DM Panic's PFS: Among the Living

Game Master wakedown

PFS Credit - Among The Living & Voice in the Void.


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Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Definitely had fun, enjoyed the play, great DM'ing. DM Panic, any chance we persuade you to run another adventure?


I think I could probably get another short scenario checked off in July before fatherhood kicks in.

Let me know if you guys would all want to play again. I'd likely try to find a 5th to tag along with you guys - hopefully a divine character (positive energy, not negative).

I'm thinking Voice in the Void, since it's fairly light on the map work responsibilities.

You all will want to take your freshly earned gold and prestige and make some purchases. Let me know if you have any questions about that.


I'd love to play another scenario, but would you guys be okay with me switching characters to a new one (I realize this would mean, once again, I don't have a healing wand to bring)?

The new character would be a melee-focused druid. So, at the very least, I can be the guy activating other people's wands... >_>


Domain druid or animal companion? If it's an animal companion, I'd likely run with just the 4 of you again, since the animal companion is pretty solid at improving your action economy, and a druid qualifies as "divine". :)

There's not many healing types on the waitlist (just checked). As you guys play PFS, you'll learn there's not many healing types in store games either. I think I maybe see a traditional "healer" character like 1 in 15 games or less.


DM Panic wrote:
Domain druid or animal companion? If it's an animal companion, I'd likely run with just the 4 of you again, since the animal companion is pretty solid at improving your action economy, and a druid qualifies as "divine". :)

Animal companion. "Dinosaur" was an option so I was immediately sold.

Quote:
There's not many healing types on the waitlist (just checked). As you guys play PFS, you'll learn there's not many healing types in store games either. I think I maybe see a traditional "healer" character like 1 in 15 games or less.

Good to know, clerics and druids are typically my go-to classes.

Sovereign Court

Male Human Druid 1; HP 13/13; AC: 16, CMD: 16; Fort +3, Ref +2, Will +4;

This gentleman here. He's as much the opposite of Carlius as I could make him while keeping the faction (because Taldor will rise again and SHOW ALL THOSE FOOLS WHO DOUBTED US!).

(This is Captain Marvelous Posting, btw)

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso very happy to work with pathfinders some more.

He buys a nice new big axe with ill gotten gains (and the gains from 'we be goblins'

I made a dedicated healer a while back for a another game (with a side line in diplomacy as that seems a popular skill, and heck you need a good cha to do that fun positive energy thing) - not sure how he works out in combat, and he is in the middle of another game at the moment anyway.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Purchases are
MW cold iron Great axe and
MW alchemical silver heavy flail
I'll also spend 2pp on a wand of cure light wounds. Lets face it, he needs it.

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

15 charges were used off the wand.

Race sold his spiked light shield and bought a MW version (MW weapon, not armour). Other than that, he's starting to save for some seriously good armour.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Did you need us to post our post adventure transactions?


It's not necessary, but I wouldn't object to it. :)

Let me know when your sheets are all updated at the least. We have a little bit of time as you guys get started on your mission.


I want to acknowledge that I completely stole the idea of interpreting low Charisma as "chummy, but unpleasant" from Iso, and I feel no remorse. Do you understand me? None.

That said, I think Iso and Gaius are going to be fast friends.

Edit: On another subject: I'm aware that you're not allowed to reskin animal companions outside of the scope of the archetype you pick, but Gaius refers to his raptor as an "Albino Sewer Dragon" because he's an insane hermit who makes up his own terms for things, not because I, the player, am attempting to assert that it's an actual dragon. Just wanted to clarify that before it comes up.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Heh, Iso already likes him. And such a cute lizard too.

Looks like we are going to be melee heavy, shilliah dual wield druid, dual wield fighter. Big Axe barbarian, and a bard to give us that extra little bit of hitting and damage (and use the nice heal sticks the PF society give out!)

Lets hope there are not a lot of traps, puzzles and undead.


We'll just heal the undead and choke their traps with our barbarian.


Oh, is Race an Assimar? I thought he was human this whole time.

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Aasimar, pretty much solely to get the SLA to qualify for Arcane Strike. He isn't one of the weird ones, as I had read somewhere that the variant aasimars weren't available for Society play (though I've seen several variant ones in other groups).

