real campaign. The DM cannot make the necessary adjustments to loot to compensate for dramatic losses. The WBL system in PFS is changed to integrate your total earned wealth rather than the RAW wealth system which represents a loose baseline of wealth on hand. This is a huge change in the basics of tha game and that needs to be taken into account as part of the basic social contract of the game. Don't grief the player by irreparably damaging their character. Grief the character like Kyle did by killing everyone they know and love in-game. Therefore, yes, your idea would constitute being a jerk as the DM because you disregard the differences between PFS and real, in-depth campaigns.

Not everyone had 300 tables of DM credit with which to fix a nonviable character or start a new character at high levels and N N 595 is right about a disconnect in perspective between the elite big names here on the board and the rank and file players who PFS needs to revolve around the needs of. PFS is light, shallow pathfinder fare to most people I feel. To be used when there is no constant gaming available or to connect to the Pathfinder community at large at cons. Don't try to force it towards a super deep intense RP/drama experience because the house rules and changed basic assumptions about the underpinnings of the game will not support that in a way that is fun for players who are not as intense as you are.

I encourage you, as a big name here in PFS with the implicit authority of those five stars, to not encourage the kind of behavior that we seen from bad, adversarial DMs who are "out to get" the players, rather than the characters.

Liberty's Edge 2/5 *

Saint Caleth wrote:
This is a huge change in the basics of tha game and that needs to be taken into account as part of the basic social contract of the game. Don't grief the player by irreparably damaging their character. Grief the character like Kyle did by killing everyone they know and love in-game. Therefore, yes, your idea would constitute being a jerk as the DM because you disregard the differences between PFS and real, in-depth campaigns.

Id just like to touch on a point in that. What Im saying does not apply to every character however there are a lot of characters out there are blank slates. What little character history they have cannot always be used in this way. In fact some players have never developed a character history for their character even as they reach the very high levels. Their +4 sword of funkyness may infact be their most prized possession, certainly more than any last minute fuzzy family that is possibly mentioned never seen.

I play society because I enjoy it. I dont go to many cons and whilst I have other campaigns going on outside society, I enjoy society for the people I meet, the games I get to run and the characters I develop. I try and add depth to my npcs, and to my characters, so I certainly dont feel it is light and shallow.

Now Im sure Chris knows where his limits are. However he has brought up an extremely valid point concerning running Demons. The Handbook is a great source for that and as they are the big bad this seasons I think its in all our best interests to read that.

The sooner I start treating Society games as light fare and not a real campaign, is the sooner I will lose interest in playing and running. Just because some might treat it as a reserve game or something to do if nothing else is in, does not mean it is so for me. The other way leads to half an hour of time in game being co opted by discussions on last nights game of thrones or other.

The Exchange 5/5 RPG Superstar 2010 Top 16

Yeah. Saint Caleth, I don't see a distinction between PFS and "real" campaigns. It's not usually a home game, but I don't see it as any less real. It is as deep or shallow as you want to make it. If you want it deeper, then the seasonal story arcs help.

--

An aside: for what it's worth, the way Paizo thinks about wealth would never be accepted in any home campaign I've ever been a part of. The parties have always split treasure equally or according to need. We would laugh at the idea that if one character gave her loot away to charity, then she (but only she) should get all of it back. In the WBL system, even the most expensive consumables are essentially free. I find the PFS rules for wealth much more satisfying.

--

As for encouraging poor GMs to abuse players: getting a handle on what's appropriate or not is the point of this discussion. There's been some good back-and-forth here.

--

Avatar-1 wrote:
When I'm GMing, my rule of thumb is that if there's a reasonable option to go for anyone else, to do anything else, while a player[-character] is on the ground instead of attacking them, take that option

That's reasonable and merciful, but it's the way I'm trying not to think when role-playing a demon. If your character's buddy falls wounded in combat against a demon, then it's up to your PC, not the GM, to save his life.

Silver Crusade 2/5 *

It's becoming more and more clear where the hyper-optimized death machines come from, and also why people play them with zero restraint.

The Exchange 5/5 RPG Superstar 2010 Top 16

How do you mean, David?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

1 person marked this as a favorite.
Chris Mortika wrote:
If Frodo suddenly whipped out a battle axe and started reaving orcs, many people would consider that poor writing.

What if he simultaneously sprouted a huge yellow moustache?

3/5

Jiggy wrote:
Chris Mortika wrote:
If Frodo suddenly whipped out a battle axe and started reaving orcs, many people would consider that poor writing.
What if he simultaneously sprouted a huge yellow moustache?

He'd also have to be shouting quips during the fight and proclaiming he is unbeatable.

5/5

David Bowles wrote:
hyper-optimized death machines

These things have been around since 3.0 easily. They aren't a reaction to any campaign, but a evolutionary step as people gain system mastery. They exist because they can exist. There are people who want to win Pathfinder. There are those who love to play on God Mode. There are those that simply don't want a challenge. There are even others who want the power if needed, but keep their death machine hidden from the table until it becomes necessary to reveal themselves.

