What do I need for a good throwing build?


Advice


I am working on a new character built around using the new Belt of Mighty Hurling so that I can have a switch-hitter that only needs one stat. Between the belt, the Two-handed thrower feat, and 2-handed weapons that can be thrown, I can use Str for both melee and ranged attack rolls, and add 1-1/2xStr on all damage rolls...
I am thinking probably a barbarian so I can get Hurling Charge, and I have a few other ideas for feats/abilities/etc, but I want some input on what are standard Thrower type of options...
I am thinking he might use Spears as his primary weapon, and he is going to max out at lvl 12.

Sczarni

Okay, so I'm not familiar with the belt you speak of so I'll list some common feats for two weapon thrower builds and you can disregard what doesn't fit;
-TWF
-Quick Draw
-Deadly Aim
-Point Blank Shot
-Precise Shot
-Weapon Focus
-Power Attack/Furious Focus for Melee


The belt gives you +Str, and lets you use Str for attack rolls with thrown weapons instead of Dex.

Oooh deadly aim is definitely one i somehow forgot about, thanks :)

Probably won't bother with Precise Shot since I will probably be mostly Barbarian so no bonus feats, I will need to spend the feats carefully (and I already know I want Two Handed Thrower, and potentially Charging Hurler+Improved Charging Hurler)

Cool :)


Wow just looked te Belt of Mighty Hurling up in Ultimate Equipment,thats a real gem.:)


PBlank Shot, Precise Shot, Rapid Shot, Clustered Shots, Deadly Aim, Close Quarter Thrower, Distance Thrower, Hammer the Gap


Charging Hurler & Improved Charging Hurler are awful. A full round action to get 1 thrown attack is not a good feat expenditure. Let alone the 3 feats that Improved Charging Hurler requires.

I would recommend getting "thrown weapon with a charge" through the Lesser Hurling and Hurling rage powers. You can get both by level 4, and it lets you make one thrown weapon attack as PART of a charge. So 1 charge = 2 attacks, one attack with a thrown axe and one attack with your great axe per the normal charging rules.

I would skip Two-Handed Thrower feat as well. To utilize Two-Handed Thrower within the confines of the Hurling rage power means you would have to use both hands to throw your 2-hander weapon, then you have nothing left to attack with your regular charge attack. Sure it may not be an issue if you have Quick Draw, but no barbarian should ever need quick draw. Instead, I would recommend carry your greataxe in your offhand and hold a dwarven waraxe or a battleaxe in your main hand, use the 1-Handed axe for Hurling charge, then as a free action grip your greataxe with both hands and finish up your charge and smash the BBEG to bits!

The other nice part about picking up Hurling rage power over taking the feat Improved Charging Hurler is that you want to be a switch hitter. Improved Charging Hurler requires 3 feats (PB Shot, H. Charge and Imp. H. Charge), leaving you no feats to invest into melee until level 7, or level 5 if you are a human. Not much of a switch-hitter at that point. But if you take the rage power, your feats are still free to grab the "classic" barbarian smash-em-up-close feats like Power Attack, Furious Focus, Extra Rage Power, Extra Rage, etc.

Also, if you have a Wisdom of 11 or higher, I would recommend a 1-level dip in Druid and take the Growth subdomain. For 3+ Wis mod times per day, you can use a swift action to use Enlarge Person on yourself, and you can cast Enlarge Person at least 1/day. Good luck and have fun!

EDIT: You also want the feat Improvised Thrower. Otherwise, you take a -4 penalty on throwing any weapon that does not have a listed range increment. This feat will let you throw battleaxes with range increment 10' at no penalty...


Yeah after re-reading the hurling charge feats im not gonna get them. I will definitely have Quickdraw though, because I want the option of throwing multiple times per round. I am getting the Hurling Charge rage power for sure, and two handed thrower. I like the Druid idea, but I am at this point thinking Barbarian 11/Oracle 1 for Fatigue immunity. I am thinking about possibly spears as primary weapon (about 4 of them I think, with the Returning property)

Right now for feats I am thinking:

Power Attack
Point Blank Shot
Rapid Shot
Quickdraw
Two Handed Thrower
Possibly Deadly Aim, but I am trying to not need Dex at all..
Possibly a couple other things...

not entirely sure about what order to get them though.
I think I am forgetting something too...


laarddrym wrote:
Charging Hurler & Improved Charging Hurler are awful....

Somebody posted a build that was about vital strike, hurling stuff, for a tremendous damage output. It involved a chest piece that enhances thrown stuff with 2 hands, cant remember it.

Another hilarious one was about grabbing enemies and throwing them to other enemies inflicting falling damage.


You probably don't need deadly aim. Deadly aim doesn't have the option of -1 hit for +3 damage with 2-handers like Power Attack does. For the times you use your full round attack to deal the Greataxe Missile Barrage, doing 1d12 + 1.5x Str damage will still put up some solid numbers.

