Evolving Style Feats


Homebrew and House Rules


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Taking a page from the Equipment Trick feats, what if there were feats like this that evolved from other class features/feats/racial features/skills the character has?

Particularly this is focused mostly towards the fighter, rogue, and cavalier. Possibly even the monk as well.

So like we have this one..

Desert Rose Style wrote:


Pre: +1 bab, two weapon fighting.

You gain Acrobatics, and Perform: Dance as class skills.

Weapon Focus: 1h or light slashing weapon - Any enemy you strike has their AC reduced by one, till the end of your next turn. This stacks for every time that you hit, but not with other individuals using this attack.

Weapon Focus: 1h or Light piercing weapon - any enemy you strike has a 1d4+1 bleed damage.

Unarmed Strike - You can use Dirty Trick maneuver during a full round attack, replacing one off hand attack at your highest BAB to blind an enemy while on Dirt, Sand, Water, or any other similar substance.

Dodge - Ignore difficult terrain for Dirt, Sand.. ???

Unarmed Strike and Whirlwind attack - In addition to the attacks given by using Whirlwind attack, you may also make a dirty trick maneuver against each enemy at any time during the attack to blind the enemy if on [terrain]

Dance 5 ranks - Whenever preforming a dirty trick maneuver by using a portion of this feat, you can make a skill check vs each enemies CMD to not provoke an attack of opportunity. Roll once and compare with each enemy's CMD that threatens you.

the idea of this fighting style is that you're from a desert region, and fight using twin daggers. You can change the fighting style a tad by picking different weapons, not picking up certain feats and the like

You could even have an improved version that adds more features, like Improved Desert Rose Style, that requires unarmed strike and two-weapon fighting.


Google Doc here


Added the start of Stone Spliter - A two handed fighting style that favors power over the fancy quick movements of Desert Rose. Still adding to that one.


Kinda finished up Stone Splitter, Working on Twilight Sniper, a crossbow fighting style thingy.


Overhand chop as a prerequisite for crushing weight maybe? Also I freaking love these.


Right! There we go.

And thanks! The crossbow one, I should probably be changing just slightly, as it copies a lot of the fighter's crossbow man archetype, unintentionally.

Though increasing the range of precision damage I think is the first step. Then increasing the use of vital strike for crossbows.. and a few other things.

Liberty's Edge

Dotting.


Added in Noble Duelist, the wording is a bit clunky in it right now.

Essentially, its suppose to be like the man in black here but obviously more fantasy based.


So I've begun thinking on these more, and how to normalize them a bit.

Each feat has a 'stance' that has no prerequisite ability. Occasionally, such as Twilight Sniper, a stance makes little to no sense, and tends to be something you need to do for the attack action.

Each feat has a bab 6, bab 11 and bab 16 prereq ability. This might be a single ability that grows, such as Desert Rose getting two-weapon fighting bonuses at 11/16 as long as you are in the stance and using the styles's weapons.

Each one that gives an additional class skill or two, if not all of them, have a skill based prereq ability, for those skills they give. Like Desert Rose gives dance and has an ability for dance 5.

Each one should give at least one non-combat power. Like Desert rose again is going to have a 'focused dance' ability. Basically you add your bonuses to your ab to dance from feats and other abilities (Not from BAB str or dex.) to your dance score. A minor ability, but could be helpful.


i read title, came in expecting monk style feats lol. cool tho


Well, the monk is in luck, cause he could pick them up too. But these are styles of fighting more for weapon wielders


I wish I could replace the title to my thread with "Prestigious Style Feats"

Cause that's what they'll be called. Added some rules to them. Expanded Desert rose a bit more. Oh yes, there is going to be a lot more abilities in them. Some of which are going to get a little tighter in areas, and call for more specifics.

Like how Desert Rose auto-gives Imp/Greater two weapon fighting style, but only if you use light piercing/slashing weapons. The feats might get a little bloated as more stuff is added and split into two feats.

If anything looks to be too overpowered, or the wording sucks, let me know. Even better if you have ideas how to fix it too. Remember these are for martial classes, which my teir of importance is from most important to least..

