[PFS] Suggestions for 2nd-level spell known?


Advice

Silver Crusade

Hello all, I've just hit 5th level as a sorceress in PFS, and I'm not sure what new 2nd-level spell to learn. For context, here's a quick rundown of some key details:

CHA 23 (including headband)
Human
Wildblooded archetype, Elemental (Primal [Electricity]) bloodline
Spell Focus/Varisian Tattoo (Evocation)
Planning on Eldritch Heritage (Arcane) at 7th (using a bloodline feat to qualify)

Spells known as of 4th level:
Level 1:
Magic missile
Silent image
Protection from evil
Mage armor
Burning hands (bloodline, always deals electrical damage)

Level 2:
Burst of radiance (from Champions of Purity)

So now that I'm hitting 5th level, I get two 1st-level spells (one from the Spells Known chart, one from FCB), my 2nd-level bloodline spell (scorching ray, but electric), and one 2nd-level spell of my choice. I plan to spend all FCBs from here on out on spells known.

I'm having trouble deciding on my 2nd-level spell. I already have damage and blindness capability, so something a little different seems good. I've been thinking of pilfering hand (which I know I'll take at some point, I just don't know if I want a different spell first). I'm also wondering about web, pyrotechnics, and hideous laughter. Before you say it, I'm staying away from pit spells for thematic reasons (and because I'm a little tired of them).

So, suggestions/reasonings/arguments/cautions? Thanks!

Silver Crusade

So many choices...Well I like mirror image, web, glitterdust, blur off the top of my head

RPG Superstar 2013 Top 16

It might be time to pick up Liberating Command now. Pilfering Hand (and later Chain of Perdition) is a solid choice, since it will work with the CL boost to evocation.

Blindness/Deafness is a good save-or-suck for second level, if you've got good DCs. Or maybe False Life if you want more survivability.


I'd suggest a defensive spell like Blur or Mirror Image both of which remain exceptional even at very high levels (miss chances get stronger than AC boosts as you go up in levels)

Alternatively a multipurpose 1st level spell can be nice to have something like grease can offer you utility in many circumstances (liberating command is also great and feather fall is better as a spell known than say on a scroll)

Silver Crusade

Slaad Dressing wrote:
So many choices...Well I like mirror image, web, glitterdust, blur off the top of my head

I'll probably end up taking either mirror image or blur at some point, but now seems a bit early. Those are spells meant to keep me alive long enough to let my big bad spells do their work, but first I need to pick up said big bad spells. ;)

Since I already have an AoE blind effect in burst of radiance, I'm planning to skip it and just carry scrolls for anti-invisibility.
And web... yeah, web is looking like an option. :)

RainyDayNinja wrote:
It might be time to pick up Liberating Command now.

Maybe. It'll be either now or at 6th. But that's not really the point of this thread. ;)

Quote:
Pilfering Hand (and later Chain of Perdition) is a solid choice, since it will work with the CL boost to evocation.

Like I said, taking that one is a given, I just wonder if I should take it later and pick up something a little less situational first.

Quote:
Blindness/Deafness is a good save-or-suck for second level, if you've got good DCs.

Like I said, I already have a blindness effect, so I'm not so sure about doubling up. And yes, I have good DCs. That would be why I pointed out my current CHA score.

Quote:
Or maybe False Life if you want more survivability.

Shouldn't I be learning offensive spells before I worry about buffs?


Web. And remember that Liberating Command doesn't work on yourself. =)

-Cross

Dark Archive

Gust of Wind has saved the day in many, many scenarios my sorceror has played in. the Mist series of spells can ruin a party's day quickly.


Burst of radiance is pretty...bleh. Not horrible, just ...bleh.
mirror image and glitterdust are must haves.

Silver Crusade

Victor Zajic wrote:
Gust of Wind has saved the day in many, many scenarios my sorceror has played in. the Mist series of spells can ruin a party's day quickly.

Wouldn't that be better as a scroll, though?

@Havoq: What's so "bleh" about burst of radiance?

Silver Crusade

Arlyn,

In my experience, in PFS i have almost always needed to use See Invisibility, or Dark vision in a scenario. The developers seem to love to use invisibility and Darkness as tactics.

I would recommend See Invisibility and then Darkvision.

I hope this helps


Arlyn Swallowtail wrote:

...

Quote:
Or maybe False Life if you want more survivability.
Shouldn't I be learning offensive spells before I worry about buffs?

Well you already have 4 offensive spells with 2 of them being area of effect spells. So I probably wouldn't do web if it was me.

I would probably pick pilfering hand since it has offensive as well as utility use. We have used it to snatch the trapped item on the altar of doom. Plus it is fun to steal the bow from the mondo archer or the spell component pouch (or holy symbol) from the caster.

