
Azaelas Fayth |

So I have been working on a Character for: The Arena
Here she is: Ezra
The thing is it has been a bit since I built a character like this and... Well lets face it I ain't as good as I once was. And I really need to knock off the rust. Badly.
Main Question: Am I missing anything?
Secondary Questions:
-Is everything right?
-Any advice?
NOTE: I will be taking her all the way up to Level 20. So any advice on taking her up to Level 20 would also be appreciated.

Nu'Raahl |
Since I may be fighting you in the arena, I can't offer you any assistance ;) I did question your AC.
AC: 31, TOUCH: 27, FLAT-FOOTED: 14 (ARMOUR +11, SHIELD +5, DEX +4, NATURAL +1)+2 Mithril Full Plate, +1 Animated Spiked Mithril Heavy Shield,Amulet of Natural Armour(+1),
It looks to me like your AC should be: Assume regular ac for all, FF = flat fouted, T= touch
(FF/T 10) + (FF 11) + (FF 5) + (T 4) + (FF 1) = AC 31, T 14, FF 27
Ok, I see, you just switched touch and FF
I'm not sure if the animated property is worth it for you since you've got shield bash and should probably be using it, but I can see where it would be helpfull if you 2H the long sword.
For the bow, the endless ammunition probably isnt worth it for the arena; you can buy a ton of arrows for the +2 bonus price. I like it for a campaign though.
You'll be weaker in ranged combat, which is a sacrifice if your going the 2w fighting route, so make sure you have a plan to get up to your foes.

Azaelas Fayth |

Ah sorry about that... The Sheet I was working from has them in reverse.
To get into Melee:
Animate the Shield, wield the Bow as I close in, once I am within range:
use Glove of Storing to store the Bow, Grab the shield, Draw my Sword as I close in.
Endless Ammo was more to keep weight down.
Though I might need to redo my Skills do to losing armour training...
I was working converting the character from a Normal Fighter into a TWW.
Here is a Link to the Updated version though technically it is to my Character ToC: Ezra

Ryko Shineseeker |

I would personally think you should prepare for the hard counters to your build, as best you can. Obviously spellcasting is what it is, so let's just focus on melee. You have to worry about people who are specializing in combat maneuvers. Fortunately, as a human fighter, you have a way around that. You can use your favored class bonus to protect yourself against the two most common/dangerous combat maneuvers you could face, which I believe would be trip and disarm. If you trade 11 hit points, your CMD against trip and disarm will become 40 each, and that will make you a towering bulwark of balance and grip.

Darkwolf117 |

It doesn't look to me like you have anything taking up your shoulders slot right? Not sure how much money you've got left to spend or if you can tweak any of it, but a cloak of resistance'll get you +1 (for 1000G), +2(4000G) or +3(9000G) on all of your saves. If you can afford more, you could go higher, but I think the +3 seems like a good bonus for its price.
Think you can spare the cash for one?
Also, what is the benefit of the headband for +2 Wis and Cha?

Darkwolf117 |

Also, I'd be happy to look at it once it stops 404'ing.
For convenience:
Here is a Link to the Updated version though technically it is to my Character ToC: Ezra

Azaelas Fayth |

I was also raising Charisma for some skills but I am currently reworking the character using two alternate builds. One using an armour built with the Piecemeal Armour rules if we can use them. and the other with the Mithril Full Plate.
Rynjin, are you saying I should get a WIS headband and a Cloak of Resistance or just the Cloak?

Darkwolf117 |

Also, I see that your bow is adaptive, and endless ammunition. Do you plan on seeing your strength change in any particular circumstances, or are you against just carrying a lot of arrows?
If you get an efficient quiver to go with your handy haversack, you can pretty much... crap, I should do that, actually, I already have both of them... Anyway, you could probably just load up on tons of arrows in the haversack, and can have 60 in the quiver at a single time. That'll free up +2 in bonuses for your bow.
As for the adaptive... Agh, I'm torn on this. If you don't expect your strength to change in most cases, I don't see much need for it. But, my character does have the bestow curse spell, which can penalize ability scores. So, it could be possible that that'll come in handy, though seems unlikely. I guess there's possibility from other people too, however. Might be worth keeping.
Anywho, I'm gonna go pick up a few hundred arrows. Screw needing abundant ammunition as a back up.

Darkwolf117 |

Personally, I can't really think of anything else that might need doing. You might just want to pick up some consumables now with the left over cash, but hard to say what'll come in handy. Also, I'm hoping for clarification on whether or not we will have full rests between fights. If not, you might want to grab those potions of CLW again, but hard to say as of yet.

Darkwolf117 |

*whistles* Well, I don't think you'll have to worry about running out of those enlarge person pots. I might personally trade off a couple of them for more CLW, since I'm not sure how many battles we'll likely need to go through. But then again, by the same logic, the Enlarge Persons may be just as likely to start getting low if the battles take awhile, so hard to say.
Otherwise, looks pretty good to me. Can't really think of any further recommendations.

Azaelas Fayth |

I am thinking of dropping the enlarge pots down to 20 and increasing the CLW pots.
Mainly do to the fact that she will be popping Enlarge first round and using CLW either out of combat or in a lull in battle.
I'm at a loss for Traits and I still need to read back through the Hero Point system.
Which I kinda wish wasn't being used...

Darkwolf117 |

Ha, I'll be honest, I've never used Hero Points before, so I think that may throw me off a little bit. Should be interesting, I guess. I should go over them again and see what they can do.
As for traits, hmm... Reactionary for a +2 Initiative might not be bad. There's also traits for each saving throw, if you want one of those. And if there's a particular skill that you would like to be a class skill for you, you might be able to find it on there.
Those are generally the only traits I usually pick up, but others might be good. Not sure.

Darkwolf117 |

Actually, I'm curious about your HP calculations. I'm assuming its 10 from the first hit die, 60 from the others, and then 33 from Con mod for 103. Assuming you took favored class bonuses in HP, shouldn't you be at 114, instead of 113? Or did you use one for a skill? Not that it's a very big difference, obviously, but you never know.
Other than that, looks pretty good to me.

WerePox47 |

Since I may be fighting you in the arena, I can't offer you any assistance ;) I did question your AC.
AC: 31, TOUCH: 27, FLAT-FOOTED: 14 (ARMOUR +11, SHIELD +5, DEX +4, NATURAL +1)+2 Mithril Full Plate, +1 Animated Spiked Mithril Heavy Shield,Amulet of Natural Armour(+1),
It looks to me like your AC should be: Assume regular ac for all, FF = flat fouted, T= touch
(FF/T 10) + (FF 11) + (FF 5) + (T 4) + (FF 1) = AC 31, T 14, FF 27Ok, I see, you just switched touch and FF
I'm not sure if the animated property is worth it for you since you've got shield bash and should probably be using it, but I can see where it would be helpfull if you 2H the long sword.
For the bow, the endless ammunition probably isnt worth it for the arena; you can buy a ton of arrows for the +2 bonus price. I like it for a campaign though.
You'll be weaker in ranged combat, which is a sacrifice if your going the 2w fighting route, so make sure you have a plan to get up to your foes.
Mithril Fullplate has a max dex bonus of +3, not +4