Two-weapon-fighting with a two-handed weapon and a weapon that does not require hands


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Liberty's Edge

@james_maisson

"Armor spikes deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right."

The spikes are separate item from the armor, they are enhanced separately, similar to shield spikes.

"Benefit: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see “spiked shields” on Table: Weapons). You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.

An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right."

The spike in and of itself is added to the shield or the armor. It isn't effected by the armor enhancement or vice versa.

So that "benefit" is no benefit at all.

So either the person who wrote it made the single most useless weapon in the game, or they thought being able to THF and TWF at the same time was a big enough benefit to offset all the penalties that come with the item.


ciretose wrote:
Ilja wrote:
ciretose wrote:
and I can't think of any reason the writer would a) Add a significant penalty or b) give a detailed explanation of how this item allows you to TWF with is UNLESS he thought doing so was not normal.
Good luck you don't have to think of any reasons then, how lucky you are people have told you them several times over so you don't have to.
What reasons?

a) because it fit the flavor of the item. Also, it's cheaper than armor spikes (a reason I think is crappy but one you yourself used when discussing club vs light mace, and here the difference is nearly double in gp).

b) to clarify a rule some people might have missed (same reason as for repeating the rules on dodge bonuses in the dodge feat and light rules in the darkness spell).

Now you have reasons (assuming you didn't read the posts that have been made on the item, where exactly those reasons have been stated several times - if you had actually read them you wouldn't have asked "what reasons?") so quite posing like there are no valid reasons.


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ciretose wrote:


I did read it.
I read it, I disagree with you. Why does this vex you?

Because its written plain as day?

It makes no such allusions that you wish to attribute to it. The writer clearly believed just as everyone else in this thread.

You also know full well that rules will have reminders but when it serves your desires you will elect to purposefully misread it? Shame on you.

I think that the rules in this case are clear to everyone that wishes to read them.

-James

Liberty's Edge

It is written clear as day, for that item. Which is why it had to be spelled out for that item, and why that item has significant penalties added to offset the benefit of that item. They had to add the benefits and description for one, very simple reason.

Because that item works differently than normal.

If it didn't you wouldn't need any of the words after "requires no hands to use."

None of them. Not the description, not the penalty. Nothing after "requires no hands to use" makes any sense to include in the description or add to the item UNLESS the item is doing something that was a benefit that needed to be compensated for with a penalty.

Without the words after that, if your reading is correct, the item works perfectly and is well balanced (frankly still inferior) relative to the core armor spikes.

It would be "Description: A barbazu beard can be used as an off-hand weapon that requires no hands to use."

And what else would you need?

Because it works that way for one item in a splat book, as spelled out in the description of that specific item, doesn't mean it works that way for all items.


ciretose wrote:

It is written clear as day, for that item.

Yet you seem to still have trouble reading it. Perhaps you should try again, or have someone else help you out with it. You, alone, seem unable to properly read it.

The word 'thus' as others have tried to explain to you, is meaning that the following is a consequence of it requiring no hands to use, rather than further supplement.

ciretose wrote:


It would be "Description: A barbazu beard can be used as an off-hand weapon that requires no hands to use."

And what else would you need?

Go through the rules, or just go to other posters who have shown you in the rules reminders and other 'superfluous' text that in your judgement cannot exist.

You will likely wind up removing several pages worth over just the first core rulebook.

But what you can't do is ignore them all. They have been brought to your attention.

You know how they write these rules.

And the writer for the Barbazu beard likely figured he had to spell it out for the obtuse people that can't figure out that if you don't need hands to use a weapon then both of your hands are free to use another one.

But I guess he didn't write it clearly enough for you,

James

Silver Crusade

ciretose wrote:

It is written clear as day, for that item. Which is why it had to be spelled out for that item, and why that item has significant penalties added to offset the benefit of that item. They had to add the benefits and description for one, very simple reason.

Because that item works differently than normal.

If it didn't you wouldn't need any of the words after "requires no hands to use."

None of them. Not the description, not the penalty. Nothing after "requires no hands to use" makes any sense to include in the description or add to the item UNLESS the item is doing something that was a benefit that needed to be compensated for with a penalty.

