Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

Triple archetype Ranger conundrum


Advice

Cheliax

I'm working on a major NPC that will be the main nemesis for a long-spanning subplot: a lizardfolk stalking the descendants of the adventuring group that more than a century before disrupted the reptilian empire of his tribe, and helped the humans reclaim the swamplands by draining them with canals and landscaping works to gain a large swath of useful soil for agriculture.
It lives in the canals and the sewers of the sprawling city, stalking his prey like a methodical yet savage serial killer, and emerges to strike while moving unseen among the populace.

I thought of it as a Urban Ranger (APG archetype) with an evil twist, and it seemed to me that both the Skirmisher and Spirit Ranger archetypes would be fitting too - with no overlapping class features substitutions.
However, the Skirmisher archetype

Quote:
Hunter's Tricks: [CUT] This ability replaces the ranger's spells class feature. Skirmishers do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.

while the Spirit Ranger archetype

Quote:
Spirit Bond (Ex): At 4th level, instead of forming a bond with his hunting companions or an animal companion, the spirit ranger forms a bond with the spirits of nature themselves. Each day, as long as he is within one of his favored terrains, the ranger can cast augury (Pathfinder RPG Core Rulebook 245) as a spell-like ability with a caster level equal to his ranger level. In addition, he can call upon these spirits to cast any one ranger spell that he is capable of casting, without having to prepare the spell. At 8th level, and every four levels thereafter, he can cast an additional spell in this way.

Does the Spirit Bond spell-like ability ignore the limits of Hunter's Trick (I'd say yes, as the latter says nothing about spell-like abilities)? And that extra spell cast by the spirit is inhibited too (I'd say yes, as the Skirmisher ranger can't cast any spell)?

Any other advice on how to build a better soft-skins (humans) hunter?


Yep, you got the right of it.

My suggestion? Give him levels of anti-paladin. Favored enemy stacks well with smite good. Especially for a BBEG. Perhaps even just a few levels.

Andoran

Yes augury works fine. Yes, he's screwed on the "any spell you are capable of casting."

Cheliax

OK, thanks.

Good hint on the anti-paladin; however it kinda conflicts with the "tribal avenger" concept I had in mind - it's too much blasphemous power and not enough primitive savage - even though it would give the lizardfolk that extra oomph to make it really memorable.
Maybe I'll build both versions, just to see a comparison in numbers rather than in theory. ;-)


Pathfinder Adventure Path, Roleplaying Game Subscriber

I'd allow allow the Spirits to provide the ranger with another trick in place of spell. That's just how I'd house rule it. Combining Archetypes can lead to odd situations like this. Even taking archetypes can cause this kind of issue with feats.

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Advice / Triple archetype Ranger conundrum All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.