Does a PFS character have a home?


Pathfinder Society

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Silver Crusade 2/5

Andrew Christian wrote:
Alexander_Damocles wrote:


To put it simply, you don't actually own a house. Its not on a character sheet. Now, I personally agree with the idea of having fun back-stories (after all, isn't the point of PF to have *fun*?), but the same arguments were used against re-skinning, where you could flavor an item for no additional benefit. This was banned. I'm simply wondering at the contradiction.

It actually wasn't banned. It was just restricted to make sense.

Because grown men pretending to be wizards makes sense :P

The Exchange 1/5

Theconiel wrote:
That is, can I own something but not carry it all the time?

All of my characters have rooms in the same inn- one that is run by another character. It gives me a bit of consistancy.

Shadow Lodge 1/5

1 person marked this as a favorite.

I like it when back story leads to story or vice versa. For example: In Midnight Mauler, my character presented herself as a Taldan Countess. Asked by the GM if it was a 'fact' I said no.

By next adventure I decided it was true. The 17 people in front of her and the title of Countess died sudden, horrible accidental deaths. Did I mention she's

Spoiler:
a Bone Oracle 'beloved' of Zyphus
.


Homes and dwellings.

Well I recall a Sargavan game I ran, where a character entering at mid levels, wanted some ideas on how to spend his starting gold.

In Sargava and the Mwangi jungle, hmm.
A river-boat!

Thus a player started with a river-boat and some crew.

He later lost it to mutiny.

:'(

Liberty's Edge 5/5

1 person marked this as a favorite.
Alexander_Damocles wrote:
Andrew Christian wrote:
Alexander_Damocles wrote:


To put it simply, you don't actually own a house. Its not on a character sheet. Now, I personally agree with the idea of having fun back-stories (after all, isn't the point of PF to have *fun*?), but the same arguments were used against re-skinning, where you could flavor an item for no additional benefit. This was banned. I'm simply wondering at the contradiction.

It actually wasn't banned. It was just restricted to make sense.
Because grown men pretending to be wizards makes sense :P

Dude, the game has rules to help adjudicate how we pretend to be wizards. If you don't want rules on how to pretend, then go play a game with no rules. My buddy's five year old is getting good at coming up with random games with no rules that make no sense.

And it is a way to get around the rules if you can reskin anything to be anything else. Especially to get by with playing something your class doesn't qualify for, or for yet.

Give the sour grapes a rest will ya?

Shadow Lodge 1/5

Alexander_Damocles wrote:
[Storing items so that you don't have to carry them is a benefit, far in excess of calling one animal another or a bastard sword a katana (before UC was released). It actually isn't what you claim it to be, but this is already a game of make believe for adults. Does it really change that much from pretending you have a house when you don't, to calling a riding dog a riding pig?

They are paying for that privilege in prestige, something that could otherwise be used for removing a curse or raising a dead character, which are benefits, unlike the supposed very minor advantages someone could get from reskining.

They have paid for a house or a business, and placed it somewhere (Oppara, Absolan etc). So if they get some minor benefit, for example having a secure place to rememorize spells, interrogate a prisoner or a place where the party can get a round of free drinks, I would say it's a very different matter and doesn't fall under the re-skin rules (that only cover animals btw and until UC, specifically supported the broadsword is a katana is a claymore reskin).

Silver Crusade 2/5

In the interest of unity, I'll withdraw my objections, and run PFS as best I can, ignoring the boards. That is a position I am seeing many of my local GM's take, and it saddens me to join their ranks.

The Exchange 2/5 Contributor, RPG Superstar 2010 Top 16

Based on the number of times scenarios start with getting summoned in the middle of the night, I'd kind of assumed that Pathfinders stayed at the lodge. That said, where your character lives is largely one of those things that happens when your character isn't doing the business of PFS... which means it's not very relevant to play. I'd always assumed that players could paint whatever picture they want.

After all this discussion though, I thin one of my characters is going to spend most of his time living under a bridge because that's the sort of place he would sleep.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I think a few people in this thread seem to have missed this:

Mark Moreland wrote:
You can assume whatever backstory you want for your character, whether it's that you live in a castle or sleep on a mat in the sewers. Vanities exist to provide small mechanical benefits to people who invest PP into their backstory, but owning a bakery or a home to perform your Day Job or store the gear you don't want to tote around each adventure are fine, and provide no mechanical benefit, so they're all good.

Silver Crusade 4/5

Quisling wrote:
Kerney wrote:
Marv the BBQ King

:O

This is awesome. Though I'm a little worried about what constitutes "Orcish BBQ"...

I think I just found a new profession for my barbarian - supplying meat for this restaurant. Pulled pork... cleaved orc... They're the same thing, right?

The Exchange 5/5

nah, Orc tastes like chicken... doesn't it?

The Exchange 5/5 RPG Superstar 2010 Top 16

Orc, the other green meat.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Chris Mortika wrote:
Orc, the other green meat.

What was the first one?

Grand Lodge 3/5

Jiggy wrote:
Chris Mortika wrote:
Orc, the other green meat.
What was the first one?

Elementary school lunchroom mystery meat.

