Worst PC, DM ever?


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DO you ever get the feeling that maybe they are describing you? at some point during your roleplaying career?

The Exchange

Worst DM Ever: not as bad as the ones I've read about here, but I'll throw in my worst GM.

Okay 2nd Edition, new players, lvl 1 characters. Leaving town for unknown reason. Travelling through a field. Find ourselves in a corn field, a crop circle, actually. We could not escape it, if we wandered off, there's that corn field again. Characters would leave, returning from random directions. I threw a rock out of the circle, and it ended up braining someone behind me. We did NOTHING.

I pulled out my dagger, stared at it longingly and said "I never thought I'd have to use you so soon my old friend." and committed char seppuku.

Twenty minutes later we wake up in a haze, with farmers laughing at us. Apparently we all hit our heads on a tree branch as we were leaving town... And I was still dead.

*sigh*

This from the GM that gave us a dungeon based on Minesweeper.

Can't say too much about players, aside from the occasional one time player, and the 450 lbs. old 'veteran gamer' dirty man who constantly played sexy drow, (even had her...assets listed on his weaponry sheet)


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Weapon: Boobies
Damage: 1d12 (subdual only)
Crit: 2-20/x5
Range: 30'


The worst GM I ever played with was my first. He had a character of his own (which I spoke of in another post) which of course got all the best stuff. At one point, his straight classed fighter (who could, oddly, cast spells better than our wizard) had the Throne of the Gods on a donkey cart to haul him around from place to place, and he sat upon it holding a Holy Avenger in one hand and the Wand of Orcus in the other. When I moved on to another group of far more experienced gamers, I had to learn to play all over again.


The campaign I played in last year kind of dissolved one night due to a combo of poor DMing and nasty powergaming.

It was a homebrew world my friend made. The details of how exactly all this connected remains foggy to this day, but the basic arc was that two kingdoms ruled by rival twin brothers edge closer to war, while a council of Ur-Priests plot to destroy the gods and end existence. Oh yeah, this was gestalt, with very few restrictions.

It was actually really fun for a while. My character admittedly hogged the spotlight for a while as a half-orc drunken master/rogue who took over an orc tribe and became a notorious drug lord. We had a good time for a few weeks playing Thug Life and running drugs across the border, but when it got time to introduce the Ur-Priest arc, it became apparent that Gurgle Gutbuster (my guy) would not be particularly interested. I rolled another character and Gurgle was assassinated in a really cool way that made sense in the story and introduced the next part of the campaign.

This is where it gets crappy.
The first encounter we had with my new character (Who was an awesome caster guy with levels in mystic theruge and master of the unseen hand) I get killed by this Ur-Priest's house-ruled Save or Die ability. To this day I am sure that if we had had a battle-mat I would've survived, because I was still trying to learn more about the situation (in character) when all the other PCs rushed into attack. All of them saved, but I rolled a 2 :(
The DM agreed that I probably wouldn't have been in range, but that it was too late to ret-con, even though all the other players also agreed I shouldn't have died.

So I continued play as a reincarnated version of Gurgle Gutbuster, who having seen the outerplanes in death was now inspired to save them.

But wait a second, one of the players (The DM's roommate) was suddenly doing 200+ damage a turn and I couldn't even hit when I rolled a 19. I told them that to call me when the campaign was over, because I didn't feel like playing with power gamers anymore.
There was a heated argument, where the obvious power game claimed he wasn't power gaming (just doing all the best things to make my character the best) and the campaign ended that night.

We're all still friends, but we swore never to play gestalt again.

p.s. Next campaign is gonna be gestalt. DOH!


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Worst GM horror story - survival mode initiated!

I quit.

Seriously. He tried to tell me because I did not specifically state that I took the six seconds required to cast Light before I rode off into the night on top of my horse, that I did not do it, and myself and my horse were blind. I told him that just because I did not specifically state that my character ate, defecated and urinated that I was not dying of starvation or organ failure.

He'd already run another player off by telling him because he did not specifically state that he left the goods he meant to have the trader sell at the trade post, they were all on his horse, being rotted by inclement weather and were now worthless. A week after the fact, mind you.

He had pet players, and he made that clear. After 8 weeks of play, the newbie had no idea what to do with her character, and threw tantrums when I suggested that maybe her NG character should... oh, I dunno, play like a good character and not absolutely refuse to help the party whenever it was convenient for her and cite her backstory as an excuse. Because he did not agree with my methods, after running the fighter off, I was next in line.

He tagged my Goodly cleric with some sorta magical mystical flaw that would make her a beacon of evil courtesy Zon Kuthon and thought that was dramatic and cool.

I sincerely hope he finds another player to complete his unholy synthesis of a published AP and incredibly hyped up, disgusting schlock that would make Eli Roth blush, because he wants it to be "gritty" and dark.

Good. Riddance.


Worst player:

He wanted to sell the other PCs, not as slaves or anything, but as equipment.
He was always comparing D&D to WOW.
He asked me whether there were also any sidequests.
He found a combat-rich session boring and asked me when the real action would come (the other 2 players had a great time).

