Using Q-staff


Advice


i just read the feat:
Quarterstaff Master (Combat)

You can wield a quarterstaff as either a two-handed or one-handed weapon.

Prerequisites: Weapon Focus (quarterstaff), base attack bonus +5.

Benefit: By employing a number of different stances and techniques, you can wield a quarterstaff as a one-handed weapon. At the start of your turn, you decide whether or not you are going to wield the quarterstaff as a one-handed or two-handed weapon. When you wield it as a one-handed weapon, your other hand is free, and you cannot use the staff as a double weapon. You can take the feat Weapon Specialization in the quarterstaff even if you have no levels in fighter.

and it is GREAT.
especially for a ranger , using Q-staff and shield than Q-staff as a double weapon AND gain specialzation !
makes Q-staff a nice deal indeed.

like the ranger in babylon 5 :)


There's really no reason to want to wield it one handed unless you're a staff magus. You either use it as a double weapon or two hand it for 1.5x strength.

That leaves you paying 3 feats for +1 attack and +2 damage.

Or you could take exotic proficiency and focus in a 1d8 double weapon for +1 attack and +1 damage for 2 feats and either x3 or 19-20 crits.


What Exotic Weapon is that?

And this feat is very niche... But strangely nice if you use it right.


Think he was referring to the double sword or double axe.

I agree with Atarlost, it works best with a staff magus for Spell Combat. That archetype may even be what it was written for, I never saw the feat till I saw the link for it from the archetype on the SRD. As a martial melee character you have no reason to use it one handed at all. Maybe on a wizard or other caster for purely flavor reasons, but mechanically its very niche. Very niche. Like, one spot.


I have a Fighter(TWW) who has gotten use out of it with his Quickdraw Shield...


Pathfinder Maps Subscriber

The only other user I can think of that would benefit is a Weapons Master Monk of Many Styles who needs a free hand for Crane Style and/or Deflect Arrows yet still wishes to use his quarterstaff.


Azaelas Fayth wrote:
I have a Fighter(TWW) who has gotten use out of it with his Quickdraw Shield...

You're a fighter using a quarterstaff. Think we can file that under flavor reasons to take this feat.

@Slimgauge, good point.

Up to two niches.

EDIT: To the OP, after re-reading your post, just want to make sure its clear that by taking the feat you do not gain Weapon Specialization, you have the option to bypass one of the pre-reqs (fighter levels) and spend one of your next feats on it.


@Bearlock: It is more of increasing AC while still being able to attack with my weapon.


Point is, you're using a staff in spite of the more powerful options available to you, which means using a staff is probably integral to your characters flavor. So, moving forward with that, yes Quarterstaff Master would be a good way to maximize your choice, but that choice stems from the fact that you want to be using a staff.

Unless I'm totally off my rocker


Quarterstaff is the easiest Double Weapon to use and the easiest, and cheapest, to craft.

Plus we are fighting a lot of Skeletons, using Slow XP, and we have Low-Wealth by level.

Meaning that when my Two-Weapon Warrior gets Perfect Balance I will have No TWF Penalty and can always switch to wielding it 1-Handed and Quickdraw his shield for some added defense. At least until I can get the open feat to trade Quarterstaff Master for a different feat and get TWD. Which is at Level 8. Only 2 More levels after this Friday.


I see. All of that being in your previous post instead of just "more AC" would have made things much clearer, you're running a lot of specialty/different-than-normal campaign mods.


I was typing on my Droid X2. Not so good with the long posts...

It apparently will get better as we progress but it is still going to be around Half-WBL...

But the only reason why I took that Feat was to have an easier way of increasing my AC. Sadly, I couldn't get TWD do to some bad planning on my part. Heck I just got the TWF Feat.

Grand Lodge

Atarlost wrote:

There's really no reason to want to wield it one handed unless you're a staff magus. You either use it as a double weapon or two hand it for 1.5x strength.

That leaves you paying 3 feats for +1 attack and +2 damage.

Or you could take exotic proficiency and focus in a 1d8 double weapon for +1 attack and +1 damage for 2 feats and either x3 or 19-20 crits.

From what I could see is that the feat was created for the Staff Magus who gets it for free, but it was created as a feat so that if players and dm's wanted to experiment with that combat style, they could. Staff and shield , anyone?


Azaelas Fayth wrote:

Quarterstaff is the easiest Double Weapon to use and the easiest, and cheapest, to craft.

Plus we are fighting a lot of Skeletons, using Slow XP, and we have Low-Wealth by level.

