Help with Elf Barbarian [kingmaker campagne]


Advice


We play the kingmaker campagne with the pathfinder/lorefinder system in eberron.

When I started the group need a melee/ranged-fighter and a rogue. So I create a barbarian (4 Lvl) with Dex and Int 16.
When we change from Golarion to Eberron and I get 2 Lvl Dragonmark Heir to get the kingmaker aspect running.

This is the SC today:

Elf 6 (House Thuranni - shadow network)
Barbarian 4 (Invulnerable Rager + Urban Barbarian)
Dragonmark Heir 2
Int 16
Dex 16
Str 14
Cha 10
Wil 10
Kon 10
Feats: Power Attack, Favoured of the House, Dragon Mark

I made a plan for a "fighter"/ "mage" version as long time aim, but I am not sure how to go on, or if it is a good/worse plan:

FIGHTER-VERSION:
Barbarian (Invulnerable Rager + Urban Barbarian) (12) -> DR: 6
Dragon disciple (4) -> +4 Str +2 AC
Sorcerer (1) -> Enlarge Person
Dragonmark Heir (3) -> Dragonmark Rage (fast healing 3, while using rage)

MAGE-VERSION:
Wizard(2) / Crossblodded Sorcerer (2) -> Spells: INT
Dragon disciple (10) -> 4 Lvl Spells
Dragonmark Heir (4) -> Influence
Barbarian (Invulnerable Rager + Urban Barbarian) (4)

I think the "fighter"-version is the better one, but im not sure if it is a good one for the kingmaker kampagne. I have some ideas before like horizont walker (4) or oracle to get immune to fatigue.

What would you put in and why?

Grand Lodge

Urban Barbarian, and Dervish Dance.


Dervish Dance -> Dex on Attack and DMG (with Scimitar)

This is a nice idea, but i would need the feat Weapon Finesse (Combat), Perform (dance) 2 ranks and must use a scimitar (d6 DMG) for (all) attacks.

But you give me a god hint: I could take Weapon finesse and take the Elven Curve-Blade (d10 DMG) - if i could get one, because as a elf i can use every weapon with "elven" in it.
In combination with the controlled rage bonus (+4 Dex) this would be verry nice :-)

btw.: what does "If you carry a shield, its armor check penalty applies to your attack rolls." mean? Can i wear a buckler and add the AC-Bonus to the attackroll?

Other hints and ideas?

Grand Lodge

The Agile enchantment is another option.

ACP never adds to attack rolls, only subtracts.


As blackbloodtroll said, the Armor Check Penalty (not the armor bonus) from a shield would apply a penalty to your attacks rolls. This would be:
Buckler –1
Klar –1
Light steel quickdraw –2
Light steel –1
Light wooden quickdraw –2
Light wooden –1
Madu (leather) –2
Madu (steel) –2
Heavy steel –2
Heavy wooden –2
Tower –10

However, if you have proficiency with shields (either from a feat or a class that has proficiency, i.e. fighter, barbarian, paladin, etc) then the penalty only applies to strength and dex based skill checks. Read the feat shield proficiency for a full description.


Could you accomplish this as a magus? The "rogue" aspect would be bolstered if you use traits.


blackbloodtroll wrote:
The Agile enchantment is another option.

Agile is a verry nice enchantment - I did´nt seen it before, thanks a lot!

btw.: Agile says: "This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons."
-> Does this mean a elven-curve-blade (2H-weapon) does not 1,5 Dex bonus to DMG? Or does this only count for the agile enchantment and not for the weapon finesse feat?

blackbloodtroll wrote:


ACP never adds to attack rolls, only subtracts.

Sorry I did read (shild-)AC and not ACP - so I thought you would add the ac-bonus ... but now i see you have to subtract the acp, thanks.

Ciaran Barnes wrote:
Could you accomplish this as a magus?