Worst DM:

He had a dungeon consisting of a room with one monster and treasure, stairs to a lower level, a room with one monster and treasure, stairs to a lover level, etc. The storyline was that we had to search for an artifact. I expect it would have been in the lowest room, with a monster of course, which we would hack down in one round. But I will never know for sure, since the campaign stopped long beforehand.
When we kept defeating his monsters, he complained that he no longer knew how to challenge us, since we could beat all his monsters.
When we wanted to attack a small village, which had so far been described as poor and small, it suddenly had a well-stocked fortress with an army in it.


I have never had a terrible dm. I once played a cleric and the dm told me I couldn't cast cure light wounds on my self cause it didn't say "self" it said touch and you cant touch your self to release a healing charge. it has to say specifically self for me to cast it on my self.

talk about a cleric who was useless to himself. this was 3.5 mind you
we also had to count each individual gold piece and had to decide "weapon or gold" which would fit in the backpack


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Worst GM & player: myself. Why? Because I know that I can be a better GM and definitely be a better player than I am right now.

Makes a note to get some time in as a player soon.


Pathfinder Lost Omens, Rulebook Subscriber

I've been pretty lucky with getting DM's (when I get the chance not to DM). Any "bad" ones I have had actually were just new to the whole game and made the same errors the most starting DM's make.

Though I'd be in the league of admitting I was/can be a bad GM. Depending on your outlook. I will only allow core races and classes from core books (PFCS,APG,UC, and UM)usually, though as the game progresses and character death happens I tend to get looser with races. This just comes from to many bad experiences with Drow players and really obnoxious power/cheese gamers.

Worst player, I'd have to say was a power/cheese gamer that really thought the whole point of D&D was to "beat the DM." He scoured the web for every little detail on making unbeatable characters and loop holes for every situation. My favorite moment that comes to mind was using the flying combat rules in the Dragonlance Campaign Setting and him breaking into this very long lecture on how the falling rules broke all the laws of physics when his character was dismounted. Rules lawyer all the way until the rules turned against him.

A close second was a pick game on a ship when a guy brought his Werewolf Ranger that had 6 scimitars tied to his belt that he used as arrows. I inform that he'd probably not enjoy my style of game, and we parted on fairly reasonable terms.

In retrospect of this thread though, I'd say I've still come off lucky when it comes to DMs and Players.


Played with a guy back in high school that was about as uncreative as you could get. Played a fighter. More specifically, he played the same fighter about four or five times before I quit playing with him. Every time he died he just made the exact same character...kind of like Bob from Knights of the Dinner Table (Knuckles IV, Knuckles V, etc.) He never did get past second level.


Worst PC?

The Chaotic Neutral Fighter/Rogue that attacked the Lawful Good Cleric/Wizard in fit of pique because he was booted out of a Bronze Dragons lair for attacking her Grig servants and decided to reciprocate by throwing a Javelin of Lightning at the other player as soon as they were airborne and away.
His explanation?
"That's what Chaotic Neutral guys do!"

Needless to say, the Cleric/Wizard hit him with a Hold Person and Coup De Gras'ed his dumb butt as soon as she recovered from the attack, telling him, "That's what players that are smarter than you do."

It was his last game with us, despite constant begging to be allowed back in.

Worst DM?

He wasn't bad really, just a bit, er... Not tactically gifted.
(Three years in the 9th grade should have cue'ed us in)

He would put Troll encounters around Acid Pits and Lava pools. No Lie. It got to the point where when we'd see a acid pit, we'd immediately collectively say, "TROLLS!"
He also hated my wizard's Staff of Power and kept trying to get me to upgrade to a Staff of the Magi, to the point where we ran into THREE of them during a 1-month period of gaming, including one that we found just leaning up against a tree... unattended... (We sold all 3)

He did have a moment of brilliance in one game though. My Necromancer cast wall of bones, and in the next round said he was casting animate dead on it. He said "You can't do that!" Which I knew, but said I was doing it anyway, and began to describe the wall as ripping out of the ground to pulverize the slew of whatever it was that was attacking us en masse, (Gibberlings or Grimlocks, I think, it was frickin 1988 for cryin out loud) So he ruled my Necromancer was overcome with delusions of power and was effectively confused for 1d4 rounds. Epic Lulz ensued.
(and the Wall never came to life either!)


Any more worst players and or DMs out there in peoples memories?

Dark Archive

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Pathfinder Roleplaying Game Superscriber

Ok I will play.

Worst PC?
A guy I played with in HS for awhile. He would always and I do mean as in every game try and kill the other PC's. Eventually the group got sick of it and booted him from the group. To be fair he was at least smart about it. He would try and catch the other PC's alone and kill them so no one would IC know he did it.

Worst GM?
A guy who changed the rules from week to week or sometimes fight to fight. He would randomly change the abilities of monsters. A couple of examples, some winter wolves howling charged our group at night. Despite nearly everyone making their perception roll we couldn't spot them till they was 10ft away. Another was on a train(steam punk type setting) where a train car full of guards heard one of their own say ouch(he was clubbed over the head) from 5 cars away while the training was moving. Finally changing the DR on monsters from one fight to the next with the same monsters cause we killed the first group to easy, with out telling us about the change. It resulted in a TPK.


