Paizo's Fey (Published fey in Golarian)


Lost Omens Campaign Setting General Discussion


So, does anyone have a list of fey that Paizo has published and the locations to find them? Basic idea would help, as would (rough) CR - I'm not looking for detailed rules, just where to find the rules and whether or not I'm looking for a particular kind of fey.

This is for the Kingmaker Campaign, so no spoilers, please, if possible (a generic kind of fey from that path is certainly fine, though specific NPCs not-so-much) - I am a player and am gathering fey and associating them with the burgeoning kingdom. I now have gained the power and ability to start going to literal great lengths to recruit, convince, and even create fey... and I'm trying to figure out what fey I'm looking for. With ridiculous research (read: knowledge) DC's (in the 60's - aid another, plus libraries of the arcanamirium, plus skill foci are my friends!), I've pretty much got carte blanche to find, recruit, and create them. If it helps, I've just finished the third adventure and slain the

Game plot spoiler:
evil lich Vordacai
, and know (and am very, very good friends with!) all of the named fey (and quite a large number of unnamed fey) in all of the Greenbelt and Nomen Heights -
Game plot spoiler:
even the formerly evil - and formerly dead - ones from the ancient elven castle (Rigg the quickling, Teorlian the grimstalker, and Shileighlah the Dancing Lady)
. As I've said, I've recently come into a LOT of power, that I've specifically been saving up for from the start of this campaign.

I'm aware of things like the Miengu (a kind of water-fey) or the bleudwedd (grass/shrubs fey) but not really sure about the specifics or where to find them (bleudwedd being the most notable exception - if I get the spelling wrong, I blame dyslexia and not having the thing in front of me here).

At any rate, thanks for any help. If I've posted this in the wrong forum... oops. Please let me know so I can muddle through how to change it, and/or change it for me and let me know!

COMPLETELY UNRELATED:

No, seriously, this is not really related to the question at all, but it's kind of funny and/or interesting... to us.:
TOTALLY going for the Nega-Razmir effect. We didn't know anything about Golarion when starting this campaign, and we created a very Lawful Good kingdom that specializes in ACTUALLY DOING the things Razmir claims to do. On the opposite side of the River Kingdoms. With a projected eventual size roughly identical to his. We also promote nature, fey in general (hence the questions), redemption of evil, and life.


So, a lot of my knowledge of Golarion's fey comes from Kingmaker itself, so I will avoid spoiling you. I can think of a few books where others are mentioned, but I am not at home presently to check them.

I was just kind of curious as to how the party reconciles a LG outlook/kingdom with a strong association with the fey (who tend towards the chaotic, regardless of the good/evil bent). The Stolen Lands connection to the First World is certainly strong, but that is what partially makes it historically difficult to keep settled.

One thought that occurs is that the kingdom might be strongly associated with the teachings of Erastil, and keep to small, tightly knit, but allied communities. Small pockets of order in this vast wilderness trying to live in harmony with the more chaotic fey, etc.

Of course, you describe your character in particular as a friend of the fey, so that PC might be much more tightly connected to them than the rest of the party/kingdom. I'm just curious :)


Volaran wrote:

So, a lot of my knowledge of Golarion's fey comes from Kingmaker itself, so I will avoid spoiling you. I can think of a few books where others are mentioned, but I am not at home presently to check them.

I was just kind of curious as to how the party reconciles a LG outlook/kingdom with a strong association with the fey (who tend towards the chaotic, regardless of the good/evil bent). The Stolen Lands connection to the First World is certainly strong, but that is what partially makes it historically difficult to keep settled.

One thought that occurs is that the kingdom might be strongly associated with the teachings of Erastil, and keep to small, tightly knit, but allied communities. Small pockets of order in this vast wilderness trying to live in harmony with the more chaotic fey, etc.

Of course, you describe your character in particular as a friend of the fey, so that PC might be much more tightly connected to them than the rest of the party/kingdom. I'm just curious :)

Sure! Fair warning, you've asked me to talk... a very, very dangerous proposition. Spoiler warnings are only so you don't have to read walls of text that I'm famous for on other boards. Seriously, if you don't like to read, don't click the spoiler tags below. Short version given for your convenience and TL;DR. Apologies in advance if I'm violating any sort of rules by this.

