So a +5 weapon for 2667 GP?


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"At 10th level, a staff magus treats any magical staff he is wielding as a magical quarterstaff with an enhancement bonus to attack and damage equal to the staff’s caster level divided by 4 (minimum +1). The staff must have at least 1 charge for the magus to use this ability."

"The materials cost is subsumed in the cost of creation: 400 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (300 gp × the level of the spell × the level of the caster), plus 1/2 the value of any other abilities (200 gp × the level of the spell × the level of the caster). Staves are always fully charged (10 charges) when created.

If desired, a spell can be placed into the staff at less than the normal cost, but then activating that particular spell drains additional charges from the staff. Divide the cost of the spell by the number of charges it consumes to determine its final price. Note that this does not change the order in which the spells are priced (the highest level spell is still priced first, even if it requires more than one charge to activate). The caster level of all spells in a staff must be the same, and no staff can have a caster level of less than 8th, even if all the spells in the staff are low-level spells."

"Base Value and Purchase Limit: This section lists the community's base value for available magic items in gp (see Table: Available Magic Items). There is a 75% chance that any item of this value or lower can be found for sale in the community with little effort."

"Small city 4,000 gp"
So a lev 10 staff magus has a 75% chance to without effort buy in a small city the following staff:

Shield (3 charges) Caster Level 20

for 2667 GP and that staff would serve him as a +5 staff (also giving him +5 shield AC due to other staff magus ability)?

Cost for staff:
20 (caster level) * 400 * 1 (spell level) /3 (for costing 3 charges)= 2667.

This seems to be RAW. Is it RAI?

(I know, the idea about staff magus is having access to some cool spells via staff, but if one is small on cash and needs just something to hit hard a +5 weapon for 2667 GP sounds like a deal.)


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I see no problems here. All you are doing is replicating the Greater Magic Weapon Spell but with a constant duration and it bypasses DR normally. At 20th level GMW gives a +5 enhancement bonus to a weapon that lasts for 20hours.

- Gauss


As a dm i'd never allow custom items to just be for sale in a shop but if you can find a level 20 caster to make it for you then it would be legal i think.


A Blackblade Magus doesn't even need to spend that much money for a +5 weapon ;)


Maiathreen Gyssearnith wrote:
A Blackblade Magus doesn't even need to spend that much money for a +5 weapon ;)

He gets it just 8 levels later.


You've calculated the cost of creation; the purchase price is twice that...Also note that your 7th level ability gives you +5 to AC from said staff...


Gauss wrote:

I see no problems here. All you are doing is replicating the Greater Magic Weapon Spell but with a constant duration and it bypasses DR normally. At 20th level GMW gives a +5 enhancement bonus to a weapon that lasts for 20hours.

- Gauss

The problem could be, that +5 weapons are normally 50000 GP and are often even in metropolis not offered (just 3d4 major items which might or might not include +5 weapons) and that it is available as a customized item.

For example, one could add a +1 and flaming for a total cost of
2667 GP (staff part) + 8000 for +1 flaming to get a staff for 10667 GP + smastework staff 150 GP that can be used as a flaming +5 staff by a level 10 staff magus. And that item is at least 75% available in metropolis.

And when getting rich, he will pay 52817 GP for a effective + 5 staff with +4 in weapon properties. (here a staff magus might need to find a NPC to create)


pad300 wrote:
You've calculated the cost of creation; the purchase price is twice that...Also note that your 7th level ability gives you +5 to AC from said staff...

Upps.

But 5300 GP is also ok price. And then it has to be a large city.

Edit:
And then a effective +5 flaming staff is still available for ~ 13000 GP in any metropolis 75% of the time.


Carn, my point is that it is not much different than Greater Magic Weapon also cast by the Magus at level 20. This effectively gives you a free 3rd level spell per day (albeit, with a longer duration). Since it starts at level 10 we are basically talking about the equivalent of a 3rd level spell with a bit more than 1 extend metamagic applied.

So for a special ability you are basically gaining an extended GMW each day. A 4th level spell equivalent.

GMW can also be applied to a weapon with special properties.

- Gauss

Silver Crusade RPG Superstar 2014 Top 16

Gauss wrote:

Carn, my point is that it is not much different than Greater Magic Weapon also cast by the Magus at level 20. This effectively gives you a free 3rd level spell per day (albeit, with a longer duration). Since it starts at level 10 we are basically talking about the equivalent of a 3rd level spell with a bit more than 1 extend metamagic applied.

So for a special ability you are basically gaining an extended GMW each day. A 4th level spell equivalent.

GMW can also be applied to a weapon with special properties.

