pregens - why?


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3/5 RPG Superstar 2013 Top 16

I think the biggest issue with using other people's PCs as pregens is the variability. If you hand a player your PC who played down a lot, died a few times, and spent 10k gold on used consumables, he's going to be way behind on the wealth curve, and it might screw over the party. On the other hand, if that PC has played up a lot and the character was highly optimized, they'll have an advantage.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

First off, thank you Nosig, for keeping this on target. I think Chris touched on what I see as the biggest problem with his first post - the person who created the PC telling the player how to run it. There would have to be understanding the the player plays it as he sits fit - if you are very attached to the PC being run a certain way, don't volunteer it.

Benrislove wrote:

I think it runs into some problems.

1) You get the credit at the level of the pregen you played, so it could cause people to get credit at odd points.

2) pregens past level 7, What if a guy plays a level 10 pregen in 10-11 they don't exist for a reason.

3) consistency of an organized play campaign. There is enough table variation without the pregens available changing between GMs.

I'm already a little guilty of this. I made a bunch of first level characters, because I don't think the first level pregens are done very well, and most people are going to come into it wanting to play a specific class.

However I think it would be nice for a GM-Run pre-gen if I could have it be my own dude :)

Hmm... Good points. For the first, I suppose the credit would drop to the closest pregen, regardless of the level played. That'd be the simplist way to handle it, though maybe not the fairest.

To the second point, please elaborate. You say pregen 10's don't exist for a reason - what is it? I'll admit my highest is only level 7. In any case, I think it would be the same solution as it is now - they play the level 7 pregen, or take another's PC of 7 or above and apply it as a level 7 pregen on the chronicle. They may be out of subtier, but the level 7 pregens can play all the way up to 11.

Third point. I don't have an easy answer to this one. But is it any more variation than there would be if they brought their own character of the right tier?


Chris Lambertz wrote:
Removed a string of posts. Please revisit the messageboard rules. Flag and move on.

Thank you. All that yelling and name calling is now gone.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Chalk Microbe wrote:
@jiggy No, who cares, no, no, no, there.

So if I followed you correctly (as an aside, it would be helpful if your attempts at two-way communication were handled with the same level of attention/word count as your descriptions of how people mistreat you), then your belief is that any more than a nominal level of outside input makes it no longer my PC?

If I got that wrong, please clarify. Otherwise, my next question is this: On what are you basing that position? Is that in the rules somewhere? You're telling people what is and isn't legal based largely on your definition of character ownership, so said definition needs to be based on something pretty solid.


"Hey GM, what does this do?"

"Oh gee player, I'm not sure, didn't you make this character yourself?"

"No sorry, that guy over gave it to me because he said Ezren sucks. Something about a universalism wizard or something. But he did say this one could do like 3d6 damage at first level. How do I do that?"

"Oh umm... I'm sorry I've never seen that build before. Isn't that feat from Ultimate Magic? Do you own that book, because I didn't bring it today. I had to take the bus after staying overnight at my friend's house so only brought a few things with me.

4/5 *

To the OP: pregens are there so someone can play a game quickly, without having a super-complicated mutli-feat-chain character that they probably don't understand or own the legal resources for. The official pregens use Core rules, and as official pre-gens, someone can play a game with one and still assign credit to their "real" character.

If you change them, you may still have a legal PFS character, but you no longer have a *pregen* - and so you can't assign credit to a "real" character anymore. The pregen has become your "real" character.

Using someone else's PC requires the player to have all those resources with them, and to know how the character works. Too complicated for the role of pregnes - to allow enw folks to play a game NOW, and figure out the details later.

To Chalk Microbe: There is no rule requiring a player to make a character themselves, there shouldn't be, and likely there never will be. Jiggy outlined many scenarios which show why, but the real reason is this: IT'S A GROUP GAME. PFS players help each other, just like their characters do. It sounds like you don't want to be involved in this community aspect of the game, which is your choice. Don't expect anyone else to make the same choice, though.

To everyone: more decorum, please; sounds like there are some Hatfields and McCoys out there, and I'd rather you took your feud outside.