But I would give strong consideration to mirror image (or false life if your con isn't very high). You are playing PFS. Sometimes you are at a table with a bunch of non-tactical in-duh-viduals who do a really poor job of keeping the bad guys away from the squishies. I have a 6th level sorc who has been killed twice for that reason.


Mirror Image without a doubt. Your first goal is -stay alive- and this will save you time and time again.

Silver Crusade

ElyasRavenwood wrote:

Arlyn,

In my experience, in PFS i have trouble counting the number of times I have not found See Invisibility, or Dark vision in a scenario. The developers seem to love to use invisibility and Darkness as tactics.

I would recommend See Invisibility and then Darkvision.

I hope this helps

Wouldn't those be better as consumables? I already carry a potion of darkvision, and was about to buy a scroll of see invisibility (and I already have a scroll of glitterdust). I mean, we're talking a measly 150gp a pop here. That seems like a better deal than spending a spell known on see invis.

...doesn't it?


Burst of Radiance doesn't do any damage unless they're evil. In my mind I'm always wondering...hmmm I wonder if they're evil. Hmmm I wonder if my character would know that they're evil. If they are evil even then the damage is not much. It's in no way a horrible spell, I've just not had much sucess with finding many spots to use it.

Before I outleveled it, I got one good roll of the dice with it...meh! YMMV. And I'm sure you're wanting to land Blinded...


I'd probably go with Web, although I should note that I'm opposed to Create Pit on the grounds that I find it annoying. :-)

Havoq wrote:
Before I outleveled it, I got one good roll of the dice with it...meh!

Sounds like my experiences with Glitterdust, which inevitably ends up blinding opponents for one or zero rounds. :-/

Silver Crusade

What other classes are in your party?


Tin Foil Yamakah wrote:
What other classes are in your party?

This is for PFS. Usually you have no idea until the session starts. Though occasionally a group decides to regularly go to the same event at the same table.


hogarth wrote:

I'd probably go with Web, although I should note that I'm opposed to Create Pit on the grounds that I find it annoying. :-)

Havoq wrote:
Before I outleveled it, I got one good roll of the dice with it...meh!
Sounds like my experiences with Glitterdust, which inevitably ends up blinding opponents for one or zero rounds. :-/

But doesn't it still at least prevent invis even with the save?

Silver Crusade

Arlyn Swallowtail wrote:
ElyasRavenwood wrote:

Arlyn,

In my experience, in PFS i have trouble counting the number of times I have not found See Invisibility, or Dark vision in a scenario. The developers seem to love to use invisibility and Darkness as tactics.

I would recommend See Invisibility and then Darkvision.

I hope this helps

Wouldn't those be better as consumables? I already carry a potion of darkvision, and was about to buy a scroll of see invisibility (and I already have a scroll of glitterdust). I mean, we're talking a measly 150gp a pop here. That seems like a better deal than spending a spell known on see invis.

...doesn't it?

Perhaps they would be better off as consumables.

I have always been happy to have the spell (see invisibility or Darkvision), either memorized, in my spells known, or in potion form for my non spell casters.

For my magus, I used two "Spell blending" Arcanas, to add those two spells to my characters spell book.....There were many times I was very happy to have the spell at my character's finger tips.

At higher levels, I have most of my characters invest in a Goz mask. at 8,000 gp, it allows you to see through fog and particulate matter....and has a couple other neat things it can do.

So in short, I like to have my characters be able to see invisible enemies and other enemies concealed by darkness and or fog.

So I guess it just boils down to what you prefer.


Havoq wrote:
hogarth wrote:


Havoq wrote:
Before I outleveled it, I got one good roll of the dice with it...meh!
Sounds like my experiences with Glitterdust, which inevitably ends up blinding opponents for one or zero rounds. :-/
But doesn't it still at least prevent invis even with the save?

Oh sure. I've been very happy the once or twice that I've used Glitterdust to negate invisibility/stealth, and mostly disappointed the dozen or more times that I've tried using it to blind my opponents.

Silver Crusade

Hrm, I might take pilfering hand after all, if for no other reason than to give myself more time to think of other spells. ;)

Dark Archive

At level 5? That's about the time enemies start not being always on the ground, so my curveball idea is spider climb. If you pick up fly next level you can trade it for something else, but for now you've got something to enhance the movement of those who will do smashing for you, AND you can use it to escape the melee as well.

Add to that the utility of always passing your climb checks and I think it's better than just carrying a scroll of it.