- Gauss

I think you're missing the point, Gauss. He's saying this is available at level 10, not 20. Huge difference there.


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Ahhh I see the problem, yes. I missed that this is based on the staff's caster level and not the magus' caster level. My apologies.

Ultimately, I don't see that as a problem either. The CRB states that high level magics are typically unavailable. I could easily see this applied to magic items with high caster levels. IE: good luck finding a 20th caster level item without seeing a high level mage.

Unfortunately that puts it in GM Fiat territory. If the GM says: "no, I am not giving you a level 20 item at level 10 even if it does only cost 8000gp" then you need to wait until it is level appropriate. Since you are commissioning this it requires actually finding the Caster level 20 NPC to make it.

- Gauss


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cartmanbeck wrote:


I think you're missing the point, Gauss. He's saying this is available at level 10, not 20. Huge difference there.

It's not all that big a deal when you think about it.

A 9th level normal magus burns a point of his pool and makes a +2 scimitar into a +5 one. It has a better crit range, etc.

The staff magus gets to use his class ability. Let him enjoy it.

-James

Silver Crusade RPG Superstar 2014 Top 16

james maissen wrote:
cartmanbeck wrote:


I think you're missing the point, Gauss. He's saying this is available at level 10, not 20. Huge difference there.

It's not all that big a deal when you think about it.

A 9th level normal magus burns a point of his pool and makes a +2 scimitar into a +5 one. It has a better crit range, etc.

The staff magus gets to use his class ability. Let him enjoy it.

-James

Yeah I agree. Staff Maguses aren't OP, even with this.


james maissen wrote:
cartmanbeck wrote:


I think you're missing the point, Gauss. He's saying this is available at level 10, not 20. Huge difference there.

It's not all that big a deal when you think about it.

A 9th level normal magus burns a point of his pool and makes a +2 scimitar into a +5 one. It has a better crit range, etc.

The staff magus gets to use his class ability. Let him enjoy it.

-James

The staff magus can still also apply his arcane pool, although not to boost + bonus higher.

But he can give the effective +5 flaming staff he can buy for 13000 GP in any metropolis additionally speed or any other +3 equivalent.

@Gauss

CRB states that 16000 GP or cheaper items are avaible in metropolis 75% of the time. The "+5" flaming staff cost about 13000 GP.

Of course the GM can rule otherwise - he always can - but according to RAW lev 10 magus can get such staffs, if they just have 13 K GP and acess to a metropolis.


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nitpicking such an item doesn't seem to be RAI.
The availibility of an item is in regards of price, but a higher caster level is supposed to create higher priced item.
Do you really expect a lvl 20 caster to be found in a smallish city? Then only 3 charges? Staffs are always created with 10 charges (full), so finding something used is even rarer.
And something this "senseless" would be near impossible. Except for that archetype, who would actually use that staff for its spell?

I would houserule that something like that has to be custom made, and would cost a bit more for that reason. So it will probably have to be a quest reward as lvl 20 PC-classes have a high probability of being quest-givers I assume.

From the balanced point of view its not "broken" (yep, some people want to get the torches when seeing that word) but it is highly questionable. But if you got a witch with slumber and a wizard casting black tentacles at the beginning of every encounter, than I guess you can also have such a staff.


Richard Leonhart wrote:


The availibility of an item is in regards of price, but a higher caster level is supposed to create higher priced item.

The higher caster level is priced into that item. With just caster level 8 it would cost about 1000 GP and could serve as a +2 staff.

Richard Leonhart wrote:


Do you really expect a lvl 20 caster to be found in a smallish city? Then only 3 charges?

The 3 charges is the charge cost to activate the staff spell. And item rules do not care about caster level, but about price.

At least RAW level 20 shield scrolls are avaible practically anywhere, as they cost 1000 GP.

Richard Leonhart wrote:


Except for that archetype, who would actually use that staff for its spell?

Nobody, thats obvious.

Richard Leonhart wrote:


I would houserule that something like that has to be custom made, and would cost a bit more for that reason.

How many hours of discussing have i wasted on these words "custom made". In shortness, in a world like Golarion, practically every single mundane item and certainly every magical item is custom made. It does not influence the price, if a creater says "Lets create a level 9 magic missile scroll, hopefully one day someone will show up to buy it." or if someone approaches the creater "Could you make a level 9 magic missile scroll for me?".

The later if anything should be cheaper, because work is exactly the same, but in the former case creater has to invest more and has risk of not finding a customer.

