Goblin

Steven Dunham's page

Organized Play Member. 35 posts (36 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 1 alias.


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I would like this account and all associated information deleted, please and thank you.


I'm excited to see your results


I like the druid class, seems like a lot of fun.


does the damage die increase from this feature mean simple weapons or does it include all common weapons?


What is this in reference to and where can I find more info about it? I'm going to run shackles in 5e and this sounds interesting for the sandbox portion.


I just have to say that I love reading these journals you keep. I also DM 5e and was wondering if you made your Demon Spider or just reflavoured something else? I also wanted to know if you are doing all homebrew or taking stuff and adding things to it, because this is great.


I don't think you're a perv, please put up a link to the doc.


Now just try to refrain from making Snake Men and King Hiss jokes at the table. You should keep a journal on here, I'd very much like to see your progress with this campaign idea.


If you spend all the time explaining the grittiness of the place, you'll never be able to play. Someone is getting flayed or flogged on a street corner every five seconds there. I feel like you should focus on that part when you first introduce the setting to your players and when it is crucial to a scene, otherwise it will become repetitive and slightly cheesy.


Honestly, I'm the kinda GM that likes to put monsters into roles that they don't normally take. Having the PCs ally with serpentfolk to otherthrow an absolutely evil country is perfection in my eyes.


First, I'd like to say I love your ideas. I prefer the serpentfolk overthrowing Nidal the most. I also agree with downerbeautiful, you are the architect, so build what you want.


I would love that too, I'm planning to run a sandbox game there.


If I remember correctly, Darkmoon Vale is riddled with its fair share of lycanthropes and fey.


I like the Dwarven party, that could lead the PCs to a stronghold inside a mountain which opens up all new possibilities. You can role with the witch enemy as someone who prays upon the two parties as they travel through the wilds. Perhaps through in a coven that needs sacrifices for a dark patron?


why not give him levels in rogue and use the canopy's concealment to make ranged sneak attacks, that way there is a since of urgency to find the source of sneak attack poisonings?


Thanks to everyones' suggestions, I bought the Dark Marrkets PDF and it has been super rewarding.


The info is for me, my players will be starting their adventure in absolom. After a run in with a kraken they will awaken in the shores of Katapesh


I'm in the middle of creating a sandbox game for my group initially set in the country of Katapesh. My group wanted to get out of the ever constant temperate forest and wintery settings our current APs have us running through (RotRL and Jade). From what I've read/seen Katapesh has a diverse variety of areas to explore, mountains and hills to the north and west, vast plains in the middle, a decent urban area, a coastline to the east, and a desert and marshland to the south. I have the Inner Sea World Guide, but I was wondering if there is any other information that I can gain on the country, its lands, cities, and people.

Any information you provide is much appreciated.

Thank you.


I'm really enjoying this, can't wait to read more!


I'm really enjoying this, I got Rappan Athuk for a buddy of mine for his birthday and this is really making want to play it. Is there anyway you can upload your players' character builds?


Having a great time following, keep up the good work!


We're actually going to give it another shot with a new GM, we're starting over at the beginning of the island at 3rd level. The new party is a cleric of besmara, a twf ranger, a gunslinger/rogue, an evoker, and my magus.


the first people to die were replaced as prisoners on the rahadoumi ship, after that anyone else was simply marooned on the island and had not been there long enough to make it on the grindylows'/ghouls' radar...


we encountered the swarms in a field with scarecrows made of peoples, the reason his ghoul fever set in was because only 3 people "survived" the swarm, albeit 2 were at negative hp and had to rest several days before they could fully recover then rest an additional 8 hours to regain spells, but by that time our friend had turned and began to eat our faces


small characters didn't have a chance at running away, me being one, we were already down to low hp/spells due to running into the ghouls, crabs, and the frogs (gave me a rough time) earlier.

the three of us that did escape the flying swarm of death, died to one of our friends turnning into a ghoul and eating us in our sleep...


We just tpk'd last night against the mosquitoes, bringing the count to 20...

We just stopped playing it, we'll come back to it at a later date.


A group I'm in, 5 players and 1 GM, are currently playing the first book of Shackles and we keep running into a problem, everyone keeps dying!

15 deaths so far and we just started exploring the isle we wrecked on... My first death was the session before last (almost died last session to frogs [gnome waves oracle kept getting swallowed] and drowning), but some people are up to 4 or 5 deaths. Bad die rolls, poor decsion making, not having a certain skill, and the fact that our GM loves roleplaying as ruthless pirates all seem to be our main causes of grief.

I just want to know if anyone else has had this many deaths or if there is a way to lower our deaths per session?


The AP is Into the Nightmare Rift.


that's what I thought, saw an npc in an AP without the penalty and it got me wondering


Just wondering


I'm going to start a new campaign in the near future with a mix of veteran players and new players. It's going to be a sanbox game, but I'm using the first adventure to break in the newbies and as a way to tie the players together. My problem is creating something memorable for all my players that isn't too cliche. A rowdy tribe of goblins or a cellar full of dire rats just wont cut it. Any ideas would be greatly appreciated.


I'm tired of my players not playing what they want to play because of the group needing a healer or skills. I was going to suggest to them to use a hireling until they can get a cohort, but I'm not 100% on what exactly I should do as the GM.

What classes should I make available and which should I restrict?

What should the price be for these npcs?

Should they function like cohorts, take xp away from each encounter, or should I not have them gain xp at all?

Any opinions or better ideas on this matter are welcome and greatly appreciated.


Kay makes a great point, thank you Paizo! I've been playing/dming for 2 years now and it has just been absolutely wonderful!


If you're doing a point buy, I'd set it up so that your stats increase at every four levels. That being said, you should make strength your biggest stat, but have charisma extremely close or equal to it if that is at all possible. Doing that ensures you to be combat efficient at lower levels. You can use magic items to even them out later on in the game, just make sure to remember that your charisma needs to be high enough to cast spells.