First:

Erastil is the (stag)-man!:
we're (or rather I'm) totally Erastillian all the way. One of the interesting things is that, although Erastil is given a very clear set of descriptions NONE of the things that are sacred to him that we PCs have come across so far have really meshed with the Erastil over-view. "Churches are practical affairs filled with work places and multiple uses, not a place for quiet and pews" v. Varnhold's quiet place full of pews, or the Temple of the Elk, as examples.

Basically the same dichotomy holds true of our kingdom - Erastil usually works in this way, but we worship him and (validly) follow a slightly-different-than-norm aspect. We have very large, but very environment-friendly, cities (filled with trees, grassy knolls, parks, etc, actually often built around ancient plants or adding more than there already were. The vast, vast majority of our country IS farm-based communities, however, which has allowed for a very rapid expansion... upkeep is never a worry, even when we suddenly absorbed all of Varnhold, and we've built carefully so that we can only fail checks on rolls of natural 1's... even if the kingdom somehow lost it's entire government, it could continue running, blithely ignoring the vacancy penalties. The power of law is very strong here, and it's made for the good of (and by) the people (and the community at large), not the leaders or individual tyrants (good or not) or rulers.

I was (and remain) the chosen ruler, what with having the highest charisma (super-high-charisma Psion/Wizard GO! wheeeeeeeeeee!) of the group, and am Lawful Good, thus the country's over-all original alignment/essence, despite the fact that I'm the only lawful member of our group (made of a CN, a CG, and a NG). They all agreed to it, and really have seen no reason to change it now.

Second:

Fey are oft chaotic, not inherently:
fey are, admittedly, usually, chaotic. But not inherently. Similarly, many are usually good, but again not inherently. I'm already strongly suspicious of this Naryssa-character... it's my presumption that she's either a) a succubus, or b) (far, far more likely, the more evidence I gain, and the unicorn's testimony) an evil nymph of some kind or another (though divination show me a very strange creature that honestly looks like neither - blasted trapped owlbear ring, I could have used that to actually get some answers, had I dispelled magic, like I intended and PLANNED, instead of just jumping the gun! Regardless, the latter, if true, shows that fey can overcome their natural tendencies one way or the other. Further, the thing that's MOST important to me is the good part, not the law.

Still, what I've done is researched a very expensive, difficult series of spells (I'm a LG psion/generalist wizard/cerebromancer with a strong nature/good-themed conjuration, illusion, enchantment, and transmutation/telepathy and psychokinesis bent) which, through an admitted amount of great chicanery on my part, I've been enabled to gain repeatedly for free. It's one of the ways I've been able to gain alliances with (formerly evil) creatures. Usually, I kill them, and later on offer them the chance to be returned to life... a life in which I ensure that they are axiomatic and celestial creatures. This is then enhanced with a HUGE amount of brainwashing (something they've agreed to as part of their otherwise no-cost resurrection from the dead) and a long series of diplomacy checks (ala the Book of Exalted Deeds).

If, instead, they instead surrender quietly, I offer to teach them the ways and the paths of light and introduce them to the concept of good and community (and keep a large number of semi-permanent status-effects on them until they've proven themselves), again keeping the slow-change system from BoED. Finally, I've taken most of the evil outsiders I've found, bound them into gems, and used a number of rather obscure techniques to alter them (applying templates and such) until I get what I want, which is basically good outsiders and fey.

What I have now is a method of doing this en-masse, and I'm looking for specific methodologies - aka, fey that are 'legal' in Pathfinder and that are known to exist in Golarian. I've poured a lot of energy and research into this, and ultimately think it's a great way to bond with the land. One of the things my mage would love to do is create an almost Rasheman-like place, only strongly associated with heaven and the First-world specifically (inhabited by celestial fey and fey celestials, as well as mortals).

One of the things I've been saving up for much later is enormous, permanent manifest zones (like in Eberron) spread across the kingdom between both Heaven and the First World. Still determining how feasible that is. My GM is also being somewhat mysterious about all this, and always only says "interesting", so that's never a good sign. Nonetheless, it's part of the eventual program.