Without the words after that, if your reading is correct, the item works perfectly and is well balanced (frankly still inferior) relative to the core armor spikes.

It would be "Description: A barbazu beard can be used as an off-hand weapon that requires no hands to use."

And what else would you need?

Because it works that way for one item in a splat book, as spelled out in the description of that specific item, doesn't mean it works that way for all items.

Agreed.

When something falls outside the norm then entries will be made for something that is specifically tied to it and in this instance, it is an item.

They do not normally bother taking the time to spell out something unless there would be an uncertainty about it because it's not normally covered in the rules.


shallowsoul wrote:
They do not normally bother taking the time to spell out something unless there would be an uncertainty about it because it's not normally covered in the rules.

So why does the Dodge feat say the bonus is lost when denied dex to AC? Does that imply that you normally get to keep dodge bonuses when denied dex to AC?

Grand Lodge RPG Superstar 2012 Top 32

And why does the darkness spell have three sentences (far more than the barbazu beard) reiterating lighting rules that are already elsewhere in the very same book?


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Ilja wrote:
shallowsoul wrote:
They do not normally bother taking the time to spell out something unless there would be an uncertainty about it because it's not normally covered in the rules.
So why does the Dodge feat say the bonus is lost when denied dex to AC? Does that imply that you normally get to keep dodge bonuses when denied dex to AC?

Because it is a game rather than a legal document. Repetitions are made to make things easier.

People make mistakes with the game rules when they clearly are spelled out (like here) so not spelling them out is always a disservice.

Shallowsoul, I'm sure that if you went through the feats and spells that you would find for yourself many, many instances of such repetition. Do so, and see what we mean.

-James


So it is the idea of greatswording, then armour spike chest bumping with kneeing and kicking?

Interesting.

Seems a bit op, very much steps away from the twf with what is in your hand idea.


Adamantine Dragon wrote:

I think Jiggy's version is pretty well stated.

I've got no dog in this fight. From a pure balance perspective I would tend to think that allowing two-handed weapons unaltered plus using an unhanded "off-hand" weapon runs the risk of being unbalanced.

If I were pressed on this matter as a GM I'd probably rule that if you do this, you lose the 1.5x str damage on the 2 handed attack at least.

Thinking about it, I agree. The 1.5x str, becomes 1x, a lot of strength is going into the off hand body spike attack so you aren't cutting as deep as someone doing a full with a two hander. You are doing the many cuts, not purely two handering.


Gronk de'Morcaine wrote:
Adamantine Dragon wrote:
Seranov wrote:

I'd think it probably wouldn't be much different than it is now. In addition to taking that -2 penalty to all your attacks, you need to sink feats into it, and you end up having to effectively enchant another weapon.

The cost for this is quite high for very little gain, in my opinion.

Well good then, if the Devs rule against it, nobody will complain then.
HA! Someone would complain if they ruled that water was wet.

Seen it! Players got extremely wet once, and I pointed out their cloth and armour padding was now heavier because it had soaked up water. Complained.

Errr, that is how it goes, you swim in a gambeson it becomes a sopping mess. Lol.

So encumberance went up a bit and they needed to find a safe place to dry out.

Silver Crusade

Ilja wrote:
shallowsoul wrote:
They do not normally bother taking the time to spell out something unless there would be an uncertainty about it because it's not normally covered in the rules.
So why does the Dodge feat say the bonus is lost when denied dex to AC? Does that imply that you normally get to keep dodge bonuses when denied dex to AC?

Because the rules under being flat footed and being denied your dex say nothing directly about losing your "Dodge" bonus if you are denied your dex. Having that entry in the feat specifies what the rules entry is missing.


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shallowsoul wrote:
Ilja wrote:
shallowsoul wrote:
They do not normally bother taking the time to spell out something unless there would be an uncertainty about it because it's not normally covered in the rules.
So why does the Dodge feat say the bonus is lost when denied dex to AC? Does that imply that you normally get to keep dodge bonuses when denied dex to AC?
Because the rules under being flat footed and being denied your dex say nothing directly about losing your "Dodge" bonus if you are denied your dex. Having that entry in the feat specifies what the rules entry is missing.

The rules on _dodge bonuses_ do.

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Locking thread. Flag it, FAQ it, and move on people.

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