Scott, of course you can help someone else make their character.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Chalk Microbe wrote:

"Hey GM, what does this do?"

"Oh gee player, I'm not sure, didn't you make this character yourself?"

"No sorry, that guy over gave it to me because he said Ezren sucks. Something about a universalism wizard or something. But he did say this one could do like 3d6 damage at first level. How do I do that?"

"Oh umm... I'm sorry I've never seen that build before. Isn't that feat from Ultimate Magic? Do you own that book, because I didn't bring it today. I had to take the bus after staying overnight at my friend's house so only brought a few things with me.

This point has a certain degree of validity.

The solution, of course, is that if you are going to provide prebuilt PCs or help someone to build a PC, that you need to take responsibility for their being built with resources the player will have available, either by loaning them your resources, or by using mainly-core materials.

Other than the must have rule sources issue, which is already a well-thrashed-about point, what are your other objections to the practice of a crunchy optimizer helping a person who is new to RPGs construct the character they envision?

If I have an artist draw my character as a work for hire, does that art becomes not my character because they drew it for me?

The Exchange 4/5

thistledown wrote:

First off, thank you Nosig, for keeping this on target. I think Chris touched on what I see as the biggest problem with his first post - the person who created the PC telling the player how to run it. There would have to be understanding the the player plays it as he sits fit - if you are very attached to the PC being run a certain way, don't volunteer it.

Benrislove wrote:

I think it runs into some problems.

1) You get the credit at the level of the pregen you played, so it could cause people to get credit at odd points.

2) pregens past level 7, What if a guy plays a level 10 pregen in 10-11 they don't exist for a reason.

3) consistency of an organized play campaign. There is enough table variation without the pregens available changing between GMs.

I'm already a little guilty of this. I made a bunch of first level characters, because I don't think the first level pregens are done very well, and most people are going to come into it wanting to play a specific class.

However I think it would be nice for a GM-Run pre-gen if I could have it be my own dude :)

Hmm... Good points. For the first, I suppose the credit would drop to the closest pregen, regardless of the level played. That'd be the simplist way to handle it, though maybe not the fairest.

To the second point, please elaborate. You say pregen 10's don't exist for a reason - what is it? I'll admit my highest is only level 7. In any case, I think it would be the same solution as it is now - they play the level 7 pregen, or take another's PC of 7 or above and apply it as a level 7 pregen on the chronicle. They may be out of subtier, but the level 7 pregens can play all the way up to 11.

Third point. I don't have an easy answer to this one. But is it any more variation than there would be if they brought their own character of the right tier?

As for the reasoning behind no pregens over level 7.

Pre-gens are designed for newer players, They are also designed that people can play all the scenario's and get all the stories of said scenario's. The higher the level of a pregen the more complex it is, and the more likely to slow down play.

It also makes the game more dangerous for the PCs, as the Pregen player is doing to be less familiar and therefore less proficient with their pregen (most of the time).

As for your counter to my 3rd point. probably not, with the exception of what I said about the pregens, the player's familiarity with what a character can handle/do certainly does affect that characters powerlevel.

Point 1 is the biggest problem though, Having a bunch of "wonky" pre-gen credits makes it harder to audit if needed.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Chalk Microbe wrote:

"Hey GM, what does this do?"

"Oh gee player, I'm not sure, didn't you make this character yourself?"

"No sorry, that guy over gave it to me because he said Ezren sucks. Something about a universalism wizard or something. But he did say this one could do like 3d6 damage at first level. How do I do that?"

"Oh umm... I'm sorry I've never seen that build before. Isn't that feat from Ultimate Magic? Do you own that book, because I didn't bring it today. I had to take the bus after staying overnight at my friend's house so only brought a few things with me.

I don't think anyone would contest this.

But I just gave you a list of situations, and you told me that all except the last one do not count as being one's own PC.

Which of those are going to produce the issue you describe? I'm especially curious about the very first of my examples: someone plays an official pregen once, likes it, and uses those exact stats as their "real" PC going forward (so their second game is the pregen's stats +500gp and a new name). It is as far from your hypothetical as it's possible to be; further, in fact, than if they instead went home and built a PC themselves instead.