But you are right, it does not seem to be RAI, as there is no sensible explanation hy such magic items should be created and lev 20 casters do not hang around in metropolises offering their services (metropolis has 8th level spells for sale, not 9th). The only reason would be that someone realised that this are awesome items for staff maguses and that enough staff maguses run around and could be charged an extra price (e.g. double).

But thats a problem of magic item rules, there can be awesome uses for custom designed items, which nobody was aware of and rule "items below price X are normally available" suddenly makes this items available in practically entire golarion.

Nonetheless if the staff magus has a crafter in his party, this can be used for good effect, as then at least +2 or +3 staffs are avaiable for cheap for staff magus.


carn wrote:


The staff magus can still also apply his arcane pool, although not to boost + bonus higher.

Of course they can. The point being that this could not have been unforeseen, and it's not all that crazy.

You've given up much better weapons for this, and are dealing with a 20/x2 crit range rather than a 18-20 that's keened/improved to 15-20.

Don't know why you want shield as the spell in it though, as it's completely useless to you.

-James


Man I can smell the cheese from here this may be within the rules but way outside the spirit of the game
I mean what 20th lvl mage is going to spend that much money to make a staff that can be used to cast a first lvl spell
A grand total of 3 times it's a pointless thing to make now if the player could get a 20th lvl mage to make one then that's diffrent
But still cheeser than a 3 cheese pizza

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
carn wrote:
"Base Value and Purchase Limit: This section lists the community's base value for available magic items in gp (see Table: Available Magic Items). There is a 75% chance that any item of this value or lower can be found for sale in the community with little effort."

This rule really only applies to standard Core Rulebook items. As soon as you put a custom element into the equation, just erase the blackboard.

Pathfinder's APs don't use that rule, and I don't either. On the rare occasions my players would encounter a magic item shop, I've already determined it's contents as deemed appropriate for setting and story.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
tony gent wrote:

Man I can smell the cheese from here this may be within the rules but way outside the spirit of the game

I mean what 20th lvl mage is going to spend that much money to make a staff that can be used to cast a first lvl spell
A grand total of 3 times it's a pointless thing to make now if the player could get a 20th lvl mage to make one then that's diffrent
But still cheeser than a 3 cheese pizza

Also keep in mind that mages operating at that level have more interesting demands on their time.... assuming you can find them at all. They do spend a lot of time hiding from each other after all, so they tend to keep low or hidden profiles.


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@carn
you wanted to know about RAI, and I told what I think the intention was. You give me counterarguments by RAW, and you know RAW, and nobody is arguing it.

I know that the price of the caster lvl is factored in, but for potions the assumption is that the caster lvl is the minimum possible to create it. I believe the availibility of items per city is based on that and will break down otherwise.

Also I don't believe that everything is custom made. I bet there are a lot of clerics out there creating wands of cure light wounds in advance because most adventurer groups don't want to wait or have you ever waited for an NPC vendor to create such an item for you?
The same goes for +1 daggers and similar items.

And rules of thumb like "items below price X are normally available" are there for the GM to apply, the item you ask for is not normal.
If the magus has a crafter in his party that is roughly the same lvl as him, then this is perfectly RAI I believe.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Maiathreen Gyssearnith wrote:
A Blackblade Magus doesn't even need to spend that much money for a +5 weapon ;)

True. He pays for it in other ways.


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LazarX wrote:


This rule really only applies to standard Core Rulebook items. As soon as you put a custom element into the equation, just erase the blackboard.

It is not a custom item, anymore that a Wand of cure light wounds (CL 1) is a custom item.

It may not be a common item, but then scrolls of CL1 1st level spells need not be 'common' either. Consider how many of them there possibly are and that being in scroll form a number of them are near worthless (e.g. divine scroll of sanctuary DC10 will save, duration 1 round or until subject attacks). Who would ever make one of those, except when asked?

But frankly it's just not that out of whack. You are responding to the fact that the staff magus can derive a strong benefit from it, rather than the item existing in the first place. If the staff magus didn't exist and some wizard really wanted a long lasting shield spell from a staff I don't think you'd have the same reaction and slamming of brakes.

That's a bad line to tow as a DM. The staff magus 'pays' for this, just like a blackblade magus 'pays' for his sword. Each archetype sacrifices things and gains benefits. This just isn't worth compromising your objectivity as a DM to 'fix'.

-James


Carn: I would state what LazarX stated but he already said it.

In order to get a custom item you must first find someone to make it. That places it in the same realm as finding a spellcaster to cast spells for you.