Worst PC - Guy who was a friend of a friend. I and most of the group were new to Tabletop RPG, this guy apparently 'had experience'. Joined the group with a munchkin elf druid who was great at casting, melee fighting, and controlling animals... Later in a game with the friend who invited him to the group now as the GM, ended up with a drow noble assassin who always remained invisible and always used a high level assassin technique. Basically everyone was useless in fights and his character would one shot enemies... After one exhaustively long battle where I was next to useless, I found out after the game that his drow noble was started prestige Assassin at level 3... I quit the game after that; I wasn't going to play with Cheaty McCheatyface and his CE Noble Drow Rogue 2/Assassin 10 (BTW he made the character after I had already rolled up a Paladin... ⌐_⌐) and then the game fell apart after that.

Worst GM - I would say probably the guy who gave into favoritism to let his friend play the drow noble. Fortunately not so much experience there.

There's another GM that bugs me though, not really the worse than the previous but someone I've had a lot more experience with. He ranks 3rd out of the 4 GMs I've played with. Although he has interesting stories and he has a lot of content already planned out, he has his own feats and encourages super power gaming, not my cup of tea really but I enjoy playing with the group. He doesn't usually do combat, but when he does it can be extremely brutal if you don't have your character optimized which is difficult because he expects you to know all the combinations of all the books that ever came out. Although he lets the players do what they want for the most part, he has an overlying storyline and the world will go on whether or not the players do anything about it, so sometimes he'll try to urge them to take care of the big problem because we're supposed to be heroes and what not and it's possible to 'lose the game'. He also expects people to know about obscure craft, profession, and perform skills that aren't specified in any book and only specified in his mind and you'd only learn over time when he brings it up. (ie you have to be good at rules mastery, and specifically his rules mastery which can only be gained through experience)


Man, some of the above players and GMs sound like real jerk players and GMs. Reading all of the previous posts, I'm glad I never ran into some of them.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Azure_Zero wrote:
Man, some of the above players and GMs sound like real jerk players and GMs. Reading all of the previous posts, I'm glad I never ran into some of them.

I have a couple of more too.

PC - His character would do annoying things. Like never bath, rub poo on himself and jerk-off near constantly when not in combat. If to much non combat happened his PC would just randomly attack NPC's to make the game less boring.

GM - He made a DMPC(for the record I don't have a issue with them and often they add a lot to the game IF they are done well) sadly he is the reason many people hate them. It was deadlands game. His character started off as the undead guys(forget the name) which where more powerful than any other starting character by a wide margin. There is also in the old Deadlands a pistol that was noticeably better than any other pistol. Did the same max dmg but could be reloaded in 1/3rd the time. He forbid any of use from taking one, yet his DMPC had two.


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Dark_Mistress wrote:
...rub poo on himself and jerk-off near constantly when not in combat.

o_O...?


Don't know if i mentioned this but I was once an awful guy to game with

I once spent al lmy money on Qualls feather tokens and proceeded to use them every chance i got, put them in the trolls mouth, under the door of the inn (the tree kind btw. between us after chase to cut off pursuit.
it got really out of hand. I was arrested in sigil and subjected to a zone of truth spell until I admitted it was me.and promised to stop buying them.

was it this forum? where i said my roomate threatened the president of the united states of america with my cell phone during the 3.5 game we were running?

Dark Archive

Pathfinder Roleplaying Game Superscriber
Ringtail wrote:
Dark_Mistress wrote:
...rub poo on himself and jerk-off near constantly when not in combat.
o_O...?

Yeah that was kinda my reaction too. The player is a weird but ok guy. But sometimes he really comes up with some messed up character idea's, that and he is really bad for just attacking stuff when he gets bored. I don't like playing RPG's with him. Board games on the other had he is a lot of fun to play with.


Dark_Mistress wrote:
...rub poo on himself and jerk-off near constantly when not in combat.

That is disgusting, but not as bad as this


I once had a party that would take 10 minutes to look at every door and every pool of lava,
and every, door was trapped in this party mind. I never bothered to trap anything really a lot of math on my part.

they assumed every game i ran was like Temple OF elemental evil for the pc.


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Dark_Mistress wrote:
PC - His character would do annoying things. Like never bath, rub poo on himself and jerk-off near constantly when not in combat. If to much non combat happened his PC would just randomly attack NPC's to make the game less boring.

An idea came into my head after reading this:

GM is narrating NPC interaction with the rest of the group when...

RancidFecesCoveredCronicMasturbator - (starts masturbating)

GM - All right...roll initiative!

SanePlayers - (rolling initiative)

RancidFecesCoveredCronicMasturbator - Whuh?? I didn't attack anybody...what's going on?!

GM - You're not sure yet, what'd you roll for initiative?

RancidFecesCoveredCronicMasturbator - I haven't yet...(rolls) F*+#! I rolled 1.

SanePlayers - What do we see? What's going on?

GM - You guys see the wall behind RancidFecesCoveredCronicMasturbator collapse. A hoard of murderous giant rats are scrambling toward the opening! SaneDiviner, you're up first.

