Will it be possible to sell accounts or characters like in Eve?


Pathfinder Online

Goblin Squad Member

Will it be possible to sell accounts or characters like in Eve?

Grand Lodge

The answer is that it'll be done.

And it probably will be just as against the TOS in PFO as it is in EVE or any other online game.

So if you buy one of those accounts, it comes with a nice shining Sword of Domocoles hanging over it.

Goblin Squad Member

I thought in eve that CCP had a built in character transfer/trade mechanic...

maybe they dont....

Goblin Squad Member

I guess my question is will GW build in a character transfer or account trade mechanic?

Goblin Squad Member

It will be possible, even if it is against the License Agreement.

I also imagine PFO will support transferring characters from one account to another, just like most other games do.

Goblin Squad Member

Nihimon wrote:
I also imagine PFO will support transferring characters from one account to another, just like most other games do.

I think I've only played one MMO that allowed that... You and I must have very different gaming experience.

Scarab Sages Goblinworks Executive Founder

I think it would be smart for them to build in some mechanics for players to trade accounts and the like.

Like others have noted it is going to happen, it would be much smarter if GW could regulate and maybe get benefit out of it rather than some 3rd party.

Goblin Squad Member

Dario wrote:
Nihimon wrote:
I also imagine PFO will support transferring characters from one account to another, just like most other games do.
I think I've only played one MMO that allowed that... You and I must have very different gaming experience.

Hrm, doing the research now, maybe it's not as many as I thought.

SWG did it. WoW does it. Eve does it. LOTRO says "not at this time, but stay tuned."

I wouldn't be surprised if PFO supports it, but I can easily see it being very low priority.

Goblin Squad Member

WoW only does it between two accounts owned by the same person (Or at least with the same name on the account), doesn't it? So you can't really sell a character without selling the whole account or giving someone else your personal information.

Goblin Squad Member

Not to pick nits, but I didn't say "I also imagine PFO will support selling characters".

Goblin Squad Member

Ah, my misunderstanding. I thought you were suggesting it in relation to the original question.

Goblin Squad Member

I was saying that it will be possible to sell accounts, even if it's against the license agreement. And that I imagine they'll support character transfers, in which case it will be possible to sell characters even if it's against the license agreement.

Having done the research about which games actually support transferring a character from one account to another, I'm less confident they'll support that any time soon.

CEO, Goblinworks

I think it's inevitable. But the mechanic to do it may not be something we build for a long time. Players will clearly do it on a gray market no matter what so the sooner we implement a secure system for doing it the better.

Goblin Squad Member

Ryan Dancey wrote:
I think it's inevitable. But the mechanic to do it may not be something we build for a long time. Players will clearly do it on a gray market no matter what so the sooner we implement a secure system for doing it the better.

The more inevitable transaction you implement in game reduces the incentive for the grey market to exploit your game! I hope you build as many into the launch structure as possible! I hate gold farmers and account hackers...

Goblin Squad Member

The danger to any MMO is the individuals with large amounts of both time and money.

The classic example is some unfortunate individual who due to an accident/injury is house bound or confined to a wheel chair and at the same time has received vast amounts of money in insurance compensation. In some games individuals like this can have minimal game knowledge/skills and just dominate entirely through being online 24/7 with real life money to burn on addons.

So far the proposals for PFO go some way towards limiting the effect these people can have. The power curve is slow building and the gold curve seems to be less relevant than usual.

Sure someone could invest in training a toon for 6 months without allocating skills and then sell it at a profit to someone else wanting a head-start - but the purchaser would not be gaining any advantage over a legitimate player who just started 6 months earlier.

CEO, Goblinworks

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@Neadenil Edam - I fail to see how someone with a lot of time & money is a problem.

The problem is that RMT is a business filled with criminals. They make as much (or more) money from infecting your computer with malware and using it as a part of a botnet, or keyloggers to steal your identity than they do selling virtual gold & goods.

They are a plague on the MMO business because of the unending customer service hassles they cause. People who blame the game software for their problems who are shocked to discover they're running boxes so contaminated with scary bad stuff they should be put into biohazard containment. People complaining that their accounts have been hacked, their credit cards charged without authorization, and worse. All because some folks want to use real money to make playing their chosen game more fun, and the makers of those games try to erect artificial barriers to letting them do that.

