
Cheapy |
2 people marked this as a favorite. |

With the release of UE, we now have a way to quantify the gold value of the human favored class bonus that grants an extra spell known of a level below your highest spell level. This way is the Page of Spell Knowledge.
With the assumption that we always use this favored class bonus to add the highest spell level it'll allow, and that we won't ever take the extra cantrips, here is what we get. As the title states, this is for the human sorcerer (or any other spontaneous full casters).
Note that I have also included what this is worth as a percentage of your Wealth By Level, assuming your group follows those guidelines.
Total Value of Human Sorc Bonus at level 4: 1,000.00 gp. Percentage of WBL: 16.6666666666667%.
Total Value of Human Sorc Bonus at level 5: 2,000.00 gp. Percentage of WBL: 19.047619047619%.
Total Value of Human Sorc Bonus at level 6: 6,000.00 gp. Percentage of WBL: 37.5%.
Total Value of Human Sorc Bonus at level 7: 10,000.00 gp. Percentage of WBL: 42.5531914893617%.
Total Value of Human Sorc Bonus at level 8: 19,000.00 gp. Percentage of WBL: 57.5757575757576%.
Total Value of Human Sorc Bonus at level 9: 28,000.00 gp. Percentage of WBL: 60.8695652173913%.
Total Value of Human Sorc Bonus at level 10: 44,000.00 gp. Percentage of WBL: 70.9677419354839%.
Total Value of Human Sorc Bonus at level 11: 60,000.00 gp. Percentage of WBL: 73.1707317073171%.
Total Value of Human Sorc Bonus at level 12: 85,000.00 gp. Percentage of WBL: 78.7037037037037%.
Total Value of Human Sorc Bonus at level 13: 110,000.00 gp. Percentage of WBL: 78.5714285714286%.
Total Value of Human Sorc Bonus at level 14: 146,000.00 gp. Percentage of WBL: 78.9189189189189%.
Total Value of Human Sorc Bonus at level 15: 182,000.00 gp. Percentage of WBL: 75.8333333333333%.
Total Value of Human Sorc Bonus at level 16: 231,000.00 gp. Percentage of WBL: 73.3333333333333%.
Total Value of Human Sorc Bonus at level 17: 280,000.00 gp. Percentage of WBL: 68.2926829268293%.
Total Value of Human Sorc Bonus at level 18: 344,000.00 gp. Percentage of WBL: 64.9056603773585%.
Total Value of Human Sorc Bonus at level 19: 408,000.00 gp. Percentage of WBL: 59.5620437956204%.
Total Value of Human Sorc Bonus at level 20: 472,000.00 gp. Percentage of WBL: 53.6363636363636%.
I thought others would find this interesting.
Thanks to Rogue Eidolon for the idea.

Aelryinth RPG Superstar 2012 Top 16 |

It looks like a Page of Spell Knowledge is priced like a Pearl of Power. The correct pricing assessment would, of course, be for a Page that only worked for a human sorceror (each FC bonus is tied to it's FC class, of course).
Still, always fun to see what kind of monstrous cash boons spellcasters get over other classes.
==Aelryinth

Sleet Storm |

While you are at it you might as well calculate the cash value of the Admixture Wizards Versatile Evocation school power. to reproduce the effects of this ability every other caster would need 12 feats(every possible Elemental Spell combination).
You would have to price a greater Metamagic Rod with 12 feats on it and about ten charges per day.

Cheapy |

While you are at it you might as well calculate the cash value of the Admixture Wizards Versatile Evocation school power. to reproduce the effects of this ability every other caster would need 12 feats(every possible Elemental Spell combination).
You would have to price a greater Metamagic Rod with 12 feats on it and about ten charges per day.
Nah.
It's not possible to mirror it exactly.