RancidFecesCoveredCronicMasturbator - HOLY SHIT! Axe out!

GM - You can't because you're surprised and still masturbating.

RancidFecesCoveredCronicMasturbator barely survives and the group manages to rout the rodents. Post-battle discussion commences...

RancidFecesCoveredCronicMasturbator - (to GM) What the f#** dude?! I almost died!

SanePlayers - We didn't notice anything weird beforehand... (all roll individual Knowledge checks with general success) So what happened?

GM - Unknown to most of the city, there is a growing population of starving dire rats that has, until now, been able to sustain itself with homeless sewer dwellers. RancidFecesCoveredCronicMasturbator, you've neglected to bathe once a month, routinely covered yourself in feces, and frequently masturbate at the oddest of times. This pattern of behavior has given you the foulest odor identical to that of the homeless sewer dwellers. The dire rats simply followed your trail to the slums where the group was investigating a series of unrelated deaths. RancidFecesCoveredCronicMasturbator, you should also note that in the attack your exposed flesh was severely damaged and you should see proper healer sometime before the damage is permanent.

Sczarni

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Turin the Mad wrote:

Worst GM & player: myself. Why? Because I know that I can be a better GM and definitely be a better player than I am right now.

Makes a note to get some time in as a player soon.

If you're ever in the Connecticut area, drop me a line. I'll find some table space.


Turin the Mad wrote:

Worst GM & player: myself. Why? Because I know that I can be a better GM and definitely be a better player than I am right now.

Makes a note to get some time in as a player soon.

I have seen some of your builds, and I think if you got better at building you would make GM's cry, unless you have other weaknesses.


wraithstrike wrote:
Turin the Mad wrote:

Worst GM & player: myself. Why? Because I know that I can be a better GM and definitely be a better player than I am right now.

Makes a note to get some time in as a player soon.

I have seen some of your builds, and I think if you got better at building you would make GM's cry, unless you have other weaknesses.

I generally strive for most characters to have at least one reasonable "soft spot", same as I do for critters. How 'soft' that spot is tends to become rather nebulous at higher levels. ^_^


psionichamster wrote:
Turin the Mad wrote:

Worst GM & player: myself. Why? Because I know that I can be a better GM and definitely be a better player than I am right now.

Makes a note to get some time in as a player soon.

If you're ever in the Connecticut area, drop me a line. I'll find some table space.

Absolutely! I'll take this as a rain check if you don't mind. :)

Sczarni

Turin the Mad wrote:
psionichamster wrote:
Turin the Mad wrote:

Worst GM & player: myself. Why? Because I know that I can be a better GM and definitely be a better player than I am right now.

Makes a note to get some time in as a player soon.

If you're ever in the Connecticut area, drop me a line. I'll find some table space.
Absolutely! I'll take this as a rain check if you don't mind. :)

Of course. Would be interesting to use some Turin NPCs on a Turin PC.


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I don't have stories nearly as bad as some of you, but these are the ones I've got.

My worst DM:

He was actually a good friend and a really cool guy that I liked a lot who was just learning to DM at the time so he made a lot of rookie mistakes, but overall he was not cut out to be a DM. First of all, he couldn't do mental math to save his life and there is a great deal of that in 3.5, so games would grind to a halt as he stuggled to figure out what the monsters' attack/save/skill roll total was. He wasn't stupid, not by a long shot, but math just tripped him up. He also expected all the players to be 100% familiar with the homebrew setting he was running, which was no big deal for me because he had a richly detailed world I enjoyed learning about, but other more casual players suffered. He also had DMPC that was great at everything AND was destined to be king of his home country.

None of these things compared to the royal screw job he pulled on my character. I was a 8th level NE Archivist who was writing what was to become this settings version of the Necronomicon and I was doing a very good job of hiding how ridiculously evil I was behind their goody-two-shoes-backs by acting like Hedonism-Bot so no one took me seriously. I had even killed my slave (we had an arabian themed setting where slavery was legal) and raised him as a zombie and was able to keep him hidden with a magic item. Oh and I would beat the zombie mercilessly with a crop when he "displeased" me and the unknowing party were horrified at my brutal treatment and they would try to go behind my back to free the zombie slave, but he would always silently remain until I called for him. But I digress.

Our party was out searching for some lost city of gold and during the night on the last day of travel an unseen shooter sent an arrow directly through my disguised zombie (no roll, just happened) with a note tied to it that said "Zombie" while the Paladin was on watch. The DM literally had an arrow pointing at my disguised servant that said zombie, how f&%king lame is that?! My PC was then confronted by the outraged party on the verge of killing me when I went invisible. But that was when the DMPC hit me with a glitterdust under the premise that it would help us "talk out the issue." Yes, talk out the issue with the LG Cleric and Paladin who now have drawn weapons. Due to some seriously bad rolls on the part of my comrades I was able to escape, but only to have to make a new character anyway. And that was how I was screwed out of my favorite PC ever because the DM thought that it would make a fun plot development.

Worst PC:

That is a fourway tie between the following gifted people. They will be named (or numbered rather) in chronological order.