Yet you say it's not legit.

Why?

5/5

Chalk Microbe wrote:

"Hey GM, what does this do?"

"Oh gee player, I'm not sure, didn't you make this character yourself?"

"No sorry, that guy over gave it to me because he said Ezren sucks. Something about a universalism wizard or something. But he did say this one could do like 3d6 damage at first level. How do I do that?"

"Oh umm... I'm sorry I've never seen that build before. Isn't that feat from Ultimate Magic? Do you own that book, because I didn't bring it today. I had to take the bus after staying overnight at my friend's house so only brought a few things with me.

You're saying this based on an assumption, that the coordinator (or person making the character) is too inept to be able to make core based characters. I would think anyone who would think to do this and also take the time, would be congnizant of the fact that there are going to be people playing for the first time and make the characters basic for the new player.

The fact that someone can step into the game, and have someone hand them a character on a sheet and say here ya go .. you're number blah now .. to me is a good thing. I don't think it's an abuse of the re-training rule as I could ask someone to make a character for me, not like it and re-train it into something I wanted. Someone that gets a character this way has no more advantage than I do if I create my own character.

I see the validity of offering something as an alternative to the core pregens. They do the same thing, get someone interested in the game. Personally, my favorite pregen was the oracle pregen, and since that set of pregens has been taken out of circulation, I've gotten to where I won't touch them. If I were a new person just stepping into the game and wanted to play a caster; I'm not sure if I'd still be interested after playing Ezren. Wizards are somewhat clunky to begin with and probably not the best class to be used to introduce someone to the game.


TetsujinOni wrote:
The solution, of course, is that if you are going to provide prebuilt PCs or help someone to build a PC, that you need to take responsibility for their being built with resources the player will have available, either by loaning them your resources, or by using mainly-core materials.

Which is exactly why Pregens are created by campaign staff, not us.


Purple Fluffy CatBunnyGnome wrote:
You're saying this based on an assumption, that the coordinator (or person making the character) is too inept to be able to make core based characters. I would think anyone who would think to do this and also take the time, would be congnizant of the fact that there are going to be people playing for the first time and make the characters basic for the new player.

Some random player making "pregens" <> Campaign Staff making pregens

Which I'm glad of. I'm glad people don't like the official pregens. They'll use them a lot less.

5/5

Chalk Microbe wrote:
Purple Fluffy CatBunnyGnome wrote:
You're saying this based on an assumption, that the coordinator (or person making the character) is too inept to be able to make core based characters. I would think anyone who would think to do this and also take the time, would be congnizant of the fact that there are going to be people playing for the first time and make the characters basic for the new player.

Some random player making "pregens" <> Campaign Staff making pregens

Which I'm glad of. I'm glad people don't like the official pregens. They'll use them a lot less.

I'm not saying it's some random player, I'm saying it's a coordinator that generally (one would hope) would have the brains and the forethought to create characters that were on-par with the pregens, but classes that are not offered.

I doubt that people will stop using pregens .. they are always going to be there. All I'm saying is that it's nice to have options other than just the pregens in-case the classes presented by the pregens aren't what is going to draw you in.

The Exchange 4/5

the level 1 characters I have are built 100% out of the CRB, or the CRB plus the section of the appropriate book containing rules for that class. I also print out a copy of the rules for those classes so player's can familiarize themselves with those rules.

Again, I only recommend those characters if players specifically inquire about a certain class, and that class doesn't have a pre-gen.

The Exchange 5/5

Benrislove wrote:

the level 1 characters I have are built 100% out of the CRB, or the CRB plus the section of the appropriate book containing rules for that class. I also print out a copy of the rules for those classes so player's can familiarize themselves with those rules.

Again, I only recommend those characters if players specifically inquire about a certain class, and that class doesn't have a pre-gen.

Benrislove:

hay Benrislove - I've been thinking of doing a Magus, do you have one of those (yeah, I know it's not CRB, but I'm kind of hopeing you might have one...). I've got the UM etc. and I can always look up the rules - but I don't know anyone who has played one much to build, and I'd love to see a starter. Please PM me if you have one? Thanks!