CRB p163 wrote:
In addition, not every town or village has a spellcaster of sufficient level to cast any spell. In general, you must travel to a small town (or larger settlement) to be reasonably assured of finding a spellcaster capable of casting 1st-level spells, a large town for 2nd-level spells, a small city for 3rd- or 4th-level spells, a large city for 5th- or 6th-level spells, and a metropolis for 7th- or 8th-level spells. Even a metropolis isn’t guaranteed to have a local spellcaster able to cast 9th-level spells.

Thus, finding someone to make your staff is not guaranteed. It could be an adventure in itself. There are no 20th level staves in either the CRB or the APG so you cannot simply just find one via the normal rules on buying equipment.

James: It IS a custom item. Any wand that has a caster level of 20 would also be a custom item. Only wands with a minimum caster level are standard items.

With that said, I do not think it is out of whack. As another already posted the standard Magus can do similar already.

- Gauss


tony gent wrote:

Man I can smell the cheese from here this may be within the rules but way outside the spirit of the game

I mean what 20th lvl mage is going to spend that much money to make a staff that can be used to cast a first lvl spell
A grand total of 3 times it's a pointless thing to make now if the player could get a 20th lvl mage to make one then that's diffrent
But still cheeser than a 3 cheese pizza

Not particularly cheesy in pathfinder. Note that you don't have to have a caster level X to make an item with caster level X. You just have to add +5 to your spellcraft dc... So just about anyone can make this staff, assuming they have craft staff.


Hmmm good point pad300. I shouldnt post just after I wake up. I forget things like that.

- Gauss


I think nobody will ever believe me, but in a middle age tech world every single item is custom made. There is no reason for any extra price due to custom made like in out high tech world, where custom made carries extra price.

And if pad300 is correct, then people capable of such items are easy to find in a metropolis. And they have no reason to charge more than for any other stuff they make, except for the usual "GM doesnt want the stuff to have the price it should have according to the rules, because he think its too good for the price" problem.

Liberty's Edge

carn wrote:


@Gauss

CRB states that 16000 GP or cheaper items are avaible in metropolis 75% of the time. The "+5" flaming staff cost about 13000 GP.

Of course the GM can rule otherwise - he always can - but according to RAW lev 10 magus can get such staffs, if they just have 13 K GP and acess to a metropolis.

But it don't state that custom magic items are available at all.

you are not buying one of the standard magic items in one of the rulebooks, you are commissioning a specific item that no spellcaster has reason to build as he will already using his actual caster level with a staff, so there is no reason to craft it at level 20 if you are level 20. He will craft it at level 8, the minimum level for a staff.

Then there is the little problem that you are crafting a staff with only one spell. That thing is called a wand. While it is not called outright by the magic item creation rules, the staves creation rules under Creating staves strongly imply that you must place 2+ spells in the staff.

Liberty's Edge

carn wrote:
Richard Leonhart wrote:


Do you really expect a lvl 20 caster to be found in a smallish city? Then only 3 charges?

The 3 charges is the charge cost to activate the staff spell. And item rules do not care about caster level, but about price.

At least RAW level 20 shield scrolls are avaible practically anywhere, as they cost 1000 GP.

Actually, RAW, level 20 shield scroll aren't normally available:

PRD wrote:
Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Assume the scroll spell's caster level is always the minimum level required to cast the spell for the character who scribed the scroll, unless the scriber specifically desired otherwise.

Liberty's Edge

pad300 wrote:
tony gent wrote:

Man I can smell the cheese from here this may be within the rules but way outside the spirit of the game

I mean what 20th lvl mage is going to spend that much money to make a staff that can be used to cast a first lvl spell
A grand total of 3 times it's a pointless thing to make now if the player could get a 20th lvl mage to make one then that's diffrent
But still cheeser than a 3 cheese pizza
Not particularly cheesy in pathfinder. Note that you don't have to have a caster level X to make an item with caster level X. You just have to add +5 to your spellcraft dc... So just about anyone can make this staff, assuming they have craft staff.

That way you get the 4th level wizard that can make gems of wishes.

Have an happy game.


Gauss wrote:


James: It IS a custom item. Any wand that has a caster level of 20 would also be a custom item. Only wands with a minimum caster level are standard items.

How do you come to this conclusion?

The wands section gives the formula and simply states that the table lists minimum caster level. Doesn't say that there is anything special about it.

If you are simply talking 'common sense' then except for very few 'must have' consumables nothing would be 'standard' and almost every thing would be made on demand or 'custom'.

-James


@pad300

Can you cite some rule?

I only find:

"The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites."

And staffs are spell trigger, so one cannot create without meeting its prerequisites. And i did not find any rule that one can increase caster level.