#1 When I was in high school me and my best friend formed a group at a local bookstore out of 3 complete strangers we met in the gaming section that turned out to be very friendly. One of these people was forced to bring his 13 year old brother along with him and after the first session he was dubbed "Stupid Kid." He earned his name after he spilled a nearly full 24oz glass of Pepsi all over a stack of books after he was asked to move the glass more than once. This behavior carried over into the game, but the details escape me a decade later. But the pepsi thing stands out in my memory.

#2 A guy from my high school who just wanted an outlet for fantasys about magical intelligent dildos and ultra slutty Paladins with aforementioned dildos as "mounts." He did not enjoy the game I ran so he offered to run one and it was all about us defending nobles from attacks by lazy peasants who just wanted handouts from the government. The game lasted for one session as my character broke ranks, killed one of the nobles and renamed himself Lenin.

#3 The DM from above. He's a good guy, he was just an attention hog who made almost every campaign about some epic quest his character was destined to be on. He couldn't shut up or do math to save his life either. And he delivered all of his in characer speech like he was performing Shakespeare at The Globe which got tiresome rather quickly.

#4 Another really stupid person who is in my current group, but rather than a kid he's the eldest of the group. He doesn't have many braincells to work with and on top of it he goes through more weed than a tanker truck of Round-up, so his memory is shot. He can barely read and add most of the time and playing in-character is something that we've given up on trying to get him to do. He constantly derails the game with ridiculous questions that could be saved for a time when we're not on a schedule. And then when I answer his ridiculous questions because he's afraid he'll forget it, about being the king of dragons or whatever and ask him if it's something he'd be interested in doing, he replys with "Nah, just wondering."


Quote:
#4 Another really stupid person who is in my current group, but rather than a kid he's the eldest of the group. He doesn't have many braincells to work with and on top of it he goes through more weed than a tanker truck of Round-up, so his memory is shot. He can barely read and add most of the time and playing in-character is something that we've given up on trying to get him to do. He constantly derails the game with ridiculous questions that could be saved for a time when we're not on a schedule. And then when I answer his ridiculous questions because he's afraid he'll forget it, about being the king of dragons or whatever and ask him if it's something he'd be interested in doing, he replys with "Nah, just wondering."

For everybody who says weed is harmless, everybody has a story about some dude who "smokes like a furnace, and can't add for squat, but herb is good for you!" I've played pot heads and drunks, and the drunks are ok as long as they only drink DURING the break...

Sovereign Court

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HarbinNick wrote:
Quote:
#4 Another really stupid person who is in my current group, but rather than a kid he's the eldest of the group. He doesn't have many braincells to work with and on top of it he goes through more weed than a tanker truck of Round-up, so his memory is shot. He can barely read and add most of the time and playing in-character is something that we've given up on trying to get him to do. He constantly derails the game with ridiculous questions that could be saved for a time when we're not on a schedule. And then when I answer his ridiculous questions because he's afraid he'll forget it, about being the king of dragons or whatever and ask him if it's something he'd be interested in doing, he replys with "Nah, just wondering."
For everybody who says weed is harmless, everybody has a story about some dude who "smokes like a furnace, and can't add for squat, but herb is good for you!" I've played pot heads and drunks, and the drunks are ok as long as they only drink DURING the break...

I don't play with potheads...they annoy me, high or no. I don't know when are they worse really. Also i avoid playing with drunks. If you show up at my game drunk or high, i send you home. If you bring booze, i tell you do drink it after the session. I'll have none of that stuff during play. I'm thinking of banning beer as two of my players are starting to overdrink it.


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Hama wrote:
I don't play with potheads...they annoy me, high or no. I don't know when are they worse really. Also i avoid playing with drunks. If you show up at my game drunk or high, i send you home.

I haven't had to deal with pot-heads at all... and never had anyone drink out of hand at a game... but the one thing I cannot tolerate as a DM is @#$%ing texting at the table! I am not talking about someone receiving a single message or two during a four or five hour session- I am referring to a player who is constantly texting throughout. To me that is just plain rude... folks, please don't text during games.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Nos wrote:

Necromancer! Wow hats of dude.

I am a big guy, i would have been over the table and knocked some sense into him..

If I'd been one of the regular players at that table, I'd have walked out.. but because of YOU. Anyone who believes that violence is a solution to a social problem is someone I have an issue with.


Ion Raven wrote:


There's another GM that bugs me though, not really the worse than the previous but someone I've had a lot more experience with. He ranks 3rd out of the 4 GMs I've played with. Although he has interesting stories and he has a lot of content already planned out, he has his own feats and encourages super power gaming, not my cup of tea really but I enjoy playing with the group. He doesn't usually do combat, but when he does it can be extremely brutal if you don't have your character optimized which is difficult because he expects you to know all the combinations of all the books that ever came out. Although he lets the players do what they want for the most part, he has an overlying storyline and the world will go on whether or not the players do anything about it, so sometimes he'll try to urge them to take care of the big problem because we're supposed to be heroes and what not and it's possible to 'lose the game'. He also expects people to know about obscure craft,...

I can relate with this GM, although it does sound like he takes things to an uncommon extreme, with the skill mastery and all.