Third:

an admission of 3.X influence:
We are, probably unfortunately for the Kingmaker adventure path using 3.X stuff in our campaign, but that was because, at the time, we didn't OWN any pathfinder stuff, EXCEPT kingmaker. We've been so impressed with it so far that we've proceeded to purchasing three other adventure paths (the 3.5 Genie-war thing, the Pathfinder Serpents Skull and Carrion Crown), and updated to the Pathfinder Core Rulebook, and actually played through Serpents Skull while this GM was busy with work. But, because we were already using so much 3.X stuff in this campaign, we decided to keep much of it, although the base classes (except my psion class, which has no analogies) were updated. Ergo the slightly destabilizing power-problems that I admit I represent.

Mostly I just try to keep it under a tight leash, only doing "spectacular" stuff for the sake of the kingdom itself and not for personal power or gain. In truth, much to my party's chagrin, I'm almost living the vow of poverty feat (they aren't, I'm making sure they get their shares of treasure) only without the feat, with exceptions for my ring of sustenance and stag-lord stuff (to which I've amended a redeemed/reconsecrated to Erastil ex-hags' shabol), as I give most of my stuff away, invest it into the kingdom, or return it to the original owner when we (inevitably) raise said character from the dead as a lawful good fey-touched awesome-guy/gal.

I have been saving money and finances for difficult powerful effects, but this money is basically 'untouchable' by me, as it's not FOR me, but for magic, specifically. I'm definitively NOT taking the Vow of Poverty, however, as that would be counter-productive to gathering the money necessary to use advanced magic in PF. Hasn't stopped me from taking Words of Creation, or Nimbus of Light, though (and perhaps not Nymph Kissed, either)!

Random addition:

really has little to do with anything other than fun game stuff:
as my character literally has NO history on Golarion (strange back story shenanigans my GM pulled that I won't get into), I'm thinking of using his eventual powers to affect the time-space continuum to create a gestalt amalgam of the long-missing characters the fey lord Count Renalc (thus the rulership position), the mighty mage Nex (thus the artificially high stats), and the (nearly?) dead god the Peacock Spirit. Bascially a large-scale sacrifice to escape their demise ends up creating a first level character amalgam of the two (thus explaining my admittedly rather strange grouping of power and foci, such as love of fey, advanced but strange magic, and mysterious but good bent).


Well, I just typed out a long reply, that was eaten by the boards. Sad, but I will try to summarize. :)

Suffice it to say, it sounds like you folks are having a lot of fun, and hopefully your GM is as creative as his players in coming up with challenges given the options he's been allowed to use.

The brainwashing-as-good-behaviour seems a bit dubious to me, but the use of the BoED explains a lot of that, and that your GM's cal after

Regarding Erastil-as-written, and the actual temple of Erastil in Varnhold, there are things that crop up like that in the adventure paths now and then. Monsters that don't act the way that their setting material suggests, generic temples where religions have very specific unusual worship methods, etc. It is unfortunate, but your reasoning makes sense. Ultimately, your group is promoting Erastil's following, even if it chooses to focus on a few specific aspects. Erastil's probably cool with that.

Thanks for the interesting read. I'll quite derailing the thread now ;)


Volaran wrote:
Well, I just typed out a long reply, that was eaten by the boards. Sad, but I will try to summarize. :)

I'm sorry. That's really annoying, I know! One thing I've taken to doing is copy my post before submitting the final, that way I can simply re-paste it, just in case that happens!

Volaran wrote:
The brainwashing-as-good-behaviour seems a bit dubious to me, but the use of the BoED explains a lot of that, and that your GM's cal after

What, I'm easily distracted and should be asleep!:
Well, while brainwashing is involved (I used the term, so now I've got to kind of stick with it), it's not so much us forcing something different on them without their own approval and agreement.

First, it's the price evil folks agree to in order to get raised from the dead for free. It's a binding promise from a dead soul that's part of our legal system. Instead of gold - which most don't have - they agree to this. Many don't. We don't force them to return from the dead.

Second, in addition to heavy use of charm/suggestion/hypnotism, we spend long, long hours (days/months) of personal interaction, training, mentoring, and teaching, combined with geas/atonement to seal the deal so to speak, after fundamentally applying good and law to their very natures at the time they're raised from the dead anyway (celestial and axiomatic templates). It's not like force people to convert at sword-point*, nor are we a secretive cultic group that pummels the mind until they follow OUR way, but rather we give them a new base to start from, and then work with them until all their old habits and ways are cleansed. More like self-hypnotism to get rid of smoking... only this actually works without question because, you know, magic.