Meaning that when my Two-Weapon Warrior gets Perfect Balance I will have No TWF Penalty and can always switch to wielding it 1-Handed and Quickdraw his shield for some added defense. At least until I can get the open feat to trade Quarterstaff Master for a different feat and get TWD. Which is at Level 8. Only 2 More levels after this Friday.

Using Qstaff this way is also the only weapon I can think of that can be used in all three fighting styles (weapon and shield, TWF and THF)

Plus what if you just found a really bonzer Qstaff?? Thos eof us who play low WBL/low magic cant just go buy any weapon we feel like and just whip one up in a pot of pink paste, so weapon are sometimes dictated by "this is the best one I can find"

My wife plays a ninja with a double katana walking stick, is considering taking qstaff master just for all the different possibilities.


Staff & Shield is surprisingly nice. And the image is sweet.


LazarX wrote:
Atarlost wrote:

There's really no reason to want to wield it one handed unless you're a staff magus. You either use it as a double weapon or two hand it for 1.5x strength.

That leaves you paying 3 feats for +1 attack and +2 damage.

Or you could take exotic proficiency and focus in a 1d8 double weapon for +1 attack and +1 damage for 2 feats and either x3 or 19-20 crits.

From what I could see is that the feat was created for the Staff Magus who gets it for free, but it was created as a feat so that if players and dm's wanted to experiment with that combat style, they could. Staff and shield , anyone?

the thing I dont like is , technically, by reading a double weapon description, being able to use it one handed (and thereby by using only one end of the weapon) is a default ability of the weapon. so the feat technically doesnt do anything for you but let you specialize with out being a fighter....?


Pendagast wrote:


the thing I dont like is , technically, by reading a double weapon description, being able to use it one handed (and thereby by using only one end of the weapon) is a default ability of the weapon. so the feat technically doesnt do anything for you but let you specialize with out being a fighter....?

It's still a two-handed weapon, even if you only use one end. The feat lets you wield it like a one-handed weapon.


The thing is that even if you're destitute you could just take Improved Shield Bash and use a club and shield in TWF. Same price. Cheaper actually because the shield doesn't need to be quickdraw.

Or you could take the 50 gold saved on a quickdraw shield and upgrade to a morningstar (and use the other 42 gp for a couple grappling hooks and 200 feet of silk rope) and get blunt or pierce damage. Then you have the extra AC all the time for a quarter of a damage average per strike when you would be using the quarterstaff as a double weapon.


Using it 1-Handed makes it Improvised. It can only be a Double or 2-Handed Weapon.

The shield was part of our small amount of Loot. It was originally given for our Shielded Fighter who quit because of them not liking our GM being a Woman. & Yes, he is both Racist & Sexist.


Quarterstaff master is useful for a wood oracle. Wood weapon only becomes worth it if you're using it to get a quarterstaff because you get both ends enchanted. You want the option of 1hd wielding for spellcasting.


Simon Legrande wrote:
Pendagast wrote:


the thing I dont like is , technically, by reading a double weapon description, being able to use it one handed (and thereby by using only one end of the weapon) is a default ability of the weapon. so the feat technically doesnt do anything for you but let you specialize with out being a fighter....?
It's still a two-handed weapon, even if you only use one end. The feat lets you wield it like a one-handed weapon.
PRD wrote:

Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaves, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

The character can also choose to use a double weapon two-handed, attacking with only one end of it. A creature wielding a double weapon in one hand can't use it as a double weapon—only one end of the weapon can be used in any given round.


Pendagast wrote:
Simon Legrande wrote:
Pendagast wrote:


the thing I dont like is , technically, by reading a double weapon description, being able to use it one handed (and thereby by using only one end of the weapon) is a default ability of the weapon. so the feat technically doesnt do anything for you but let you specialize with out being a fighter....?
It's still a two-handed weapon, even if you only use one end. The feat lets you wield it like a one-handed weapon.
PRD wrote:

Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaves, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

The character can also choose to use a double weapon two-handed, attacking with only one end of it. A creature wielding a double weapon in one hand can't use it as a double weapon—only one end of the weapon can be used in any given round.

Emphasis mine, and what I think you were trying to make a point of.

If that was the case, the feat would be worthless. Why take a feat to do something you can do already by RAW?

Azaelas Fayth wrote:
Using it 1-Handed makes it Improvised. It can only be a Double or 2-Handed Weapon.