These types of characters existed during season 0, 1, 2, 3, 4, and now 5. If there's any increase in their prevalence, it's coming from PFRPG being out for over 4 years.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

One of these days I'll get around to building a PC with a DPR schtick...

...maybe.

Silver Crusade 2/5 *

Chris Mortika wrote:
Avatar-1 wrote:
When I'm GMing, my rule of thumb is that if there's a reasonable option to go for anyone else, to do anything else, while a player[-character] is on the ground instead of attacking them, take that option
That's reasonable and merciful, but it's the way I'm trying not to think when role-playing a demon. If your character's buddy falls wounded in combat against a demon, then it's up to your PC, not the GM, to save his life.

The easiest way to do this is to try to make it so the demon never acts. Or as close to this as possible.

5/5

Jiggy wrote:

One of these days I'll get around to building a PC with a DPR schtick...

...maybe.

So boring...

Roll a bunch of dice, watch NPC die, cheer.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Kyle Baird wrote:
Jiggy wrote:

One of these days I'll get around to building a PC with a DPR schtick...

...maybe.

So boring...

Roll a bunch of dice, watch NPC die, cheer.

I didn't say it'd be his only schtick. I just meant I'd actually include it for a change. ;)

Silver Crusade 2/5 *

Kyle Baird wrote:
Jiggy wrote:

One of these days I'll get around to building a PC with a DPR schtick...

...maybe.

So boring...

Roll a bunch of dice, watch NPC die, cheer.

Well, if that were a universal sentiment, then MMORPG's wouldn't have millions of subscribers.

5/5

David Bowles wrote:
Kyle Baird wrote:
Jiggy wrote:

One of these days I'll get around to building a PC with a DPR schtick...

...maybe.

So boring...

Roll a bunch of dice, watch NPC die, cheer.

Well, if that were a universal sentiment, then MMORPG's wouldn't have millions of subscribers.

And at what point was that claim made?

3/5

Chris Mortika wrote:
Yeah. Saint Caleth, I don't see a distinction between PFS and "real" campaigns. It's not usually a home game, but I don't see it as any less real. It is as deep or shallow as you want to make it. If you want it deeper, then the seasonal story arcs help.

The reason that I call homebrew games real campaigns is because playing a reasonably long campaign hopefully with a set of characters who have persistent and extended character interaction and where hopefully the character's background is intertwined with the plot. Where the DM and players can meaningfully collaborate to create a story from the ground up. PFS is not that. While there absolutely can be intense and deep experiences during PFS play and you are very lucky if you manage that in the context of organized play that depth of your character being relevant to the story and world is lost because of the sad reality that PFS play has to be instanced and homogenized across the entire world. PFS is a stunning success in spreading the hobby to new places and communities and it is valuable in that right, lets not pretend that it can live up to the towering heights of collaborative creativity that the hobby can achieve in long, homebrew campaigns.

Now I have always played PFS moving between various far-flung PFS communities so maybe I am missing out on part of the PFS experience that you get circulating among big cons with all the other con regulars. I have never felt that persistence of character interaction or the feeling that my character was in any way doing anything but going through an instanced series of side quests. Please tell me where I can find the depth that I am missing out on in PFS play. I'd love to know.

Quote:
An aside: for what it's worth, the way Paizo thinks about wealth would never be accepted in any home campaign I've ever been a part of. The parties have always split treasure equally or according to need. We would laugh at the idea that if one character gave her loot away to charity, then she (but only she) should get all of it back. In the WBL system, even the most expensive consumables are essentially free. I find the PFS rules for wealth much more satisfying.

Well the PFS wealth rules would not be accepted in a home game because it is not even remotely the RAW wealth rules on which the CR system and encounter creation rules are predicated on, but that is nither here nor there. I prefer the RAW method, but then again I know that the WBL guidelines are intended to be loose guidelines rather than a draconian progression that cannot be caught up to when something damaging happens.

Lantern Lodge 3/5

Many interesting perspectives to read here. Many of which are perfectly fair and valid from their given stance.

Any time I GM a PFS game for a new group of folks, after introductions, I ask them if they want me to GM on easy mode, standard mode, hard mode, or ruthless mode. I ask that in order to run the scenario in the manner that will be most fun for that particular group. If that means they get off a little easy or get completely brutalized I am ok with that so long as they had fun and received the style of GMing they wanted.

For my core PFS group, I always just default to hard mode. We're all min-maxers. We deserve it :p. My personal preference is to also play on hard or ruthless mode, so if your demon can disarm me, feel free to teleport away with that 16k shield. I will lament my misfortune and kill that bastard even harder.

Silver Crusade 2/5 *

Kyle Baird wrote:
David Bowles wrote:
Kyle Baird wrote:
Jiggy wrote:

One of these days I'll get around to building a PC with a DPR schtick...

...maybe.

So boring...

Roll a bunch of dice, watch NPC die, cheer.

Well, if that were a universal sentiment, then MMORPG's wouldn't have millions of subscribers.
And at what point was that claim made?