In this way the mind-alteration isn't an evil "our will be done" thing, so much as "well, you're naturally inclined to great evil, so let's show you why not to do that, and be REALLY convincing". Mostly it's diplomacy and good treatment. In fact, after watching their slow conversion, the Dancing Lady is now a trusted friend and member of our cabinet of rulers (she's the grand diplomat) while Rigg Gargadilly (the quickling) is now our spymaster!

Related: humorously enough, my guy never actually wanted to be the ruler. He was just unanimously elected by the other three, and has continued to gain influence in spite of himself since. HE DIDN'T EVEN SPEAK THE LANGUAGE (common) BEFORE HALF-WAY THROUGH ADVENTURE ONE. He's about the opposite of power-hungry you have. Ambitious, certainly. But not in any way self-serving. And about as far from malicious or cruel as you can be either. Even his profits with the arcanimirium usually go to cover his base costs and then to other things.

*This is not, strictly speaking, always true. However we honestly don't set out to convert at sword-point. Mostly we're minding our own business, and the sword-points come to us, and THEN, after our own or those of our citizens lives' are threatened/taken we give the convert-or-die option. Also we raise our dead citizens.

But yeah, it's a blast and we're working on balancing ourselves to keep the GM happy over-all. As far as the as-written v. practical applications thing, it's something I've noticed as well in both adventures we've played through (I GM'd Serpent Skull and watched it happen there).

Anyway, to underail my own thread - anyone else got anything on fey in Golarion?

Scarab Sages

Sounds like one of your kingdom's mandates should be "You keep what you kill"...


redcelt32 wrote:
Sounds like one of your kingdom's mandates should be "You keep what you kill"...

Heheh! Nice! We're probably sticking with "Courts are for Kings"* and "You have what you hold"*, though.

*No, not really. Those are kind of jerk laws, so they aren't exactly part of our kingdom, despite the fact our people are trained to expect and react to such appropriately. Now why are we not invited to the Outlaw Counci-... ooooooooooooooooh, riiiiiiiiiiiiight.

Sczarni

Tactics Lion wrote:

So, does anyone have a list of fey that Paizo has published and the locations to find them? Basic idea would help, as would (rough) CR - I'm not looking for detailed rules, just where to find the rules and whether or not I'm looking for a particular kind of fey.

sorry, I'm on my way out the door, but the wiki's Monster index can help. Click on the 'type' header, and then scroll down to Fey. Those are the new fey statted up. I would also check out the Fey category


Cpt_kirstov wrote:
Tactics Lion wrote:

So, does anyone have a list of fey that Paizo has published and the locations to find them? Basic idea would help, as would (rough) CR - I'm not looking for detailed rules, just where to find the rules and whether or not I'm looking for a particular kind of fey.

sorry, I'm on my way out the door, but the wiki's Monster index can help. Click on the 'type' header, and then scroll down to Fey. Those are the new fey statted up. I would also check out the Fey category

A HUGE "thank you", captain! While it's not all of them, by any means, it's certainly a large help to get this much! Sadly, I've actually got most of the ones I'd want from that list... but the links themselves are appreciated. One thing I hadn't thought of... creating lawful good, non-insane (i.e. non-obsessive/compulsive) gremlins! That'd be VERY useful for quite a number of things...

One thing I'm curious about. In the Fiend Folio, there's a fey called an "Oread" that is to mountains basically what a dryad is to trees. In the Beastiary 2, "Oreads" (same spelling) is instead the Pathfinder equivalent of the elemental-touched genasi, specifically the earth genasi. I'm curious of the Fiend Folio oread has been, or is planned on being remade and/or renamed somehow, as I am currently expanding into the mountains surrounding Varnhold and would love to have wonderful people* living there.

*Fey are people, too! Also, these'd be lawful good!

Silver Crusade

Pathfinder Adventure Path Subscriber

*grumble*

GOLARION, not GOLARIAN.

*grumble*


Despite the risk of being a self-serving shill, I have to mention the Fey Folio I wrote. 5 stars from a number of sites. Ennie-nominated this year. It has ~14 fey or so. A wide range of CRs. Each with an interesting backdrop, and it has one BBEG - Jack in Irons.