Silver Crusade 4/5

Jiggy wrote:
Chris Mortika wrote:
Orc, the other green meat.
What was the first one?

Goblin? Kobold?

Dark Archive 5/5 5/55/5 *

Jiggy wrote:
Chris Mortika wrote:
Orc, the other green meat.
What was the first one?

Dryad, of course

[which also counts as a vegetable]

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Joe Jungers wrote:
Jiggy wrote:
Chris Mortika wrote:
Orc, the other green meat.
What was the first one?

Dryad, of course

[which also counts as a vegetable]

Sweet, now we have a way to munchkin the food pyramid's daily serving suggestions!

The Exchange 5/5

Joe Jungers wrote:
Jiggy wrote:
Chris Mortika wrote:
Orc, the other green meat.
What was the first one?

Dryad, of course

[which also counts as a vegetable]

I used to play RuneQuest a long time ago. In it Elves were veggies - so if you weren't allowed to eat meat on Fireday - you could eat Elf.

Shadow Lodge 1/5

Joe Jungers wrote:
Jiggy wrote:
Chris Mortika wrote:
Orc, the other green meat.
What was the first one?

Dryad, of course

[which also counts as a vegetable]

They're also full of fiber!

Grand Lodge 4/5

It would be really nice to see some sort of "home" vanities in PFS play. Nothing so restrictive as saying where your character is allowed to live, but providing things within Absalom like:

-Magical resting benefits within Absalom.
-A 100% secured, trapped, superior-locked place to store items and equipment between quests.
-A scrying-proof hideout to quickly dodge unwanted guard attention until things 'cool down.'
-An enchanted Taldane Cupboard that can conjure an appropriate outfit for any occasion (Nobles outfit with jewellery, Cold weather gear with snow-shoes, desert robes with suitable face protection for the sun and sandstorms, a life-vest for seaside missions where your character is likely to end up overboard or needing to be buoyant)
-A Thieves Guild tampered Taldane Cupboard that provides appropriate disguises for any region.
-Permanently owned room in a popular and well-loved tavern. The adventurer becomes such a permanent fixture in the tavern that they get a bonus to Diplomacy 'Gather Info' and Knowledge Local in that area.
-Arcane Sanctum in an Arcane magic school. Bonuses to copy spells to the spellbook for wizards. Free scroll at level up for other arcane casters.
-Consecrated Chamber in a church. Bonuses to divine caster level for clerics and oracles within their chamber, great for healing and long duration buffs.
-Dedicated Lab in an Alchemy Laboratory. Alchemists may receive Selective Blast (is that the name?) for one bomb they throw that session. Gunslingers may declare at the beginning of one combat that one of their weapons is immune to misfiring during that one combat.
-Arena Apartment. Your martial character lives unusually close to a major combat arena so they may train there with professional fighters early each morning. At the beginning of one combat during the module, the character may announce that they have the Weapon Focus feat for a weapon they do not hold that feat for.

Grand Lodge

Alexander_Damocles wrote:
Mike Schneider wrote:
Alexander_Damocles wrote:
To put it simply, you don't actually own a house. Its not on a character sheet.
Incorrect; you simply can't use things (in any adventure-relevant sense) which aren't listed on the character sheet. I.e., Cledwyn the baker can't say he's going home (located in Absalom conveniently near the museum full of constructs he's investigating) to get his adamantine muffin-tray ("I swear--I have one!"); he has to buy it and record it.
Storing items so that you don't have to carry them is a benefit, far in excess of calling one animal another or a bastard sword a katana (before UC was released). It actually isn't what you claim it to be, but this is already a game of make believe for adults. Does it really change that much from pretending you have a house when you don't, to calling a riding dog a riding pig?

OMG! The riding pig... again? Seriously?

Sure you can have a riding pig and I can have an ancient red dragon as a mount... just has stats of a riding dog...

BTW in a way it IS assumed that yes you have a home of some kind within the PFS rules. You have a day job... you work a regular life outside of PFS. You do not OWN a home in all likely hood, but rather rent a space at an inn or an apartment or live with your family, or at the least at the Grand Lodge. This is implied within the context of the Pathfinder Society play.

Silver Crusade 2/5

Krome wrote:
Alexander_Damocles wrote:
Mike Schneider wrote:
Alexander_Damocles wrote:
To put it simply, you don't actually own a house. Its not on a character sheet.
Incorrect; you simply can't use things (in any adventure-relevant sense) which aren't listed on the character sheet. I.e., Cledwyn the baker can't say he's going home (located in Absalom conveniently near the museum full of constructs he's investigating) to get his adamantine muffin-tray ("I swear--I have one!"); he has to buy it and record it.
Storing items so that you don't have to carry them is a benefit, far in excess of calling one animal another or a bastard sword a katana (before UC was released). It actually isn't what you claim it to be, but this is already a game of make believe for adults. Does it really change that much from pretending you have a house when you don't, to calling a riding dog a riding pig?

OMG! The riding pig... again? Seriously?

Sure you can have a riding pig and I can have an ancient red dragon as a mount... just has stats of a riding dog...

