
DEWN MOU'TAIN |

Looking to see what the interest would be for a 1000 BP adventure?
If enough interest is to be had, ill mod my shadowrun recruitment thread to allow for the 1000BP rule.
of course, with this 1000 BP would release some other restrictions, such as the 12F rule for resources, the cap on cyberware (all versions would be allowed) and initiation into higher level magics would be allowed.
thoughts?

Cyberwolf2xs |

If someone wants to DM a standard game, there are some players willing to go in the other thread... :)
If someone really wants to play obscenely high power shadowrun, I'd probably want to try it, but only if we go 400 bp + x1 karma + x2 nuyen (or just karma creation from the beginning).
It's just a pain in the ... to use the bp system for drastically larger amounts of points as all the generation tools have certain hard rules (like not being allowed to break up skill groups) that don't make sense for what we're up to. Plus, a character created with standard rules + karma/nuyen is completely compatible with other veteran characters.

pinvendor |

Lol. Truth be told, Cyberwolf. Most of the posters here are survivors from a started game that was just aborted yesterday. Theoretically, we all have characters ready to go if someone is ready to jump on the GM podium. I would do it myself if I had more of the books and about a week to read up on everything. I don't think I have a handle on the world thoroughly enough to do a proper job of it yet. I would also like to see the rules in action a few times to make sure I grasp the dice mechanics.
Barring a full campaign, is anyone willing to run a few 'Shadowruns'? Kind of intro level stuff. Doesn't have to be tricky or complicated, but maybe just a "go break into this building and hack this secure terminal" or "you're all protecting this med bus as it goes in to pick up this injured VIP". Something that allows some of us to see the combat and hacking rules with a couple of social checks for fun. No overarching conspiracy. Just a basic scenario that is the definition of 'running'. I realize that planning a whole thing out with hooks and clues is tough, but I think that most people posting here would be happy to just to have the chance to RP a character doing the most basic Shadowrun work out there until someone feels comfortable doing something more complex. Maybe we could even take turns running the basic runs. Would make for a good explanation to point to why all the characters are running together once we finally do get a more permanent GM.

MisterLurch |

all of those hard rules would be very easy to modify as needed for higher BP characters. essentially those rules are all for "beginning" characters and a high BP character would not necessarily be considered a "beginning" character.
that being said, i am not sure what you mean by + x1 karma + x2 nuyen.

Cyberwolf2xs |

I just meant creating the characters with the standard 400 bp method, then granting everyone a certain amount of karma points and another certain amount of nuyen on top of that.
That way, you don't have to change ANY rules.
You can use the standard rules for creation and the standard rules for "leveling up"/advancing a character.
And afterwards you have a completely rules-legal veteran character.
Btw, one really good character generation (and advancing!) tool can be found here - apart from the unchangable rules (like skill group stuff) you can customize almost everything.

Cyberwolf2xs |

So... Anyone still wanting to play?
For high-power-genetically-optimized-monsters, if you really want to go crazy, I propose going with 400 bp standard creation, then adding 400 karma and 800k ¥.
For introductory ("simple") runs with normal, 400 bp standard, beginner runner characters, I got a mage ready, posted in the other thread.
There are at least two other players ready over there, so if anybody wants to lead, we could get going.

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See here for Beginner Runs recruitment info..I expect we can go "live" with pre-run stuff and intros by Friday or so.