Am I reading this right? Seems like a lot of cheese to me.


Rules Questions

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Arcane Mark + Spellstrike is totally cheezey.

No other class can get an extra attack all day long for only a -2 penalty to all attacks.

Grand Lodge

Hmm, what was that two-weapon fighting thing again?


Monks not only get that, they eventually get more attacks, the penality dissapears, the damage scalates and their BAB increases to full while doing it.

Grand Lodge

VM mercenario wrote:
Monks not only get that, they eventually get more attacks and the penality dissapears and the damage scalates.

Cheese! Blasphemy! Gorgonzola!


blackbloodtroll wrote:
VM mercenario wrote:
Monks not only get that, they eventually get more attacks and the penality dissapears and the damage scalates.
Cheese! Blasphemy! Gorgonzola!

Mozzarella! Cheddar! Parmesan! ...And now I'm getting hungry for pizza... Hmm, four cheese pizza...

Also, sorry for ninja editing while you were replying. Mea culpa.


blackbloodtroll wrote:

Ah, so cheese = I don't like it?

No wait, I think we need to change it's meaning at least three more times.

Not only did I not say that, I also don't think that.

There is some cheeze I find particularly delicious, and other cheeze I particularly dislike.

Similarly there are some non-cheezes I find unpleasant.

That you so heavily seek to enforce a single definition on exactly what is Cheeze simply shows your lack of imagination as a chef. There are many flavours of Cheeze, and only the basest kitchen meddler would insist that the only allowable cheeze was Monterey Jack. My fromagerie is vast, yours is but a single sorry drawer.


With TWF, can you wield two pizzas at once?

I briefly considered delivering an Arcane Mark with a pizza, but I think the result would be too messy.

Better to deliver a pizza with an Arcane Mark! :D


yup, that should be valid.

Also going Hexcrafter to get access to the cantrip Bane which is a curse, and it's a damaging cantrip and can use spellstrike with that as part of spell-combat.

Grand Lodge

My cheese comes in all varieties, and all are edible.
Yet, I have never forced any said cheese down any one's throat.

Wait, I think this has taken an unfortunate, and possibly erotic turn.

Scarab Sages

My cheeze drawer brings all the boys to the yard, and they're like "its better than yours!" Damn right its better than yours, I could teach you but I'd have to charge!


waiph wrote:

yup, that should be valid.

Also going Hexcrafter to get access to the cantrip Bane which is a curse, and it's a damaging cantrip and can use spellstrike with that as part of spell-combat.

You mean brand, don't you?

When I played my hexcrafter my GM and I talked it over and came to the following result to make it less cheese (which is kind of a HR): I can use brand to get the bonus attack as long as there is non of my brands on my opponent.

As brand has a save and a low DC that was more than good enough for me.

Paizo Employee Director of Game Design

2 people marked this as FAQ candidate. 18 people marked this as a favorite.

So...

No rulings here, but I thought I would bring up a point that is the primary reason I have not gone in an altered this ability, even in light of the arcane mark issue.

Remember that you have to leave one hand open to pull this particular trick off, which in the end, means that this trick is really no better than Two-Weapon Fighting, you are just swapping your off-hand attack for a spell. Well, that was the original intent anyway. So the Arcane Mark bit just lets you take that extra off-hand attack, albeit with your on hand weapon. Handy, sure, but hardly overpowering.

Jason Bulmahn
Lead Designer
Cruising the boards late night style


waiph wrote:
Also going Hexcrafter to get access to the cantrip Bane which is a curse, and it's a damaging cantrip and can use spellstrike with that as part of spell-combat.

What do you mean?

Umbranus wrote:
You mean brand, don't you?

Brand doesn't have the curse descriptor, so I don't see how it would work with the Hexcrafter abilities.

He can still get Brand (via arcana or traits or whatever) and use it with Spellstrike/Spell Combat (and it's awesome), but I don't see the connection with curses or hexes.

Jason Bulmahn wrote:
Remember that you have to leave one hand open to pull this particular trick off, which in the end, means that this trick is really no better than Two-Weapon Fighting

Worse, since it's usually done in combat, and the concentration check can fail causing you to lose the attack (while still taking the -2 penalty on your other attack(s)).


On d20pfsrd brand has the curse descriptor.

here

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jiggy wrote:
LazarX wrote:
Jiggy wrote:
When Jason Bulmahn has said it was on purpose, I think that disqualifies it from "cheese" status.
Certain things are innately cheese, no matter who vouches for them.
This leaves me curious as to how exactly one determines if something is "cheese".