I like to have a relatively open game, but with a story going on for the players to interact with. So, in my games, like mentioned above, it is possible to "lose the game." I won't railroad or hold the players to the plot 100% of the time, since 90% of my plot comes from things the players do in game; I do my best to build the story around the players. But when some big, bad, super-plot device rears it's head, the player are absolutely allowed to turn around and avoid it if they wish, but that doesn't make the problem go away.

Simple example; if the Tarrasque is set loose on the countryside, and the players are the only characters powerful enough to do anything about it, their inaction will result in the area being completely destroyed by the beast. If they are willing to live with the collateral damage, that's their decision.


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Zerombr wrote:
(even had her...assets listed on his weaponry sheet)

That's actually an awesome idea: If anyone ever does the joke about "Boah, great cans! I think you need to write them down on your character sheet under weapons, they're dangerous!", you can show him your sheet and he dies of lame.


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Dark_Mistress wrote:


PC - His character would do annoying things. Like never bath, rub poo on himself and jerk-off near constantly when not in combat. If to much non combat happened his PC would just randomly attack NPC's to make the game less boring.

We are still talking about the characters, yes?


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Necromancer wrote:
rats stuff

That is absolutely horrible. It sounds like it is a logical, reasonable in-game reaction to the creep's behaviour. That is absolutely unacceptable.

Any reaction to the afore-mentioned behaviour has to be meta-gaming, over-inflated and totally unfair to the player. After all, you're trying to send a message, and that message has to be absolutely clear. And you need to have fun punishing him! ;-P


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Hama wrote:
HarbinNick wrote:
Quote:
#4 Another really stupid person who is in my current group, but rather than a kid he's the eldest of the group. He doesn't have many braincells to work with and on top of it he goes through more weed than a tanker truck of Round-up, so his memory is shot. He can barely read and add most of the time and playing in-character is something that we've given up on trying to get him to do. He constantly derails the game with ridiculous questions that could be saved for a time when we're not on a schedule. And then when I answer his ridiculous questions because he's afraid he'll forget it, about being the king of dragons or whatever and ask him if it's something he'd be interested in doing, he replys with "Nah, just wondering."
For everybody who says weed is harmless, everybody has a story about some dude who "smokes like a furnace, and can't add for squat, but herb is good for you!" I've played pot heads and drunks, and the drunks are ok as long as they only drink DURING the break...
I don't play with potheads...they annoy me, high or no. I don't know when are they worse really. Also i avoid playing with drunks. If you show up at my game drunk or high, i send you home. If you bring booze, i tell you do drink it after the session. I'll have none of that stuff during play. I'm thinking of banning beer as two of my players are starting to overdrink it.

@HarbinNick It's the person, not the substance, that is the problem, at least for my group. That guy is just stupid in general, the smoking just makes it more obvious and ruins any ability he has to focus. I have two groups and the one with the previously mentioned smoker is one where every person at the table is smoking it. Everyone else has no problem and some even have their creativity "enhanced" but it's the people who were stupid to begin with that have the problems. I've had lots of substance "abusers" in my games over the years and the only time I've ever had problems is with drinkers who have been going steady all night who want to argue about the rules. Otherwise I'm fine with people doing whatever at the table.

@Hama You must know lots of the stereotypical potheads that everyone hates and I'm so sorry. I assure you that they're not all that lame! I can totally understand where you're coming from on banning substances, if it's taking away from your enjoyment then it shouldn't be there. But not every high/drunk person is a bad player, some are really good as long as they know how to keep it cool, like most of the smoker RPers I know.


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KaeYoss wrote:
Necromancer wrote:
rats stuff

That is absolutely horrible. It sounds like it is a logical, reasonable in-game reaction to the creep's behaviour. That is absolutely unacceptable.

Any reaction to the afore-mentioned behaviour has to be meta-gaming, over-inflated and totally unfair to the player. After all, you're trying to send a message, and that message has to be absolutely clear. And you need to have fun punishing him! ;-P

I knew I was doing something wrong!

takes notes


psionichamster wrote:
Turin the Mad wrote:
psionichamster wrote:
Turin the Mad wrote:

Worst GM & player: myself. Why? Because I know that I can be a better GM and definitely be a better player than I am right now.

Makes a note to get some time in as a player soon.

If you're ever in the Connecticut area, drop me a line. I'll find some table space.
Absolutely! I'll take this as a rain check if you don't mind. :)
Of course. Would be interesting to use some Turin NPCs on a Turin PC.

How "Turin'd" the PC would be shall depend upon your table rules good sir Hamster. And of course the campaign specifics - it won't do to unintentionally derail or upset things because of a "guest appearance". :)

Dark Archive

Pathfinder Roleplaying Game Superscriber
KaeYoss wrote:
Dark_Mistress wrote:


PC - His character would do annoying things. Like never bath, rub poo on himself and jerk-off near constantly when not in combat. If to much non combat happened his PC would just randomly attack NPC's to make the game less boring.
We are still talking about the characters, yes?

Yes it was just his character. Though the player was pretty scruffy a lot of the times. Not foul as in smelling but scraggly beard, stringy hair, clothes that looked like he pulled them out of a city land fill.