Legal 1st level pregens:

cleric
gunslinger
samurai
ninja
rogue
wizard
fighter
barbarian
bard
druid
monk
paladin
ranger
sorcerer

Wow that's like 14 choices! Thanks campaign staff for creating so many choices for Pregens.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Still curious, Chalk (in case you missed it).

3/5

I would say I am against this slightly. The reasoning for this are that you can trust the pregens to be correct. I am sorry I do not trust some people to make correct characters. The allow the DM the power to do that you are trusting they are able to make them correctly. Also one the reasons to have players play pregens and having them bland is to encourage people to make thier own characters. It is not really fair for the people that build theirs and earn their character.

When I do go to games I bring interesting level 1s for people to play. Only a few people have ever opted for them.

My complaint is about keira. WHY DOES SHE HAVE CURE SPELLS PREPARED??? As a DM I try to rememeber to tell the players to pick different spells in place of those, but sometimes I am busy and forget. I would seriously love for someone to fix that.

Grand Lodge 5/5

As far as the PFS Campaign is concerned, ownership of a character is determined by the character number. The character number is the player's PFS number followed by a dash (-) followed by another number indicating which character in their collection they are using. An example of a character number is: 700-1

Usually the first number is 4 or 5 digits long, but can be as few as 1 and could eventually become more than 5. The second number is usually a 1 digit number between 1 and 9 (inclusive), but may be a 2 digit number up to 99.

This number should appear on the character sheet.

The fact that the character was created by someone other than the owner of the character has no bearing on who owns the character.

The sum entirety of a character is defined by its character sheet(s) and stack of Chronicle sheets. All of which should display the character number on each of them. Since the first part of any character number is the player's PFS number, it is easy to determine who the character belongs to.

Grand Lodge 5/5

Finlanderboy wrote:

I would say I am against this slightly. The reasoning for this are that you can trust the pregens to be correct. I am sorry I do not trust some people to make correct characters. The allow the DM the power to do that you are trusting they are able to make them correctly. Also one the reasons to have players play pregens and having them bland is to encourage people to make thier own characters. It is not really fair for the people that build theirs and earn their character.

When I do go to games I bring interesting level 1s for people to play. Only a few people have ever opted for them.

My complaint is about keira. WHY DOES SHE HAVE CURE SPELLS PREPARED??? As a DM I try to rememeber to tell the players to pick different spells in place of those, but sometimes I am busy and forget. I would seriously love for someone to fix that.

I believe she has Cure spells prepared because pregens are primarily designed for new players. New players may not understand the class feature you refer to. And if the player doesn't ask and no one at the table suggests otherwise, the new player will not know they may switch a spell for a Cure spell.

This is trivial, since as you suggest, the player may always adjust the pregen's prepared spells before play begins. So if they know the rules, they are good. And if they don't ... oh, look, I have Cure spells. I wonder what they do?

3/5

I have had a guy that never played before read over the sheet and ask me that if she has spontaneous casting why does she have cure spells?

It is redundant. It says on the pregen sheet her abilities but not what the spells do.

My big issue is by the time people realize the problem and what to pick new spells they metagame their spells for the scenario. I even heard a veteran whisper to me "I wait until I need a specific spell before I bring up the idea her spells are not picked well"

On my pregen I had people write prot evil has a x2(and some other spells) and all the cure spells are crossed out.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
thistledown wrote:

I'm sure someone can give me a good reason against this idea, but I thought I'd throw it in anyways.

People talk about not liking how the pregens play out. But if they don't have a character of the right tier, it's the only option. Why do we limit them to playing the pregens?

Why not look to other players' extra characters instead?

Best case example. I'm running the game. I've got a table of 5th level characters, am planning on giving my GM credit to my own 5th level character, and a new player shows up. He doesn't have a 5th level character, so I let him play my 5th instead of a pregen. At the end of the game, he gets a chronicle exactly as if he played the pregen, and I still get my GM credit, with the bonus of storywise my character actually was there.

Treat the used characer in all ways as the pregen, regarding consumables, possible death, etc. But it opens the range of options up - while still using vetted, valid PFS characters. If the player is unsure how to use an ability well, the person familiar with it is right at the table. If they want to use a pubished pregen instead, or no-one at the table volunteers their own, no problem, just play it like we do now.

