White-haired errata anywhere?


Rules Questions


5 people marked this as FAQ candidate.

I'm building a White-Haired Witch in Hero Lab and it seems to be calculating the attack roll for the hair as Int-based. I know the damage and CMB are Int-based, and under the circumstances I would house-rule that the attack roll is Int-based too, but I'm not sure if that's been officially declared anywhere, or if I should submit a HL bug report.


As far as I know that is working as intended. See HERE for info.


It doesn't specifically say that Intelligence is used for the attack roll, which means it should default to Strength unless otherwise that's been errata'd somewhere.


I think the very clear RAI is that it does use Int to hit, just like the Prehensile Hair hex from which the archetype is essentially extrapolated.


I'm not being a literalist here. I'm concerned about other literalists. Which is to say, I play PFS. So I need something to point to at the table.


Bump! If there is no errata, can we get some? I don't need a FAQ entry; I'll settle for a dev comment.


Posting here because I don't wanna create duplicate messages, and hopefully people will FAQ the first post.

Given that the Prehensile Hair hex uses Int for both attack and damage rolls, is the White Haired Witch using Str for Attack rolls but Int for damage intentional or a design oversight?

I think it's an oversight, as the first thing that pops into my mind is that hair doesn't have a heck of a lot of muscle, and since the WHW is basically the Prehensile hair hex writ large, it should behave like the hex.

But strictly interpreted by the text the WHW hair class feature makes no mention of what ability is used for the attack roll, and as such it defaults to the standard Str.

-j


The problem is that the WHW is from a player companion, and those only very rarely receive FAQ or errata.


There is no errata. However since it is a natural attack I believe you can take Weapon Finesse to at least base the to-hit off of DEX, which has the side effect of raising your AC and initiative. Which you want as high as possible as a melee witch.

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