That is why. (Technically I think it becomes "inappropriately sized", not improvised) It is still a two-handed weapon you're trying to use in one hand. Can you wield it in one hand and only use one end? Yes, but at a penalty. The feat takes the penalty away.


Bearlock wrote:
Pendagast wrote:
Simon Legrande wrote:
Pendagast wrote:


the thing I dont like is , technically, by reading a double weapon description, being able to use it one handed (and thereby by using only one end of the weapon) is a default ability of the weapon. so the feat technically doesnt do anything for you but let you specialize with out being a fighter....?
It's still a two-handed weapon, even if you only use one end. The feat lets you wield it like a one-handed weapon.
PRD wrote:

Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaves, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

The character can also choose to use a double weapon two-handed, attacking with only one end of it. A creature wielding a double weapon in one hand can't use it as a double weapon—only one end of the weapon can be used in any given round.

Emphasis mine, and what I think you were trying to make a point of.

If that was the case, the feat would be worthless. Why take a feat to do something you can do already by RAW?

Azaelas Fayth wrote:
Using it 1-Handed makes it Improvised. It can only be a Double or 2-Handed Weapon.
That is why. (Technically I think it becomes "inappropriately sized", not improvised) It is still a two-handed weapon you're trying to use in one hand. Can you wield it in one hand and only use one end? Yes, but at a penalty. The feat takes the penalty away.

But there is no RAW that says that. the RAW says you can use it one handed, with the only draw back being you can only use one ned at a time. RAW doesn't state it can only be used double or two handed, it states it CAN be used one handed.... see my confusion?


It's more open to interpretation I think. Sensibly, aside from a staff, do you really think you could properly attack with one end of a double weapon? It's something designed to be used in two hands. It's big. Imagine swinging a sword, but with another sword attached at the pommel pointing back at you. Let alone another axe head or spiked ball on a chain.

If I remember correctly, in 3.5 the wording was that any creature "a size category larger" wielding it in one hand could only attack with one end.

Its kind of a paradox I guess, because

Spoiler:
PF SRD wrote:

Light, One-Handed, and Two-Handed Melee Weapons

This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon's size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon.

Light: A light weapon is used in one hand. It is easier to use in one's off hand than a one-handed weapon is, and can be used while grappling (see Combat). Add the wielder's Strength modifier to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or half the wielder's Strength bonus if it's used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder's primary hand only. An unarmed strike is always considered a light weapon.

One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his Strength bonus if it's used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls.

Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon.

Any double weapon is classified at as a two handed weapon. So by that RAW, you cannot use a double weapon one handed without penalties.


Interesting... I defiantly retraining it now...


Bearlock wrote:

It's more open to interpretation I think. Sensibly, aside from a staff, do you really think you could properly attack with one end of a double weapon? It's something designed to be used in two hands. It's big. Imagine swinging a sword, but with another sword attached at the pommel pointing back at you. Let alone another axe head or spiked ball on a chain.

If I remember correctly, in 3.5 the wording was that any creature "a size category larger" wielding it in one hand could only attack with one end.

Its kind of a paradox I guess, because

** spoiler omitted **

...

It's not a two handed weapon it's a double weapon and it specifically states in it's own entry it can be used two handed (oops with the other blade pointing back at you??) and with ONE hand, you just have to choose which end you are attacking with, that's what it exactly says.

Which totally eclipses the Q-staff master feat.... this line on double weapons has been there for YEARS.

And yes, it would not be that hard, even IRL to swing a double bladed sword one handed.

For reference on this watch the THOR movie. Syf uses a double bladed sword exclusively and uses it one handed, two handed and as a double weapon. she even uses it with one hand and a shield in the other.


Or actually train in a Double Sword. It earns its Exotic Weapon status do to the fact it is awkward to wield, but is absolutely worth the training.


So lets just say he doesn't take Q-staff master, and instead takes.. wait ...for...it.... Skill Focus UMD!!!!! Then he can get himself a wand of Shillelagh! Turn both ends of the weapon into a 2d6 double weapon!! It will Kick the butts off of the other double weapons.. and Many of the 2handed weapons.


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Yay! I get free retraining! Also might I suggest Paizo rethink this feat...


Pendergast wrote:
It's not a two handed weapon

Show me a double weapon that is not listed on a weapons table under two handed, whether it be simple, martial or exotic.

Pendergast wrote:
And yes, it would not be that hard, even IRL to swing a double bladed sword one handed.