Rogue Eidolon |

Sleet Storm wrote:While you are at it you might as well calculate the cash value of the Admixture Wizards Versatile Evocation school power. to reproduce the effects of this ability every other caster would need 12 feats(every possible Elemental Spell combination).
You would have to price a greater Metamagic Rod with 12 feats on it and about ten charges per day.
Nah.
It's not possible to mirror it exactly.
Yes, and not only that, there's a big difference between a wizard school's 1st level special ability and a favored class bonus. I expect the wizard school ability to be more valuable, since the favored class bonus is replacing the equivalent of the Toughness feat whereas other wizard school powers include dimensional movement (Conjuration) and hanging dice rolls that you can apply on any roll that round you please (Divination).
Anyways, thanks for compiling all of those cheapy. It's an interesting experiment that shows how powerful that favored class bonus can be. It certainly explains why I've been seeing so many human sorcerers in PFS (though not in my home group, where it's banned).

Aelryinth RPG Superstar 2012 Top 16 |

Here's some more Sorceror raw data if you like this sort of thing.
Spells Known by Level, Sorc, FC Benefit, Arcane Bloodline, Human
2
2
3 +Blood1 +1/ =4/
3 1 +1/ +2/ = 5/1
4 2 +Blood2 +2/ +3/1 = 7/3
4 2 1 +2/1 +3/2 = 7/4/1
5 3 2 +Blood3 +2/2 +3/3/1 = 8/6/2
5 3 2 1 +2/2/1 +3/3/2 = 8/6/4/1
5 4 3 2 + +Blood4 +Arcana (4th) +2/2/2 +3/3/3/2 = 8/7/6/4
5 4 3 2 1 +2/2/2/1 +3/3/3/3 = 8/7/6/5/1
5 5 4 3 2 +Blood5 +2/2/2/2 +3/3/3/4/1 = 8/8/7/7/3
5 5 4 3 2 1 +2/2/2/2/1 +3/3/3/4/2 = 8/8/7/7/4/1
5 5 4 4 3 2 +Blood6 (+Arcana 6th) +2/2/2/2/2 +3/3/3/4/3/2 = 8/8/7/8/6/4
5 5 4 4 3 2 1 +2/2/2/2/2/1 +3/3/3/4/3/3 = 8/8/7/8/6/5/1
5 5 4 4 4 3 2 +Blood7 +2/2/2/2/2/2 +3/3/3/4/3/4/1 = 8/8/7/8/6/7/3
5 5 4 4 4 3 2 1 +2/2/2/2/2/2/1 +3/3/3/4/3/4/2 = 8/8/7/8/6/7/4/1
5 5 4 4 4 3 3 2 +Blood8+Arcana (8th) +2/2/2/2/2/2/2 +3/3/3/4/3/4/3/2 = 8/8/7/8/6/7/6/4
5 5 4 4 4 3 3 2 1 +2/2/2/2/2/2/1 +3/3/3/4/3/4/3/3 =8/8/7/8/6/7/6/5/1
5 5 4 4 4 3 3 3 2 +Blood 9 +2/2/2/2/2/2/2 +3/3/3/4/3/4/3/4/1 =8/8/7/8/6/7/6/7/3
5 5 4 4 4 3 3 3 3 +2/2/2/2/2/2/3 +3/3/3/4/3/4/3/4/1 =8/8/7/8/6/7/6/8/4
Grand totals and analysis.
0) We’re ignoring cantrips, but note that sorcs get a ton more cantrips at all levels, available all the time.
1) Start with 2 spells known. No recourse, no bonuses. This is…bad. 2 Spells Known.
2) Look, sorc gains NOTHING at this level. Yay. Still 2 SK
3) Ah, look, Bloodline spell, and a bonus for the level. This is where the wizard gets his level 2, so the sorc is behind the curve. 4 SK.
4) Finally, bonus spells, and we can start using FC bonus for level 1 spells. 6 SK
5) SK is starting serious accrual now. We jump to 10 SK.
6) 12 SK, 3rd level spells
7) 16 SK
8) 19 SK, 4th level spells
9) 25 SK
10) 27 SK, 5th level spells
11) 33 SK
12) 35 SK, 6th level spells, and LOOK WHAT HAPPENS…the progression to 5 SK/level known BREAKS. Instead of all spells moving to 5/level, mid level spells top at 4!!!
13) 41 SK
14) 43 SK, 7th level spells
15) 47 SK
16) 49 SK, 8th level spells….and the SECOND break occurs. High level spells known stop at 3!!!
17) 54 SK
18) 56 SK and 9th level spells