Paizo Employee Creative Director

Tactics Lion wrote:

One thing I'm curious about. In the Fiend Folio, there's a fey called an "Oread" that is to mountains basically what a dryad is to trees. In the Beastiary 2, "Oreads" (same spelling) is instead the Pathfinder equivalent of the elemental-touched genasi, specifically the earth genasi. I'm curious of the Fiend Folio oread has been, or is planned on being remade and/or renamed somehow, as I am currently expanding into the mountains surrounding Varnhold and would love to have wonderful people* living there.

Oreads are from real-world mythology. Neither the WotC Fiend Folio version of them or our Pathfinder version of them exactly matches all of the real-world myths about them (the WotC version is closer, though, if I recall my mythology correctly).

That said, while both we and Wizards of the Coast can base monsters for our separate games on the same mythological sources... we can't duplicate each other's exact representation of those monsters in the game. Well... we COULD, but that would open us up to legal action or other awkwardness from the other company.

And since we (and many of our customers) wanted four human-shaped elemental races that would work well as PCs, we decided THAT was where to aim our oread. Which not only gives us an oread that's different than WotC's but also gives us a different earth-based elemental race than their earth genasi. AND it capitalizes on mythology "nostalgia."

So when we did our version of the oread, we went a different route than WotC went with theirs. We have no plans on making a version of the oread that's more similar to the WotC version.


Gorbacz wrote:

*grumble*

GOLARION, not GOLARIAN.

*grumble*

Thank you actually -- with many of the worlds involved with Paizo's work it's easy to get vowels mixed up on a regular basis (I regularly have trouble remembering that the 'a' comes before the 'i' in Paizo for example).


James Jacobs wrote:
Awesome insights, because he is James Jacobs and is awesome! Also, cool!

James Jacobs! It is always a pleasure reading your responses and insights on these boards. The insights behind the scenes and reasoning that you guys give for the creation and printing process is always very cool. I've lurked as a stranger longer than I've been a member, and lurked as a member longer still!

I'm glad to hear (and I understand) what you're saying, although I was unclear, myself. Some creatures, like the dryad, I'm guessing are so intrinsic to the d20 rules-set, that they can be altered only for skill/feat progression and are thus considered part of the Open Gaming License, which is why you can republish them (and they're stats are, if I recall, changed slightly anyway - at least I know the nymph and driders have higher stats and/or HD, as I've used those fairly recently). But really, I wasn't trying to ask about an Oread update (although that is, in fact, the EXACT words I used, go me for stupids), what I was (poorly) trying to ask is if there was some sort of mountain-themed fey spirit (effectively a dryad of a mountain) that Paizo had plans for creating.

That said, I think the answer is obvious - from what I'm reading, indeed, no, you are NOT planning on doing that, which is fine, though - obviously - I'd prefer differently. In which case, do you have any suggested names, if I manage to convince my GM to import the race? Also, do you have any insights into future races (fey or otherwise) you can give that y'all are working on? If you can't give them out, that's understandable too, but I'm really curious! I love all of your monsters and work on them.

Also, I actually really love the new elemental-themed races, and enjoy their differences from genasi... I always felt the genasi were given a weak tie to the worlds of WotC, and I truly enjoy how you've worked to show their integration into various worlds and societies*. I recognize the work and effort put into creating them, and I think it's great!

Gorbacz wrote:
*grumble* SPELLING *grumble*

Yeah, I actually noticed that around one minute after it was too late to change it. I THINK I've done it right each time since then. Sorry, I'm dyslexic, and thus spell things really oddly sometimes. NOT a good habit for one who types/talks as much as I do, but there we are.

Also, I'm with you Mr. Spalding! And Matthew, thanks for that link! I don't know if I'll be getting it, as I've still got to consider where my limited funds go, but it's in the running.

*:
Incidentally and completely unrelated - I like how you proffer the ability of anyone to tie their campaign as strongly or loosely to Golarion as they would like, utilizing the any-world/multi-worlds philosophy while peppering Golarion-specific examples. I think this was what WotC was going for with their own books and default settings... but they kind of failed to make it clear, or do it well, in my opinion**, although I love and respect 3.X edition, I just don't think it was as effective as it wanted to be. Paizo, on the other hand, has done an excellent job at this exact thing. I'm impressed!