So it seems that it might be difficult to get a level 20 shield (3 charges) staff, as adequeate casters are rare. Level 16 shield (3 charges) staff should be rather easy in metropolis, as its both beneath item price limit and requires caster level thats avaible in metropolis.

@Leonhart

Problem is RAI intended that cheap magic items are available in metropolis. Its just here that a cheap magic item is suddenly quite powerful due to specific ability. Certainly there was no intention to adjust magic item availability when staff magus was introduced, because some level 1 spells would profit from caster level 20.

E.g. unerring weapon caster level 20 would gain +7 for crit hit confirmation instead of +2. A staff with unerring weapon (1 charge) caster level 20 would cost 8000 GP to create. Such staffs might be requested and offered and would be as good for staff magus (actually, such staff would be pretty cool, +5 weapon with ability to gain +7 on crit confirmation).

And no, it makes no sense for crafters to prefer creation without known customers. A crafter has to invest half the price to create. Therefore if ask by a customer to create will be much prefered to creating, while guessing what might be be bought.


Is the RAI question really that hard? Has it somehow not been made imminently clear at what levels a character is expected to be able to make/afford +5 weapons?

This is clearly not RAI.

But so what? The game has always had loopholes, and finding them is part of the fun. If we were playing a game that was obsessed with perfect scaling and balance, that never rewarded the ingenuity of the player, we'd be posting on another site's boards (you know which one).

However, I've found that gaining an this powerful too early begins to sap the fun out of the game. Even if it doesn't overbalance actual play, once you have +5, what items are you going to spend the next ten levels looking forward to?


Diego Rossi wrote:


But it don't state that custom magic items are available at all.
you are not buying one of the standard magic items in one of the rulebooks, you are commissioning a specific item that no spellcaster has reason to build as he will already using his actual caster level with a staff, so there is no reason to craft it at level 20 if you are level 20. He will craft it at level 8, the minimum level for a staff.

What are custom magic items?

I did not find any "custom" in the rules.

Do you suggest that items not listed in any book, e.g. explicitely or in table form, are not normally available?

That would mean that wands of magic missile with caster level 1 are the only ones avaible in a metropolis, while magic missile wands with caster level 9 (the one with the best dam) are avaible seldom.


BlueEyedDevil wrote:

Is the RAI question really that hard? Has it somehow not been made imminently clear at what levels a character is expected to be able to make/afford +5 weapons?

The RAI question is difficult, because the one consequence cannot be intended (+3-5 items at lev 10 for cheap prices) and the other cannot be intended either (ok, creation rules are specific, lev 8 spell casting is available in metropolis and the RAI of PF item rules is "players should be able to buy magic items tailored towrads the PCs needs, as otherwise the high level monster will eat them too often", but we have to forget all that the moment a staff magus sets out to buy a staff and remember it again when a non staff magus wants to buy a staff).

My strong suspicion is that there is no RAI and GM is left to balance it out, bending some rules or at least the RAI behind.

Liberty's Edge

A decent source is the chapter 5 of the Game mastery Guide (and it is not in the PRD) where there are the tables to roll the random magic items in treasures. Pages 134-137 list the wands and a wand of magic missiles is available only in the Cl 1 version.

Another source are the rules for the Pathfinder society games. They are a bit more restrictive than the standard rules, but they are a good guideline:

Pathfinder society rules wrote:


All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play. The only exceptions are spells that are not on the cleric, druid, or wizard spell list. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll off the cleric spell list and may not be purchased as a 1st-level scroll off the paladin spell list. If a spell appears at different levels on two different lists, use the lower level spell to determine cost. As an example, poison would be priced as a 3rd-level druid spell instead of a 4th-level cleric spell. All potions, scrolls, and wands are available only at minimum caster level unless found at a higher caster level on a Chronicle sheet.

As a reward for a specific adventure you can find a wand, potion, ecc with a higher caster level than normal, but you can't purchase it from normal sources.

In a home game campaign rules can and should be more lenient, but this is a good guideline to start from.

Liberty's Edge

carn wrote:
BlueEyedDevil wrote:

Is the RAI question really that hard? Has it somehow not been made imminently clear at what levels a character is expected to be able to make/afford +5 weapons?

The RAI question is difficult, because the one consequence cannot be intended (+3-5 items at lev 10 for cheap prices) and the other cannot be intended either (ok, creation rules are specific, lev 8 spell casting is available in metropolis and the RAI of PF item rules is "players should be able to buy magic items tailored towrads the PCs needs, as otherwise the high level monster will eat them too often", but we have to forget all that the moment a staff magus sets out to buy a staff and remember it again when a non staff magus wants to buy a staff).

