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Trying to put together a Spear chucking Barbarian for upcoming Council of Thieves campaign.
Not sure if 15, 20, or 25 point buy yet.
Here is what I have:
Possible Classes: Hurler Barbarian, True Primitive, or Urban Barbarian
Possible Races: Angel-Blooded Aasimar w/Scion of Humanity trait, Oni-Spawn Tiefling w/Prehensile Tail & Fiendish Sprinter traits, or Half-Orc w/Shaman's Apprentice & Toothy traits.
Possible feats: Rhino Charge, Charging Hurler, Two-Handed Thrower, Quick Draw, Improved Charging Hurler, Point-Blank Shot, Deadly Aim, Rapid Shot, Precise Shot, Opening Volley, Distance Thrower.
Possible traits: Strong Arm Supple Wrist, Orc Impaler, Deadly Rush, Berserker of the Society, Coherent Rage.
Possible Rage Powers: Lesser Hurling, Hurling Charge, Greater Hurling
Any advice is welcome.

Abyssian |
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Nothing in the way of mechanical advice but here's something: his name should definitely be Spearchucker Jones!

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Nothing in the way of mechanical advice but here's something: his name should definitely be Spearchucker Jones!
I would have to base it off of the Fred Williamson version, as I would have to be chucking spears like a Boss.

Cheapy |

No, that still requires individually enchanted items.
There were three items in UE that helped with thrown weapon warriors, since they let you use the same weapon over and over.
One was the blinkback belt, one was the dagger of doubling (although that's dagger only...obviously), and the third was...I don't remember. And that's bugging me. It may have been the Called enhancement, but that's a swift action.

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I still not sure if I can combine the Charging Hurler feat, and the Hurling Charge Rage Power.
My hope, is that they can be combined.

thejeff |
I still not sure if I can combine the Charging Hurler feat, and the Hurling Charge Rage Power.
My hope, is that they can be combined.
Combine how? To charge and make 2 hurling attacks? Or to stack the bonuses?

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blackbloodtroll wrote:Combine how? To charge and make 2 hurling attacks? Or to stack the bonuses?I still not sure if I can combine the Charging Hurler feat, and the Hurling Charge Rage Power.
My hope, is that they can be combined.
Two thrown attacks instead of a thrown and a melee.

Cheapy |

You're getting almost as good as Ravingdork at finding strange intersections of the rules.
I can see both sides of the argument for whether that works, although currently I'm leaning towards it does work. You'd take a -4 penalty to AC, of course.
Honestly, any argument for or against is going to get far more esoteric than the authors of the feats and rage power probably meant, so ask your GM.

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i still say that charging hurler is not a charge so you cant combine the two, but if the gm allows it who cares.
Why would the ability to charge with a thrown weapon provided by the Charging Hurler feat, not be a charge?
Actually, this is being discussed here.

thejeff |
You're getting almost as good as Ravingdork at finding strange intersections of the rules.
I can see both sides of the argument for whether that works, although currently I'm leaning towards it does work. You'd take a -4 penalty to AC, of course.
Honestly, any argument for or against is going to get far more esoteric than the authors of the feats and rage power probably meant, so ask your GM.
Is that -4 AC to take the two actions or do you think the +2 charge bonuses stack as well? It's hard for me to see one stacking, but not the other.
I'd give it to you. 2 thrown attacks at +2 attack, -2 AC middle and end of a charge. It's no better than Hurling Charge by itself and you have to spend a feat to do it.
It's pretty situational, given the movement required.

ub3r_n3rd |

I'd go with the name "Equinsu ocha"! and constantly hit people in the legs with spears! So perhaps a pale tiefling is in order?

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I'd go with the name "Equinsu ocha"! and constantly hit people in the legs with spears! So perhaps a pale tiefling is in order?
I have always found Ace Ventura obnoxious. The animated series was worse.

Cheapy |

I have no clue. It's an expensive feat path though.
And I'm sure there are people who will claim that you can't use two-handed thrower on an AoO with snap shot since it only says you can make as many attacks as your iteratives, and those are for full attacks only...Damn this guy gets more complicated by the post.
Carrying a few pilums would be a smart move too.
The reason I asked about the 3pp thing was because Maxximilius wrote a peltast archetype for our pdf we wrote, and that guy focused on throwing weapons as a method of debuffs and some damage.
No clue about archetypes, although I like half-orc the best.

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I think you are right on the choice of Half-Orc.
I would like this PC to be throwing focused, with melee capabilities.
The Hurler Barbarian archetype makes sense, but the Urban Barbarian archetype has the benefit of pumping Dex if needed.
The Savage Barbarian archetype stacks with both, but really only benefits an Unarmored PC.
Once I nab Quickdraw, I can whip out a Quickdraw Shield for my off-turns.

Cheapy |

I think that with a thrower, keeping that move speed boost is important. That way you can skirmish more effectively if need be, able to run much faster than your enemies. If you're stuck at 30', you can't really gain ground on them. That's why I don't recommend Hurler, and almost recommend not choosing it. That's also a strike against urban barbarian, but that's just how I see a thrower working: as a skirmisher.