I'm not sure about opening it up for the entire table to offer their characters as pregens, and I'm sure many players would hate the idea of someone else playing their characters. But would it be so bad if people could offer their own as pregens instead of the written ones?

There a a lot of good reasons NOT to do this sort of thing.

1. Lack of uniformity: The Paizo Pre-Gens are known and available, people can download them in advance and know what they're getting.

2. Conflict of interest: You may be loaning it to someone, but it's YOUR PC. It's threading dangerously close to, if not already crossing the line into DMPC territory.

3. It's against the rules for PFS: They state quite clearly, you either bring your own character or use one of the official pre-gens.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Finlanderboy wrote:

I would say I am against this slightly. The reasoning for this are that you can trust the pregens to be correct. I am sorry I do not trust some people to make correct characters. The allow the DM the power to do that you are trusting they are able to make them correctly. Also one the reasons to have players play pregens and having them bland is to encourage people to make thier own characters. It is not really fair for the people that build theirs and earn their character.

When I do go to games I bring interesting level 1s for people to play. Only a few people have ever opted for them.

My complaint is about keira. WHY DOES SHE HAVE CURE SPELLS PREPARED??? As a DM I try to rememeber to tell the players to pick different spells in place of those, but sometimes I am busy and forget. I would seriously love for someone to fix that.

Because it's in her nature to do so? Does it really matter since it's going to be a given that she's going to have to cast cure spells anyway? If players don't have the inborn realisation that they can change her spells, perhaps it's better of that they're there.

The pre-gens are not built on the Munchkin OMIGAWD I'm Awesome Guide to greatness. They are built as sample, typical, ICONIC representations of their class, not as optimised specialisations of them. One of the iconic roles of a cleric is casting cure spells. So it's not that out of character for clerics to have actually prepared them. (BTW, if you ever use mythic rules, you'll find that there are good reasons to have such a spell prepped.)

The Exchange 5/5

Don Walker wrote:
Finlanderboy wrote:

I would say I am against this slightly. The reasoning for this are that you can trust the pregens to be correct. I am sorry I do not trust some people to make correct characters. The allow the DM the power to do that you are trusting they are able to make them correctly. Also one the reasons to have players play pregens and having them bland is to encourage people to make thier own characters. It is not really fair for the people that build theirs and earn their character.

When I do go to games I bring interesting level 1s for people to play. Only a few people have ever opted for them.

My complaint is about keira. WHY DOES SHE HAVE CURE SPELLS PREPARED??? As a DM I try to rememeber to tell the players to pick different spells in place of those, but sometimes I am busy and forget. I would seriously love for someone to fix that.

I believe she has Cure spells prepared because pregens are primarily designed for new players. New players may not understand the class feature you refer to. And if the player doesn't ask and no one at the table suggests otherwise, the new player will not know they may switch a spell for a Cure spell.

This is trivial, since as you suggest, the player may always adjust the pregen's prepared spells before play begins. So if they know the rules, they are good. And if they don't ... oh, look, I have Cure spells. I wonder what they do?

While I agree with you Don, but I have played for judges who allow no changes to the spells on the Pregen - unless the adventure spans more than one day. Even then, one judge only allowed me to switch to spells in the CRB (for Kyra) as "the pregens only have access to the CRB".

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

In fact, until there is an opportunity after the briefing (which I *do* interpret liberally) for Kyra to prepare spells (at dawn), there are core rules that suggest that her standard load cannot be adjusted until her normal meditation time (which would be dawn for the Dawnflower, to my understanding).

If there's supposed to be more flex than that on the pregen spell prep, it adds more upfront time to the game as players try to prep a spell list that fits their vision of 'sucks less', which can derail the already lengthy start of game procedure before we get to the part where we get to have funny voices and stuff ;)

3/5

nosig wrote:
While I agree with you Don, but I have played for judges who allow no changes to the spells on the Pregen - unless the adventure spans more than one day. Even then, one judge only allowed me to switch to spells in the CRB (for Kyra) as "the pregens only have access to the CRB".