My strong suspicion is that there is no RAI and GM is left to balance it out, bending some rules or at least the RAI behind.

Actually, RAI, for staff, is that they are as powerful as the caster using them.

You get to use all your DC increasing feats, your actual casting stat and your level if it is higher than the staff caster level,

RAI is that a 10th level character will have approximately 62.000 gp in equipment and that a +5 weapon will cost 50.000 gp.
Getting a +5 weapon with other abilities (as your staff has already the ability to cast shield at level 20) for 5.300 gp is a bit questionable.

RAI, the staff magus ability is meant to allow him to get a bit more than the standard bonuses for a staff that he can afford at his level. It is meant to work in conjunction with his arcane pool ability to get a very good weapons for a few minutes every day, not to get an almost free +5 weapon.


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I'm saying it's cheesey because it relies on someone making an item which is pretty much usless for the price it costs when the same effect as the staff makes can be done with scrolls at a far lesser price so it's a pointless item


Maiathreen Gyssearnith wrote:
A Blackblade Magus doesn't even need to spend that much money for a +5 weapon ;)

I did a lot of work with the soulknife class when DSP were upgrading it to Pathfinder. Soulknife gets a free weapon, the soulblade, which is fully enhanced depending on level. It doesn't break the game at all, in terms of gaining 'free' gear.


Diego Rossi wrote:
pad300 wrote:
tony gent wrote:

Man I can smell the cheese from here this may be within the rules but way outside the spirit of the game

I mean what 20th lvl mage is going to spend that much money to make a staff that can be used to cast a first lvl spell
A grand total of 3 times it's a pointless thing to make now if the player could get a 20th lvl mage to make one then that's diffrent
But still cheeser than a 3 cheese pizza
Not particularly cheesy in pathfinder. Note that you don't have to have a caster level X to make an item with caster level X. You just have to add +5 to your spellcraft dc... So just about anyone can make this staff, assuming they have craft staff.

That way you get the 4th level wizard that can make gems of wishes.

Have an happy game.

Why does your 4th level character have that much money?

But read the FAQs. Any level character could make any item regardless of class. All they need is the feat, the money, the spellcraft and the time.


@MagiMaster:

Where is the part, that one can increase caster level?

@Diego
The PFS rule means that practically no wands, scrolls of summon monster 1, unerred strike and a few other level 1 spells should be available, because they are then just 1 round effects, which nobody would spend money on. There are lots of spells with duration 1 round/level and for these a higher caster level would practically be a must have if the item is supposed to be useful.

Regarding RAI of standard pathfinder, is it realy meant, that in metropolis only those items less than 16000 GP are available easily, that are in some print and all the many other potential items with less than 16000 GP are not available?

E.g. no amulet of natural armor +2 (8000 GP) with mules cord added (1000 GP + 500 GP for additional ability), but only amulets of natural armor +2 or mules cords?

That would make item creation feats absolutely mandatory for each party.


Without actually reading the material :

- is it possible to make a staff of shield using 10 charges for a single use for 800 gold instead or 1600 if buying it ?


@carn: Official FAQ

@Remco: It is theoretically possible. Whether it's actually possible or not depends on your GM. Normally, that'd be fine since you're spending 800 gp on what is almost a one-use item. (It takes 10 days and 10 spell slots to recharge a level 1 spell.) That this interacts strangely with the magus class features shouldn't hugely effect the price IMO, but I know that in this case most people would disagree.

Liberty's Edge

MagiMaster wrote:
Diego Rossi wrote:
pad300 wrote:
tony gent wrote:

Man I can smell the cheese from here this may be within the rules but way outside the spirit of the game

I mean what 20th lvl mage is going to spend that much money to make a staff that can be used to cast a first lvl spell
A grand total of 3 times it's a pointless thing to make now if the player could get a 20th lvl mage to make one then that's diffrent
But still cheeser than a 3 cheese pizza
Not particularly cheesy in pathfinder. Note that you don't have to have a caster level X to make an item with caster level X. You just have to add +5 to your spellcraft dc... So just about anyone can make this staff, assuming they have craft staff.

That way you get the 4th level wizard that can make gems of wishes.

Have an happy game.

Why does your 4th level character have that much money?

But read the FAQs. Any level character could make any item regardless of class. All they need is the feat, the money, the spellcraft and the time.

1) almost any kingdom would have the needed money and would have a well pampered 4th level wizard working for them producing gems of unlimited wishes. About 1,5 millions gp and 4 years of works and the kingdom would have a gem capable to cast unlimited wishes. Even limiting it to 5 wish/day would be a good investment.