He's a human-ish aasimar. He's gruffer than normal, having served as a grunt soldier in the Taldane Military.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Where did you read that variant Aasimar's are not viable? I was pretty sure they were?

I'm also thinking that if we meet any swarms, without a wizard and burning hands, we are pretty vulnerable. So we may need some oil or alchemists fire.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Alchemist's fire.... check!

Acid.... check!

holy water.... check!

Tanglefoot bag.... check!

Thunderstone..... check!

Fully charged wand of CLW.... check!

Slashing Weapon.... check!

Blugeoning weapon.... check!

I got em all now!

Hopefully the support bard here can cover a lot more situations!

Any boxes I missed that still need to be "checked"?

... by the way, character is updated with these purchases, in case you were waiting for that clarification DM Panic!


I misread the link ability, and took Profession (Beggar), kind of as a joke, instead of Handle Animal (intended to start taking ranks in it at level 2) because I thought you didn't have to roll for your companion. Is it too late to swap out, given that the game has begun and I've rolled it?

I totally understand if it is.


Definitely swap it to Handle Animal. :)


DM Panic wrote:
Definitely swap it to Handle Animal. :)

Thanks, I'll update my sheet.


You'll also want to pick all the tricks for your animal.

You need to take the "Attack" trick twice in order to command your animal companion to attack undead. :)

Rangers and druids can handle as a free action (the fact it takes a move action otherwise is frequently overlooked), and you also get a +4 bonus when handling your animal companion.

Thus, you really only need to get to a +5 before rolling a "1" gets you to a DC10 check (1+5+4=10).


Go ahead and roll attacks for Little Sister assuming you had Handle Animal trained that first round and that she (it?) has taken Attack twice in order to attack the skeleton.


How does teaching animals tricks work in PFS? Can I just assume I used up all their Handle Animal "slots" before play or do I have to set something up where I roll stuff before the adventure?

I didn't need to figure this out before because I was planning to skip Handle Animal at first level and just take the free trick (so the only trick on Little Sister's "sheet" currently is Attack x1).


We all fall over ourselves rushing the Owlbear and then failing to hit it.


You have "virtually unlimited" time between scenarios (including prior to your first scenario).

So, you can fill up all your companion's tricks, which at first level is typically 6 base tricks + 1 bonus trick for a total of 7 tricks.

Typically:
1. Attack
2. Attack Any Target
3. Down
4. Defend (default command on its owner)

If you own Animal Archive, there's some popular ones that folks like:

a) Aid
b) Flank


Awesome, thanks, I'll update my companion's part of my sheet.

Edit: Went with

Attack
Attack Any Target
Down
Defend
Track
Heel

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

sorry, I misread Iso's stat bar. I read his -1 as HP, not his barbarian level. No matter, he still needs some HP.

Race, if at all possible, could you please adjust your HP to display current/max HPs? That would be extremely helpful.

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

It reads Max HP, and then Current HP, because it makes it easier to edit the current HP when I'm posting on my phone.


You're doing saving finish right? Because the only thing worse than a fleeing barbarian is one trying to kill us all.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Now to be reasonable, with those rolls, I could be a Cleric with Iron Will and I'd still be failing the saves.

Iso is happy. Why would Iso want to kill pathfinder friends?


"Fronar, roll for Bardic Ignorance!"


Double post.

Hey Aerondor!, what book is that tribal scar thing Iso has from?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

People of the North (Feat: Tribal Scar)

If you click on Iso's name in the stat block, it will bring up his whole sheet. Scroll down towards the bottom, I list none core resources used in the "other notes" section.


I'm pretty sure you know this and were just being poetic, but just in case for reference: I use a quarterstaff, not a club.

Quote:
People of the North (Feat: Tribal Scar)

Cool. I have a friend who used to exclusively play Barbarians in 3rd/3.5 edition in high school I'm going to be seeing soon, and of all the things we have to talk about I know I'm going to end up mentioning the stupid 23 hit point 1st level barbarian, because I know he'll be fascinated.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso is not stupid, a little slow maybe :-) If I didn't take duel heritage then he'd have even more hp as I could have taken toughness as well, that would have boosted him to 25 at first level.