I met some silly judges as well. One I saw would skip pregens turns to "Let real players play.".

I understand the characters are not made to be uber powerfull, but they should not have their abilities being redundant. For a player that does not know better(if they are playing a pregen there is a much higher chance of this) it makes them worse.

Then of course you get the awesome judges that make silly house rules for PFS limiting them farther.


Patrick Harris @ SD wrote:


I was thinking about doing that. As long as you explain for things like Summoners that they have to purchase the APG to keep playing it, I don't see any reason not to.

You don't have to actually own it, just have one there, like a pdf from a friend or a book they have

5/5

CWheezy wrote:
Patrick Harris @ SD wrote:


I was thinking about doing that. As long as you explain for things like Summoners that they have to purchase the APG to keep playing it, I don't see any reason not to.
You don't have to actually own it, just have one there, like a pdf from a friend or a book they have
AR wrote:
In order to utilize content from an Additional Resource, a player must have a physical copy of the Additional Resource in question, a name-watermarked Paizo PDF of it, or a printout of the relevant pages from it, as well as a copy of the current version of the Additional Resources list. (If you're bringing a printout of the pages, it must be from the actual Paizo PDF and not text copied and pasted into a blank word processing document).


Patrick Harris @ SD wrote:
stuff

http://paizo.com/threads/rzs2oi02&page=2?Additional-Resources-Updates#7 7

Must have /= must own, thank you

Shadow Lodge 3/5

Not replying to anyone specifically, just my thoughts:


  • The "have a clone of my PC" rule rubs me the wrong way; the game just isn't as enjoyable like this. Hopefully you're not playing with 2 Kyra's either, though.
  • Chalk mentioned spirit of the rules with level 1 retrains, I 100% believe the level 1 pregens should get any customisation you like under the same retrain rule. The rule is a boon for all intents and purposes, and if it were simple enough to change the level 4 and 7 pregens to suit similarly, I'd want to see the same applied there as well. This is not about the reason for the level 1 retraining rule, it's about making the game better, and the level 1 retrain rule fixing a level 1 pregen resolves it within the PFS rules (even if it is a loophole). So I say, do it.
  • Yes, the pregens need to be optimised a little better than they are. I don't make great character builds (just because I'm not very good at it, it's not intentional, I assure you), and I think only a newbie would make some of the mistakes on those pregens, and it's worse that newbies can pick up those mistakes during the game when their character is explained to them. It's a slightly sour (albeit sometimes amusing) first impression.

5/5 5/55/55/5

Mike Mistele wrote:


How would you handle a player who is new to the game, and thus not yet facile enough to create their own character from scratch, but has their heart set on a character idea which doesn't fit with the pregens?

Throw a first level character together in 15 minutes and iron out the wrinkles later.

The Exchange 4/5

since nosig asked to see a magus; and I started a pretty huge argument over it, here's the magus as an example of what I give new players for classes we don't have pre-gens for.

Ellie:

Ellie
Female Elf Magus 1
CG Medium Humanoid (elf)
Init +5; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d8+5)
Fort +3, Ref +3, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Longsword +3 (1d8+3/19-20/x2)
Ranged Sling +3 (1d4+3/x2)
Magus Spells Prepared (CL 1):
1 (2/day) Shocking Grasp, Shield
0 (at will) Daze (DC 12), Detect Magic, Light
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 14, Wis 12, Cha 7
Base Atk +0; CMB +3; CMD 16
Feats Toughness +3
Traits Focused Mind, Reactionary
Skills Acrobatics +2, Climb +6, Escape Artist +2, Fly +2, Knowledge (arcana) +6, Perception +3, Ride +2, Spellcraft +6 (+8 to determine the properties of a magic item), Stealth +2, Swim +6
Languages Celestial, Common, Draconic, Elven
SQ arcane pool (+1) (3/day), elven magic, spell combat
Combat Gear Acid (2), Alchemist's fire (2); Other Gear Studded leather armor, Longsword, Sling, Sling bullets (10), Backpack (empty), Bedroll, Crowbar, Manacles, Rope, Spell component pouch, Spellbook (2), Trail rations (4), 7 GP, 8 SP
--------------------
TRACKED RESOURCES
--------------------
Acid - 0/2
Alchemist's fire - 0/2
Arcane Pool (+1) (3/day) (Su) - 0/3
Sling bullets - 0/10
Trail rations - 0/4
--------------------
Special Abilities
--------------------
Arcane Pool (+1) (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
--------------------
Ellie is a lazy but calculating elvish woman, She's prone to be a bit impulsive but tends to shy away from conversation, unless there is something of swords or sorcery she can learn!