2) the FAQ say: "If he wants to make a 2nd-level pearl, the caster level has to be at least 3, as wizards can't cast 2nd-level spells until they reach character level 3. He can even try to make a 3rd-level pearl, though the minimum caster level is 5, and he adds +5 to the DC because he doesn't meet the "able to cast 3rd-level spells" requirement." so it endorse making items with a CL higher than yours, but it is a great way to unbalance the game.
The DC to make an item is easy and only adding a +5 to create something above your caster level (plus the base DC of the item CL+5) allow people to make item that are grossly overpowered when compared to their normal abilities.

A use activate whetstone of greater magic weapon would cost 120.000 gp, have a DC of 25, +5 for overcasting: DC 30.
A "common" wizard with 18 stating intelligence and skill focus in spellcraft would be capable to make one at level 8 with ease (base int raised to 20, +2 int circlet = +6 for intelligence, +3 for the feat, +3 as it is a class skill, 8 rank in the skill = +20 skill bonus).
So your 4 party members chip in 15.000 gp each at level 8 and get to have all their weapons enchanted to +5 constantly, leaving the space for plenty of interesting enchantment on their weapons.
The same wizard would have to wait for another 12 levels before casting the same spell by hand.
And note that he is not really trying to push it. With the right trait/feat he could do the same thing at a way lower level.

Why learning the spell fireball? With a starting 20 intelligence I could craft a necklace of fireballs with 9 dice fireballs at level 3 with Craft wondrous items DC 24 (base DC 14, +5 for missing the spell and +5 for overcasting). How many level appropriate encounters I will overcome with that item?

As I don't really care about casting spells by hand I could be a alchemist or magus, benefiting from a better BAB, more hp, 2 good saves, armor use and nice abilities, all I need to do is put ranks in spellcraft. Or be a witch with all the handsome wizard and cleric spells stored in my trusty wondrous items.
Sure, the DC of the spells would be generally low, but who cares about ST when I can have a gemstone of unlimited enervation?

Liberty's Edge

carn wrote:


@Diego
The PFS rule means that practically no wands, scrolls of summon monster 1, unerred strike and a few other level 1 spells should be available, because they are then just 1 round effects, which nobody would spend money on. There are lots of spells with duration 1 round/level and for these a higher caster level would practically be a must have if the item is supposed to be useful.

Regarding RAI of standard pathfinder, is it realy meant, that in metropolis only those items less than 16000 GP are available easily, that are in some print and all the many other potential items with less than 16000 GP are not available?

E.g. no amulet of natural armor +2 (8000 GP) with mules cord added (1000 GP + 500 GP for additional ability), but only amulets of natural armor +2 or mules cords?

That would make item creation feats absolutely mandatory for each party.

Yes to both.

As I said, in a home game campaign you should be more lenient, but the item pricing and limits are based on the idea that you are using the slot to get the bonus.
Combination items will get out of hand fast if you can buy them at the market simply because they are within the price limit.

"There isn't a amulet of natural armor +2 with mule cord? Let's try for a girdle of strength +2 with mule cord. Found it. Now a amulet of natural armor +2 with that +2 to dexterity I wanted. There is one? No? Let's try another combo of the abilities I want."
If you can mix enough abilities you will find all the items you want.

One of the perks of taking the crafting feats is to get item tailored to what you want, not the standard "off the shelf" items. If you don't want to take the feat you can instead befriend the appropriate spellcasters in town and get to craft the items for you as special orders.

In one of the Kingmaker thread there a great example of a skewed reading of the item construction rules and item pricing. A "experienced" player conning a inexperienced GM into allowing him to buy a shirt of constant shield for his fighter at 2.000 gp (1 level spell, 1st level caster level).
The right price is 40.000 gp (Bonus squared x 2,500 gp [AC bonus, other]) plus at least another 2.50 for the protection from magic missiles (compared to brooch of shielding x 1.5 as he get it together with another item power). And even that is a low price.

Magic items are one of the thing that can break a game if you aren't careful with them.


Diego Rossi wrote:


"There isn't a amulet of natural armor +2 with mule cord? Let's try for a girdle of strength +2 with mule cord. Found it. Now a amulet of natural armor +2 with that +2 to dexterity I wanted. There is one? No? Let's try another combo of the abilities I want."
If you can mix enough abilities you will find all the items you want.

You just implied that such items not in the books are not offered for sale. Why should trying different versions improve chance for finding one?