**:
"In MY opinion, the JEDI are evil!"***

***:
This is not true, and I apologize for doing this. I will never do this again.****

****:
This is probably not true either.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Tactics Lion, for what it's worth to your character, both the Psion and the Cerebremancer PrC have been updated to Pathfinder mechanics in Dreamscarred Press's Psionics Unleashed. Now note that this is not a Paizo product, just a 3rd party update made by the (IMO) amazingly-good-for-just-two-guys-and-some-'Net-collaborators Dreamscarred Press. It's as good as any fan of the 3e psionics system is ever going to get for Pathfinder, as Paizo is very unlikely to stick with PP for psionics, assuming they ever do release a rulesbook for them.


Kvantum wrote:
Tactics Lion, for what it's worth to your character, both the Psion and the Cerebremancer PrC have been updated to Pathfinder mechanics in Dreamscarred Press's Psionics Unleashed. Now note that this is not a Paizo product, just a 3rd party update made by the (IMO) amazingly-good-for-just-two-guys-and-some-'Net-collaborators Dreamscarred Press. It's as good as any fan of the 3e psionics system is ever going to get for Pathfinder, as Paizo is very unlikely to stick with PP for psionics, assuming they ever do release a rulesbook for them.

That actually looks really awesome! Thanks for the link! Again, I'm being cautious of where my limited funds go, but this, too, is in the running.


Tactics Lion wrote:
"In MY opinion, the JEDI are evil!"***

I think the philosophy of the Sith would fit greatly to some fey race. It's weird that the jedi aren't more corrupt with all the suppressed emotions.


Tactics Lion wrote:
THIS IS A QUOTE FROM THE PREQUEL, FOR WHICH I APOLOGIZE, BUT IT'S HILARIOUS AND TERRIBLE
Knoq Nixoy wrote:
I think the philosophy of the Sith would fit greatly to some fey race. It's weird that the jedi aren't more corrupt with all the suppressed emotions.

So... tempted... to... derail... thread...

Short version: Jedi are foolish and Sith are evil. Neither are the "good" guys. Sith take the things that are good and twist them to selfishness, ergo the evil. Jedi take the things that are good AND the things that are wicked and through them both out for the sake of "balance" (calling "balance" their "good"). So, you know, kinda like druids. The difference is that the order is selfish as a composite entity, mostly from fear. So instead of working to educate and promote equality, they surround themselves in secrecy and mystery to make themselves more unique and valuable. Again, druids.

In honesty, both make great elements for fey, over all, though Jedi are more like druids than fey. The specifics not-so-much, but many general concepts and broad applications thereof. That said, I'M not going to promote it. We're working on lawful good, not lawful selfish! (Or chaotic anything).

Also curious, are there any psionic fey out there somewhere? I mean, I know it seems like a bit of weird concept, as fey are so very tied to magic, especially enchantment and/or illusion, but those seem to be very similar, in some regards, to psionics, especially telepathy and metacreativity (ectoplasm, at least). So I was curious. I mean, they made psionic demons and archons, so I don't see why they wouldn't have fey somewhere.


Possibly maenads and pyreen from Dark Sun

Blue, if you consider goblins fey


Knoq Nixoy wrote:

Possibly maenads and pyreen from Dark Sun

Blue, if you consider goblins fey

Interesting! Maenads as presented in the Expanded Psionics Handbook (EXP) are humanoids, while all goblinoids have become a subtype of of humanoid in Pathfinder. Pyreen I don't know about. Dark Sun was one of the settings I never got into - not because I wouldn't like it, but because it just wasn't available to me. And I used to work at a bookstore! In the EXP, the Xephs seem the most "fey-like" of the races, similar to how gnomes and halflings (and elves) have fey-like traces in their nature. That said, they, too, are humanoids, IIRC.

As far as psionics go, is there a thread discussing it somewhere here? I'd rather not derail this one into that.

Still interested in adventure path or other Paizo fey, though! Also, to clarify, we actually have the Bestiary, Advanced Bestiary, and Bestiary 2, as well as (obviously) the Kingmaker and Serpent Skull adventure paths. Outside of that, even though we have some, don't presume we know about any fey.

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