Dear Paizo, never ever make an official Pregen for PFSOP of a class as complicated as the Magus.

Never ever.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
Mike Mistele wrote:


How would you handle a player who is new to the game, and thus not yet facile enough to create their own character from scratch, but has their heart set on a character idea which doesn't fit with the pregens?

Throw a first level character together in 15 minutes and iron out the wrinkles later.

IF there is time, I'll help them get their character started, if there isn't the time to spare, then they have to settle on starting with a pregen. I do use the book of 81 first level pregens from PathfinderDB as they ARE legally constructed for PFS play. If they can't find a working vehicle for their concept from that, then quite frankly, they should take the time to read the core rules and do it themselves. The rules now allow for first level rebuilds so it's incumbent upon them to either prepare like they should or be flexible in what they are willing to play.


LazarX wrote:
IF there is time, I'll help them get their character started, if there isn't the time to spare, then they have to settle on starting with a pregen. I do use the book of 81 first level pregens from PathfinderDB as they ARE legally constructed for PFS play. If they can't find a working vehicle for their concept from that, then quite frankly, they should take the time to read the core rules and do it themselves. The rules now allow for first level rebuilds so it's incumbent upon them to either prepare like they should or be flexible in what they are willing to play.

To be fair, those 81 first level CHARACTERS are very old. I've been playing PFS for almost 2 years. Who knows if they ARE legal or not. Certainly not me, I haven't audited all 81 of them. That's something I rely on Pathfinder Campaign staff to do. With the wide variety of actual pregens that they provide for organized play.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Chalk Microbe wrote:
LazarX wrote:
IF there is time, I'll help them get their character started, if there isn't the time to spare, then they have to settle on starting with a pregen. I do use the book of 81 first level pregens from PathfinderDB as they ARE legally constructed for PFS play. If they can't find a working vehicle for their concept from that, then quite frankly, they should take the time to read the core rules and do it themselves. The rules now allow for first level rebuilds so it's incumbent upon them to either prepare like they should or be flexible in what they are willing to play.
To be fair, those 81 first level CHARACTERS are very old. I've been playing PFS for almost 2 years. Who knows if they ARE legal or not. Certainly not me, I haven't audited all 81 of them. That's something I rely on Pathfinder Campaign staff to do. With the wide variety of actual pregens that they provide for organized play.

The rules that they were created by, haven't changed. And I've checked every one that people have used in play and they passed muster without exception. That's the beauty with first levels, they don't have much to check,and none of them used archetypes which also helps.

Digital Products Assistant

Removed some posts. Leave personal jabs out of the conversation, please.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Benrislove wrote:

since nosig asked to see a magus; and I started a pretty huge argument over it, here's the magus as an example of what I give new players for classes we don't have pre-gens for.

** spoiler omitted **...

The good thing about the Pathfinder DB packet that I keep handy is that it stops at the Core Rule book and APG, which are books that we don't have to check for player progression. Also, if a player is new to the system, it's asking for trouble to give them a magus right off the bat.

The Exchange 4/5

1 person marked this as a favorite.
LazarX wrote:
Benrislove wrote:

since nosig asked to see a magus; and I started a pretty huge argument over it, here's the magus as an example of what I give new players for classes we don't have pre-gens for.

** spoiler omitted **...

The good thing about the Pathfinder DB packet that I keep handy is that it stops at the Core Rule book and APG, which are books that we don't have to check for player progression. Also, if a player is new to the system, it's asking for trouble to give them a magus right off the bat.

If a player is new to pathfinder but has played 3.5 for 10 years, and the magus is what caught their eye?

