
Gallyck |

If you party is the following look away: Halfling Cleric, Half Elf Druid, Drow Rogue, Human Ranger, Elf Ranger, Human Bard.
After the Hungry are the Dead stuff im at a loss for what I want to do. The party is pretty diverse as you can see. (and large... very large) they have had a few scrapes. Its a high power game with optimazation varying from pc to pc. The rogue? Not optimized in the slightest. Neither is the cleric. This isnt a big roleplay heavy group (we are all mostly rookies).
The end of Hungry are the dead provides a possible BBEG (Lucimar) but im thinking of replacing him with some sort of witch. I really really enjoy the witch class and think they make the PERFECT enemy. And with the witchguard Ranger archtype they have built in mooks! Maybe even giving a pc a chance to switch sides.
The other idea i have is to run with Lucimar and lead them back to ????
And the last idea is a small Dwarf party came down to Falcons Hollow and recovered Glintaxes axe and Armor. They are gonna stick around for hungry are the dead to help defend the town and maybe the party will travel with them and then...???
See i have ideas on where I want it to go but the PCs themselves havent lobbed any plot hooks my direction.

Gnomezrule |

Is the only adventure they have gone through with these characters "Hungry are the Dead?"
There is a Pathfinder Society adventure "The Pallid Plague" that includes rules to scale up through level 8. It is another disease problem so if they went through "Hollow's Last Hope" prior to "Hungry" you may want to go another way. There is also "Treasure of Chimera Cove which I think is level 7 or 8." While it is technically a sequel to "The Last Baron" is set in Southwest Andoran and might be a new direction to go.

Mark Hoover |

Is anyone hinting at taking leadership? That might give some play as the party has to accumulate cohorts and minions. Also there's the fey to worry about. The Cold Rider may have just been a single tool in that arsenal; what if one of the Eldest has had it with the milksop queen with the bleeding heart and wants the human tree-rapists (lumber consortium) gone once and for all?
There's many factions in and around those woods. You've got supernatural ones: the fey, witches, lycanthropes, giants way in the mountains and the undead of course. But you've also got very potent mundane threats: a druid's circle bent on reclaiming the wilds, distant Cheliax who suddenly gets an itch to reclaim their upstart province starting with the woods, or perhaps the Lumber Consortium is making a bid for ultimate control.
Consider this scenario: in Adamas the Diamond Regiment has heard dire news. Some madman is planning to perform a number of tasks that will lead to another seismic event, this time one that will end all of these lands. This nihilist must be in league with Cheliax, for quietly they mass at the border, waiting to seemingly invade.
Little does anyone know that all of this has been in motion for some time now and the heroes are unwittingly part of it. The removal of the kobolds and undead dwarves aided this fool in their plans and spies long-since placed among these ancient woods have been activated by the fiend-hearted nation.
The party can get wind of this either from the Eagle Knights or the Greenfire Circle or some other contact. Then they can decide what to do about it (if anything). Do they go mass-battle style, join the army and lead the charge against Cheliax? Or are they deputized as a special forces unit to keep this murderer from performing the Rites of the Awakening that will trigger the Final Shudder?

Gallyck |

Sorry. It was moving weekend. The characters are going though Kobold King> Return of the Kobold King and then Hungry are the Dead. They are in retrn now. So im thinking way ahead.
I dont think leadership is in the cards as of yet but I changed some of the story with the rangers daughter. Maybe one of the PC rangers will take her under her wing.
By the time they finish those modules they will have built some real relationships and acquired enemies in Falcons Hollow.
Hmm Mark that sounds pretty awesome. Ill have to look into it.

Mark Hoover |

I highly recommend Guide to the Darkmoon Vale. Its not needed for the modules but has TONS of handy info and GM spoilers for filler between DMV modules, further villains, etc.
Heck, I recommend it for anyone homebrewing that needs some handy info or even just a template to design against. One thing I really appreciate in this book is that each of the factions, including monster groups intelligent enough to have an agenda, are given at least SOME kind of summary. This guide can really help propel the DMV games into high gear.
As for thinking way ahead... kudos G-town. You might get just as much mileage with some random forest encounter...what are your players like? Will they go off on tangents or do they need a railroad? Anyway, sounds like you've got a good idea of what you're doing so I'll shut my yap now...

Gallyck |

After looking at the Darkmoon Vale guide I totally wanna facilitate a Winter Witch v. Syntira Fey War!
Maybe the Gnome Wizard contact I used to bring some of the party there is working for the Winter Witch and thus facilitated the Heroes Cleaning out Droskars Crucible so the Winter Witch can establish a stronghold.
So many ideas. Now i need to hunt down info for the Winter Witch.

Mark Hoover |

The Winter Witch uses Admixture to convert the Crucible into cold energy into fire, thus blighting the entire region. The boiling mud is coated in rime; layers of permafrost begins to form; snow falls in place of rain. Syntira knows the war has begun and there are no mortals to turn to in this dark hour. No heroes, save four...
The party has to figure out why it's perpetually winter, then meet with the fey queen, and finally duke it out with some druids for answers. Part of the solution lies in the moldering library of the Chelaxian noble in that one little mining town (the name escapes me right now). Another one is in the bowels of Adamas but the characters will have to go through the Diamond Regiment to get it.
The werewolves don't mind; they hunt just as well in snow as on grass. They, along with evil fey and many Darkmoon Denizens are seizing on this to capitalize for their own gain. The Lumber Consortium's bottom line is falling, so of course they are furious. Soon enough this powder keg will explode.
But putting all the pieces in place leads them right back to the depths of the Crucible. Now the Lord of Toil isn't against them but instead DEMANDS his forge be re-lit. The spirits of the tormented serve a new mistress now though and their chains are now lengths of ice. Still the party has trod these paths before and with the new tools in their arsenal they may just stand a chance. They must descend into the cold heart of the Crucible, do battle with the Winter Witch once and for all, and resurrect the blistering fury below.