If you restricted me to those feats & a "swing feat" of my choice, these would be my first 7 barbarian levels (assuming non-human):

Level 1 Feat - Power Attack
Level 2 Rage Power - Lesser Hurling
Level 3 Feat - Improvised Thrower
Level 4 Rage Power - Hurling
Level 5 Feat - Quick draw
Level 6 Rage Power - Reckless Abandon
Level 7 Feat - 2 Handed Thrower

Shadow Lodge

dont they have a magic item that replaces thrown weapons? i remember someone saying somethig about it in the UE.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

There's also the Opening Volley feat. It provides a circumstance bonus on your next melee attack, which stacks with most everything. It may not be the most optimized feat out there, but an extra +4 to hit is pretty nice. I like to use it on my Cad Fighter build in conjunction with Throw Anything + Splintering Weapon to start bar fights off with a bloody bang.


What is Improvised Thrower? Or do you mean Throw Anything? Because I plan on using a weapon that has a built-in throwing range, as using an improvised one makes it only crit on a 20/x2..

The other feat I remember that I wanted was Improved Critical.
I also remembered that the Hurling Charge rage power lets you use Power Attack for the thrown part, so i definitely don't need Deadly Aim.

Right now I am trying to decide on race, and I think I have narrowed it down to Human or Half-orc, probably Human because I could really use the feat.

I won't really need quickdraw until I have either Rapid Shot, Hurling Charge, or BAB +6... and I think you need to be Barbarian 6 to get Hurling Charge, so I am thinking:

Bonus: Power Attack
1: Two Handed Thrower
3: Point Blank Shot
5: Rapid Shot
7: Quickdraw
9: Improved Critical
11: ???

Possibly Far Shot, or Dazing Assault, or Extra Rage Power, or or or... not sure....

Also trying to decide on Barbarian 11/Oracle 1 for fatigue immunity, or Barbarian 12 to get the best use out of Power Attack (plus a nice 12th level rage power)

For rage powers:
2: Lesser Hurling
4: Superstition
6: Hurling Charge
8: Witch Hunter
10: Eater of Magic
12: Spell Sunder

Not at all decided on those ones though.. would like to fit Reckless Abandon in there, but if I dropped the Superstition-line I am not sure exactly what else I would put in...

Grand Lodge

Having a ready supply of dwarves never hurts.


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Q: What do I need for a good throwing build?

A: Access to D&D 3E material.


Sorry InterZone, i meant Throw Anything. Improvised Thrower was me being lazy and not looking up the actual name of the feat!

edit: it also looks like your build is coming along nicely, i think you'll be more than okay with what you've got =)


Thanks for the help everybody! :)


Stockvillain wrote:
There's also the Opening Volley feat. It provides a circumstance bonus on your next melee attack, which stacks with most everything. It may not be the most optimized feat out there, but an extra +4 to hit is pretty nice. I like to use it on my Cad Fighter build in conjunction with Throw Anything + Splintering Weapon to start bar fights off with a bloody bang.

Opening Volley. Definitely. I've got an axe-throwing fighter I play sometimes who absolutely loves that feat. Uses it as her main battle strategy the majority of the time, and it's a nice way to help your power attacks land.


Yeah, I was thinking about that one too, especially with Hurling Charge, because then in one round I could charge, throw, and attack in melee and if the throw hits the melee gets a +4. This build is a bit feat-starved though, the number of feats that would be useful is way higher than the number I have.


TheSideKick wrote:
dont they have a magic item that replaces thrown weapons? i remember someone saying somethig about it in the UE.

I think it is a belt though, and this build is relying on using the Belt of Mighty Hurling, so that is a no-go. I think he will just have like 4 +1 returning spears.


A +1 returning _______________ as soon as possible. Two by level 6. Three by level 11. It gets expensive to throw, and if everyone else has magic weapons and you're still chucking javelins it feels awkward.


I'll want 4 with rapid shot by level 11 :P
expensive yes, but such is life.


Interzone wrote:

I'll want 4 with rapid shot by level 11 :P

expensive yes, but such is life.

Sheer volume output ...twf stacks with rapid shot. You can dip ranger to avoid prerequisites.


Alternately, there's the blinkback belt from UE. You could do the TWF chain with that belt and use daggers or throwing axes, when you close in you already have your weapons back and you don't have a second weapon to focus feats on.


As a note, the Greater Belt of Mighty Hurling grants thrown weapons the returning property, so around level 10 or so when you get that you don't need to worry about the "returning" aspect.

(If this is for a PFS game, your mileage may vary as the level cap is 12. for home games that go to 20, the GBMH is a sweet pickup once you can get it)


Interzone wrote:
Yeah, I was thinking about that one too, especially with Hurling Charge, because then in one round I could charge, throw, and attack in melee and if the throw hits the melee gets a +4. This build is a bit feat-starved though, the number of feats that would be useful is way higher than the number I have.