19) 60 SK
20) 62 SK
The comparison to a wizard is harder because it is ABILITY SCORE DEPENDENT. Basically, the Wizard closes the gap with spells known (in memory) with his high Int…but much of that Int is spread across levels.
For purposes of this illustration, I’m going to go with the following:
Starting Int 16 + 2 Bonus = 18 (no, I’m not starting at an 18.) +1/1/1/1 at appropriate levels.
4) +1 level bonus = 19
5) +2 Int toy = 21 +2/1/1/1/1
8) +1 level bonus = 22 +2/2/1/1/1/1
10) +4 Int bonus toy = 24 +2/2/2/1/1/1/1
12) +1 level bonus = 25
13) +6 Int toy = 27 +2/2/2/2/1/1/1/1
16) +1 level bonus = 28 +3/2/2/2/2/1/1/1/1
18) +5 Inherent bonus = 33 +3/3/3/2/2/2/2/1/1
20)+1 level bonus = 34 Int. +3/3/3/3/2/2/2/2/1
yes, you can argue he gets a +6 toy sooner. I’m going by the APs where the spellcasters have a +6 toy at 13, not 10th.
I’m going to use the Generalist table because of the off-school cost…if you want to claim versatility, you must claim all schools, and if you memorize an off-school spell, you’re not any better then a generalist.
1) 1 +1/= 2/ =2
2) 2 3/ =3
3) 2/1 +1/1 3/2 =5
4) 3/2 4/3 =7
5) 3/2/1 +2/1/1 5/3/2 =10
6) 3/3/2 5/4/3 =12
7) 4/3/2/1 +2/1/1/1 6/4/3/2 =15
8) 4/3/3/2 +2/2/1/1 6/5/4/3 =18
9) 4/4/3/2/1 +2/2/1/1/1 6/6/4/3/2 =21
10) 4/4/3/3/2 +2/2/2/1/1 6/6/5/4/3 =24
11) 4/4/4/3/2/1 +2/2/2/1/1/1 6/6/6/4/3/2 =27
12) 4/4/4/3/3/2 6/6/6/4/4/3 =29
13) 4/4/4/4/3/2/1 +2/2/2/2/1/1/1 6/6/6/6/4/3/2 =33
14) 4/4/4/4/3/3/2 6/6/6/6/4/4/3 =35
15) 4/4/4/4/4/3/2/1 +2/2/2/2/1/1/1/1 6/6/6/6/5/4/3/2 =38
16) 4/4/4/4/4/3/3/2 +3/2/2/2/2/1/1/1 7/6/6/6/6/4/4/3 =41
17) 4/4/4/4/4/4/3/2/1 +3/2/2/2/2/1/1/1/1 7/6/6/6/6/5/4/3/2 =45
18) 4/4/4/4/4/4/3/3/2 +3/3/3/2/2/2/2/1/1 7/7/7/6/6/6/5/4/3 =51
19) 4/4/4/4/4/4/4/3/3 7/7/7/6/6/6/6/4/4 =53
20) 4/4/4/4/4/4/4/4/4 +3/3/3/3/2/2/2/2/1 7/7/7/7/6/6/6/6/5 =57
Note: Unlike the sorc progression, the wizard progress carries through to ALL LEVELS, and receives a nice kick at level 20.
Note that a wizard is getting 36 spells from levels and 21 spells from INT!
Direct Comparison
2 2 4 6 10 12 16 19 25 27 33 35 41 43 47 49 54 56 60 62 is the Sorc, Human Arcane.
2 3 5 7 10 12 15 18 21 24 27 29 33 35 38 41 45 51 53 57 is the wizard, Human.
This number could be slightly borked if you allow 18 Int at level 1, which adds up to +3 spells by level 20, and means the sorcerer doesn’t draw ahead until level 10 or so.
Also keep in mind this is a mandate for ALL DIFFERENT SPELLS in memory. Wizards often spend two slots on repeats of one spells, something the sorc doesn’t have to do. Also note that if the wizard uses metamagic, it takes a spell slot. For a sorc, it changes nothing.
So, the only real advantage the wizard who claims ‘versatility over all’ is going to have is if they start with an 18 Int, and only then until around mid level. Now, if they DO want to gimp versatility, they can end up at 66 different spells in memory…but then they lose the versatility argument. Furthermore, said advantage could very well be Color Spray x 2, Web x 2, etc, which really isn’t a spell advantage at all.
=======
In the end, it depends on your choice. Wizards are certainly going to have more spells if they gimp themselves as rigid specialists. They are also certainly going to have more different spells in comparison to non-human casters who don’t use the FC option.