Effectively? No. You could maybe thrust with a double sword in RL, but its a slashing weapon by RAW. That means swinging the weapon, to slash with it. You could not be swinging it around, hewing enemies full force without hitting yourself with the opposite end. And the "oh, but I wear armor" defense? Not gonna fly.

(Also not to mention that a double sword in RL would be about the dumbest thing anybody came up with in combat. Maybe the dire flail would take #1 there.)

Pendergast wrote:
For reference on this watch the THOR movie. Syf uses a double bladed sword exclusively and uses it one handed, two handed and as a double weapon. she even uses it with one hand and a shield in the other.

Bringing a movie into this does not help your case. Its a movie. Rule of Cool wins above all else in movies. And while I do not have time to re-watch Thor right now, I don't recall her using it as a double weapon. Holding it in two hands maybe, but since she was only in two battle scenes it shouldn't be hard to figure out.

---

Look, you cannot go by the wording in the double weapon description without running into the description of two handed weapons. Thus, paradox. And I'm sure I may not be using paradox appropriately. In cases like this, it generally comes to a ruling between the PC and the DM. If that's how you want to play it, fine, more power to you. But it cannot be supported by RAW. A double weapon was intended to give you a one-handed weapon and light off-hand weapon, to minimize your TWF penalties, up your damage, and so you didn't have to take Weapon Focus with two different weapons. That is what makes it worth EWP.

---

@Azaelas, sorry we have derailed your post. If you have min WBL the staff is a good weapon for TWF, and the Quarterstaff Master feat works very well to maximize your options by RAW. I would talk to your DM, and if your DM interprets the rules as you can wield a double weapon in one hand whenever you want, sure re-train for EWP. You will have a boost in average damage, not to mention more options for materials for it to be made out of, and it will work just as well with the Two Weapon Warrior archetype.

Liberty's Edge

Consider an ogre with a Medium-sized quarterstaff. How many hands does it take for it to use?

That's what the text about using it in one hand refers to. Otherwise it's a two-handed weapon, period.


Agreed, but the point that is trying to be made is that the rules do not actually say that. And they really don't, I checked. Now I could be wrong or blind, but I checked my CR and the SRD.

My point is that there is conflict between the rules of double weapons and two handed weapons. I have half a mind to start a new thread in Rules, it can't be this complicated.


Pendagast wrote:
But there is no RAW that says that. the RAW says you can use it one handed, with the only draw back being you can only use one ned at a time. RAW doesn't state it can only be used double or two handed, it states it CAN be used one handed.... see my confusion?

That's not what RAW states at all. It says if you do wield it one handed... etc. It doesn't grant any special ability two use a two-handed double weapon one-handed, but in the event you can (a Titan Mauler Barbarian can wield a two-handed weapon one-handed, for example, and a medium creature can use a small two-handed weapon one-handed) you can only use one end at a time.

AFAIK, all double weapons published to date are two-handed weapons, i.e. they are listed as such on their respective weapon table. The Q-staff is undeniably listed as a two-handed simple weapon.


Yeah, in case anyone was wondering I just realized I thought Azaelas was the OP. We did kind of go off from there, so kind of makes sense still... maybe. Its late.


Bearlock wrote:
Pendergast wrote:
It's not a two handed weapon
Show me a double weapon that is not listed on a weapons table under two handed, whether it be simple, martial or exotic.

Here. Search for Taiaha.

And Double Bladed Swords do exist. Oddly though they were specialized for defense and are surprisingly easy to use. It involves a lot of rotating your body with the swing.


I've started a new thread under the Rules forum, the link is here.

@Azaelas, okay so the taiaha. It can be wielded as a martial weapon, one handed by RAW. This weapon I would accept being able to to paired with a shield. However, to be used as a double weapon, it would still require the use of two hands. You can't two-weapon fight with one weapon in one hand. To use it in one hand and TWF you would have to have either pair a shield to bash with or another weapon in your off-hand.


You said show you a double weapon that is not listed under Two-Handed. I did.

Grand Lodge

Rogar Stonebow wrote:
So lets just say he doesn't take Q-staff master, and instead takes.. wait ...for...it.... Skill Focus UMD!!!!! Then he can get himself a wand of Shillelagh! Turn both ends of the weapon into a 2d6 double weapon!! It will Kick the butts off of the other double weapons.. and Many of the 2handed weapons.

Sure... if you want to spend two rounds of the battle firing up a wand which may or may not go off.

But actually no it does not work. The spell turns the entire weapon into a 2d6 club. It'll be a two handed club, not a double ended one.

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