Fighter/Rogue,
Cavalier/Samurai,
Monk/Gunslinger,
Barbarian,
Ranger/Paladin,
Magus/Alchemist/Bard,
and then everyone else I can't remember. Specifically, cleric/wizard at the very bottom.


Added the names and a short description to some more styles I'm planning to have.

Looking for some bizarre weapons and the like that are cool in theory, but in practice are rather bland or nonfunctional. Like wise looking for ideas into fighting styles.


Quote:

Desert Rose

Hailing from the desert lands, this fighting style focusing on a rather thorny approach to combat, utilizing speed and flexibility over power.

Prerequisite: Two weapon Fighting

Acrobatics and Perform Dancing are now class skills for you.

Stance of the Desert Rose: No Prerequisite - You may assume the stance of the Desert Rose as a swift action. To do so you must have two light piercing and or slashing weapon equipped. While in this stance, you may use 10+Perform Dance+Dex+other misc modifiers as your CMD vs trip, bullrush, pull or push combat maneuvers.

Cutting Leaves: Weapon Focus in a light slashing weapon: Utilizing a flurry of blades you leave an opponent open to attacks. Until the end of your next turn, each time an enemy struck by a one handed or light slashing weapon you have weapon focus in takes a -1 to ac upto a -4 to ac.

Bleeding Thorns: Weapon Focus in a light piercing weapon: Every rose has its thorns, the Desert Rose is no exception. Whenever you strike an enemy with a 1h or light piercing weapon you have weapon focus in, that enemy takes one point of bleeding damage. This stacks up to a 5 bleed damage.

Swirling Sands: Dodge - You ignore difficult terrain that is Sand, Dirt, Snow or similar materials while in the Stance of the Desert Rose

Desert Wind - Unarmed Strike - With a quick kick, even the sand beneath your feet becomes a weapon, When making a full round attack, you make sacrifice your highest ab off hand attack to perform a dirty trick to blind an opponent as long as you are on Sand, Dirt, Snow, Water or similar material.

Desert Twister - Unarmed Strike, Whirlwind attack - When using Whirlwind attack you may also make a dirty trick maneuver to blind each target of your attacks as long as you are on Sand, Dirt, Snow, Water or similar material.

Sand Dancer - Dance 5 ranks - Whenever using Desert Wind or Desert Twister, you may make a skill check vs the enemies CMD. If you succeed, you do not provoke an attack of opportunity.

Burning Sands - Craft Alchemy 5 ranks - You may use alchemist fire to coat your weapons as a standard action, inflicting 1d6 fire damage for 1 round and an additional round every five ranks of Craft alchemy.

Desert’s Mirage - Stealth 5 ranks or Evasion Class Feature - While in the Stance of the Desert wind, you have 20% concealment. This does not allow you to stealth without any other concealment or cover.

Dance of Petals - Dazzling Display - You may make an attack roll in place of a performance dance check while in the Desert Wind Stance.

Brambles of the Rose - BAB +6 - While wielding two light piercing and or slashing weapons and in light armor, you are treated as having two-weapon fighting

Improved Brambles of the Rose - Bab +11 - Brambles of the rose also now treats you as having improved two-weapon fighting

Rose’s Hedge - BAB +16 - You no longer suffer penalty to attack bonus for wielding two light piercing and or slashing weapons.

There is something for the Desert wind style. Whatcha guys think? Any more stuff we can add?


Thats my favorite, only because dual rapiers have always been one of my favorite concepts.


Duel Rapiers?

Hmm.. it actually doesn't work with duel rapiers, due to a rapier being a 1h weapon, while the style calls out for light weapons. Its actually meant more for duel daggers, but is flexible enough for any P or S light weapon..

I'm not sure if rapier should be added into what the style could use, or exactly how to go about it. If I say 1h weapon or duel wielding s/p weapons, well we get into wonky territory of people duel wielding bastard swords, possibly worse.. Them taking 2 levels of alchemist for vestigial arm and turning the entire style into duel wielding great swords.. eventually at the end with no additional penalty once they get 16 BAB.


...or just say light or one handed finessible weapons, which I mistakenly read it as.

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