The sorcerer will still dominate in potential spells/day, especially as levels increase. This becomes important when Quicken spell comes into play…the wizard gives up versatility for speed, and the sorcerer gives up nothing.
As always, its tradeoffs and style of play. Certainly as a human sorceror, you’re not at any spell disadvantage except at the very lowest levels…levels where you are likely to spam key spells, anyways.
Oh, and as a sorc, you get tons more fun cantrips to use at all times!
J
==Aelryinth
Part Two: Caster Power.
This example uses the total spells castable. Note this number does not change for the Wizard, so I’ll repeat the Wizard first.
Cha = Int for this example. So bonus spells are:
Starting Int 16 + 2 Bonus = 18 (no, I’m not starting at an 18.) +1/1/1/1 at appropriate levels.
4) +1 level bonus = 19
5) +2 Int toy = 21 +2/1/1/1/1
8) +1 level bonus = 22 +2/2/1/1/1/1
10) +4 Int bonus toy = 24 +2/2/2/1/1/1/1
12) +1 level bonus = 25
13) +6 Int toy = 27 +2/2/2/2/1/1/1/1
16) +1 level bonus = 28 +3/2/2/2/2/1/1/1/1
18) +5 Inherent bonus = 33 +3/3/3/2/2/2/2/1/1
20)+1 level bonus = 34 Int. +3/3/3/3/2/2/2/2/1
Wizards get thusly, unchanged from part One:
1) 1 +1/= 2/ =2
2) 2 3/ =3
3) 2/1 +1/1 3/2 =5
4) 3/2 4/3 =7
5) 3/2/1 +2/1/1 5/3/2 =10
6) 3/3/2 5/4/3 =12
7) 4/3/2/1 +2/1/1/1 6/4/3/2 =15
8) 4/3/3/2 +2/2/1/1 6/5/4/3 =18
9) 4/4/3/2/1 +2/2/1/1/1 6/6/4/3/2 =21
10) 4/4/3/3/2 +2/2/2/1/1 6/6/5/4/3 =24
11) 4/4/4/3/2/1 +2/2/2/1/1/1 6/6/6/4/3/2 =27
12) 4/4/4/3/3/2 6/6/6/4/4/3 =29
13) 4/4/4/4/3/2/1 +2/2/2/2/1/1/1 6/6/6/6/4/3/2 =33
14) 4/4/4/4/3/3/2 6/6/6/6/4/4/3 =35
15) 4/4/4/4/4/3/2/1 +2/2/2/2/1/1/1/1 6/6/6/6/5/4/3/2 =38
16) 4/4/4/4/4/3/3/2 +3/2/2/2/2/1/1/1 7/6/6/6/6/4/4/3 =41
17) 4/4/4/4/4/4/3/2/1 +3/2/2/2/2/1/1/1/1 7/6/6/6/6/5/4/3/2 =45
18) 4/4/4/4/4/4/3/3/2 +3/3/3/2/2/2/2/1/1 7/7/7/6/6/6/5/4/3 =51
19) 4/4/4/4/4/4/4/3/3 7/7/7/6/6/6/6/4/4 =53
20) 4/4/4/4/4/4/4/4/4 +3/3/3/3/2/2/2/2/1 7/7/7/7/6/6/6/6/5 =57
SORCERORS get:
1) 3 +1 =4
2) 4 +1 =5
3) 5 +1 =6
4) 6/3 +1/1 =7/4 =11
5) 6/4 +2/1 =8/5 =13
6) 6/5/3 +2/1/1 =8/6/4 =18
7) 6/6/4 +2/1/1 =8/7/5 =20
8) 6/6/5/3 +2/2/1/1 =8/8/6/4 =26
9) 6/6/6/4 +2/2/1/1 =8/8/7/5 =28
10) 6/6/6/5/3 +2/2/2/1/1 =8/8/8/6/4 =34
11) 6/6/6/6/4 +2/2/2/1/1 =8/8/8/7/5 =36
12) 6/6/6/6/5/3 +2/2/2/1/1/1 =8/8/8/7/6/4 =41
13) 6/6/6/6/6/4 +2/2/2/2/1/1 =8/8/8/8/7/5 =44
14) 6/6/6/6/6/5/3 +2/2/2/2/1/1/1 =8/8/8/8/7/6/4 =49
15) 6/6/6/6/6/6/4 +2/2/2/2/1/1/1 =8/8/8/8/7/7/5 =51
16) 6/6/6/6/6/6/5/3 +3/2/2/2/2/1/1/1/1 =9/8/8/8/8/7/6/4 =58
17) 6/6/6/6/6/6/6/4 +3/2/2/2/2/1/1/1/1 =9/8/8/8/8/7/7/5 =60
18) 6/6/6/6/6/6/6/5/3 +3/3/3/2/2/2/2/1/1 =9/9/9/8/8/8/8/6/4 =69
19) 6/6/6/6/6/6/6/6/4 +3/3/3/2/2/2/2/1/1 =9/9/9/8/8/8/8/7/5 =71
20) 6/6/6/6/6/6/6/6/4 +3/3/3/3/2/2/2/2/1 =9/9/9/9/8/8/8/8/7 =75
Here’s the direct comparison:
Level- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Sorc - 4 5 6 11 13 18 20 26 28 34 36 41 44 49 51 58 60 69 71 75
Wiz - 2 3 5 7 10 12 15 18 21 24 27 29 33 35 38 41 45 51 53 57
Spec- 3 4 7 9 13 15 19 22 26 29 33 35 40 42 46 49 54 60 62 66
Skeptics take note: The Specialist Wizard catches the sorc ONCE…at level 5…and never again.
Sorcs have more spells/day.