The money isn't the problem. The time isn't the problem. The criminals are the problem.

Goblin Squad Member

Ryan Dancey wrote:

@Neadenil Edam - I fail to see how someone with a lot of time & money is a problem.

The problem is that RMT is a business filled with criminals. They make as much (or more) money from infecting your computer with malware and using it as a part of a botnet, or keyloggers to steal your identity than they do selling virtual gold & goods.

They are a plague on the MMO business because of the unending customer service hassles they cause. People who blame the game software for their problems who are shocked to discover they're running boxes so contaminated with scary bad stuff they should be put into biohazard containment. People complaining that their accounts have been hacked, their credit cards charged without authorization, and worse. All because some folks want to use real money to make playing their chosen game more fun, and the makers of those games try to erect artificial barriers to letting them do that.

The money isn't the problem. The time isn't the problem. The criminals are the problem.

Ryan I agree completely! I encourage you to build every type of RMT into the game client and keep the criminals out of PO!

Goblinworks Executive Founder

Tradeable training time will be available for cash. Coin will be available for training time. Just about everything in-game will be available for coin.

Just about every item can be acquired for money through legitimate channels. Grey market channels will have to beat that exchange rate to get any business, cutting into the profitability of the criminals.

Transferring characters is an interesting angle; if permitted, will there be a large number of placeholder characters collecting XP for resale?

Goblin Squad Member

As I understand it only one character per account earns XP, two if you have destinies Twin, more of you want to pay for them. So I'm thinking that wouldn't work.

Goblin Squad Member

I guessing the destiny twin can't be sold separately from the character it is attached to.

Goblin Squad Member

DarkOne the Drow wrote:
I guessing the destiny twin can't be sold separately from the character it is attached to.

Sure it could. Destiny's Twin is an account feature, not a character feature.

Grand Lodge

Ryan Dancey wrote:

@Neadenil Edam - I fail to see how someone with a lot of time & money is a problem.

The problem is that RMT is a business filled with criminals. They make as much (or more) money from infecting your computer with malware and using it as a part of a botnet, or keyloggers to steal your identity than they do selling virtual gold & goods.

They are a plague on the MMO business because of the unending customer service hassles they cause. People who blame the game software for their problems who are shocked to discover they're running boxes so contaminated with scary bad stuff they should be put into biohazard containment. People complaining that their accounts have been hacked, their credit cards charged without authorization, and worse. All because some folks want to use real money to make playing their chosen game more fun, and the makers of those games try to erect artificial barriers to letting them do that.

The money isn't the problem. The time isn't the problem. The criminals are the problem.

So does this mean that you're going to break the usual formula, and allow players to sell accounts and/or characters? As that's the real question of this thread.

Grand Lodge Goblin Squad Member

LazarX wrote:
Ryan Dancey wrote:

@Neadenil Edam - I fail to see how someone with a lot of time & money is a problem.

The problem is that RMT is a business filled with criminals. They make as much (or more) money from infecting your computer with malware and using it as a part of a botnet, or keyloggers to steal your identity than they do selling virtual gold & goods.

They are a plague on the MMO business because of the unending customer service hassles they cause. People who blame the game software for their problems who are shocked to discover they're running boxes so contaminated with scary bad stuff they should be put into biohazard containment. People complaining that their accounts have been hacked, their credit cards charged without authorization, and worse. All because some folks want to use real money to make playing their chosen game more fun, and the makers of those games try to erect artificial barriers to letting them do that.

The money isn't the problem. The time isn't the problem. The criminals are the problem.

So does this mean that you're going to break the usual formula, and allow players to sell accounts and/or characters? As that's the real question of this thread.

I'll answer that with a quote. emphisis mine.

Ryan Dancey wrote:
I think it's inevitable. But the mechanic to do it may not be something we build for a long time. Players will clearly do it on a gray market no matter what so the sooner we implement a secure system for doing it the better.


I know it was mentioned that if they ever added player created modules (content) that they might sell this content in the RMT store and split the profit with players. So why not regulate selling characters, sell them in the RMT store and split that profit with players as well? It's just a wild thought and I might well be missing many things that make this impossible.

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