BTW in a way it IS assumed that yes you have a home of some kind within the PFS rules. You have a day job... you work a regular life outside of PFS. You do not OWN a home in all likely hood, but rather rent a space at an inn or an apartment or live with your family, or at the least at the Grand Lodge. This is implied within the context of the Pathfinder Society play.

If you wanted one that bad, as a GM I would let you have a small, sickly, dragon runtling that has no extra stats, and people take pity on you for your obviously deformed dragon.

Silver Crusade 4/5

1 person marked this as a favorite.
KestlerGunner wrote:


-Permanently owned room in a popular and well-loved tavern. The adventurer becomes such a permanent fixture in the tavern that they get a bonus to Diplomacy 'Gather Info' and Knowledge Local in that area.

And as an added bonus, people would yell "Norm!" every time you enter.

Grand Lodge 4/5

Fromper wrote:
KestlerGunner wrote:


-Permanently owned room in a popular and well-loved tavern. The adventurer becomes such a permanent fixture in the tavern that they get a bonus to Diplomacy 'Gather Info' and Knowledge Local in that area.
And as an added bonus, people would yell "Norm!" every time you enter.

And the Tavern will feature a stylised sepia portrait of your character sporting a pipe, monocle, cravat with high collar with their name engraved below.

Grand Lodge 1/5

KestlerGunner wrote:
Fromper wrote:
KestlerGunner wrote:


-Permanently owned room in a popular and well-loved tavern. The adventurer becomes such a permanent fixture in the tavern that they get a bonus to Diplomacy 'Gather Info' and Knowledge Local in that area.
And as an added bonus, people would yell "Norm!" every time you enter.
And the Tavern will feature a stylised sepia portrait of your character sporting a pipe, monocle, cravat with high collar with their name engraved below.

I like these.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Looks like a couple of people have still missed this:

Mark Moreland wrote:
You can assume whatever backstory you want for your character, whether it's that you live in a castle or sleep on a mat in the sewers. Vanities exist to provide small mechanical benefits to people who invest PP into their backstory, but owning a bakery or a home to perform your Day Job or store the gear you don't want to tote around each adventure are fine, and provide no mechanical benefit, so they're all good.

The question of whether you have someplace to leave your excess wealth/gear has been answered, so can we please stop arguing about it and get back to how many fantasy creatures' flesh it takes to make a balanced breakfast?

The Exchange 5/5 RPG Superstar 2010 Top 16

Jiggy wrote:
Can we please stop arguing about it and get back to how many fantasy creatures' flesh it takes to make a balanced breakfast?

I'm in favor of sweetrolls. Not only are they tasty, they regenerate until they hit your stomach acid.

Grand Lodge 4/5 5/55/5 ***

Comments like this concern me...

Alexander_Damocles wrote:
In the interest of unity, I'll withdraw my objections, and run PFS as best I can, ignoring the boards. That is a position I am seeing many of my local GM's take, and it saddens me to join their ranks.

I hope it just means you are going to avoid the, sometimes, argumentative banter in the forums rather than ignore the appearance of clarifications to questions not specified in the Guide.

There are rules and not everyone will agree with every one. However, by choosing to play PFS, you accept those rules and are expected to play by them. I am not accusing you (or anyone else) of cheating, just saying that your comment could be mis-read.

Caviar is a fine delicacy, but you have to be careful harvesting it. Sahuagin can get a bit unpleasant if they find you scooping buckets full. :-)

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Chris Mortika wrote:
I'm in favor of sweetrolls. Not only are they tasty, they regenerate until they hit your stomach acid.

So kind of like an everlasting gobstopper, then?

Grand Lodge 4/5 5/55/5 ***

1 person marked this as a favorite.

Chocolate covered pixies are delicious, but they object when you try to shove the pecan inside :-)

Silver Crusade 4/5

Jiggy wrote:
Chris Mortika wrote:
I'm in favor of sweetrolls. Not only are they tasty, they regenerate until they hit your stomach acid.
So kind of like an everlasting gobstopper, then?

I always wondered how Willy Wonka made those, but now it makes perfect sense! He was a wizard, and he used a permanency spell on them!

Dark Archive 5/5 5/55/5 *

Jiggy wrote:

Looks like a couple of people have still missed this:

Mark Moreland wrote:
You can assume whatever backstory you want for your character, whether it's that you live in a castle or sleep on a mat in the sewers. Vanities exist to provide small mechanical benefits to people who invest PP into their backstory, but owning a bakery or a home to perform your Day Job or store the gear you don't want to tote around each adventure are fine, and provide no mechanical benefit, so they're all good.
The question of whether you have someplace to leave your excess wealth/gear has been answered, so can we please stop arguing about it and get back to how many fantasy creatures' flesh it takes to make a balanced breakfast?

I played a gnoll ranger in 'That Other Game' who was very fond of jerky.

He has all sorts of specially seasoned dried meat.

White Meat [human]
The Other White Meat [elf]
Half n Half [half elf]
Dark Meat [half orc]
Poppers [halfling]
Gator [dragonborn]
Spicy [tiefling]
Roughage [dwarf]

When questioned about his sources & the implications thereof, he'd reply "Not my species".
he also made a point to not offer anyone a possible relative as a snack.

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