pad300 |
Aelryinth, I am guessing you have a spreadsheet in the background to generate the numbers, so this will be easier for you to do: to account for the fact that wizards get spells at higher levels earlier, a summary number should in fact be spell-levels available.
for example, for a 7th level wizard spell levels available:
7th level 6/4/3/2 = 6*1+4*2+3*3+2*4 = 6+8+9+8 = 31
vs a 7th level sorc
7th level 8/7/5 = 8*1+7*2+5*3 = 8+14+15 = 37
vs a 7th level Specialist
7th level 7/5/4/3 = 7*1+5*2+4*3+3*4 = 7+10+12+12 = 41
This method not a perfect accounting, because spell power does not vary linearly with spell level.( ie. Is limited wish 7/9 of a full wish? I would suggest not. Meanwhile, Teleport may well be 5/7 of Greater Teleport...) Still, for your analysis, I would suggest spell power needs to be taken into account somehow.

pad300 |
Oh yes, as a further question. What is a page of spell knowledge? Is it a Wondrous Item like a Pearl of Power?
Assuming this is true, did craft wonderous become the key craft feat for sorcerors? Remember, you can craft a wonderous item without knowing all the prerequisite spells by adding +5 to your to your craft DC for every spell not known...
There are loads more questions that spring to mind. Can you use UMD to use a page of a spell that doesn't appear on your list - can your steal cleric spells? Does a summoner craft a Page of Spell Knowledge: Haste that use 2nd level slots?
Yeah, this could get pretty broken quickly...

