Shard Gel throws that miss...


Rules Questions


SHARD GEL:
Price 25 gp; Weight 1 lb.

This vivid green gel instantly crystallizes into needle-like shards upon contact with the air. You can throw a flask of shard gel as a splash weapon. A direct hit deals 1d4 points of piercing damage as the shards penetrate the target's flesh. The target's square and each square adjacent to it are covered in shards that function like caltrops. The caltrops last for 5 rounds before dissolving into harmless green sludge. Any effect that deals sonic damage to an area (such as sound burst or shout) immediately destroys all gel shards in that area. Crafting a flask of shard gel is a DC 20 Craft (alchemy) check.

Soooooooo..... if it misses does it splash in one of the squares adjacent to your target and then shatter, making 9 squares of caltrops or does it just miss, not shatter and can be recovered after the fight?

I just find these to be a very useful thing for a familiar to throw at first level.

Scarab Sages

It is a splash weapon, so it shatters on contact to the new target or target square.

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