Dark Archive

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Pathfinder Roleplaying Game Superscriber
Hama wrote:
I don't play with potheads...they annoy me, high or no. I don't know when are they worse really. Also i avoid playing with drunks. If you show up at my game drunk or high, i send you home. If you bring booze, i tell you do drink it after the session. I'll have none of that stuff during play. I'm thinking of banning beer as two of my players are starting to overdrink it.

I have meet some really bad potheads but they are in my experience the minority. Most of them I know are the same as the people that go out and drink once a week. But I am not a fan of people getting high or drunk at the gaming table in the slightest. They always and I do mean always eventually get in the habit and took it to far and then start causing problems during the game. At least that has been my personal experience.

Grand Lodge

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Hama wrote:
I don't play with potheads...they annoy me, high or no. I don't know when are they worse really. Also i avoid playing with drunks. If you show up at my game drunk or high, i send you home. If you bring booze, i tell you do drink it after the session. I'll have none of that stuff during play. I'm thinking of banning beer as two of my players are starting to overdrink it.

I've played with potheads. I've played with drunks. I've played with nerds. I've played with average ordinary joes. I've played with hot ass women as well as the complete stereotypical game geeks.

I really could care less what adjectives can be used to describe them. I have had fun with all of them. The problems only seem to become visible when individuals within these "groups" don't like or care for individuals from the other "groups".

Perhaps I'm just blessed with the ability to love a good serious roleplay with one group and an over the top ridiculous game with another.

Spoiler:
DM: "A god appears before you."

Sir Ted: "Sigh, ok, how many arrows do I have left?"

It all really depends on the group, what everyone's expectations are, and how well everyone gets along. Some games aren't for everyone. Me? I don't care as long as long as I have a good time.


Hama wrote:
HarbinNick wrote:
Quote:
#4 Another really stupid person who is in my current group, but rather than a kid he's the eldest of the group. He doesn't have many braincells to work with and on top of it he goes through more weed than a tanker truck of Round-up, so his memory is shot. He can barely read and add most of the time and playing in-character is something that we've given up on trying to get him to do. He constantly derails the game with ridiculous questions that could be saved for a time when we're not on a schedule. And then when I answer his ridiculous questions because he's afraid he'll forget it, about being the king of dragons or whatever and ask him if it's something he'd be interested in doing, he replys with "Nah, just wondering."
For everybody who says weed is harmless, everybody has a story about some dude who "smokes like a furnace, and can't add for squat, but herb is good for you!" I've played pot heads and drunks, and the drunks are ok as long as they only drink DURING the break...
I don't play with potheads...they annoy me, high or no. I don't know when are they worse really. Also i avoid playing with drunks. If you show up at my game drunk or high, i send you home. If you bring booze, i tell you do drink it after the session. I'll have none of that stuff during play. I'm thinking of banning beer as two of my players are starting to overdrink it.

I once, and mind you only once Went to a game Super high 15 years ago and played a paladin, who spent most of his time in the Kitchen banging pots and pans together singing to himself(i though this was hilarious by the way I think)as the whole party fought the bbeg in 3.5.

Sovereign Court

Hey !

Coming late to the party.

Most of the below happened when I was in high school some 20 + years ago ... (sad, I'm old)

Worst PCs:

#1 winner :
Some guy outside of our main campaign. We took him in because he had access to PRINTED module. A real luxury by then given our incomes.

So... He always played wizards. never cast spell except for haste (this was early 1st E so no Expeditious retreat). His tactic :
1 Cast Haste
2 run in front of us to attract all the monsters
3 Let us deal with them
4 Grab the loot

OTOH, if it was now, he might have done something with MMOs ... maybe.
He was just 20 years early. Instead he got killed every other 4th room, and kept asking the cleric to raise him.

He got angry, when the cleric asked why he should.

#2 coming close :
There is this module I'd like to run for 2e (just published), but my 1e group wasn't ready to move (I should have read the signs, but hey, I was like 17 ?). And the guys tell me ... look, we should totally join with this other group, not far from your place.
Me : why ?
Them : They have GURLZ playing !

Honestly, at that point, I should have made that Sense motive roll, but I rolled a 1.

Or maybe, I was desperate to DM.

So we go to this guy place, wealthy parents gave him a flat alone so he could "do art" with his girlfriend outside of their eyes. (They were around 16).

We start the game, and soon I find out that his character is a cursed half-demon who sold ... so he could get invulnerability to "anything bad", because well ... the ... "

And halfway through the session, his brother drops by bringing the "hot stuff" (drink and more), and they get high trading homo jokes between themselves while I try to find polite ways to get out from there, and start rolling Stealth checks between smoke clouds as they are no longer paying attention, anyways.

The girls were genuine though, even though I asked the others never to make me meet any of that group ever again.

Worst DM :
Me.

In High School, I ran a 1e campaign of "Temple of Elemental Evil" (the one module I could buy at the time), by the 1st DM advice by the letter.

This resulted in three competing groups of PCs doing the same adventure at different time in the week and competing with each other.

Bad. Really bad.