pad300 |
I edit a few more questions into my previous post, before I had seen you answered. I'll dump them here again so you won't miss them.
There are loads more questions that spring to mind. Can you use UMD to use a page of a spell that doesn't appear on your list - can your steal cleric spells? Does a summoner craft a Page of Spell Knowledge: Haste that use 2nd level slots?
Yeah, this could get pretty broken quickly...

![]() |
I edit a few more questions into my previous post, before I had seen you answered. I'll dump them here again so you won't miss them.
There are loads more questions that spring to mind. Can you use UMD to use a page of a spell that doesn't appear on your list - can your steal cleric spells? Does a summoner craft a Page of Spell Knowledge: Haste that use 2nd level slots?
Yeah, this could get pretty broken quickly...
No.. UMD is Use Magic Device, Not Crib Class Feature You Don't Have.

Serisan |

pad300 wrote:No.. UMD is Use Magic Device, Not Crib Class Feature You Don't Have.I edit a few more questions into my previous post, before I had seen you answered. I'll dump them here again so you won't miss them.
There are loads more questions that spring to mind. Can you use UMD to use a page of a spell that doesn't appear on your list - can your steal cleric spells? Does a summoner craft a Page of Spell Knowledge: Haste that use 2nd level slots?
Yeah, this could get pretty broken quickly...
I believe you are incorrect, good sir.
Task Use Magic Device DC
Activate blindly 25
Decipher a written spell 25 + spell level
Use a scroll 20 + caster level
Use a wand 20
Emulate a class feature 20
Emulate an ability score See text
Emulate a race 25
Emulate an alignment 30

FiddlersGreen |

LazarX wrote:pad300 wrote:No.. UMD is Use Magic Device, Not Crib Class Feature You Don't Have.I edit a few more questions into my previous post, before I had seen you answered. I'll dump them here again so you won't miss them.
There are loads more questions that spring to mind. Can you use UMD to use a page of a spell that doesn't appear on your list - can your steal cleric spells? Does a summoner craft a Page of Spell Knowledge: Haste that use 2nd level slots?
Yeah, this could get pretty broken quickly...
I believe you are incorrect, good sir.
Quote:Task Use Magic Device DC
Activate blindly 25
Decipher a written spell 25 + spell level
Use a scroll 20 + caster level
Use a wand 20
Emulate a class feature 20
Emulate an ability score See text
Emulate a race 25
Emulate an alignment 30
Emulating a class feature does not mean you actually get the class feature. So the page allows you to cast the spell with a 2nd level SUMMONER spell slot. Good for you. You still only have sorcerer spell slots.

Cheapy |

Here's the item's text. There is the anti-summonercheese rule in place already.
This page is covered in densely-worded arcane or divine
magical runes. It contains the knowledge of a single
arcane or divine spell (chosen by the creator when the
item is crafted). If the bearer is a spontaneous spellcaster
and has that spell on her class spell list, she may use her
spell slots to cast that spell as if it were one of her spells
known. A page of spell knowledge is priced based on the
spell’s cleric or sorcerer/wizard spell level, unless the spell
doesn’t appear on either of those spell lists, in which case
it is based on the highest spell level as it appears on any
other spell list. For example, a spell that is on the 4th-level
inquisitor list and the 2nd-level paladin list is priced as a
4th-level spell.