"magus" aspect:

meele / ranged weapon + (combat)spells + spellike abilitys
-> In our group is one "caster" (wizzard/fighter) lvls and he is aiming the arcane archer prestigeclass. There is also a 1,5 healer (paladin + somtimes we have a bard).
So if i choose the "dragon disciple-way" i would be the caster

Ciaran Barnes wrote:
The "rogue" aspect would be bolstered if you use traits.
"rogue" aspect:

  • high Dex-Bonus (+3, +5 with controlled rage)
  • max rank in "rogue skills"
  • +2 to stealth (dragonmark House Thuranni)
  • reroll stealth DC 1/day (Umbral mark, dragonmark heir 4)
  • MW piclocks, ...
  • magic items (head of disguise, cloak of elvenkind, boots of elvenkind, ...)
  • Spelllike abilitys (dragonmark of shadows, dragonmark heir, ...)


Der Origami Mann wrote:
blackbloodtroll wrote:
The Agile enchantment is another option.

Agile is a verry nice enchantment - I did´nt seen it before, thanks a lot!

btw.: Agile says: "This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons."
-> Does this mean a elven-curve-blade (2H-weapon) does not 1,5 Dex bonus to DMG? Or does this only count for the agile enchantment and not for the weapon finesse feat?

Yes, it means you don't get 1.5 dex to dmg like you would with a 2 handed weapon using strength, and that when using light weapons (or other that only gets 1/2 strength normally) that you only get 1/2 dex.

Weapon finesse only lets you add dex to your attack roll in place of your strength as you normally would. Agile, IIRC, merely allows you to add dex to damage.

Grand Lodge

Two handing the Agile Elven Curve Blade will still give you more damage from Power Attack.

Of course, you could always wield an Agile One-handed weapon, and a Shield.

You could also wield an Agile Light Weapon, and use Piranha Strike, instead of Power Attack. This would allow you to put less into strength.


Claxon wrote:

Yes, it means you don't get 1.5 dex to dmg like you would with a 2 handed weapon using strength, and that when using light weapons (or other that only gets 1/2 strength normally) that you only get 1/2 dex.

Weapon finesse only lets you add dex to your attack roll in place of your strength as you normally would. Agile, IIRC, merely allows you to add dex to damage.

But the elven-curved-blade is a 2-handed weapon and could be used with the weapon finesse feat. So, if the feat/enchantment only switch str <-> dex i should get 1,5 dex to dmg using a elven-curved-blade.

blackbloodtroll wrote:
You could also wield an Agile Light Weapon, and use Piranha Strike, instead of Power Attack. This would allow you to put less into strength.

Thanks - This is a nice feat for one of our PC (he use two keen rapiers)!

But i do not see why i should take a Piranha Strike instead of Power Attack if i can use the elven-curved-blade with power attack AND add 1,5 dex dmg using the weapon finesse feat.


Der Origami Mann wrote:
Claxon wrote:

Yes, it means you don't get 1.5 dex to dmg like you would with a 2 handed weapon using strength, and that when using light weapons (or other that only gets 1/2 strength normally) that you only get 1/2 dex.

Weapon finesse only lets you add dex to your attack roll in place of your strength as you normally would. Agile, IIRC, merely allows you to add dex to damage.

But the elven-curved-blade is a 2-handed weapon and could be used with the weapon finesse feat. So, if the feat/enchantment only switch str <-> dex i should get 1,5 dex to dmg using a elven-curved-blade.

blackbloodtroll wrote:
You could also wield an Agile Light Weapon, and use Piranha Strike, instead of Power Attack. This would allow you to put less into strength.

Thanks - This is a nice feat for one of our PC (he use two keen rapiers)!

But i do not see why i should take a Piranha Strike instead of Power Attack if i can use the elven-curved-blade with power attack AND add 1,5 dex dmg using the weapon finesse feat.

Because you can't.

Weapon Finesse wrote:
you may use your Dexterity modifier instead of your Strength modifier on attack rolls.
Agile wrote:
A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.

