AvalonXQ |
Let's consider the possibilities of the nested rolls.
Let's consider all results of A>B>C>D on four dice. The possibilities are
[A B] [C D]
[A C] [B D]
[A D] [B C]
... and that's it; just those three.
Take Highest of Lowest:
[A B] [C D] --> B D --> B
[A C] [B D] --> C D --> C
[A D] [B C] --> D C --> C
Take Lowest of Highest:
[A B] [C D] --> A C --> C
[A C] [B D] --> A B --> B
[A D] [B C] --> A B --> B
So, as you can see, you always end up choosing one of the middle two dice of the four rolled, but which one is precisely opposite depending on whether you re-roll the better or worse result first.
There's no way the rules imply this, but why not just roll three dice and take the middle result?
Foghammer |
BBT that's what I would do but I wanted to know the exact ruling is all for if my dm ever encounters it. Now GM & AS is it take worse then best or take best then worst?
Unless a dev gets in here and gives you their answer, I don't think you'll get one any more reasonable than "they cancel out." I don't think this is one of those things people really anticipated.
I wouldn't roll four dice when one would do. My game's combat is slow enough as it is.
goldomark |
BBT that's what I would do but I wanted to know the exact ruling is all for if my dm ever encounters it. Now GM & AS is it take worse then best or take best then worst?
Worse then best.
Perfect Strike lets you roll twice for one attack roll and then you choose the best of the two. Misfortune makes you roll attacks rolls twice and makes you choose the worse. The solution is simple.
You still get to roll two attack rolls because of PS, but you roll each of the dices twice because of Misfortune. For each PS dice that you roll twice, you take the worse roll of the two, like Misfortune ask. Once you have the two worse rolls, PS comes in again and the best roll is used to determined if you hit or not.
Is it clearer?
Valandil Ancalime |
I asked this question about Perfect Strike and the Pugwampis Unluck Aura and that was the answer I got as well, more or less. Roll 2d20 twice, etc... Though I really like the simplicity of "they cancel each other out". Even if it isn't RAW, I would be inclined to accept it as both a player or DM. As was said earlier;Black_Lantern wrote:BBT that's what I would do but I wanted to know the exact ruling is all for if my dm ever encounters it. Now GM & AS is it take worse then best or take best then worst?Worse then best.
Perfect Strike lets you roll twice for one attack roll and then you choose the best of the two. Misfortune makes you roll attacks rolls twice and makes you choose the worse. The solution is simple.
You still get to roll two attack rolls because of PS, but you roll each of the dices twice because of Misfortune. For each PS dice that you roll twice, you take the worse roll of the two, like Misfortune ask. Once you have the two worse rolls, PS comes in again and the best roll is used to determined if you hit or not.
Is it clearer?
My game's combat is slow enough as it is.