Aelryinth RPG Superstar 2012 Top 16 |

Aelryinth, I am guessing you have a spreadsheet in the background to generate the numbers, so this will be easier for you to do: to account for the fact that wizards get spells at higher levels earlier, a summary number should in fact be spell-levels available.
for example, for a 7th level wizard spell levels available:
7th level 6/4/3/2 = 6*1+4*2+3*3+2*4 = 6+8+9+8 = 31vs a 7th level sorc
7th level 8/7/5 = 8*1+7*2+5*3 = 8+14+15 = 37vs a 7th level Specialist
7th level 7/5/4/3 = 7*1+5*2+4*3+3*4 = 7+10+12+12 = 41This method not a perfect accounting, because spell power does not vary linearly with spell level.( ie. Is limited wish 7/9 of a full wish? I would suggest not. Meanwhile, Teleport may well be 5/7 of Greater Teleport...) Still, for your analysis, I would suggest spell power needs to be taken into account somehow.
I can go through and present that too, sure.
Note that Spells Castable already incorporates this. Wizards get Spells Known a level earlier, and that also applies their Int bonus before hand as far as castability. Reflecting level of spells castable is a weight towards the wizard, but I surmise you'll end up with a seesaw effect at best, as the sorc pops in with his higher base spells castable + Cha bonus every other level.
I'll work it out tonight and see what happens.
==Aelryinth

pad300 |
First, thank you Aelryinth.
Second thank you Cheapy for posting this snippet
Here's the item's text. There is the anti-summonercheese rule in place already.
Quote:This page is covered in densely-worded arcane or divine
magical runes. It contains the knowledge of a single
arcane or divine spell (chosen by the creator when the
item is crafted). If the bearer is a spontaneous spellcaster
and has that spell on her class spell list, she may use her
spell slots to cast that spell as if it were one of her spells
known. A page of spell knowledge is priced based on the
spell’s cleric or sorcerer/wizard spell level, unless the spell
doesn’t appear on either of those spell lists, in which case
it is based on the highest spell level as it appears on any
other spell list. For example, a spell that is on the 4th-level
inquisitor list and the 2nd-level paladin list is priced as a
4th-level spell.
Yes, it is anti-summoner cheese to a point. I have bolded the key statement; IMO the wording implies that if that spell is already on your class list, you cast the spell from your class list. No Dominate Monster in a 6th level slot. The interaction with UMD is still odd. UMD certainly can achieve an effect that looks a lot like putting a spell on your spell list -
Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.
That is a DC 20 check, which is the same a the check to emulate a class feature. The section I italicized in Cheapy's snippet above, implies that you could in fact use one of your spell slots of an appropriate level to cast the spell. There are actually a bunch of bard only spells that could be quite nice eg. Cacophonous Call and Mass Cacophonous Call, the inspiration line, arcane concordance...

pad300 |
Yes, that is specifically for using a spell trigger item. But what does emulate a class feature do? Can it do that? To my knowledge, no one has ever defined what a class feature is for UMD.
Similarly, consider the text for use a scroll:
Use a Scroll: Normally, to cast a spell from a scroll, you must have the scroll's spell on your class spell list. Use Magic Device allows you to use a scroll as if you had a particular spell on your class spell list. The DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. If you don't have a sufficient score in that ability, you must emulate the ability score with a separate Use Magic Device check. This use of the skill also applies to other spell completion magic items.
It allows you to emulate having a spell on your class list. In this case, for spell completion items. For other item types, we have the generic emulate class feature ability. Are you suggesting that the intent, is that you can emulate having a spell on your list for spell completion and spell trigger devices, but not for other devices?

