The Master Elite |
Scenario: Player is a Ranger with Favored Enemy (Humans) and is facing interaction with a shapeshifter currently assuming the form of a human. The shapeshifter's own race is not human, of course.
Question: Although I know the GM can rule whatever way he wishes, from a rules standpoint, does Favored Enemy (Humans) grant the relevant bonuses against the Shapeshifter?
I'm presuming yes, but I don't want to presume erroneously.
Thanks in advance.
Necroluth |
This can be used as a subtle clue for parties that may have neglected their Knowledge skills. The ranger runs up to the (supposedly) human thug and takes a swing, but doesn't connect like he should, or perhaps doesn't do the damage he thought he would. After a few swings, he realizes that his foe doesn't move right, or doesn't seem to be bleeding from what should have been a debilitating blow. As a GM, I would give the character a Perception check to spot these discrepancies, and maybe spot the shapeshifter.
Oliver McShade |
Not sure how other people do it, but the way i let it play out as dm is.
If a wear-creature is in human form, then they are effected as Human.
If a wear-creature is in half form, then they are effected as Monstrous Humanoid.
If a wear-creature is in animal form, then they are effected as animal.
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As far Doppeganger or other races in disguise. Well, if the ranger knows that they are not what they seam, then they are treated as there true type. If the creature is successful in there disguise, and the ranger does not know, then i let the ranger treat them as they creature they are disguised as.
So a elf disguised as a human, success in tricking a ranger into thinking it is human, then i would let the ranger treat the elf in disguises as if it was human (vs Favorite enemy), for as long as the ranger did not find out the human was really a elf.
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Might make an exception to the ranger perception check vs favorite enemy, as i would think it would be harder to fool, the ranger tho.
ps.. writing this on the fly, so hope you can understand ramble.