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Musket Master for PFS (first Character)


Advice

Lantern Lodge

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Hey guys I found out about PFS at pax and I am trying to create a musket master for use in my local group.

here is what I got so far. critique and advice welcome.

Tanaka Akimoto
Male Human (Tian-Shu) Gunslinger (Musket Master) 1
LN Medium Humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee Dagger +2 (1d4+1/19-20/x2)
Ranged Musket +5 (1d12/x4)
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Statistics
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Str 12, Dex 19, Con 10, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 16
Feats Gunsmithing, Point Blank Shot, Precise Shot, Rapid Reload (Musket)
Traits Lingshen's Finest, World Traveler (Diplomacy)
Skills Craft (alchemy) +4, Diplomacy +5, Intimidate +4, Perception +6, Stealth +5, Survival +6
Languages Common, Tien
SQ Deed: Deadeye, Deed: Quick Clear, Deed: Steady Aim, Grit
Combat Gear Alchemical Cartridge, Paper (10), Black Powder (5), Dagger, Firearm Bullet (5), Lamellar cuirass, Musket; Other Gear Backpack (16 @ 14.76 lbs), Bedroll, Bell, Fishhook (2), Flint and steel, Mug/Tankard, clay, Pouch, belt (1 @ 1 lbs), Pouch, belt (10 @ 0 lbs), Pouch, belt (2 @ 0 lbs), Pouch, belt (5 @ 0.0835 lbs), Powder Horn (5 @ 0 lbs), Rations, trail (per day) (7), Sewing needle, String (50'), Thread (50 ft.), Waterskin, Whetstone, Whistle, Signal
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Special Abilities
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Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Lingshen's Finest +1 trait bonus to confirm critical hits.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Reload (Musket) You can reload fast with one type of Crossbow.
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Tanaka joined Lingshengs army at a young age and quickly moved up through the ranks. A strategist decided to create a new elite unit based off of the emerging technology of firearms.

The unit proved to be very affective but due to cost of equiment and casuilties the unit was no longer combat ready. Many of the remain soilders in the unit were assigned as bodyguards to top ranking generals.

Tanka though was temporarily assigned to assist the Lantern Lodge in the Inner Sea region as a emissary of Lingshen.

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Pathfinder Card Game, Modules Subscriber

Hi Nikkei, and welcome to PFS.

Although this is the PFS board, I would strongly suggest you ask this at the Paizo Advice forum, as I think you will have a much better response. Although not PFS specific, if you state in your OP that it's for PFS a lot of us read the forum and still give you useful advice (when we can).

Just saying, you are probably going to get more varied/better responses there.

Lantern Lodge

Thanks I will post it over there as well

Grand Lodge

I would drop 1 point from Dex and put the resulting points in Con. More HP and a better Fort save never hurt anyone.

Grand Lodge

First thing you do when you can afford it get a scroll of make whole and/or wand of mending for the inevitable misfires. That way when it occurs you can talk nice to the person who can cast the spells or UMD them to fx your gun.

Also upgrade to MW ASAP. Best 300 gp a gunsling can make use of in PFS, you can upgrade your STARTING gun to MW for that cost. Not a bad thing trust me. Then start cherry picking a few rounds for DR critters. A silver bullet can be a life saver trust me.

Alchemical grenade/splash weapons are also good for gunslingers since we are good ranged types. Tangle foot bags are fun!

Also KNOW your rules on reloading and gun use, it makes it easier for the GM. I'm considering a CHEAT sheet for my musket master to give books and pages. When you earn enough prestige look for a backup gun. (Depending on your feats I would suggest a blunderbuss or pistol, I'm playing a MM/Grenedier so a pistol is needed for me to use explosive missile later on, so I'm saving up for a pepper box)

Track your ammo properly and be very good about your ammo accounting BUT do not forget the changes PFS gives to gunsmithing. The ammo discounts are Vital. Get a point in Alchemy to reduce your paper cartridges. And when you get the coin for magic think hard on you play style on how lucky, range, dependable will play for you.

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