FiddlersGreen |

It actually appears to be quite clear. There are a few specific listed applications of UMD, the relevance of which depends on the item in question. The lines quoted by pad300 refers specifically to the use of a "Wand, Staff, or Other Spell Trigger Item" and a scroll respectively, which the Page of Spell Knowledge is not.
What you are left with is the emulation of an ability score, alignment, race or class feature, the last of which is the closest use of the skill that may be applicable. So let's look at that.
Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).
So if you wanted to, you could emulate a class feature 'spellcasting', which as stated above, allows you to add the spell to your list of spells known for the class you are emulating and not all your classes. So you can trick the page into thinking you are a sorcerer and the page would add, say, 'fireball' to your list of sorcerer spells known. It's not going to do you any good if you don't have the spell slot to cast it, since UMD does not actually give you spell slots. You just have a third level sorcerer spell known because of the item. However, one thing that this actually DOES achieve is that you can now use scrolls of fireball. But if you were going to do this, you probably should have just used UMD to activate the scroll in the first place.
Basically, you can't mix and match elements of the different uses of the UMD skill to suit your desires. If you are not using a spell completion or spell trigger item, nothing in the lines quoted by pad300 apply. No personal offense meant to pad300, btw, you just happened to be the one in this thread quoting two often misused lines in the rules. =)

pad300 |
Ok, following Cheapy's suggestion, I have made a thread for the rules discussion here:
http://paizo.com/forums/dmtz6aj8?Page-of-Spell-Knowledge-and-UMD
I have hit the FAQ button... I invite those interested to chip in. I have summarized the arguments presented in this thread; if anyone feels feel mis-represented, go fill your boots...

Aelryinth RPG Superstar 2012 Top 16 |
1 person marked this as a favorite. |

Here's the spell power ala 'power points' comparison between sorc, wizard and sorceror.
It doesn't end well for wizards...the amount of spell slots every sorceror gets are generally more then enough to compensate for being a level behind.
Laid out starkly like this in terms of raw power, it's easy to see why sorcs SHOULD be a level behind a wizard...they just have so much more then can do over the course of a day.
Spell Power
CLev 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020
Sorc 004 005 006 015 018 032 037 058 065 092 101 130 145 179 192 237 252 314 331 361
Wizd 002 003 007 010 017 022 031 040 052 064 079 090 112 125 146 167 191 226 242 271
Spec 003 004 010 013 023 028 041 050 067 079 100 111 140 153 182 203 236 271 287 316
SinM 004 005 013 016 029 034 051 060 082 094 121 132 168 181 218 242 281 316 332 361
The Wizard has more spell levels/day then a Sorc at level 3…and that's it. They end up with 25% less spell levels/day then a sorceror. Sheer number of spell slots means sorcs should be trying to blow spell slots frequently just to use them up...Quicken and swift spells are a sorc's friends.
The Specialist fares somewhat better. They are ahead at levels 3, 5, 7 and 9…but then the sheer amount of spells and bonus spells castable by sorcs is more then their +1/level can catch up to, and they fall behind, finishing about halfway between sorcs and wizards.
A Thassilonian Sin Magic Mage would finish with EXACTLY the same number of spell/day as a sorceror, but would be ahead or tied for almost all levels. Probably a wee bit overdone, even lacking two or three schools.
==Aelryinth

FiddlersGreen |

The Wizard has more spell levels/day then a Sorc at level 3…and that's it. They end up with 25% less spell levels/day then a sorceror. Sheer number of spell slots means sorcs should be trying to blow spell slots frequently just to use them up...Quicken and swift spells are a sorc's friends.
The Specialist fares somewhat better. They are ahead at levels 3, 5, 7 and 9…but then the sheer amount of spells and bonus spells castable by sorcs is more then their +1/level can catch up to, and they fall behind, finishing about halfway between sorcs and wizards.
A Thassilonian Sin Magic Mage would finish with EXACTLY the same number of spell/day as a sorceror, but would be ahead or tied for almost all levels. Probably a wee bit overdone, even lacking two or three schools.
==Aelryinth
Well, I'd say it balances out by the fact that Wizard get higher level spells earlier (in a strange way, they kinda have more 'power' and less 'durability' on even levels). Also pearls of power cost half as much as runestones, so they have a much cheaper 'recharge' resource.
As for the Sin Magic Mage...well, the runelords were supposed to be pretty badass after all. XD