The procedure seems to be:
PC "I want item X."
GM checks whether item exists in core, apg, ultimate equipment or any other rulebook. (he does not check whether any AP suggest item is for sale, whether any monsters in bestiary have it as standard equipment, whether any standard NPCs have such items or similar as standard equipment, although for example the thousands of seugathis existing in the world each equipped with a magic missle wand CL5, themselves lacking creation feat as the noethelids spawning them, means someone must create enough CL 5 magic missile wands so that every seugathi ends up with one)

If yes, he checks whether its beneath price limit, if yes (rolls for 75% if confirmed "you can buy it", if not "out of stock"), if no, he uses table part for avaible magic items and rolls whether matching item is avaible in community (though if its a minor magic item and its metropolis, its avilable).

If no, "Sorry, special stuff, find someone to make it for you."

Repeatedly asking for different special stuff items does not increase chances of getting them.

Diego Rossi wrote:


If you don't want to take the feat you can instead befriend the appropriate spellcasters in town and get to craft the items for you as special orders.

Why special orders?

The work for the crafter is identical whether he creates a +2 sword or a CL 20 staff with a charge 1 level 1 spell, both items cost 16000 GP (ok, the sword 160 GP more). The only price influence would be, if the skill of the crafter is not high enough for reliable success with CL 20 staff.
Except for that the creator has no reason to charge different prices for +2 sowrds and CL 20 staffs.

And as the NPC wealth suggest, crafters do not work constantly (otherwise they would have income of 100-200 K GP per year and should have wealth aroung 1000-2000 K GP already at levels 10-15), so the crafter probably has 1 or 2 two small orders per month (still allowing a comfortable life style) and 1 big every few months. Each job will from his perspective be a special order.


MagiMaster wrote:

@carn: Official FAQ

@Remco: It is theoretically possible. Whether it's actually possible or not depends on your GM. Normally, that'd be fine since you're spending 800 gp on what is almost a one-use item. (It takes 10 days and 10 spell slots to recharge a level 1 spell.) That this interacts strangely with the magus class features shouldn't hugely effect the price IMO, but I know that in this case most people would disagree.

I figure an errata that makes the enhancement based on the marketprice of the staff would be more suitable, while giving the magus incentive to invest in a staff rather than incentive to cheese his way to a cheap magic weapon.

I'd have the same value breakdown as a typical weapon and advance it beyond +5, for example :

2,000+ +1weapon

8,000+ +2weapon

18,000+ +3weapon

32,000+ +4weapon

50,000+ +5weapon

72,000+ +5weapon spellstoring

98,000+ +5weapon spellstoring, 'keen'

128,000+ +5weapon spellstoring, 'keen', thundering

162,000+ +5weapon spellstoring, 'keen', thundering, shocking

200,000+ +5weapon spellstoring, 'keen', thundering, shocking burst

For now it would have to be a houserule, I think this would actually encourage the magus to invest in a fancy staff to go with the archetype.

Liberty's Edge

Remco, remember that he has his arcane pool point to spend to enhance the staff too, so using your table he can give a 50.000 gp staff a +10 enhancement between attack bonuses and special abilities .


Diego Rossi wrote:
Remco, remember that he has his arcane pool point to spend to enhance the staff too, so using your table he can give a 50.000 gp staff a +10 enhancement between attack bonuses and special abilities .

True, maybe it needs some adjustment, it is supposed to be a little motivation to aactually buy a magic staff. Something that people rarely do because it is not the optimal choice, and the staff is not an optimal weapon. putting the enhancement bonus at the same line one could/would normally buy a (better) +5 weapon would prevent balance issues in my opinion. I was paying more attention to the power up steps than the powers themselves.

Smite (as staff of power, 1 charge)
spellstoring (only spells cast by the magus up to 3rd lvl)
increased threat range (19-20)
increase reach (1 charge/round)
increased base damage (1d8)

Not devastating but giving some incentive to get that ridiculousy expensive staff.. a standard magus can buy a +5 weapon, the staff magus doesnt get a better weapon but gets the staff abilities as a bonus. anyway it is a bit off topic for the rules section.


As a quick note to those proposing to house-rule this to death. I will note that the majority of the community who have played Staff Magi, find them if anything, underpowered. Particularly, from levels 1-7, where they get the singular benefit of the feat "Quarterstaff Master", which is a sucky feat, for sacrificing all their martial weapon proficiencies ...Even at later levels, it's a pretty iffy trade-off, as Magi find tremendous benefit in critical range. Quarterstaves have a 20/X2 critical, and cannot benefit from the keen enchantment (nor the vorpal enhancement, which normal magi get), as compared to the commonly used scimitar at 18-20/X2.
IF you gut this, you need to re-write or write-off the archetype. As it is, the current archetype, IMO, needs 2 bonus feats added, (TWF & WF Quarterstaff).

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