Weapon Finesse doesn't allow Dex to damage, just to attack. Agile specifically doesn't allow 1.5 Dex to damage for 2 handed weapons.

You can still use Power Attack with Agile and Weapon Finesse and that will give the usual -1/+3 for 2-handed weapons.
The only advantage to Piranha Strike is that you don't need a 13 Str to qualify, but it won't work with your elven curve blade anyway - only light weapons.


thejeff wrote:
Weapon Finesse doesn't allow Dex to damage, just to attack.

*klick*

Thank you. I think I got it. I need to read carefully next time and thank you a lot for your answers (again and again).

Hmm, but this mean, choose weapon finesse feat means AND take controlled Rage (Dex +4) give me a higher AC (+2) and Attack (+2), but lower DMG (-3).
[STR +4 Rage => +2 Attack, +3 DMG - VS - DEX +4 Rage => +2 Attack, +2 AC]

After all it´s a nice idea even if i take the elven-curved-blade (2-handed) with power attack for higher DMG (+6) and lower attack (-2).
I am not sure, but I think that +2 AC & +2 Attack could better than +3 DMG, even if i have to take a feat and a special weapon for it and the 1d8 VS 2d6 (elven-curved-blade VS greatsword) wich is effective an other 2,5 DMG lower.

More ideas? Or do you all think I should "go" for more DEX?

Silver Crusade

I like the idea of Dawnflower Dervish (for Dervish Dance at level 1 til level 4, then Urban Barbarian for 2 levels before dipping into Dragon Disciple.


P33J wrote:
I like the idea of Dawnflower Dervish (for Dervish Dance at level 1 til level 4, then Urban Barbarian for 2 levels before dipping into Dragon Disciple.

To take the Dwanflower-Dervish instead of sorcerer/wizzard is a cool idea. I would get the Dervish Dance feat "for free" and some other things, too. I would like to take 2-handed weapons instead of 1-handed (scimitar), BUT i would get the Dex-Bonus on Att and DMG ...

But I am not sure if I can choose this deity (or a deity instead, because we play in eberron). Where can I find information on the goddess of dawn? I find only information on Sarenrae "known to her faithful as the Dawnflower".

Dwanflower-Dervish:

Weapon and Armor Proficiency:

Dervishes of dawn gain weapon proficiency with the scimitar. This ability replaces their proficiency with the rapier and whip.

Deity:

Dervishes of dawn must be a worshiper the goddess of dawn. A dervish who abandons or betrays this faith reverts to a standard bard.

Battle Dance:

Dervishes of dawn are trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the performances grant double their normal bonuses, but these bonuses only affect him. He does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, and effects that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. The benefits of battle dancing apply only when the bard is wearing light or no armor. Like bardic performance, battle dancing cannot be maintained at the same time as other performance abilities.

Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish to stop the previous performance and start the new one as a move action. Like a bard, a dervish of dawn's performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish of dawn cannot perform more than one battle dance at a time.

At 10th level, the dervish can start a battle dance as a swift action instead of a move action.

When a dervish of dawn uses the inspire courage, inspire greatness, or inspire heroics bardic performance types as battle dances, these performance types only provide benefit to the dervish himself. All other types of bardic performance work normally (affecting the bard and his allies, or the bard’s enemies, as appropriate).

This ability alters the standard bardic performance ability.

Dervish Dance (Ex):
A dervish of dawn gains the Dervish Dance feat as a bonus feat.

This ability replaces bardic knowledge.


I think about this option a long time. But the problem is, we have a player character (paladin) wich is AC optimized. I could not reach his AC fast an the most times the foes hit him - so I think that a AC/Dex optimization is useless for my character :(

Silver Crusade

The point isn't to worry about not getting hit, the point is to hit harder faster. High DEX for initiative, high Attack Bonus and High Damage means you swing first, hit first, and kill first.


Ah OK, I have vergotten the Ini-Bonus from DEX.

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