My second worse idea, was actually designing monsters based on class pupils and teachers. Maybe I still have this old diary around somewhere, but I'd really rather forget.

Cheers !

The Exchange

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DM Cameron wrote:

A guy from my high school who just wanted an outlet for fantasys about magical intelligent dildos and ultra slutty Paladins with aforementioned dildos as "mounts." He did not enjoy the game I ran

I'm sure all he wanted was an encounter with Edward Penishands.


snobi wrote:
DM Cameron wrote:

A guy from my high school who just wanted an outlet for fantasys about magical intelligent dildos and ultra slutty Paladins with aforementioned dildos as "mounts." He did not enjoy the game I ran

I'm sure all he wanted was an encounter with Edward Penishands.

that is really bad, but not as bad a Shuriken Nekogami,'s example


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Once upon a time, long ago in the days of 2e and college I feel in with a group that played a mixture of 2e and Rolemaster.

THe DM was married to a woman named L (who played). He had a best friend named K. There were two other players in the group, G and B.

I showed up for my first session with a set of dice in my hand and dreams of gaming in my head. The first thing to hit me when I walked in was the smell. The house was FILTHY. The cat's litterbox was overflowing with excrement. There was a half-dressed two year old screaming. The sink was full of dishes that hadn't been washed since Kennedy was president and the refrigerator (where I put the soda I had brought for the session) had fungal samples in it unknown to science.

I started as a dwarven cleric of Moradin. Little did I know (because I wasn't told) that Moradin was a deity that the dwarves of this home brew world detested.

I rolled exceptionally hot for my wisdom and with the age bonuses ended up with a 21 wis at level 1. Not bad right? Wrong. The DM forced me to cast a 9th level spell off of a scroll to resurrect his wife's thief. He then house ruled that I lost 3 points of wisdom for casting such a powerful spell. That dropped me to an 18 (which is what I rolled to start) and left me with all the penalties of old age. Fine, I can roleplay it out. No worries.

Fast forward to about 6th level. The party had been in the wilderness for the past several levels. We had amassed a HUGE amount of coin and my cleric needed to make a tithe of 10% to the church (my idea actually). Since he couldn't find a church of Moradin (I didn't know about the persecution yet) I decided to attend a fundraiser for the local orphanage and donate the money publicly in the name of my deity. That led to me being challenged to a duel, in public, by the local constabulary. I was gleefully informed that even if I won the first one the 2nd in command would immediately challenge me and so on until I was dead.

It was at that point that the "high level" party (consisting of a half-demon ranger/fighter (best friend K), a half-drow thief princess (his wife), and a lawful neutral necromancer that used a screwy points system) showed up to save the day. Sweet, my cleric got to run with the high levels!

It all went well until I realized (at about level 9) that my cleric had in his possession exactly 2 magical items. One was a +1 shield that granted me 2 to all saves and the other was a bead of force. At level 9. Every single magical item the DM gave us went straight to the half-demon or his wife. Every.Damned.One.

I finally pestered him out of game enough that I got a single night (after a few years real time) where the arc focused on me. I ended up with a cursed two handed hammer +5. I could swing this hammer once every other round and it dealt weapon damage and dealt critical hits off of the disruption, unbalancing, and crushing tables at equal levels. For those of you who aren't conversant with the Rolemaster system this was a NASTY weapon. The only caveat was that every time I used it I absorbed the taint of the weapon into me and it would eventually turn me evil. Great, so now I have a magical weapon I can't use.

The culmination of this campaign, which had been running for around 7 years real time (of which I was present for the last 4 years) was the destruction of Lloth in her Abyssal sanctum. One party would go in the front door, the other (of which my cleric was a part) would go in the back. As the back door party neared their goal they had to traverse a demiplane that was crisscrossed by bridges surrounding an infinite abyss. At the end of one of these bridges was the door that lead to her sanctum.

Little did the DM know but three of us players had conspired outside of the game. We were fed up with him feeding incredibly powerful magic to his wife and his best friend, basing the story around only them, and treating them like Mary Sue characters. G and I had managed to put ourselves directly behind the half-demon in party march order.

When we reached the door the necro called a party halt and summoned up his minions in preparation for the battle. I drew my cursed hammer, put on a set of gauntlets of ogre power (borrowed from the necro) and asked K was his armor type and defensive bonus was. I then proceeded to max out the charts on my first swing. I got three full rounds on him before he died while the necro held off the rest of the party with his minions.

I threw my pearl of power to cut off retreat and smacked the half-drow thief/princess off of the bridge to fall forever into the abyss. Then the necro and I shook hands and parted ways.

The gaming group never played again. While it may have been a bad move on my part the DM and I spoke later and he did recognize that we all felt left out and he assured me that the next campaign (after that night) would have new characters as the focus. I didn't believe him and refused to reconcile.

Worst DM and PC's ever.


WOW, that is horrible.

But I like how 2 of you screwed over the favoured power players and gave the DM a message. LOL.

The Exchange

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Chakfor wrote:

I threw my pearl of power to cut off retreat and smacked the half-drow thief/princess off of the bridge to fall forever into the abyss.

You then turned to the necro and stated "I knew one day she'd fall for me."

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