I'll agree if they are brand new to d20 system in general it's not the best for them to play, but then neither is anything that casts spells.

if a player is brand new to d20, you should hand them a ranger with point blank, and precise shot.

In my experience the most difficult things for new players to learn are.
Full Attacks, Spells, Flanking (movement in general actually).

the 4 CRB Iconics. 1 relies on flanking (but it's a rogue, so that happens), two cast spells, and the 4th relies on TWF for a full attack.

my least favorite thing in GMing for new players is trying to tell them why they can't attack with both of their swords when they move. Stupid Valeros.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

tell me again why Valeros had TWF?

To me, it was simply to show that the Ranger didn't have the exclusive on it. (See other editions / Drizzt)

As for the Pregens, hopfully, the NPC Codex iconics write-ups will have their own write ups available for PFS play at some point.

1/5

Benrislove wrote:


The good thing about the Pathfinder DB packet that I keep handy is that it stops at the Core Rule book and APG, which are books that we don't have to check for player progression. Also, if a player is new to the system, it's asking for trouble to give them a magus right off the bat.

If a player is new to pathfinder but has played 3.5 for 10 years, and the magus is what caught their eye?

I'll agree if they are brand new to d20 system in general it's not the best for them to play, but then neither is anything that casts spells.

if a player is brand new to d20, you should hand them a ranger with point blank, and precise shot.

In my experience the most difficult things for new players to learn are.
Full Attacks, Spells, Flanking (movement in general actually).

the 4 CRB Iconics. 1 relies on flanking (but it's a rogue, so that happens), two cast spells, and the 4th relies on TWF for a full attack.

my least favorite thing in GMing for new players is trying to tell them why they can't attack with both of their swords when they move. Stupid Valeros.

Thank you. I've been trying to articulate this for days. I'd disagree on spellcasting being innately bad, but prepared casting is decidedly non-intuitive if you don't have any D&D/D20 experience.

For Iconics I'd have picked Oracle, Sorcerer, Bard, and Barbarian (or Paladin) truthfully - of all of them these are the most straightforward-looking to build and explain.

1/5

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thaX wrote:

tell me again why Valeros had TWF?

Because the illustration of Valeros in the CRB has two swords.

(I'm not kidding. :-) )

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

The Amnesiac Wizard is the greatest failing of 3.0.

Two classes - Sorcerer and Wizard. Same class, different mechanics. Why not have all spell casting work off the Spontaneous casting mechanic? Wizards cast X time per day, X being how many spells he has, mem known spells. Done.

Nope. Have to have the forgetful Wizard, cast a spell and can't remember noffin' afterward. Like magic was like strong liquor.

So, 3.5 didn't improve much in this regard. Pathfinder at least has some class skills that has the wizard doing more than three spells and I am done at 1st level.

So, yeah, Vancian casting is a bit daunting for the beginner. The Sorcerer looks better anyway.

The valeros illustration... funny!!

1/5

thaX wrote:

The Amnesiac Wizard is the greatest failing of 3.0.

IIRC, the designers felt that "Vancian Magic" was a mechanic from the earlier editions which they wanted to hang onto (and which many players felt was iconic for the wizard class). They then created the sorcerer for those players who didn't care for that level of complexity.

4/5

My only real concern would be chronicle abuse.

The Exchange 5/5

Mike Mistele wrote:
thaX wrote:

The Amnesiac Wizard is the greatest failing of 3.0.

IIRC, the designers felt that "Vancian Magic" was a mechanic from the earlier editions which they wanted to hang onto (and which many players felt was iconic for the wizard class). They then created the sorcerer for those players who didn't care for that level of complexity.

So... been a player for a long time. Spells were originally done this way... the spontaneous caster is kind of new.

.
Also, in explaining the way the wizard casts spells for many newbies, I just tell them it's like the card game Magic. Pick you spell cards - when you cast them they go back to the deck.

Spontaneous casters casters are sometimes a little harder to understand. "how many spells to I get again? and I can cast them how often? Wait, if I can cast them 4 times a day, I have to remember that I can't cast EACH 4 times, just 4 times total..."

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