There is no one quality of cheese but several things generally have a smell to them. But usually it's when rule mechanics manipulation starts to override versimilitude.

When you take something that's clearly meant for one specific use and turn into something that's it was never meant to be usually qualifies as a Linburger move.

You have something here that makes the magus a better two weapon fighter than an actual two weapon fighter, in at least the sense that he's getting two weapon fighting with no feat expenditure and the second attack doesn't even have a penalty compared to the first.


Brand had the curse descriptor added in ultimate magic in an appendix.


1 person marked this as a favorite.

I totally missed the Spells With New Descriptors changes. Thanks guys!

LazarX wrote:
There is no one quality of cheese but several things generally have a smell to them. But usually it's when rule mechanics manipulation starts to override versimilitude.

Going all magical-Zorro on someone seems to fit just fine. Given that a majority of the magus is based on touching people with a weapon.

LazarX wrote:
You have something here that makes the magus a better two weapon fighter than an actual two weapon fighter, in at least the sense that he's getting two weapon fighting with no feat expenditure and the second attack doesn't even have a penalty compared to the first.

When using this in combat and not starting out 5' away from a standard-reach opponent, you have to make a concentration check or take an AoO. If the concentration check fails, you lose the attack. A non-specialized magus will fail half the time. A specialized magus is spending traits, feats, or a penalty to attack to increase his chance.

The -2 penalty from Spell Combat applies to both his normal iterative attacks AND any attacks made from casting.


@ Lazar X

I can see why you think of it as a cheesy move. However, I also think that it's a clever move, a thematic move, and makes for some great RP. Not to mention, I'm all in favor of seldom-used spells once again seeing the light of day.

However, in regards to your assertion that Magi make better TWFs than ACTUAL Fighters, I hasten to disagree. The Magus uses 2 class features to pull off his TWF. Since bonus feats are Fighter class features, we can safely say that the fighter can easily have TWF AND Double Slice. Since the Magus is more MAD than a Fighter, obviously depending on build style, but they'll probably have to allocate at least a point or two more sparingly, the Fighter is at least as good as, if not better than, the Magus stats-wise. Also, the Fighter DOES have a slight edge - a +1 BAB. This is also kind of irrelevant, as there are a few other classes that actually DO make better TWFs than actual fighters. A raging Barbarian will likely out-damage the Fighter, and have better attack rolls to boot. Rogues can get 2 sneak attacks, which more than makes up for the loss of strength damage. Even a Sorcerer of appropriate bloodline can Enlarge and grow claws which will out-damage the Fighter. Another thing to note is that ALL of these are based on a LV. 1 character... and they do more damage than the lv. 2 Fighter or Magus.

That being said, I do applaud your use of the word verisimilitude. I am refreshed to see that word re-surface into common parlance. Thank you.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
galahad2112 wrote:

@ Lazar X

I can see why you think of it as a cheesy move. However, I also think that it's a clever move, a thematic move, and makes for some great RP. Not to mention, I'm all in favor of seldom-used spells once again seeing the light of day.

But Arcane Mark isn't being used as it's intended for, a magician's signature. (and yes it's a needed component for a particular item summoning spell but we degress) It's being used to cheaply gimmick a non-themed advantage in combat in a way that simply does not fit how I've visualised the spell manifesting itself before Pathfinder ever created this particular class.


Like I said, I can see why you consider it to be cheesy.

Of course, not allowing it does kind of limit the effectiveness of the Magus class, in that their whole schtick is a gish class. I mean, how do they compete with a wizard at all, at least until they can cast a decent shocking grasp more than 2-3 times per day?


LazarX wrote:
galahad2112 wrote:

@ Lazar X

I can see why you think of it as a cheesy move. However, I also think that it's a clever move, a thematic move, and makes for some great RP. Not to mention, I'm all in favor of seldom-used spells once again seeing the light of day.

But Arcane Mark isn't being used as it's intended for, a magician's signature. (and yes it's a needed component for a particular item summoning spell but we degress) It's being used to cheaply gimmick a non-themed advantage in combat in a way that simply does not fit how I've visualised the spell manifesting itself before Pathfinder ever created this particular class.

Do you not sign your names on your enemies when you hit them with your sword? Well that's just not proper my dear fellow. How are they supposed to know whose hitting them?

I think the best way to do this is to take into account what they're wearing so as to better write to the occasion. For instance, I once smacked a Druid who had barkskin, so I drew on his tree trunk flesh a heart with an arrow through it with a giant E in the middle (My characters name is Elliatas, and by the way I am fairly certain marking someones barkskin is seven different colors of illegal as far as the rules go but screw it! I did it Abadar damnit!)

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