I'm not saying you did. You just really give the impression that everyone should find things boring that you find boring. Most players I know like the dpr role way more than support roles.

5/5

What's the fascination with taking my opinion and assuming that I'm applying it to the entire player base?

Jiggy writes: "One of these days I'll get around to building a PC with a DPR schtick... ...maybe"
I reply to Jiggy: "So boring... Roll a bunch of dice, watch NPC die, cheer."

What in that entire exchange says, "Jiggy, everyone thinks those builds are boring and are badwrongfun!"

I believe I'm allowed to have an opinion. I don't represent Paizo or anyone else for that matter. My opinions are worth just as much as everyone elses (very little).

5/5

Lormyr wrote:
ruthless mode

I'd love to play at your table for ruthless mode, if only to learn new techniques for collecting tears. Kill my character all you want, but how do you plan on making me, the player, cry? :-)

Silver Crusade 2/5 *

Kyle Baird wrote:

What's the fascination with taking my opinion and assuming that I'm applying it to the entire player base?

Jiggy writes: "One of these days I'll get around to building a PC with a DPR schtick... ...maybe"
I reply to Jiggy: "So boring... Roll a bunch of dice, watch NPC die, cheer."

What in that entire exchange says, "Jiggy, everyone thinks those builds are boring and are badwrongfun!"

I believe I'm allowed to have an opinion. I don't represent Paizo or anyone else for that matter. My opinions are worth just as much as everyone elses (very little).

Not sure; I'll try to quit making that mistake. Maybe I'm sensitive about the dpr thing because I usually end up (somehow) as a support PC over and over. DPR is important because a lot of the higher tier outsiders have obnoxious at will abilities.

Lantern Lodge 3/5

Kyle Baird wrote:
Lormyr wrote:
ruthless mode
I'd love to play at your table for ruthless mode, if only to learn new techniques for collecting tears. Kill my character all you want, but how do you plan on making me, the player, cry? :-)

Heh, well I may not have the tear collection to compare with you, but I do enjoy running ruthless mode when it is requested! How that is ran by me varies greatly depending on the players and PCs sitting at the table. I often have to get creative. One of my 4 ruthless requests:

City of Golden Death TPK:
So, I did feel kind of bad about this one because it was so one sided - but they did ask for ruthless. The party consisted of 5 characters: a 6th level rogue, a 4th level fighter, a 5th level oracle, a 5th level alchemist, and a 5th level monk. Note no PC had darkvision, their only light source was a light spell, and the fighter was the only PC with more than a 20 AC or CMD.

The alchemist and oracle got bullrushed into the lava ring by the shining sentinel in area I, dying instantly to the 20d6 immersion damage.

The monk was killed in a similar fashion by being grappled by a large fire elemental in one of the area C traps, who then repositioned them both into the lava. The fire elemental then re-emerged to kill the rogue before the fighter put him down.

That fighter held his own though, man. He wrecked the babau in area E because he had blind-fight, so kept all of his AC and didn't eat sneak attack. Sadly the fighter lost both of his weapons to the carytid colums later in and proceeded to die weaponless to the naga. I give him props for insanely refusing to quit though. Very ballsy.

EDIT: small edit, accidentally killed the poor rogue twice in the error!

Silver Crusade 2/5 *

City of Golden Death is not trivial. I like it.

Lantern Lodge 3/5

It can easily be made so with solid defensive characters though. AC and CMD in the mid 20's to low 30's from level 4 to 6 is not hard to get on many combat classes.

1/5

3 people marked this as a favorite.
Kyle Baird wrote:
Lormyr wrote:
ruthless mode
I'd love to play at your table for ruthless mode, if only to learn new techniques for collecting tears. Kill my character all you want, but how do you plan on making me, the player, cry? :-)

Kyle, glad you posted this. I think it underscores the point I was making earlier and illustrates the disconnect with GM and even players who have sat through hundreds of games versus the weekend warrior and relatively new player which most likely represents the lifeblood of the company. The prospect of your character dying seems to have no effect on your heart rate, but the idea someone might be able to reach beyond the character at get at you seems to pique your interest.

Grant it, maybe you are still able to empathize with that person who just got his first PC to third level, but I wager you have to make an effort to do so.

And I'll also respond to you and others who seems to want to trivialize the loss of equipment into simple modifiers. An 18k sword represents the time and effort a person has put into the game and as sense of value to the person's character. It may be some item that speaks to the identify of the character. It is not uncommon for warriors to put a lot of their identity into their weapons/items/gizmos.

For a GM to decide arbitrarily to extinguish that effort and eliminate PC wealth because they think they are RPing demons in a way that makes the game more fun, shows a gross lack of perspective on why we are all here. There are an infinite nubmer of ways to RP demons to make them cruel and get under the skin of the player. None of them need involve destroying a substantial portion of that PC's sentimental and functional value.

In a house game, I wouldn't care because the GM is going to re-balance the game unwittingly. In PFS, it's a jerk move, plain and simple. The rules of not being a jerk apply to GMs as well as players.

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