I think 27 is the gimped out theoritical maxiumum attainable

Con 18+2 =20 (+5)
Barbarian (12)
Toughness +3
Tribal scars +6
Favoured class +1
=27


I'm glad I made the check to identify the mold; I feel that's very in-character for a sewer druid.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Very! Pity we don't have ray of cold available to us on this one.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

or an ice cube to throw at it


DM Panic wrote:
As you experienced in this first scenario too, you'll be rolling a fair share of Will saves.

Sorry again, Iso!

As Iso charged in first ahead of Imrizade's action, I face-palmed I'd be abused his will saves yet again as her printed tactics state that she uses color spray as her first action.

I was hoping as it's a wand (DC11) you would best it.

No worries, looks like Fronar will melee her down soon enough! :)


Don't feel bad, if Barbarians didn't have low will saves there'd be no stopping them, and we'd all be speaking Kellish right now.


I didn't make it clear but I intended to attack my own cord, not finish off Fronars. Kind of late to point it out now that I've made my roll though.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I'm going to get the feat that lets me follow up spellcasters when they step back. "Step up".. yeah, that will teach those swarmy spellcasters.

Much more useful than +2 to will (which if he had been raging, and had iron will, would have been enough to make the save).

Poor Iso.

That said, it is kind of fun having him fail all these saves, it introduces a new side to his character.

I can't wait to see what he gets up to in his unconscious state next round...


Iso Soturi wrote:

I'm going to get the feat that lets me follow up spellcasters when they step back. "Step up".. yeah, that will teach those swarmy spellcasters.

Much more useful than +2 to will (which if he had been raging, and had iron will, would have been enough to make the save).

Poor Iso.

That said, it is kind of fun having him fail all these saves, it introduces a new side to his character.

I can't wait to see what he gets up to in his unconscious state next round...

Step Up is such a great feat. It's one of those ones where the first time you read it you're like "who would ever waste a feat on that?" but then when you think about the ramifications on play you realize how great it is.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Especially with a 45' base move, this really lets him get up close and personal with spellcasters and stay a viable threat.

I guess combat expertise would be a followup, not that barbarians get a lof of feats, and Iso doesn't even have power attack.


Crazy fight... I'm working to spread the damage around to make it a little less crazy. Clearly, the party is missing Iso. :)

I'd post some more flavor text, but given where you guys are at, I feel like it would distract you guys from closing this out.

There are 3 options in dealing with this fight:

1. Severing umbilicals (the one you guys are doing)

2. Beating Imrizade down and then tackling whatever is going on

3. The metal box

You guys started with #1, which requires 5 successful Sunder attempts doing 7 damage. You've completed 3 1/2 of such. You might be close on handling the encounter via approach #2 now.

#3 at this point, while the easiest solution that I think the writer assumed most parties would do, is kind of crazy hairy.


I say we go for the umbilicals, we wasted too much time with them to switch tactics now. Little Sister isn't smart enough to contribute to that so she'll try to keep the whoever busy while Race tries to cut the rest of this s%$~ down.


I really think it's a mistake to ignore the umbilicals at this juncture. If you think we should retreat let's retreat, but let's not take the path of least resistance and get ourselves killed in the process.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

We really only have Race and Fronar up (and little sister) at the moment. Iso is out for the combat in reality. For all practical purposes stunned and unconscious are the same. Oh,well, he can talk I guess, but unable to take actions.

Fronar is on full time healing duty, leaving little sister to occupy the wierd girl while race tries to sunder and get AOOed.

If I was playing a different character I may have looked at the box, but Iso is more of a direct action kind of a guy :-)

In hindsight, a good move may have been to bull rush her away from the portal/altar, and then have someone able to do sunders without attracting the AOOs. Or grapple her. Ohh, grapple... hard to cast when grappled.

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

If Race didn't have just 3hp, and be the only main combatant left (sorry Fronar, but you know what I mean), I would still be sundering. Dino is almost down, Gaius is down, and Race is one AoO from going down, and Iso is, well, Iso, which means he's not around. :)

This encounter could go badly and it'll be up to the bard to prevent the TPK.

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