Probably best to build primarily as a human fighter (with barbarian dips for rage & hurling charge). You may be a bit feat-starved at first, but it's hard to remain feat-starved as a human fighter.


Hmm, I could do Barbarian 10/ranger 2.. but then I wouldn't get greater rage, which I want...
I forgot about the greater belt giving returning... it costs a lot for the level (40k/108k for WBL) but then if I was not having to add returning to all my weapons that would pretty much come out the same, so sweet.
I am planning on using the exact same weapon type for both throwing and melee.
If I went with Fighter, I would still need at least 6 levels of Barbarian for Hurling Charge...
Hmm, maybe I should think about a Barbarian 6/Ranger 2/Fighter 4, or something like that.....

Except I do want to do the Two-Handed Throwing thing, so I won't bother trying to figure out a way to fit in TWF...


Interzone wrote:

Hmm, I could do Barbarian 10/ranger 2.. but then I wouldn't get greater rage, which I want...

I forgot about the greater belt giving returning... it costs a lot for the level (40k/108k for WBL) but then if I was not having to add returning to all my weapons that would pretty much come out the same, so sweet.
I am planning on using the exact same weapon type for both throwing and melee.
If I went with Fighter, I would still need at least 6 levels of Barbarian for Hurling Charge...
Hmm, maybe I should think about a Barbarian 6/Ranger 2/Fighter 4, or something like that.....

Except I do want to do the Two-Handed Throwing thing, so I won't bother trying to figure out a way to fit in TWF...

I'd go with the blinkback belt then because you only have to invest in feats for one weapon. You could even do rapid shot with two handed throwing with it.


Now I'm thinking Human Invulnerable Rager Hurler Barbarian 8/Weapon Master Fighter 4

Then I get weapon training, and more feats to work with, but still get almost all Barbarian stuf I want...


Borthos Brewhammer wrote:
Interzone wrote:

Hmm, I could do Barbarian 10/ranger 2.. but then I wouldn't get greater rage, which I want...

I forgot about the greater belt giving returning... it costs a lot for the level (40k/108k for WBL) but then if I was not having to add returning to all my weapons that would pretty much come out the same, so sweet.
I am planning on using the exact same weapon type for both throwing and melee.
If I went with Fighter, I would still need at least 6 levels of Barbarian for Hurling Charge...
Hmm, maybe I should think about a Barbarian 6/Ranger 2/Fighter 4, or something like that.....

Except I do want to do the Two-Handed Throwing thing, so I won't bother trying to figure out a way to fit in TWF...

I'd go with the blinkback belt then because you only have to invest in feats for one weapon. You could even do rapid shot with two handed throwing with it.

Blinkback belt is a no-go, because I want to use Str for ranged attack rolls, and Belt of Mighty Hurling is the only way to do it. Sort of the whole point of the build.


But then one more problem...the standard +str item is a belt slot too...


Aren't there hurling rage powers which let you use strength instead?


the BMH gives a + Str bonus, as does the GBMH. you can also add bonuses to existing items per the magic item creation (and improvement) rules. the "belt slot" thing is a non-issue.


So I am going to throw a few monkey wrenches into the mix (pun intended ;P) and see what you think of the ideas.

First one is this link. its another thread about throwing that is going around at the same time, and altho it is more focused on 2wf throwing, you might still be able to find some gems in there.

Second one is along the lines of more feats. have you seen the Raging Hurler feat? Its quite similar to the two-handed thrower feat, you dont get the str bonus, witch sucks, but you do get the ability to drop a pile of weapons and pick them up with the same action you throw them with. Might be good if you stand next to a barrel of spears. It also doubles the range of thrown weapons witch is good.

in regards to the Two handed thrower feat, I am curious about this line right here;

Two-Handed Thrower wrote:
Using two hands to throw any weapon requires only a standard action for you.

And this line from lesser hurling

Lesser Hurling wrote:
As a full-round action while raging, the barbarian can lift and hurl an object up to one size category smaller than herself with both hands or two size categories smaller with one hand as an improvised weapon with a range increment of 10 feet.

Would this make you able to throw an object as a standard action? If not Hurling powers are really crappy. Because it takes a full round action, you first have to move to the item, then next turn you can pick it up and throw it. The turn after that, you have to move to the next object and can only throw that on the following turn. You end up only being able to throw something every other round.

Related to the above post, could you use the hurling powers to throw people? It states objects, but would you be able to pick up the baddie and chuck him at his partner? My gut says no, but that would be awesome.


I suppose I could get the Raging Hurler feat as well as the two handed thrower feat.. just for the double range increment.
The Hurling line of rage powers is not really that interesting to me for this build, I just need the lesser one to get Hurling Charge which is AWESOME.

I doubt you can throw people with it... although im not 100% sure... if you CAN, then I definitely need to make a character who uses that and Body Bludgeon... a switch hitter whose melee AND ranged weapons are OTHER PEOPLE. Muahahaha...... but yeah I dunno if that works.

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