Silver Crusade

I'm not spending a spell known on meatshield hand-holding. If they can't do their job without help and I can't take down the enemies myself with my spells, that's when I'll be using silent image to cover my retreat and leaving Darwin to his work.


Arlyn Swallowtail wrote:
Hrm, I might take pilfering hand after all, if for no other reason than to give myself more time to think of other spells. ;)

That one I like. +CHA, +Caster level to beat the CMD is fun. It works a lot me, tho I missed at L7 on a Roll of 19, +5CHA +7CL=31. I'm thinking that I won't get a lot more use out of it. Fun while it lasted!

Dark Archive

Arlyn Swallowtail wrote:
I'm not spending a spell known on meatshield hand-holding. If they can't do their job without help and I can't take down the enemies myself with my spells, that's when I'll be using silent image to cover my retreat and leaving Darwin to his work.

Well there are also the defensive and utilitarian benefits of being able to have it always up on yourself.

Go with something that targets a save you don't currently have. I'd probably pick hideous laughter since the rest of your offensive pool hits Reflex saves. Alternatively, lipstitch, a Fortitude-targeting save from the Pathfinder Society Field Guide, will make you the bane of every spellcaster anywhere.


You have scorching ray and magic missile for single target damage, burning hands and burst of radiance for AoE damage. I suggest you take some defensive and utility spells to cover your weaknesses. I would take levitate as my 2nd level spell (and retrain it when I have overland flight) and mount and vanish as my first level spells. If you are not into summoning donkeys in the battlefield, you could take something more standard like grease.


The reason to know spells like See Invisibility vs having them as consumables is action economy and duration.

Remember that in PFS play you generally only have access to consumables at MIN caster level (and if you do get the rare access to scrolls or wands at a higher than min caster level you typically can only buy them once and they will have limited charges or if a scroll will only have one casting).

See Invisibility, Mage Armor and False Life while relatively dull are all standard and fairly long term buffs that many arcane casters should typically have up while adventuring. A lesser metamagic rod of extend will help keep durations long (and at higher levels if divine casters start casting Blessings of Fervor such buffs are good things to cast with the free metamagic if you get a chance.

PFS play is all about flexibility and versatility. Realize that using a spell like Silent Image to retreat and leave your party behind isn't likely to make you many friends at the table (and more practically few things are as subject to table variation as how illusions will be handled by a given GM)

The advice about having a variety of save type targets is wise - so to is the suggestion that you have some defensive spells as well as some utility spells. As you go up in levels it is also wise to have some means to vary your damage type as well as options to deal with enemies with high SR (conjuration is frequently a caster's friend there).

If you are going the Eldritch Heritage (Arcane) route are you planing on a familiar or an arcane bond? If familiar remember that you will be able to cast many buffs with a target of You on your familiar as well as yourself - False Life, Mage Armor, See Invisibility etc all become even more useful when stacked on your familiar if you plan on using that familiar in any real capacity.

Grand Lodge

Create Pit is sick and ends up absolutely gamebreaking sometimes. At the very least it tends to make a combat about half as hard as it was before the Create Pit.

Stone Call seems decent to spam and offers some battlefield control options.

Invisibility is invisibility, but being a sorcerer it seems less attractive than normal.

Glitterdust and Web are pretty common standbys. They're obviously good but I wouldn't call either insane. Glitterdust is handy sometimes for the no-save flour effect.

I've always been a fan of the Sphere effects, so Flaming Sphere does not seem horrible.

Mirror Image is a good defensive option.

A few decent save or sucks like the aforementioned blindness/deafness, Hideous Laughter, Touch of Idiocy, Scare maybe.

The 2nd level spell slot is a little dry for my taste. 3rd level is where things really get spicy.


Glitterdust. Its year of the demon. You need to deal with invisibility AND things with spell resistance and Glitterdust is one stop shopping for that.

Silver Crusade

Mergy wrote:
Go with something that targets a save you don't currently have.

Hrm, good point.

RPG Superstar 2013 Top 16

Ooh, I wasn't aware of lipstitch. I like it...

Silver Crusade

Ew, nasty. No thanks.


Charm person. It targets will saves and it solves a lot of problems out of combat.

Then a useful utility spell. I like levitate.

I know you don't like meatshield handholding, but bull's strength on a fighter is really effective for many levels.

Finally, summon monster II gives you a lot of flexibility, always good for sorcerers.

Sovereign Court

See Invisibility.


In PFS don't forget that you can buy inexpensive but low caster level scrolls. So definitely do pick up utility spells via scrolls for when you need them. Or pick up a wand for 1st level spells you may want to spam but don't need a caster level.

That said I would caution you that spells like bull strength won't have a long utility in PFS play as most folks who use STR for damage will buy a belt to enhance it.

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